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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Armorer | White | Common | Creature – Human Artificer | 1 | 2 | , : Attach target Equipment you control to target creature you control. | 2 | on 31 Dec 2012 by dude1818 | ||
2 | Battle Strategist | White | Rare | Creature – Human Soldier | 2 | 2 |
If you control fewer creatures than an opponent, creatures you control get +0/+2 and have first strike.
If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance. |
6 | on 03 Jan 2011 by Calus Drakin | ||
3 | Bladedancer | White | Common | Creature | 1 | 2 | : Target attacking creature gets -1/-0 until end of turn. | 3 | on 15 Mar 2013 by Camruth | ||
4 | Brightflash Trap | White | Common | Instant – Trap |
If an opponent controls at least three more creatures than you, you may pay rather than pay Brightflash Trap's mana cost.
Tap up to three target creatures. |
5 | on 05 Jan 2011 by Alex | ||||
5 | Brilliant Mentor | White | Uncommon | Creature – Human Cleric | 1 | 3 | White creatures you control have ", : Target creature gains protection from the color of your choice until end of turn." | 6 | on 19 Jan 2011 by Camruth | ||
6 | Card22437 | White | None | 1 | 1 | When ~ enters the battlefield, you may pay . If you do, search your library for a card named ~ and put it onto the battlefield. | 1 | on 13 Jan 2013 by Alex | |||
7 | Chastise | White | Uncommon | Instant | Destroy target attacking creature. You gain life equal to its power. | 0 | |||||
8 | Cleric | White | Common | Creature – Cleric | 1 | 1 | Whenever you cast a white spell, you may gain 2 life. | 0 | |||
9 | Combat Master | White | Rare | Creature – Human Soldier | 2 | 2 | Double Strike, Vigilance, Counter Strike | 7 | on 29 Sep 2013 by Alex | ||
10 | Glory Seeker | White | Common | Creature – Human Soldier | 2 | 2 | 0 | ||||
11 | Hasty Retreat | White | Common | Instant | Remove all creatures you control from combat. | 2 | on 15 Feb 2011 by Alex | ||||
12 | HealerGuy | White | Uncommon | Creature – Human Cleric | 1 | 3 | : Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life. | 5 | on 26 Nov 2011 by Alex | ||
13 | Holy Chanter | White | Common | Creature | 1 | 1 | Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn. | 0 | |||
14 | Ivory Knight | White | Uncommon | Creature – Human Knight | 2 | 2 |
First strike
If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black. |
0 | |||
15 | Leaguewalker | White | None | Creature – Soltari Nomad | 1 | 1 | Plainscycling | 3 | on 15 Mar 2013 by Camruth | ||
16 | Loxodon Peacemaker | White | Rare | Creature – Elephant Soldier | 0 | 4 |
: Loxodon Peacemaker gains +0/+X where X is its toughness.
Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able. |
0 | |||
17 | Novice Swordsman | White | Common | Creature – Kithkin Soldier | 1 | 1 | : Novice Swordsman gains all activated abilities of target creature until end of turn. | 8 | on 28 Feb 2013 by jmgariepy | ||
18 | Patience | White | Rare | Creature – Incarnation | 1 | 5 | Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn. | 4 | on 30 Sep 2013 by Alex | ||
19 | Restoration Trainee | White | Uncommon | Creature – Kithkin Cleric | 2 | 3 | : Prevent the next 4 damage that would be dealt to target creature. Activate this ability only if Restoration Trainee's power is 4 or greater. | 0 | |||
20 | Serra Protector | White | Uncommon | Creature – Angel | 4 | 4 |
Flying, vigilance
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one. |
0 | |||
21 | Shieldmaster | White | Common | Creature – Rhino Soldier | 1 | 3 |
Defender
: Target blocking creature gets +0/+3 until end of turn. |
0 | |||
22 | Stalwart Phalanx | White | Common | Creature – Elephant Soldier | 2 | 3 | As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike. | 0 | |||
23 | Standing Troops | White | Common | Creature – Human Soldier | 1 | 4 | Vigilance | 0 | |||
24 | Timely Reinforcements | White | Uncommon | Sorcery | If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens into play. | 3 | on 06 Apr 2011 by Alex | ||||
25 | Veteran Vanguard | White | Common | Creature – Human Soldier | 2 | 2 | Veteran Vanguard can't attack if you control more creatures than an opponent. | 4 | on 05 Jan 2011 by DrugsForRobots | ||
