Arena by DrugsForRobots

147 cards in Multiverse

8 with no rarity, 57 commons, 51 uncommons,
28 rares, 3 mythics

27 white, 26 blue, 30 black, 31 red, 15 green,
7 multicolour, 2 hybrid, 1 split, 7 artifact, 1 land

336 comments total

The game is simple: Kill or be killed.

Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Concepts, Themes, Mechanics | Skeleton


The Mentor Cycle ­Brilliant Mentor ­Obsessive Mentor ­Frightening Mentor ­Impatient Mentor ­Wild Mentor

The Trainee Cycle ­Restoration Trainee ­Chronicler Trainee ­Feeble Trainee ­Bloodshot Trainee ­Greenhilt Trainee

The "Novice" Cycle ­Novice Swordsman ­Fledgling Drake ­Callow Cadaver ­Juvenile Goblin ­Wurm Hatchling

Cardset comments (5) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Arena (reply):

Please give feedback (preferably positive). Ideas and suggestions are welcome.

Recently active cards: (all recent activity)

Creature – Kor Rogue
Infiltrator can't block and can't be blocked.
last 2017-08-01 09:02:06 by Tahazzar
Creature – Human Soldier
Double strike, vigilance, counter strike.

"Try? Do or do not, there is no try."
1 comment
2013-09-29 17:11:56 by Alex
Artifact Creature – Drone
Training Drone can't attack or block unless it's equipped.
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
last 2011-01-07 04:27:53 by DrugsForRobots
Artifact – Equipment
Equipped creature gets +0/+1 and has "If a spell or ability would target this creature, you may change that spell or ability target to another target creature."

Equip {3}
last 2011-01-23 18:04:49 by DrugsForRobots

Recent comments: (all recent activity)
On Infiltrator:

Blue has been powercreeping with 1-drop unblockables as of late.

­Triton Shorestalker -> Gudul Lurker -> Slither Blade

It's kind of crazy really. IMO Shorestalker already looked like a nice card. Well, it still has the tribal advantage compared to those other two.

On Mana Rift:

Well, this does bounce itself. That might actually make it better in a set with a lot of landfall triggers.

On Mana Rift:

Hmm. City of Traitors but better. I think that's too good.

On Defensive Stance:

Heh. Certainly a better card than the original Defensive Stance. Reminds me of... Belbe's Armor, that's the one.

On Gossamer Blade:

Edited the downside. Maybe too complex or good for common.

On Gossamer Blade:

I just wanted another 1-drop blue aura for my mono {u} aggro deck. Unstable Mutation and Essence Flare. :T

On Mute:

WotC should reprint Render Silent but just change the name to "Mute" which would be better, imo.

On Gossamer Blade:

Ha! D'oh, yes, of course it is. Wants to go in a set like Viruna with lots of activated abilities that target.

.....Wait. No it's not. Because it says "sacrifice both", and you can only sacrifice permanents you control. That's a major glitch here, actually, because most people don't know that; this needs to either say "Enchant creature you control" or... some fiddly wording like "their controllers sacrifice both".

If this is intended as removal, then it's like Reality Acid, and I agree that it should cost about {2}{u}.

On Gossamer Blade:

It's removal, guys. You play it on your opponent's creature, then give that creature first strike. It is, however, very hard to see removal. I was wondering if this card could match Unstable Mutations p/t boost before I spotted it.

That said, that minor bump still bugs me. And, for removal in common blue, this is really, really cheap. Any chance you can bump this up to {2}{u} and give the creature +3/+3? That should solve both problems nicely.

On Gossamer Blade:

Mm. For this downside I'd expect better-than-Aqueous Form levels of benefit.

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