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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Armorer White Common 2{1}{w} Creature – Human Artificer 1 2 {1}, {t}: Attach target Equipment you control to target creature you control. 2 1356945074 on 31 Dec 2012 by dude1818
2 Battle Strategist White Rare 3{1}{w}{w} Creature – Human Soldier 2 2 If you control fewer creatures than an opponent, creatures you control get +0/+2 and have first strike.

If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
6 1294042504 on 03 Jan 2011 by Calus Drakin
3 Bladedancer White Common 2{w}{w} Creature 1 2 {w}: Target attacking creature gets -1/-0 until end of turn. 3 1363338223 on 15 Mar 2013 by Camruth
4 Brightflash Trap White Common 4{2}{w}{w} Instant – Trap If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
5 1294267835 on 05 Jan 2011 by Alex
5 Brilliant Mentor White Uncommon 3{1}{w}{w} Creature – Human Cleric 1 3 White creatures you control have "{1}{w}, {t}: Target creature gains protection from the color of your choice until end of turn." 6 1295410580 on 19 Jan 2011 by Camruth
6 Card22437 White None 2{1}{w} 1 1 When ~ enters the battlefield, you may pay {w}. If you do, search your library for a card named ~ and put it onto the battlefield. 1 1358089754 on 13 Jan 2013 by Alex
7 Chastise White Uncommon 4{3}{w} Instant Destroy target attacking creature. You gain life equal to its power. 0
8 Cleric White Common 1{w} Creature – Cleric 1 1 Whenever you cast a white spell, you may gain 2 life. 0
9 Combat Master White Rare 3{1}{w}{w} Creature – Human Soldier 2 2 Double Strike, Vigilance, Counter Strike 7 1380474716 on 29 Sep 2013 by Alex
10 Glory Seeker White Common 2{1}{w} Creature – Human Soldier 2 2 0
11 Hasty Retreat White Common 3{1}{w}{w} Instant Remove all creatures you control from combat. 2 1297791418 on 15 Feb 2011 by Alex
12 HealerGuy White Uncommon 3{1}{w}{w} Creature – Human Cleric 1 3 {t}: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life. 5 1322350005 on 26 Nov 2011 by Alex
13 Holy Chanter White Common 1{w} Creature 1 1 Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn. 0
14 Ivory Knight White Uncommon 3{1}{w}{w} Creature – Human Knight 2 2 First strike

If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
0
15 Leaguewalker White None 1{w} Creature – Soltari Nomad 1 1 Plainscycling {2} 3 1363338443 on 15 Mar 2013 by Camruth
16 Loxodon Peacemaker White Rare 4{2}{w}{w} Creature – Elephant Soldier 0 4 {1}{w}: Loxodon Peacemaker gains +0/+X where X is its toughness.
Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able.
0
17 Novice Swordsman White Common 1{w} Creature – Kithkin Soldier 1 1 {4}{w}: Novice Swordsman gains all activated abilities of target creature until end of turn. 8 1362022400 on 28 Feb 2013 by jmgariepy
18 Patience White Rare 4{3}{w} Creature – Incarnation 1 5 Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn. 4 1380541442 on 30 Sep 2013 by Alex
19 Restoration Trainee White Uncommon 4{3}{w} Creature – Kithkin Cleric 2 3 {t}: Prevent the next 4 damage that would be dealt to target creature. Activate this ability only if Restoration Trainee's power is 4 or greater. 0
20 Serra Protector White Uncommon 4{2}{w}{w} Creature – Angel 4 4 Flying, vigilance
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
0
21 Shieldmaster White Common 2{1}{w} Creature – Rhino Soldier 1 3 Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
0
22 Stalwart Phalanx White Common 3{2}{w} Creature – Elephant Soldier 2 3 As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike. 0
23 Standing Troops White Common 3{2}{w} Creature – Human Soldier 1 4 Vigilance 0
24 Timely Reinforcements White Uncommon 3{2}{w} Sorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens into play. 3 1302099699 on 06 Apr 2011 by Alex
25 Veteran Vanguard White Common 1{w} Creature – Human Soldier 2 2 Veteran Vanguard can't attack if you control more creatures than an opponent. 4 1294196821 on 05 Jan 2011 by DrugsForRobots
26 War Griffin White Common 4{2}{w}{w} Creature – Griffin 4 3 Flying 0
27 Whitechapel Sorceress White Rare 2{1}{w} Creature – Human Wizard Cleric 1 2 {t}: Target creature is 1/1 until end of turn. 3 1363338397 on 15 Mar 2013 by Camruth
28 Agile Duelist Blue Common 1{u} Creature – Human Rogue 1 1 Hexproof 0
29 Aven Something Blue Common 3{2}{u} – Bird Soldier 2 2 Flying 0
30 Battle Analyst Blue Common 3{2}{u} Creature – Human Wizard 1 3 If you control fewer creatures than an opponent when Battle Analyst enters the battlefield, draw two cards. 0
31 Card5636 Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant player