26 | War Griffin | White | Common | Creature – Griffin | 4 | 3 | Flying | 0 | |||
27 | Whitechapel Sorceress | White | Rare | Creature – Human Wizard Cleric | 1 | 2 | : Target creature is 1/1 until end of turn. | 3 | on 15 Mar 2013 by Camruth | ||
28 | Agile Duelist | Blue | Common | Creature – Human Rogue | 1 | 1 | Hexproof | 0 | |||
29 | Aven Something | Blue | Common | – Bird Soldier | 2 | 2 | Flying | 0 | |||
30 | Battle Analyst | Blue | Common | Creature – Human Wizard | 1 | 3 | If you control fewer creatures than an opponent when Battle Analyst enters the battlefield, draw two cards. | 0 | |||
31 | Card5636 | Blue | Uncommon | Enchantment – Aura |
Enchant player
Enchanted player draws an additional card during his or her draw step, then chooses and discards a card. |
0 | |||||
32 | Cerulean Mage | Blue | Common | Creature – Human Wizard | 1 | 2 |
Flying
If a player controls a creature named Vermillion Mage, Cerulean Mage gains haste and protection from red. |
0 | |||
33 | Chronicler Trainee | Blue | Uncommon | Creature – Faerie Wizard | 2 | 3 | : Draw four cards, then discard three. Activate this ability only if Chronicler Trainee's power is 4 or greater. | 1 | on 10 Aug 2011 by Alex | ||
34 | Cone of Cold | Blue | Uncommon | Sorcery | Tap up to three target creatures and/or lands. Those permanents don't untap during their controller's untap step. | 0 | |||||
35 | Defensive Stance | Blue | Common | Enchantment – Aura |
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash Enchant creature : Enchanted creature gets -1/+1. |
1 | on 27 Oct 2013 by Alex | ||||
36 | Dimension Trap | Blue | Uncommon | Instant – Trap |
If a two or more permanents entered the battlefield under an opponent's control this turn, you may pay rather than pay Dimension Trap's mana cost.
Return target permanent to its owner's hand. |
0 | |||||
37 | Dream Prowler | Blue | Uncommon | Creature – Illusion | 1 | 5 | Dream Prowler is unblockable as long as it is attacking alone. | 1 | on 04 Dec 2017 by Tahazzar | ||
38 | Flashfreeze Trap | Blue | Uncommon | Instant – Trap |
In an opponent cast a red or green spell this turn, you may pay rather than pay Flashfreeze Trap's mana cost.
Counter target spell. |
0 | |||||
39 | Fledgling Drake | Blue | Common | Creature – Drake | 2 | 2 | If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying. | 3 | on 10 Aug 2011 by Link | ||
40 | Gather Intelligence | Blue | Common | Sorcery | Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards. | 4 | on 10 Aug 2011 by Alex | ||||
41 | Gossamer Blade | Blue | Common | Enchantment – Aura |
Flash
Enchant creature Enchanted creature gets +2/+0. When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature. |
6 | on 22 Oct 2013 by Vitenka | ||||
42 | Infiltrator | Blue | Common | Creature – Kor Rogue | 1 | 1 | Infiltrator can't block and can't be blocked. | 4 | on 10 Aug 2011 by Alex | ||
43 | Maddening Sphinx | Blue | Common | Creature – Sphinx | 3 | 3 |
Flying
At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard. |
3 | on 20 Aug 2012 by Sorrow | ||
44 | Misleading Informer | Blue | Uncommon | Creature – Cephalid Rogue Wizard | 1 | 2 | If a spell or ability an opponent controls would cause you to reveal your hand, reveal two cards from your hand instead. | 3 | on 15 Aug 2011 by Alex | ||
45 | Mnemonic Mage | Blue | Uncommon | Creature – Human Wizard | 1 | 2 | , : You may return target sorcery or instant card with converted mana cost 3 or less from your graveyard to your hand. | 4 | on 04 Jan 2011 by Camruth | ||
46 | Obsessive Mentor | Blue | Uncommon | Creature – Cephalid Wizard | 1 | 1 | Blue creatures you control have ", : Target player draws a card, then discards a card." | 2 | on 21 Jan 2011 by Alex | ||
47 | Psychic Force | Blue | Rare | Enchantment | : Counter target spell unless its controller pays . | 4 | on 13 Aug 2012 by Alex | ||||
48 | Saboteur | Blue | Uncommon | Creature – Human Rogue | 1 | 2 | When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand. | 2 | on 12 Jan 2011 by Camruth | ||
49 | Sap Strength | Blue | None | Instant |
Target creature's power is 0 until end of turn.
