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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards.
 
 R 
Enchantment
Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
 U 
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."
 U 
Creature – Elf Warrior
{t}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.
2/3
 U 
Instant
Destroy target attacking creature. You gain life equal to its power.

"You see what happens, Larry?"
 C 
Artifact Creature – Drone
Training Drone can't attack or block unless it's equipped.
4/4
 C 
Creature
Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn.
1/1
 C 
Creature – Zombie
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
 C 
Creature – Drake
If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying.
2/2
 C 
Creature – Sphinx
Flying

At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard.
3/3
 C 
Creature – Goblin Warrior
As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
 C 
Creature – Ogre Mercenary Warrior
Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
 C 
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
 C 
Creature – Vampire Mercenary
Flying

At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
Mountain
 
 B 
Basic Land – Mountain

Gather Intelligence (common, foil)
Fireheart (rare)
Standstill (uncommon)
Greenhilt Trainee (uncommon)
Chastise (uncommon)
Training Drone (common)
Holy Chanter (common)
Festering Ghoul (common)
Fledgling Drake (common)
Maddening Sphinx (common)
Juvenile Goblin (common)
Ogre Mercenary (common)
Brightflash Trap (common)
Vampire Brigand (common)
Mountain (basic)