Enchanted player draws an additional card during his or her draw step, then chooses and discards a card.
0
32 Cerulean Mage Blue Common 3{2}{u} Creature – Human Wizard 1 2 Flying

If a player controls a creature named Vermillion Mage, Cerulean Mage gains haste and protection from red.
0
33 Chronicler Trainee Blue Uncommon 4{3}{u} Creature – Faerie Wizard 2 3 {t}: Draw four cards, then discard three. Activate this ability only if Chronicler Trainee's power is 4 or greater. 1 1313017189 on 10 Aug 2011 by Alex
34 Cone of Cold Blue Uncommon 3{2}{u} Sorcery Tap up to three target creatures and/or lands. Those permanents don't untap during their controller's untap step. 0
35 Defensive Stance Blue Common 1{u} Enchantment – Aura Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
{1}: Enchanted creature gets -1/+1.
1 1382834291 on 27 Oct 2013 by Alex
36 Dimension Trap Blue Uncommon 3{1}{u}{u} Instant – Trap If a two or more permanents entered the battlefield under an opponent's control this turn, you may pay {u} rather than pay Dimension Trap's mana cost.
Return target permanent to its owner's hand.
0
37 Dream Prowler Blue Uncommon 4{2}{u}{u} Creature – Illusion 1 5 Dream Prowler is unblockable as long as it is attacking alone. 1 1512384885 on 04 Dec 2017 by Tahazzar
38 Flashfreeze Trap Blue Uncommon 4{2}{u}{u} Instant – Trap In an opponent cast a red or green spell this turn, you may pay {u}{u} rather than pay Flashfreeze Trap's mana cost.

Counter target spell.
0
39 Fledgling Drake Blue Common 3{2}{u} Creature – Drake 2 2 If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying. 3 1312997624 on 10 Aug 2011 by Link
40 Gather Intelligence Blue Common 2{u}{u} Sorcery Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards. 4 1312996661 on 10 Aug 2011 by Alex
41 Gossamer Blade Blue Common 1{u} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
6 1382430496 on 22 Oct 2013 by Vitenka
42 Infiltrator Blue Common 1{u} Creature – Kor Rogue 1 1 Infiltrator can't block and can't be blocked. 4 1312996716 on 10 Aug 2011 by Alex
43 Maddening Sphinx Blue Common 5{3}{u}{u} Creature – Sphinx 3 3 Flying

At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard.
3 1345435599 on 20 Aug 2012 by Sorrow
44 Misleading Informer Blue Uncommon 3{2}{u} Creature – Cephalid Rogue Wizard 1 2 If a spell or ability an opponent controls would cause you to reveal your hand, reveal two cards from your hand instead. 3 1313405460 on 15 Aug 2011 by Alex
45 Mnemonic Mage Blue Uncommon 3{2}{u} Creature – Human Wizard 1 2 {4}{u}, {t}: You may return target sorcery or instant card with converted mana cost 3 or less from your graveyard to your hand. 4 1294106529 on 04 Jan 2011 by Camruth
46 Obsessive Mentor Blue Uncommon 3{2}{u} Creature – Cephalid Wizard 1 1 Blue creatures you control have "{u}, {t}: Target player draws a card, then discards a card." 2 1295629356 on 21 Jan 2011 by Alex
47 Psychic Force Blue Rare 3{1}{u}{u} Enchantment {1}{u}: Counter target spell unless its controller pays {1}. 4 1344851042 on 13 Aug 2012 by Alex
48 Saboteur Blue Uncommon 3{2}{u} Creature – Human Rogue 1 2 When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand. 2 1294853798 on 12 Jan 2011 by Camruth
49 Sap Strength Blue None 2{1}{u} Instant Target creature's power is 0 until end of turn.