Draw a card. |
4 | on 14 Mar 2013 by Vitenka | ||||
50 | Spell Contingency | Blue | Mythic | Enchantment | Whenever you cast a sorcery or instant spell, you may search your library for a card with converted mana cost less than that spell's, reveal it, and put it into your hand. Then shuffle your library. | 7 | on 06 Mar 2011 by SadisticMystic | ||||
51 | Standstill | Blue | Uncommon | Enchantment | When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. | 4 | on 05 Jan 2011 by Jack V | ||||
52 | Tome Thief | Blue | Common | Creature – Merfolk Rogue | 1 | 1 | , : Draw a card. Activate this ability only if you have fewer cards in hand than an opponent. | 8 | on 11 Jan 2011 by Blakemeister | ||
53 | Training Grounds | Blue | Rare | Enchantment | Activated abilities of creatures you control cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. | 0 | |||||
54 | Abstract Monstrosity | Black | Common | Creature – Horror | 3 | 3 | Intimidate | 0 | |||
55 | BlackStP | Black | Uncommon | Instant | Exile target creature. You lose life equal to it's toughness. | 8 | on 09 Nov 2011 by Alex | ||||
56 | Bone Welder | Black | Uncommon | Artifact Creature – Skeleton | 1 | 1 | , Exile a creature card from your graveyard: Put two +1/+1 counters on Bone Welder. Activate this ability only if you have more creature cards in your graveyard than an opponent. | 0 | |||
57 | Bonecrusher Bandit | Black | Common | Creature – Ogre Warrior | 4 | 4 | As long as an opponent has 10 life or less, Bonecrusher Bandit gets -3/-3 and has "When Bonecrusher Bandit dies, you lose 4 life." | 1 | on 14 Aug 2011 by Alex | ||
58 | Callow Cadaver | Black | Common | Creature – Zombie Warrior | 2 | 2 | As long as you control another black creature, Callow Cadaver gets +1/+1 and has intimidate. | 4 | on 09 Nov 2011 by Alex | ||
59 | Card11852 | Black | Common | Creature | 1 | 1 | Tap an untapped creature you control: ~ gains intimidate until end of turn. | 0 | |||
60 | Card9600 | Black | Uncommon | Creature – Zombie | 2 | 1 | : Return ~ from your graveyard to the battlefield. Activate this ability only if you have more creature cards in your graveyard than an opponent. | 0 | |||
61 | Cavalier | Black | Uncommon | Creature – Human Knight | 3 | 2 |
First strike
At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you. |
3 | on 10 Aug 2011 by Camruth | ||
62 | Choice of Poisons | Black | Rare | Sorcery | Target opponent chooses a number. You may have that player lose that much life. Otherwise, that player sacrifices all but that many permanents. | 0 | |||||
63 | Craven Combatant | Black | Common | Creature – Human Soldier | 3 | 2 | Craven Combatant can't block. | 0 | |||
64 | Cunning Blightmage | Black | Uncommon | Creature – Human Cleric | 1 | 1 | : Target creature gets -1/-1 until end of turn. | 4 | on 31 Jan 2011 by Alex | ||
65 | Dementia Demon | Black | Mythic | Creature – Demon | 7 | 7 |
You may exile your library, and then shuffle your hand into your library, rather than pay Dementia Demon's mana cost.
