Arena
Arena by DrugsForRobots
147 cards in Multiverse
8 with no rarity, 57 commons, 51 uncommons,
28 rares, 3 mythics
27 white, 26 blue, 30 black, 31 red, 15 green,
7 multicolour, 2 hybrid, 1 split, 7 artifact, 1 land
344 comments total
The game is simple: Kill or be killed.
Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
Cycles
The Mentor Cycle Brilliant Mentor Obsessive Mentor Frightening Mentor Impatient Mentor Wild Mentor
The Trainee Cycle Restoration Trainee Chronicler Trainee Feeble Trainee Bloodshot Trainee Greenhilt Trainee
The "Novice" Cycle Novice Swordsman Fledgling Drake Callow Cadaver Juvenile Goblin Wurm Hatchling
Cardset comments (5) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Arena (reply): |
Recently active cards: (all recent activity)
"Try? Do or do not, there is no try."
http://markrosewater.tumblr.com/post/155282384133/does-it-bother-you-that-black-is-so-weak-in
If I recall correctly, Fatal Push was made to some extent to push
as the 'de facto' removal color - at least in modern.
I think this card would still be good if it was a sorcery.
REPRINT: Dream Prowler.
'Unblockable' isn't officially a thing anymore.
Prowler's current oracle text is:
> ~ can't be blocked as long as it's attacking alone.
> Whenever this creature is dealt (combat) damage by a creature, this deals that much damage to that creature.
What I can gather we're looking for something similar to Tephraderm / Spitemare, but not so extensive/broad.
I think one of the better comparisons to this card would be Mirran Crusader. Maybe just dropping vigilance would rein it enough? Or changing double strike to first strike. Currently I think it's slightly too strong.
Not sure about the phrasing. But you would think the word 'deathstrike' would make the mechanic easier to remember. As it stands, I assumed it probably prevented 2 damage and dealt damage equal to the amount prevented.
Yes, the right phrasing continues to allude me. Maybe, "Whenever this creature is dealt combat damage, it deals that much damage to that source."???
Really? Counter strike happens if the creature is killed? I expected it to be something that happens if you fail to kill your target. After all dead foes cannot retaliate thematically speaking.
Could be something like last strike in addition to the normal damage - maybe an option for a counterattack.
Counter Strike was supposed to be something like:
"The next time this creature would be destroyed this turn, you may have it deal damage equal to its power to target creature blocked or blocked by it this turn."
'Counter strike' isn't even listed on the mechanics page... What does it do? Seemingly this is the only card in the set with the ability as well.
Blue has been powercreeping with 1-drop unblockables as of late.
Triton Shorestalker -> Gudul Lurker -> Slither Blade
It's kind of crazy really. IMO Shorestalker already looked like a nice card. Well, it still has the tribal advantage compared to those other two.
Well, this does bounce itself. That might actually make it better in a set with a lot of landfall triggers.