Draw a card.
4 1363252999 on 14 Mar 2013 by Vitenka
50 Spell Contingency Blue Mythic 5{3}{u}{u} Enchantment Whenever you cast a sorcery or instant spell, you may search your library for a card with converted mana cost less than that spell's, reveal it, and put it into your hand. Then shuffle your library. 7 1299442762 on 06 Mar 2011 by SadisticMystic
51 Standstill Blue Uncommon 2{1}{u} Enchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. 4 1294267216 on 05 Jan 2011 by Jack V
52 Tome Thief Blue Common 3{2}{u} Creature – Merfolk Rogue 1 1 {2}, {t}: Draw a card. Activate this ability only if you have fewer cards in hand than an opponent. 8 1294713068 on 11 Jan 2011 by Blakemeister
53 Training Grounds Blue Rare 1{u} Enchantment Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. 0
54 Abstract Monstrosity Black Common 5{4}{b} Creature – Horror 3 3 Intimidate 0
55 BlackStP Black Uncommon 1{b} Instant Exile target creature. You lose life equal to it's toughness. 8 1320858121 on 09 Nov 2011 by Alex
56 Bone Welder Black Uncommon 4{3}{b} Artifact Creature – Skeleton 1 1 {b}, Exile a creature card from your graveyard: Put two +1/+1 counters on Bone Welder. Activate this ability only if you have more creature cards in your graveyard than an opponent. 0
57 Bonecrusher Bandit Black Common 2{b}{b} Creature – Ogre Warrior 4 4 As long as an opponent has 10 life or less, Bonecrusher Bandit gets -3/-3 and has "When Bonecrusher Bandit dies, you lose 4 life." 1 1313358393 on 14 Aug 2011 by Alex
58 Callow Cadaver Black Common 2{1}{b} Creature – Zombie Warrior 2 2 As long as you control another black creature, Callow Cadaver gets +1/+1 and has intimidate. 4 1320862043 on 09 Nov 2011 by Alex
59 Card11852 Black Common 1{b} Creature 1 1 Tap an untapped creature you control: ~ gains intimidate until end of turn. 0
60 Card9600 Black Uncommon 3{2}{b} Creature – Zombie 2 1 {1}{b}: Return ~ from your graveyard to the battlefield. Activate this ability only if you have more creature cards in your graveyard than an opponent. 0
61 Cavalier Black Uncommon 2{b}{b} Creature – Human Knight 3 2 First strike

At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you.
3 1312968556 on 10 Aug 2011 by Camruth
62 Choice of Poisons Black Rare 6{5}{b} Sorcery Target opponent chooses a number. You may have that player lose that much life. Otherwise, that player sacrifices all but that many permanents. 0
63 Craven Combatant Black Common 2{1}{b} Creature – Human Soldier 3 2 Craven Combatant can't block. 0
64 Cunning Blightmage Black Uncommon 2{1}{b} Creature – Human Cleric 1 1 {t}: Target creature gets -1/-1 until end of turn. 4 1296473611 on 31 Jan 2011 by Alex
65 Dementia Demon Black Mythic 6{3}{b}{b}{b} Creature – Demon 7 7 You may exile your library, and then shuffle your hand into your library, rather than pay Dementia Demon's mana cost.
Flying, trample
8 1313077009 on 11 Aug 2011 by DrugsForRobots
66 Ebony Knight Black Uncommon 3{1}{b}{b} Creature – Human Knight 2 2 First strike