Flying, trample |
8 | on 11 Aug 2011 by DrugsForRobots | ||
66 | Ebony Knight | Black | Uncommon | Creature – Human Knight | 2 | 2 |
First strike
If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white. |
0 | |||
67 | Feeble Trainee | Black | Uncommon | Creature – Zombie Warrior | 2 | 3 | : Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater. | 8 | on 09 Nov 2011 by Alex | ||
68 | Festering Ghoul | Black | Common | Creature – Zombie | 3 | 1 | When Festering Ghoul dies, target creature gets -2/-2 until end of turn. | 2 | on 14 Apr 2011 by Alex | ||
69 | Frightening Mentor | Black | Uncommon | Creature – Horror | 3 | 2 | Black creatures you control have ", : This permanent deals X damage to target creature, where X is this permanent's power. You gain X life." | 3 | on 16 Aug 2012 by dude1818 | ||
70 | Lichdom | Black | Rare | Enchantment |
If you would gain or lose life, exile that many cards from the top of your library instead.
At the beginning of your upkeep and end step, draw a card. |
4 | on 11 Aug 2011 by DrugsForRobots | ||||
71 | Marrow Fiend | Black | Common | Creature – Zombie | 1 | 1 |
If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend. |
0 | |||
72 | Miasma Trap | Black | Uncommon | Instant – Trap |
If an opponent controls three or more creatures with toughness 3 or greater, you may pay rather than pay Miasma Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
6 | on 04 Jan 2011 by Camruth | ||||
73 | Mind Rot 2.0 | Black | Uncommon | Instant – Trap |
If an opponent drew two or more cards this turn, you may pay rather than pay Mind Rot 2.0's mana cost.
Target player discards two cards at random. |
0 | |||||
74 | Necrotic Lore | Black | Uncommon | Sorcery |
When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.
Target player draws three cards. |
0 | |||||
75 | Sadistic Mystic | Black | Uncommon | Creature – Demon | 3 | 2 | , Pay 2 life: Draw a card. | 11 | on 05 Jan 2011 by DrugsForRobots | ||
76 | Sanity Gnawer | Black | Common | Creature – Horror | 2 | 1 | When Sanity Gnawer enters the battlefield, target player discards a card. | 0 | |||
77 | Slayer | Black | Rare | Creature – Demon | 6 | 6 |
Flying, trample
At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn. |
0 | |||
78 | Spellbomb | Black | None | Artifact |
When Spellbomb enters the battlefield, you may pay . If you do, draw a card.
, Sacrifice Spellbomb: Target player sacrifices a creature. |
0 | |||||
79 | Suicide Missionary | Black | Common | Creature – Human Cleric | 1 | 2 | When Suicide Missionary enters the battlefield, each player sacrifices a creature. | 1 | on 16 Jan 2011 by Alex | ||
80 | Treacherous Ogre | Black | Common | Creature – Ogre Mercenary Rogue | 3 | 3 | At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre. | 0 | |||
81 | Undying Soldier | Black | Uncommon | Creature – Skeleton Soldier Warrior | 1 | 1 | At the beginning of your upkeep, if you have have more creature cards in your graveyard than an opponent, you may return Undying Soldier from your graveyard to the battlefield tapped. | 6 | on 11 Aug 2011 by Link | ||
82 | Vampire Bloodletter | Black | Uncommon | Creature – Vampire Rogue | 2 | 2 | Bloodied – As long as an opponent has 10 life or less, Vampire Bloodletter gets +2/+0 and has first strike. | 1 | on 06 Mar 2011 by Alex | ||
83 | Vampire Brigand | Black | Common | Creature – Vampire Mercenary | 3 | 2 |
Flying
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand. |
0 | |||
84 | Battle Strain | Red | Uncommon | Enchantment | Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. | 0 | |||||
85 | Battle-Scarred Minotaur | Red | Common | Creature – Minotaur | 3 | 3 | Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn. | 0 | |||
86 | Bloodshot Trainee | Red | Uncommon | Creature – Goblin Warrior | 2 | 3 | : Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. | 0 | |||
87 | Bumbling Buffoon | Red | Common | Creature – Ogre Warrior | 4 | 4 | Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon. | 0 | |||
88 | Callous Commander | Red | Rare | Creature – Human Soldier | 0 | 1 | Creatures you control get +2/+0 and attack each turn if able. | 7 | on 10 Jan 2011 by Camruth | ||
89 | Card17620 | Red | Common | Sorcery |
If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player. |
8 | on 06 Jun 2012 by SadisticMystic | ||||
90 | Card9902 | Red | Uncommon | Creature – Dwarf | 2 | 2 |
, Sacrifice a Mountain: Add
to your mana pool. |
0 | |||
91 | Cave Troll | Red | Common | Creature – Troll Warrior | 4 | 2 |
If Cave Troll would be destroyed, regenerate it.
Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability. |
2 | on 10 Aug 2011 by Alex | ||
92 | Cheap Lava Axe | Red | Common | Sorcery |
If you have less life than an opponent, Cheap Lava Axe costs less to cast.
Cheap Lava Axe deals 5 damage to target player. |
0 | |||||
93 | Fireheart | Red | Rare | Enchantment |
Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage. Whenever you are dealt damage, discard your hand and draw seven cards. |
0 | |||||
94 | Firemine Trap | Red | Uncommon | Instant – Trap |
If a creature with toughness 5 or greater is attacking, you may pay rather than play Firemine Trap's mana cost.
Firemine Trap deals 8 damage to target attacking creature. |
0 | |||||
95 | Firespitter | Red | Common | Creature – Elemental Beast | 0 | 1 |
Whever you play a red spell, Firespitter gets +X/+0 where X is its power.
: Firespitter gets +1/+0 until end of turn. |
1 | on 23 Aug 2011 by Alex | ||
96 | Flame | Red | Rare | Creature – Elemental Incarnation | 4 | 4 |
If damage would be dealt to Flame, Flame deals that much damage to that source's controller instead.
: Until end of turn, if a source would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. |
1 | on 13 Jan 2013 by Alex | ||
97 | Fuel | Red | None | Instant |
As an additional cost to cast Fuel, exile a card from your hand.
Add to your mana pool. |
3 | on 08 Mar 2013 by jmgariepy | ||||
98 | Furious Drillmaster | Red | Uncommon | Creature – Human Berserker | 2 | 2 | If you control fewer creatures than an opponent, creatures you control get +1/+0. | 0 | |||
99 | Goblin Shock Troops | Red | Common | Creature – Goblin Warrior | 2 | 1 |
Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you. |
4 | on 10 Aug 2011 by Camruth | ||
100 | Goblin Tackler | Red | Common | Creature – Goblin Warrior | 2 | 1 | Haste, provoke | 3 | on 01 Jan 2011 by Camruth | ||
101 | Goblin Warrenmaster | Red | Rare | () | Creature – Goblin Shaman | 1 | 1 |
Affinity for goblins
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield. |
3 | on 16 Nov 2012 by UncleIstvan | |
102 | Impatient Mentor | Red | Uncommon | Creature – Human Shaman | 1 | 1 | Red creatures you control have ", : Discard a card, draw a card." | 5 | on 20 Jan 2011 by DrugsForRobots | ||
103 | Impulse | Red | Uncommon | Instant | Draw cards equal to the number of cards in your hand, then discard that many cards at random. | 0 | |||||
104 | Inflamer Mage | Red | Uncommon | Creature – Human Wizard | 1 | 1 | , : Inflamer Mage deals 1 damage to each creature that was dealt damage this turn. | 4 | on 04 Jan 2011 by Camruth | ||
105 | Juvenile Goblin | Red | Common | Creature – Goblin Warrior | 1 | 1 | As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste. | 0 | |||
106 | Ogre Mercenary | Red | Common | Creature – Ogre Mercenary Warrior | 3 | 3 |
Haste
At the beginning of each players turn, that player may pay or 2 life. If he or she does, the player gains control of Ogre Mercenary. |
4 | on 14 Aug 2011 by Alex | ||
107 | Ogre Sell-Sword | Red | Common | Creature – Ogre Mercenary Warrior | 3 | 3 | At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword. | 1 | on 11 Aug 2011 by DrugsForRobots | ||
108 | RedCard | Red | Rare | Sorcery | Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn. | 0 | |||||
109 | Savage Combatant | Red | Common | Creature – Minotaur Warrior | 2 | 1 | As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able. | 0 | |||
110 | Savage Pit Fighter | Red | Uncommon | Creature – Human Berserker | 4 | 1 |
Haste
: Savage Pit Fighter deals 2 damage to target creature or player. |
6 | on 05 Jan 2011 by Calus Drakin | ||
111 | Spellbomb | Red | None | Artifact |
When Spellbomb enters the battlefield, you may pay . If you do, draw a card.
