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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{5}{r}
 
 R 
Sorcery
Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn.
 U 
Creature – Troll Shaman
Green creatures you control have "{3}{g}, {t}: Search your library for a creature card with the same converted mana cost as this permanent, reveal it, and put it into your hand."
3/2
 U 
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
 U 
Creature – Human Shaman
Red creatures you control have "{1}{r}, {t}: Discard a card, draw a card."
1/1
 C 
Creature – Merfolk Rogue
{2}, {t}: Draw a card. Activate this ability only if you have fewer cards in hand than an opponent.
1/1
 C 
Creature – Horror
When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
 C 
Creature – Drake
If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying.
2/2
 C 
Creature – Ogre Warrior
Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon.

"Who's team am I on again?"
4/4
 C 
Creature – Human Soldier
Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
 C 
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
{1}
 
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Javelin: Javelin deals 1 damage to target creature or player."

Equip {2}
 C 
Creature – Minotaur Warrior
As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
 C 
Creature – Rhino Soldier
Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
1/3
 C 
Creature – Elemental Beast
Whever you play a red spell, Firespitter gets +X/+0 where X is its power.

{1}{r}: Firespitter gets +1/+0 until end of turn.
0/1
Mountain
 
 B 
Basic Land – Mountain

RedCard (rare)
Wild Mentor (uncommon)
Battle Strain (uncommon)
Impatient Mentor (uncommon)
Tome Thief (common)
Sanity Gnawer (common)
Fledgling Drake (common)
Bumbling Buffoon (common)
Veteran Vanguard (common)
Brightflash Trap (common)
Javelin (common)
Savage Combatant (common)
Shieldmaster (common)
Firespitter (common)
Mountain (basic)