If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white.
0
67 Feeble Trainee Black Uncommon 4{3}{b} Creature – Zombie Warrior 2 3 {t}: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater. 8 1320861956 on 09 Nov 2011 by Alex
68 Festering Ghoul Black Common 4{2}{b}{b} Creature – Zombie 3 1 When Festering Ghoul dies, target creature gets -2/-2 until end of turn. 2 1302819478 on 14 Apr 2011 by Alex
69 Frightening Mentor Black Uncommon 4{3}{b} Creature – Horror 3 2 Black creatures you control have "{2}{b}, {t}: This permanent deals X damage to target creature, where X is this permanent's power. You gain X life." 3 1345099607 on 16 Aug 2012 by dude1818
70 Lichdom Black Rare 4{b}{b}{b}{b} Enchantment If you would gain or lose life, exile that many cards from the top of your library instead.
At the beginning of your upkeep and end step, draw a card.
4 1313027228 on 11 Aug 2011 by DrugsForRobots
71 Marrow Fiend Black Common 1{b} Creature – Zombie 1 1 If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.

At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
0
72 Miasma Trap Black Uncommon 6{4}{b}{b} Instant – Trap If an opponent controls three or more creatures with toughness 3 or greater, you may pay {b}{b} rather than pay Miasma Trap's mana cost.

Creatures target player controls get
-2/-2 until end of turn.
6 1294106939 on 04 Jan 2011 by Camruth
73 Mind Rot 2.0 Black Uncommon 4{3}{b} Instant – Trap If an opponent drew two or more cards this turn, you may pay {b}{b} rather than pay Mind Rot 2.0's mana cost.

Target player discards two cards at random.
0
74 Necrotic Lore Black Uncommon 3{2}{b} Sorcery When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.

Target player draws three cards.
0
75 Sadistic Mystic Black Uncommon 4{2}{b}{b} Creature – Demon 3 2 {t}, Pay 2 life: Draw a card. 11 1294192495 on 05 Jan 2011 by DrugsForRobots
76 Sanity Gnawer Black Common 3{2}{b} Creature – Horror 2 1 When Sanity Gnawer enters the battlefield, target player discards a card. 0
77 Slayer Black Rare 7{4}{b}{b}{b} Creature – Demon 6 6 Flying, trample

At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
0
78 Spellbomb Black None 1{b} Artifact When Spellbomb enters the battlefield, you may pay {1}. If you do, draw a card.
{t}, Sacrifice Spellbomb: Target player sacrifices a creature.
0
79 Suicide Missionary Black Common 2{b}{b} Creature – Human Cleric 1 2 When Suicide Missionary enters the battlefield, each player sacrifices a creature. 1 1295215534 on 16 Jan 2011 by Alex
80 Treacherous Ogre Black Common 2{1}{b} Creature – Ogre Mercenary Rogue 3 3 At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre. 0
81 Undying Soldier Black Uncommon 2{1}{b} Creature – Skeleton Soldier Warrior 1 1 At the beginning of your upkeep, if you have have more creature cards in your graveyard than an opponent, you may return Undying Soldier from your graveyard to the battlefield tapped. 6 1313028072 on 11 Aug 2011 by Link
82 Vampire Bloodletter Black Uncommon 2{b}{b} Creature – Vampire Rogue 2 2 Bloodied – As long as an opponent has 10 life or less, Vampire Bloodletter gets +2/+0 and has first strike. 1 1299451414 on 06 Mar 2011 by Alex
83 Vampire Brigand Black Common 1{b} Creature – Vampire Mercenary 3 2 Flying

At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
0
84 Battle Strain Red Uncommon 2{1}{r} Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. 0
85 Battle-Scarred Minotaur Red Common 5{3}{r}{r} Creature – Minotaur 3 3 Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn. 0
86 Bloodshot Trainee Red Uncommon 4{3}{r} Creature – Goblin Warrior 2 3 {t}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. 0
87 Bumbling Buffoon Red Common 2{1}{r} Creature – Ogre Warrior 4 4 Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon. 0
88 Callous Commander Red Rare 1{r} Creature – Human Soldier 0 1 Creatures you control get +2/+0 and attack each turn if able. 7 1294631437 on 10 Jan 2011 by Camruth
89 Card17620 Red Common 5{3}{r}{r} Sorcery If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player.
8 1338955896 on 06 Jun 2012 by SadisticMystic
90 Card9902 Red Uncommon 4{3}{r} Creature – Dwarf 2 2 {r}, Sacrifice a Mountain: Add
{r}{r} to your mana pool.
0
91 Cave Troll Red Common 4{3}{r} Creature – Troll Warrior 4 2 If Cave Troll would be destroyed, regenerate it.

Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
2 1312996618 on 10 Aug 2011 by Alex
92 Cheap Lava Axe Red Common 6{4}{r}{r} Sorcery If you have less life than an opponent, Cheap Lava Axe costs {3} less to cast.

Cheap Lava Axe deals 5 damage to target player.
0
93 Fireheart Red Rare 4{r}{r}{r}{r} Enchantment Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
0
94 Firemine Trap Red Uncommon 3{1}{r}{r} Instant – Trap If a creature with toughness 5 or greater is attacking, you may pay {1}{r} rather than play Firemine Trap's mana cost.

Firemine Trap deals 8 damage to target attacking creature.
0
95 Firespitter Red Common 2{1}{r} Creature – Elemental Beast 0 1 Whever you play a red spell, Firespitter gets +X/+0 where X is its power.

{1}{r}: Firespitter gets +1/+0 until end of turn.
1 1314090853 on 23 Aug 2011 by Alex
96 Flame Red Rare 7{5}{r}{r} Creature – Elemental Incarnation 4 4 If damage would be dealt to Flame, Flame deals that much damage to that source's controller instead.
{r}: Until end of turn, if a source would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
1 1358089846 on 13 Jan 2013 by Alex
97 Fuel Red None 0{0} Instant As an additional cost to cast Fuel, exile a card from your hand.
Add {r}{r} to your mana pool.
3 1362711954 on 08 Mar 2013 by jmgariepy
98 Furious Drillmaster Red Uncommon 2{1}{r} Creature – Human Berserker 2 2 If you control fewer creatures than an opponent, creatures you control get +1/+0. 0
99 Goblin Shock Troops Red Common 1{r} Creature – Goblin Warrior 2 1 Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you.
4 1312968666 on 10 Aug 2011 by Camruth
100 Goblin Tackler Red Common 2{r}{r} Creature – Goblin Warrior 2 1 Haste, provoke 3 1293865856 on 01 Jan 2011 by Camruth
101 Goblin Warrenmaster Red Rare 11({10}){r} Creature – Goblin Shaman 1 1 Affinity for goblins
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield.
3 1353105712 on 16 Nov 2012 by UncleIstvan
102 Impatient Mentor Red Uncommon 2{1}{r} Creature – Human Shaman 1 1 Red creatures you control have "{1}{r}, {t}: Discard a card, draw a card." 5 1295563049 on 20 Jan 2011 by DrugsForRobots
103 Impulse Red Uncommon 3{1}{r}{r} Instant Draw cards equal to the number of cards in your hand, then discard that many cards at random. 0
104 Inflamer Mage Red Uncommon 3{2}{r} Creature – Human Wizard 1 1 {r}, {t}: Inflamer Mage deals 1 damage to each creature that was dealt damage this turn. 4 1294106998 on 04 Jan 2011 by Camruth
105 Juvenile Goblin Red Common 1{r} Creature – Goblin Warrior 1 1 As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste. 0
106 Ogre Mercenary Red Common 3{1}{r}{r} Creature – Ogre Mercenary Warrior 3 3 Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
4 1313358373 on 14 Aug 2011 by Alex
107 Ogre Sell-Sword Red Common 2{1}{r} Creature – Ogre Mercenary Warrior 3 3 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword. 1 1313077789 on 11 Aug 2011 by DrugsForRobots
108 RedCard Red Rare 6{5}{r} Sorcery Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn. 0
109 Savage Combatant Red Common 2{1}{r} Creature – Minotaur Warrior 2 1 As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able. 0
110 Savage Pit Fighter Red Uncommon 4{2}{r}{r} Creature – Human Berserker 4 1 Haste

