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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{5}{r}
 
 R 
Sorcery
Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn.
 U 
Creature – Vampire Rogue
Bloodied – As long as an opponent has 10 life or less, Vampire Bloodletter gets +2/+0 and has first strike.
2/2
 U 
Creature – Human Shaman
{1}{r}, {t}: Search your library for a sorcery or instant card with converted mana cost 1 or less, you may cast it without paying its mana cost.
0/1
 U 
Creature – Zombie
{1}{b}: Return ~ from your graveyard to the battlefield. Activate this ability only if you have more creature cards in your graveyard than an opponent.
2/1
 C 
Sorcery
If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player.
 C 
Instant
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
 C 
Creature – Wurm
As long as you control two or more green creatures, Wurm Hatchling gets +3/+3 and has trample.
2/2
 C 
Creature – Ogre Mercenary Rogue
At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
{1}
 
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Javelin: Javelin deals 1 damage to target creature or player."

Equip {2}
 C 
Enchantment – Aura
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
{1}: Enchanted creature gets -1/+1.
 C 
Creature – Ogre Mercenary Warrior
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword.
3/3
 C 
Creature – Merfolk Rogue
{2}, {t}: Draw a card. Activate this ability only if you have fewer cards in hand than an opponent.
1/1
 C 
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
 C 
Creature – Human Rogue
Hexproof
1/1
Mountain
 
 B 
Basic Land – Mountain

RedCard (rare)
Vampire Bloodletter (uncommon)
Volatile Sparkmage (uncommon)
Card9600 (uncommon)
Card17620 (common)
Hasty Retreat (common)
Wurm Hatchling (common)
Treacherous Ogre (common)
Javelin (common)
Defensive Stance (common)
Ogre Sell-Sword (common)
Tome Thief (common)
Brightflash Trap (common)
Agile Duelist (common)
Mountain (basic)