Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend. 1/1
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Destroy target creature. Its controller puts the top X cards of his or her library into his or her graveyard, where X was that creature's converted mana cost.
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: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.2/3
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When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.
Target player draws three cards. |
When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand.
1/2
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As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
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Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
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Hexproof
1/1
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Infiltrator can't block and can't be blocked.
1/1
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Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
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, : Attach target Equipment you control to target creature you control."It's dangerous to go alone. Here, take this."
1/2
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Flying
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand. 3/2
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As long as an opponent has 10 life or less, Bonecrusher Bandit gets -3/-3 and has "When Bonecrusher Bandit dies, you lose 4 life."
4/4
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Whever you play a red spell, Firespitter gets +X/+0 where X is its power.
![]() : Firespitter gets +1/+0 until end of turn.0/1
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Marrow Fiend
(common, foil)
Drag Under
(rare)
Greenhilt Trainee
(uncommon)
Necrotic Lore
(uncommon)
Saboteur
(uncommon)
Savage Combatant
(common)
Bloodrust Golem
(common)
Agile Duelist
(common)
Infiltrator
(common)
Veteran Vanguard
(common)
Armorer
(common)
Vampire Brigand
(common)
Bonecrusher Bandit
(common)
Firespitter
(common)
Swamp
(basic)



: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.