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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{u/r}({u/r})
 
 R 
Sorcery
Cascade
Until end of turn, instant and sorcery spells you cast have cascade.
 U 
Creature – Human Rogue
When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand.
1/2
 U 
Artifact Creature – Skeleton
{b}, Exile a creature card from your graveyard: Put two +1/+1 counters on Bone Welder. Activate this ability only if you have more creature cards in your graveyard than an opponent.
1/1
 U 
Creature – Zombie Warrior
{t}: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater.
2/3
 C 
Creature – Zombie
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
 C 
Creature
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
{1}
 
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Javelin: Javelin deals 1 damage to target creature or player."

Equip {2}
 C 
Instant – Trap
If you are being attacked by a creature with flying, you may pay {g} rather than pay Gravity Trap's mana cost.

Creatures target player controls lose flying until end of turn.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
It cuts in more ways than one.
 C 
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
 C 
Creature – Ogre Mercenary Warrior
Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
 C 
Enchantment – Aura
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
{1}: Enchanted creature gets -1/+1.
 C 
Creature – Human Soldier
Vigilance
1/4
 C 
Creature – Vampire Mercenary
Flying

At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
Swamp
 
 B 
Basic Land – Swamp

Spell Chain (rare)
Saboteur (uncommon)
Bone Welder (uncommon)
Feeble Trainee (uncommon)
Festering Ghoul (common)
Card11852 (common)
Javelin (common)
Gravity Trap (common)
Gossamer Blade (common)
Brightflash Trap (common)
Ogre Mercenary (common)
Defensive Stance (common)
Standing Troops (common)
Vampire Brigand (common)
Swamp (basic)