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CardName: Expel Cost: {1}{Bw}{bw}{bw} Type: Sorcery Pow/Tgh: / Rules Text: Exile any number of target creatures. Expel costs {1} more to cast for each target beyond the first. Flavour Text: Set/Rarity: Arena Rare

Expel
{1}{b/w}{b/w}{b/w}
 
 R 
Sorcery
Exile any number of target creatures. Expel costs {1} more to cast for each target beyond the first.
Updated on 03 Oct 2013 by DrugsForRobots

Code:

History: [-]

2013-01-13 02:27:41: DrugsForRobots created the card Expel

Wowsers. That's quite a lot better than Unmake. Compare with Twinstrike. That would destroy two creatures, for 5 mana, in two colours, and only if you're hellbent. Violent Ultimatum costs 7 mana in three very specific colours to destroy three creatures.

This would exile two creatures for 4 mana, three creatures for 5 mana, four for 6 mana... This is way, way too good at the moment.

There's a reason replicate spells like Vacuumelt always keep the replicate cost the same as the mana cost. Comet Storm at least required a decent pump into X before taking advantage of its multikicker-as-replicate.

I seemed to recall hearing that the reason the replicate cost was the same as the mana cost was that it didn't occur to anyone until too late it could be different, although I can't find the article now. Although I agree with the underlying point that paying full price for a second copy is normally fair even if it would seem expensive.

Don't mind me DrugsForRobots... I'm not here to say whether your card is fair or not. I just saw this subject and couldn't help but proclaim my love for this article on Deadbridge Goliath and this paragraph in particular from Tom LaPille. Feel free to skip it if you read it already.

> Shawn Main recently said something wonderful that I will share with you, although I am sure I will not get it exactly right: "Every time I meet someone who says he or she'll never get to eight mana, I think to myself that I have met an optimistic person." What he means is that most Magic players only think about the good situations: mulligans to four, two-land hands that never give you a third land, five-land hands that give you five more by turn seven, and other horrible things. Those players still work to maximize their best draws, but they also work to minimize the disasters that take place when they get their worst draws. Mechanics like flashback and scavenge help do that, and as such they are usually undervalued by optimistic people."

It's so damn true. 35% of the games I play, I have 8+ land on the battlefield by games end. Rarely do I have anything extra to do with all those lands... which isn't really my fault, since designers don't like to design little bonus things I can do with all that mana, because players don't ever seem to think they will ever have that much mana in play... even though they often do.

2013-02-27 20:04:26: DrugsForRobots edited Expel
2013-10-03 00:24:10: DrugsForRobots edited Expel

Why is it not just {x}{w/b}{w/b}{w/b}?

I guess, technically, that would let you cost it for 3, where to target no creatures this costs 4, which might matter maybe some time?

But yeah, yowsers. A no-downsiders murder only costing one mre, and available in monowhite too? Nice! And I can spend MORE to kill TWO things? Sign me up!

Ok, it's sorcery, so there's times that will be a real downside; but the times where it's a one-sided wrath more than make up for that.

The other big functional difference between X spells and "kinda-sorta-like an X spell but without actually using X" is that if you flip Curse of the Swine off something like Unexpected Results, you're stuck with X=0, while flipping this in its current form still lets you choose (and pay for) whatever targets you want. That's not how cards in this mold are supposed to function.

Idk why I worded it like that. Guess I wanted it to feel Firebally. Also, it's two less than Hex to hit one target, for what that's worth.

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