Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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White creatures you control have "
![]() , : Target creature gains protection from the color of your choice until end of turn."1/3
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Prevent all damage that would be dealt to you this turn. You gain that much life.
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: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.1/3
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Trample
: Regenerate Battle Troll4/2
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Red creatures you control have "
![]() , : Discard a card, draw a card."1/1
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When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
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If you control fewer creatures than an opponent, Wurm gets +3/+3 and has trample.
6/6
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![]() : Novice Swordsman gains all activated abilities of target creature until end of turn.1/1
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When Suicide Missionary enters the battlefield, each player sacrifices a creature.
"Perhaps today is a good day to die!" 1/2
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As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
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Haste
At the beginning of each players turn, that player may pay ![]() or 2 life. If he or she does, the player gains control of Ogre Mercenary.3/3
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Whenever you cast a white spell, you may gain 2 life.
1/1
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Infiltrator can't block and can't be blocked.
1/1
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Hexproof
1/1
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Brilliant Mentor
(uncommon, foil)
Impervious Might
(rare)
HealerGuy
(uncommon)
Battle Troll
(uncommon)
Impatient Mentor
(uncommon)
Sanity Gnawer
(common)
Wurm
(common)
Novice Swordsman
(common)
Suicide Missionary
(common)
Juvenile Goblin
(common)
Ogre Mercenary
(common)
Cleric
(common)
Infiltrator
(common)
Agile Duelist
(common)
Forest
(basic)


: Target creature gains protection from the color of your choice until end of turn."