, Sacrifice Spellbomb: Target player shuffles a card from his or her hand into their library, then draws a card. |
0 | |||||
112 | Stalwart Giant | Red | Uncommon | Creature – Giant Warrior | 3 | 3 | If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3. | 6 | on 03 Jan 2011 by Calus Drakin | ||
113 | Vermillion Mage | Red | Uncommon | Creature – Human Wizard | 2 | 1 |
Haste
If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue. |
0 | |||
114 | Volatile Sparkmage | Red | Uncommon | Creature – Human Shaman | 0 | 1 | , : Search your library for a sorcery or instant card with converted mana cost 1 or less, you may cast it without paying its mana cost. | 12 | on 01 Jan 2011 by Alex | ||
115 | Apex Predator | Green | Rare | Creature – Beast | 1 | 1 |
Trample, first strike, deathtouch
: Apex Predator gets +1/+1 until end of turn. : Regenerate Apex Predator. |
2 | on 22 May 2012 by Alex | ||
116 | Barkskin Druid | Green | Common | Creature – Elf Druid | 2 | 2 | As long as you control more lands than an opponent, Barkskin Druid gets +2/+2. | 0 | |||
117 | Battle Mastodon | Green | Common | Creature – Elephant | 3 | 3 | If you control more creatures than an opponent, sacrifice Battle Mastodon. | 2 | on 22 May 2013 by Georgy | ||
118 | Battle Troll | Green | Uncommon | Creature – Troll Warrior | 4 | 2 |
Trample
: Regenerate Battle Troll |
1 | on 28 Mar 2011 by Alex | ||
119 | Gravity Trap | Green | Common | Instant – Trap |
If you are being attacked by a creature with flying, you may pay rather than pay Gravity Trap's mana cost.
Creatures target player controls lose flying until end of turn. |
0 | |||||
120 | GreenCard | Green | Rare | Sorcery | Target opponent chooses a number. You may have creatures you control get +X/+X and trample, where X is that number. Otherwise, reveal all but that many cards from the top of your library. Put all creature cards revealed this way onto the battlefield. Shuffle the rest into your library. | 0 | |||||
121 | GreenLichEnchant | Green | Rare | Enchantment |
You don't lose the game for having 0 life or less.
When you control no Forests, sacrifice GreenLichEnchant. Whenever you're dealt damage, sacrifice a Forest or a creature. |
2 | on 21 Aug 2011 by Alex | ||||
122 | Greenhilt Trainee | Green | Uncommon | Creature – Elf Warrior | 2 | 3 | : Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater. | 0 | |||
123 | Rampant Grower | Green | Uncommon | Creatue – Human Druid | 1 | 2 | , : Search your library for a basic land, and put it onto the battlefield tapped. Shuffle your library. | 1 | on 05 Jan 2011 by DrugsForRobots | ||
124 | Saproling | Green | None | Put Y 1/1 green Saproling creature tokens onto the battlefield, where Y is X times the number of lands on the battlefield. | 0 | ||||||
125 | Spellbomb | Green | None | Artifact |
When you cast Spellbomb, you may pay . If you do, draw a card.
, Sacrifice Spellbomb: Target creature gets +3/+3 and trample until end of turn. |
0 | |||||
126 | Wild Mentor | Green | Uncommon | Creature – Troll Shaman | 3 | 2 | Green creatures you control have ", : Search your library for a creature card with the same converted mana cost as this permanent, reveal it, and put it into your hand." | 1 | on 24 Aug 2012 by Alex | ||
127 | Wolf Shaman | Green | Uncommon | Creature – Elf Shaman | 2 | 2 | At the beginning of your upkeep, if you control fewer creatures than an opponent, put a 2/2 green Wolf creature token onto the battlefield. | 0 | |||
128 | Wurm | Green | Common | Creature – Wurm | 6 | 6 | If you control fewer creatures than an opponent, Wurm gets +3/+3 and has trample. | 0 | |||
129 | Wurm Hatchling | Green | Common | Creature – Wurm | 2 | 2 | As long as you control two or more green creatures, Wurm Hatchling gets +3/+3 and has trample. | 0 | |||
130 | Mute | Multicolour | Rare | Instant |
Counter target spell. That spell's controller can't cast spells this turn.