{t}: Savage Pit Fighter deals 2 damage to target creature or player.
6 1294201861 on 05 Jan 2011 by Calus Drakin
111 Spellbomb Red None 1{r} Artifact When Spellbomb enters the battlefield, you may pay {1}. If you do, draw a card.
{t}, Sacrifice Spellbomb: Target player shuffles a card from his or her hand into their library, then draws a card.
0
112 Stalwart Giant Red Uncommon 5{3}{r}{r} Creature – Giant Warrior 3 3 If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3. 6 1294042845 on 03 Jan 2011 by Calus Drakin
113 Vermillion Mage Red Uncommon 3{2}{r} Creature – Human Wizard 2 1 Haste

If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue.
0
114 Volatile Sparkmage Red Uncommon 3{2}{r} Creature – Human Shaman 0 1 {1}{r}, {t}: Search your library for a sorcery or instant card with converted mana cost 1 or less, you may cast it without paying its mana cost. 12 1293912606 on 01 Jan 2011 by Alex
115 Apex Predator Green Rare 5{2}{g}{g}{g} Creature – Beast 1 1 Trample, first strike, deathtouch
{g}: Apex Predator gets +1/+1 until end of turn.
{g}: Regenerate Apex Predator.
2 1337678540 on 22 May 2012 by Alex
116 Barkskin Druid Green Common 3{2}{g} Creature – Elf Druid 2 2 As long as you control more lands than an opponent, Barkskin Druid gets +2/+2. 0
117 Battle Mastodon Green Common 1{g} Creature – Elephant 3 3 If you control more creatures than an opponent, sacrifice Battle Mastodon. 2 1369191932 on 22 May 2013 by Georgy
118 Battle Troll Green Uncommon 4{2}{g}{g} Creature – Troll Warrior 4 2 Trample

{g}: Regenerate Battle Troll
1 1301310705 on 28 Mar 2011 by Alex
119 Gravity Trap Green Common 3{2}{g} Instant – Trap If you are being attacked by a creature with flying, you may pay {g} rather than pay Gravity Trap's mana cost.

Creatures target player controls lose flying until end of turn.
0
120 GreenCard Green Rare 6{5}{g} Sorcery Target opponent chooses a number. You may have creatures you control get +X/+X and trample, where X is that number. Otherwise, reveal all but that many cards from the top of your library. Put all creature cards revealed this way onto the battlefield. Shuffle the rest into your library. 0
121 GreenLichEnchant Green Rare 4{g}{g}{g}{g} Enchantment You don't lose the game for having 0 life or less.

When you control no Forests, sacrifice GreenLichEnchant.

