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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Shaman
Red creatures you control have "{1}{r}, {t}: Discard a card, draw a card."
1/1
 
 R 
Creature – Beast
Trample, first strike, deathtouch
{g}: Apex Predator gets +1/+1 until end of turn.
{g}: Regenerate Apex Predator.
1/1
 U 
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."
 U 
Creature – Elf Shaman
At the beginning of your upkeep, if you control fewer creatures than an opponent, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 U 
Creature – Horror
Black creatures you control have "{2}{b}, {t}: This permanent deals X damage to target creature, where X is this permanent's power. You gain X life."
3/2
 C 
Creature – Ogre Mercenary Warrior
Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
 C 
Creature – Minotaur
Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn.
3/3
 C 
Creature – Human Soldier
2/2
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Barbed Net: Tap target creature. That creature doesn't untap during its owner's untap step."

Equip {2}
 C 
Creature – Human Rogue
Hexproof
1/1
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
It cuts in more ways than one.
 C 
Creature – Rhino Soldier
Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
1/3
 C 
Creature – Troll Warrior
If Cave Troll would be destroyed, regenerate it.

Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
4/2
 C 
Creature – Zombie
If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.

At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
1/1
Island
 
 B 
Basic Land – Island

Impatient Mentor (uncommon, foil)
Apex Predator (rare)
Standstill (uncommon)
Wolf Shaman (uncommon)
Frightening Mentor (uncommon)
Ogre Mercenary (common)
Battle-Scarred Minotaur (common)
Glory Seeker (common)
Barbed Net (common)
Agile Duelist (common)
Gossamer Blade (common)
Shieldmaster (common)
Cave Troll (common)
Marrow Fiend (common)
Island (basic)