Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards.
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Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage. Whenever you are dealt damage, discard your hand and draw seven cards. |
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your time." |
: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.2/3
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Destroy target attacking creature. You gain life equal to its power.
"You see what happens, Larry?" |
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Training Drone can't attack or block unless it's equipped.
4/4
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Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn.
1/1
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When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
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If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying.
2/2
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Flying
At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard. 3/3
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As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
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Haste
At the beginning of each players turn, that player may pay ![]() or 2 life. If he or she does, the player gains control of Ogre Mercenary.3/3
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If an opponent controls at least three more creatures than you, you may pay
![]() rather than pay Brightflash Trap's mana cost.
Tap up to three target creatures. |
Flying
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand. 3/2
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Gather Intelligence
(common, foil)
Fireheart
(rare)
Standstill
(uncommon)
Greenhilt Trainee
(uncommon)
Chastise
(uncommon)
Training Drone
(common)
Holy Chanter
(common)
Festering Ghoul
(common)
Fledgling Drake
(common)
Maddening Sphinx
(common)
Juvenile Goblin
(common)
Ogre Mercenary
(common)
Brightflash Trap
(common)
Vampire Brigand
(common)
Mountain
(basic)




: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.

