Arena: Virtual Booster
| Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Cascade
Until end of turn, instant and sorcery spells you cast have cascade. |
When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand.
1/2
|
, Exile a creature card from your graveyard: Put two +1/+1 counters on Bone Welder. Activate this ability only if you have more creature cards in your graveyard than an opponent.1/1
|
: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater.2/3
|
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
|
|
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
|
Equipped creature has "
, Unattach Javelin: Javelin deals 1 damage to target creature or player."
Equip ![]() |
If you are being attacked by a creature with flying, you may pay
rather than pay Gravity Trap's mana cost.
Creatures target player controls lose flying until end of turn. |
Flash
Enchant creature Enchanted creature gets +2/+0. When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature. It cuts in more ways than one.
|
If an opponent controls at least three more creatures than you, you may pay
![]() rather than pay Brightflash Trap's mana cost.
Tap up to three target creatures. |
|
Haste
At the beginning of each players turn, that player may pay ![]() or 2 life. If he or she does, the player gains control of Ogre Mercenary.3/3
|
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash Enchant creature : Enchanted creature gets -1/+1. |
Vigilance
1/4
|
Flying
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand. 3/2
|
|
Spell Chain
(rare)
Saboteur
(uncommon)
Bone Welder
(uncommon)
Feeble Trainee
(uncommon)
Festering Ghoul
(common)
Card11852
(common)
Javelin
(common)
Gravity Trap
(common)
Gossamer Blade
(common)
Brightflash Trap
(common)
Ogre Mercenary
(common)
Defensive Stance
(common)
Standing Troops
(common)
Vampire Brigand
(common)
Swamp
(basic)

(

: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater.

