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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
 U 
Artifact – Equipment
Phantom Helm can't be attached to creatures with power 3 or more.

Equipped creature is unblockable.

Equip {2}
 U 
Creature – Dwarf
{r}, Sacrifice a Mountain: Add
{r}{r} to your mana pool.
2/2
 U 
Creature – Human Cleric
White creatures you control have "{1}{w}, {t}: Target creature gains protection from the color of your choice until end of turn."
1/3
 C 
Creature – Horror
When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
 C 
Sorcery
If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player.
 C 
Instant
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
It cuts in more ways than one.
 C 
Creature – Human Rogue
Hexproof
1/1
 C 
Creature – Vampire Mercenary
Flying

At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
 C 
Creature – Rhino Soldier
Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
1/3
 C 
Creature – Ogre Mercenary Warrior
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword.
3/3
 C 
Artifact Creature – Drone
Training Drone can't attack or block unless it's equipped.
4/4
 C 
Creature
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
Swamp
 
 B 
Basic Land – Swamp

Training Grounds (rare)
Phantom Helm (uncommon)
Card9902 (uncommon)
Brilliant Mentor (uncommon)
Sanity Gnawer (common)
Card17620 (common)
Hasty Retreat (common)
Gossamer Blade (common)
Agile Duelist (common)
Vampire Brigand (common)
Shieldmaster (common)
Ogre Sell-Sword (common)
Training Drone (common)
Card11852 (common)
Swamp (basic)