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Concepts, Themes, Mechanics | Skeleton

Please give feedback (preferably positive). Ideas and suggestions are welcome.

Given the theme of the set a cycle of creatures with a Predatory Urge, Tracker ability ? Would concept as chalenges between specific players? If you really wanted to you could keyword it but I don't think it needs it. Maybe reflect in names (eg: Duelist, Challenger, Gladiator)

I would like to keyword it if I could find a suitable word. The Predatory Urge/Tracker ability is good, and I may use it seperately, but it feels . . . long distance, like they're shooting at each other instead of up close and personal, close quarters combat.

For those of you that don't know we're talking about see (((Assassin Adept))).

If you're wanting to use the Skeleton feature, it works best if you edit the cardset options to "Show code" on individual cards. Then you can give codes from the skeleton to cards you've already created, and those lines of the skeleton will lose their brackets. Also, you can click a bracketed line in the skeleton to create a card with that code.

A feature will be going up within a day or two that will automatically insert the card names into the skeleton of cards with codes that match a skeleton line.

­Sadistic Mystic Was a mentor with my cycle of mentors, but I decided to do something a bit different and go with the line of mentors in the lorwyn/shadowmoor style. I think it makes more sense due to the idea of creatures banding together and fighting in an arena.

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What is this card's power? Kindercatch
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