Whenever you're dealt damage, sacrifice a Forest or a creature.
2 1313955723 on 21 Aug 2011 by Alex
122 Greenhilt Trainee Green Uncommon 4{3}{g} Creature – Elf Warrior 2 3 {t}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater. 0
123 Rampant Grower Green Uncommon 3{1}{g}{g} Creatue – Human Druid 1 2 {2}{g}, {t}: Search your library for a basic land, and put it onto the battlefield tapped. Shuffle your library. 1 1294193086 on 05 Jan 2011 by DrugsForRobots
124 Saproling Green None 1{x}{g} Put Y 1/1 green Saproling creature tokens onto the battlefield, where Y is X times the number of lands on the battlefield. 0
125 Spellbomb Green None 1{g} Artifact When you cast Spellbomb, you may pay {1}. If you do, draw a card.
{t}, Sacrifice Spellbomb: Target creature gets +3/+3 and trample until end of turn.
0
126 Wild Mentor Green Uncommon 4{2}{g}{g} Creature – Troll Shaman 3 2 Green creatures you control have "{3}{g}, {t}: Search your library for a creature card with the same converted mana cost as this permanent, reveal it, and put it into your hand." 1 1345800877 on 24 Aug 2012 by Alex
127 Wolf Shaman Green Uncommon 4{3}{g} Creature – Elf Shaman 2 2 At the beginning of your upkeep, if you control fewer creatures than an opponent, put a 2/2 green Wolf creature token onto the battlefield. 0
128 Wurm Green Common 7{4}{g}{g}{g} Creature – Wurm 6 6 If you control fewer creatures than an opponent, Wurm gets +3/+3 and has trample. 0
129 Wurm Hatchling Green Common 3{2}{g} Creature – Wurm 2 2 As long as you control two or more green creatures, Wurm Hatchling gets +3/+3 and has trample. 0
130 Mute Multicolour Rare 4{1}{w}{u}{u} Instant Counter target spell. That spell's controller can't cast spells this turn.
Draw a card.
4 1352801429 on 13 Nov 2012 by Alex
131 Drag Under Multicolour Rare 4{1}{u}{b}{b} Instant Destroy target creature. Its controller puts the top X cards of his or her library into his or her graveyard, where X was that creature's converted mana cost. 0
132 Bloody Carnage Multicolour Rare 5{3}{b}{r} Instant Each creature deals damage equal to it's power to each other creature and each player. 0
133 Impervious Might Multicolour Rare 2{g}{w} Instant Prevent all damage that would be dealt to you this turn. You gain that much life. 3 1345098977 on 16 Aug 2012 by dude1818
134 Explosive Failure Multicolour Rare 5{3}{u}{r} Instant Counter target spell. Explosive Failure deals damage equal to the total mana spent to cast it to its controller.
Draw a card.
3 1342627359 on 18 Jul 2012 by dude1818
135 Fight to the Death Multicolour Rare 2{r}{w} Instant Destroy all blocking creatures and all blocked creatures. 2 1299018607 on 01 Mar 2011 by dude1818
136 Guy, Master of Games Multicolour Mythic 3{w}{b}{r} Planeswalker – Guy 3 +2: Target creature you control fights target creature.
-3: Each player searches his or her graveyard, hand, and/or library for a creature card and puts it onto the battlefield.
-6: Each player chooses a creature he or she controls. Destroy all other permanents.
7 1294878493 on 13 Jan 2011 by DrugsForRobots
137 Expel Hybrid Rare 4{1}{b/w}{b/w}{b/w} Sorcery Exile any number of target creatures. Expel costs {1} more to cast for each target beyond the first. 8 1358090122 on 13 Jan 2013 by Alex
138 Spell Chain Hybrid Rare 3{1}{u/r}({u/r}) Sorcery Cascade
Until end of turn, instant and sorcery spells you cast have cascade.
2 1378306117 on 04 Sep 2013 by Alex
139 Ebb // Flow Split Rare 1 {u} // {6}{u} Instant // Instant Return target permanent you own to its owner's hand.
Draw a card.
Fuse (You may cast one or both halves of this card from you hand.) // You may cast a nonland card from your hand this turn without paying its mana cost.
15 1372410548 on 28 Jun 2013 by Vitenka
140 Barbed Net Artifact Common 2{2} Artifact – Equipment Equipped creature has "{t}, Unattach Barbed Net: Tap target creature. That creature doesn't untap during its owner's untap step."

Equip {2}
1 1314575947 on 28 Aug 2011 by Alex
141 Bloodrust Golem Artifact Common 4{4} Artifact Creature – Golem 5 3 Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step. 8 1295619177 on 21 Jan 2011 by Alex
142 Javelin Artifact Common 1{1} Artifact – Equipment Equipped creature has "{t}, Unattach Javelin: Javelin deals 1 damage to target creature or player."

Equip {2}
3 1297827842 on 16 Feb 2011 by Camruth
143 Mirror Shield Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +0/+1 and has "If a spell or ability would target this creature, you may change that spell or ability target to another target creature."

Equip {3}
3 1295756858 on 23 Jan 2011 by Camruth
144 Phantom Helm Artifact Uncommon 2{2} Artifact – Equipment Phantom Helm can't be attached to creatures with power 3 or more.

Equipped creature is unblockable.

Equip {2}
4 1294106804 on 04 Jan 2011 by Camruth
145 Serrated Bola Artifact Common 2{2} Artifact – Equipment Equipped creature has
"{1}, {t}, Unattach Serrated Bola: Serrated Bola deals 1 damage to target creature. Tap that creature."

Equip {1}
2 1294106849 on 04 Jan 2011 by Camruth
146 Training Drone Artifact Common 3{3} Artifact Creature – Drone 4 4 Training Drone can't attack or block unless it's equipped. 0
147 Mana Rift Land Rare 0 Land {t}: Add {2} to your mana pool.

Landfall – Whenever a land enters the battlefield under your control, return Mana Rift to its owner's hand.
2 1421679497 on 19 Jan 2015 by Alex
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