Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5
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Phantom Helm can't be attached to creatures with power 3 or more.
Equipped creature is unblockable. Equip ![]() |
In an opponent cast a red or green spell this turn, you may pay
![]() rather than pay Flashfreeze Trap's mana cost.
Counter target spell. |
Exile target creature. You lose life equal to it's toughness.
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When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
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Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
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Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn.
3/3
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Infiltrator can't block and can't be blocked.
1/1
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Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you. 2/1
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Flying
2/2
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At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword.
3/3
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Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
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Craven Combatant can't block.
"I didn't sign up for this!" 3/2
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Defender
: Target blocking creature gets +0/+3 until end of turn.1/3
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Patience
(rare)
Phantom Helm
(uncommon)
Flashfreeze Trap
(uncommon)
BlackStP
(uncommon)
Sanity Gnawer
(common)
Hasty Retreat
(common)
Battle-Scarred Minotaur
(common)
Infiltrator
(common)
Goblin Shock Troops
(common)
Aven Something
(common)
Ogre Sell-Sword
(common)
Bloodrust Golem
(common)
Craven Combatant
(common)
Shieldmaster
(common)
Mountain
(basic)




: Target blocking creature gets +0/+3 until end of turn.