Draw a card. |
4 | on 13 Nov 2012 by Alex | ||||
131 | Drag Under | Multicolour | Rare | Instant | Destroy target creature. Its controller puts the top X cards of his or her library into his or her graveyard, where X was that creature's converted mana cost. | 0 | |||||
132 | Bloody Carnage | Multicolour | Rare | Instant | Each creature deals damage equal to it's power to each other creature and each player. | 0 | |||||
133 | Impervious Might | Multicolour | Rare | Instant | Prevent all damage that would be dealt to you this turn. You gain that much life. | 3 | on 16 Aug 2012 by dude1818 | ||||
134 | Explosive Failure | Multicolour | Rare | Instant |
Counter target spell. Explosive Failure deals damage equal to the total mana spent to cast it to its controller.
Draw a card. |
3 | on 18 Jul 2012 by dude1818 | ||||
135 | Fight to the Death | Multicolour | Rare | Instant | Destroy all blocking creatures and all blocked creatures. | 2 | on 01 Mar 2011 by dude1818 | ||||
136 | Guy, Master of Games | Multicolour | Mythic | Planeswalker – Guy | 3 |
+2: Target creature you control fights target creature.
-3: Each player searches his or her graveyard, hand, and/or library for a creature card and puts it onto the battlefield. -6: Each player chooses a creature he or she controls. Destroy all other permanents. |
7 | on 13 Jan 2011 by DrugsForRobots | |||
137 | Expel | Hybrid | Rare | Sorcery | Exile any number of target creatures. Expel costs more to cast for each target beyond the first. | 8 | on 13 Jan 2013 by Alex | ||||
138 | Spell Chain | Hybrid | Rare | () | Sorcery |
Cascade
Until end of turn, instant and sorcery spells you cast have cascade. |
2 | on 04 Sep 2013 by Alex | |||
139 | Ebb // Flow | Split | Rare | // | Instant // Instant |
Return target permanent you own to its owner's hand.
Draw a card. Fuse (You may cast one or both halves of this card from you hand.) // You may cast a nonland card from your hand this turn without paying its mana cost. |
15 | on 28 Jun 2013 by Vitenka | |||
140 | Barbed Net | Artifact | Common | Artifact – Equipment |
Equipped creature has ", Unattach Barbed Net: Tap target creature. That creature doesn't untap during its owner's untap step."
Equip |
1 | on 28 Aug 2011 by Alex | ||||
141 | Bloodrust Golem | Artifact | Common | Artifact Creature – Golem | 5 | 3 | Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step. | 8 | on 21 Jan 2011 by Alex | ||
142 | Javelin | Artifact | Common | Artifact – Equipment |
Equipped creature has ", Unattach Javelin: Javelin deals 1 damage to target creature or player."
Equip |
3 | on 16 Feb 2011 by Camruth | ||||
143 | Mirror Shield | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +0/+1 and has "If a spell or ability would target this creature, you may change that spell or ability target to another target creature."
Equip |
3 | on 23 Jan 2011 by Camruth | ||||
144 | Phantom Helm | Artifact | Uncommon | Artifact – Equipment |
Phantom Helm can't be attached to creatures with power 3 or more.
Equipped creature is unblockable. Equip |
4 | on 04 Jan 2011 by Camruth | ||||
145 | Serrated Bola | Artifact | Common | Artifact – Equipment |
Equipped creature has
", , Unattach Serrated Bola: Serrated Bola deals 1 damage to target creature. Tap that creature." Equip |
2 | on 04 Jan 2011 by Camruth | ||||
146 | Training Drone | Artifact | Common | Artifact Creature – Drone | 4 | 4 | Training Drone can't attack or block unless it's equipped. | 0 | |||
147 | Mana Rift | Land | Rare | Land |
: Add to your mana pool.
Landfall – Whenever a land enters the battlefield under your control, return Mana Rift to its owner's hand. |
2 | on 19 Jan 2015 by Alex |
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