Arena: Virtual Booster

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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Incarnation
Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5
 U 
Creature – Human Cleric
White creatures you control have "{1}{w}, {t}: Target creature gains protection from the color of your choice until end of turn."
1/3
 U 
Creature – Human Rogue
When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand.
1/2
 U 
Creature – Human Cleric
{t}: Target creature gets -1/-1 until end of turn.
1/1
 C 
Creature – Elf Druid
As long as you control more lands than an opponent, Barkskin Druid gets +2/+2.
2/2
 C 
Creature – Troll Warrior
If Cave Troll would be destroyed, regenerate it.

Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
4/2
{1}{w}
 
 C 
Creature – Human Artificer
{1}, {t}: Attach target Equipment you control to target creature you control.
"It's dangerous to go alone. Here, take this."
1/2
 C 
Creature – Human Rogue
Hexproof
1/1
 C 
Enchantment – Aura
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
{1}: Enchanted creature gets -1/+1.
 C 
Artifact Creature – Golem
Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
 C 
Creature – Rhino Soldier
Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
1/3
 C 
Creature – Elemental Beast
Whever you play a red spell, Firespitter gets +X/+0 where X is its power.

{1}{r}: Firespitter gets +1/+0 until end of turn.
0/1
 C 
Creature
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
 C 
Creature – Ogre Mercenary Rogue
At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
Plains
 
 B 
Basic Land – Plains

Patience (rare)
Brilliant Mentor (uncommon)
Saboteur (uncommon)
Cunning Blightmage (uncommon)
Barkskin Druid (common)
Cave Troll (common)
Armorer (common)
Agile Duelist (common)
Defensive Stance (common)
Bloodrust Golem (common)
Shieldmaster (common)
Firespitter (common)
Card11852 (common)
Treacherous Ogre (common)
Plains (basic)