Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3.
"Careful, Larry, he's tougher than he looks."
"But he already looks really tough!" 3/3
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Exile any number of target creatures. Expel costs
more to cast for each target beyond the first. |
Dream Prowler is unblockable as long as it is attacking alone.
1/5
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First strike
If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black. 2/2
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If a spell or ability an opponent controls would cause you to reveal your hand, reveal two cards from your hand instead.
1/2
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Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash Enchant creature : Enchanted creature gets -1/+1. |
If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend. 1/1
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As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
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Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon.
"Who's team am I on again?" 4/4
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Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
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If an opponent controls at least three more creatures than you, you may pay
![]() rather than pay Brightflash Trap's mana cost.
Tap up to three target creatures. |
Defender
: Target blocking creature gets +0/+3 until end of turn.1/3
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Flying
At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard. 3/3
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As long as you control more lands than an opponent, Barkskin Druid gets +2/+2.
2/2
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Stalwart Giant
(uncommon, foil)
Expel
(rare)
Dream Prowler
(uncommon)
Ivory Knight
(uncommon)
Misleading Informer
(uncommon)
Defensive Stance
(common)
Marrow Fiend
(common)
Juvenile Goblin
(common)
Bumbling Buffoon
(common)
Bloodrust Golem
(common)
Brightflash Trap
(common)
Shieldmaster
(common)
Maddening Sphinx
(common)
Barkskin Druid
(common)
Mountain
(basic)







: Target blocking creature gets +0/+3 until end of turn.