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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
Ebb
{u}
 
 R 
Instant
Return target permanent you own to its owner's hand.
Draw a card.
Fuse (You may cast one or both halves of this card from you hand.)
Flow
{6}{u}
 
 R 
Instant
You may cast a nonland card from your hand this turn without paying its mana cost.
 U 
Creature – Human Shaman
Red creatures you control have "{1}{r}, {t}: Discard a card, draw a card."
1/1
 U 
Creature – Zombie Warrior
{t}: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater.
2/3
 U 
Instant – Trap
If a two or more permanents entered the battlefield under an opponent's control this turn, you may pay {u} rather than pay Dimension Trap's mana cost.
Return target permanent to its owner's hand.
Into one world and out another.
 C 
Creature – Zombie
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
 C 
Artifact Creature – Golem
Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
 C 
Creature – Ogre Mercenary Warrior
Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
 C 
Creature – Merfolk Rogue
{2}, {t}: Draw a card. Activate this ability only if you have fewer cards in hand than an opponent.
1/1
 C 
Creature – Ogre Warrior
Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon.

"Who's team am I on again?"
4/4
 C 
Enchantment – Aura
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
{1}: Enchanted creature gets -1/+1.
 C 
Creature – Minotaur Warrior
As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
 C 
Creature – Human Soldier
Vigilance
1/4
 C 
Creature – Human Wizard
If you control fewer creatures than an opponent when Battle Analyst enters the battlefield, draw two cards.

"This isn't looking good."
1/3
 C 
Instant
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
Forest
 
 B 
Basic Land – Forest

Ebb // Flow (rare)
Impatient Mentor (uncommon)
Feeble Trainee (uncommon)
Dimension Trap (uncommon)
Festering Ghoul (common)
Bloodrust Golem (common)
Ogre Mercenary (common)
Tome Thief (common)
Bumbling Buffoon (common)
Defensive Stance (common)
Savage Combatant (common)
Standing Troops (common)
Battle Analyst (common)
Hasty Retreat (common)
Forest (basic)