Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Activated abilities of creatures you control cost
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. |
: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.1/3
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Black creatures you control have "
![]() , : This permanent deals X damage to target creature, where X is this permanent's power. You gain X life."3/2
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![]() : Return ~ from your graveyard to the battlefield. Activate this ability only if you have more creature cards in your graveyard than an opponent.2/1
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Hexproof
1/1
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Infiltrator can't block and can't be blocked.
1/1
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As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
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As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
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Equipped creature has
" , , Unattach Serrated Bola: Serrated Bola deals 1 damage to target creature. Tap that creature."
Equip ![]() |
As long as you control another black creature, Callow Cadaver gets +1/+1 and has intimidate.
2/2
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Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn.
3/3
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If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend. 1/1
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As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike.
2/3
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2/2
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Training Grounds
(rare)
HealerGuy
(uncommon)
Frightening Mentor
(uncommon)
Card9600
(uncommon)
Agile Duelist
(common)
Infiltrator
(common)
Juvenile Goblin
(common)
Savage Combatant
(common)
Serrated Bola
(common)
Callow Cadaver
(common)
Battle-Scarred Minotaur
(common)
Marrow Fiend
(common)
Stalwart Phalanx
(common)
Glory Seeker
(common)
Plains
(basic)
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.