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Concepts, Themes, Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{b}{b}{b}
 
 R 
Creature – Demon
Flying, trample

At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
6/6
 U 
Creature – Elf Warrior
{t}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.
2/3
 U 
Creature – Giant Warrior
If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3.
"Careful, Larry, he's tougher than he looks."
"But he already looks really tough!"
3/3
 U 
Instant – Trap
If an opponent drew two or more cards this turn, you may pay {b}{b} rather than pay Mind Rot 2.0's mana cost.

Target player discards two cards at random.
 C 
Creature – Goblin Warrior
Haste, provoke
"Did you hear what he said about my mum?"
"No, Larry, and I don't care."
2/1
{1}{w}
 
 C 
Creature – Human Artificer
{1}, {t}: Attach target Equipment you control to target creature you control.
"It's dangerous to go alone. Here, take this."
1/2
 C 
Instant
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
 C 
Creature – Kor Rogue
Infiltrator can't block and can't be blocked.
1/1
 C 
Creature – Human Wizard
If you control fewer creatures than an opponent when Battle Analyst enters the battlefield, draw two cards.

"This isn't looking good."
1/3
 C 
Creature – Vampire Mercenary
Flying

At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
 C 
Creature – Wurm
As long as you control two or more green creatures, Wurm Hatchling gets +3/+3 and has trample.
2/2
 C 
Artifact Creature – Golem
Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
 C 
Creature
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
 C 
Creature – Ogre Mercenary Rogue
At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
Mountain
 
 B 
Basic Land – Mountain

Slayer (rare)
Greenhilt Trainee (uncommon)
Stalwart Giant (uncommon)
Mind Rot 2.0 (uncommon)
Goblin Tackler (common)
Armorer (common)
Hasty Retreat (common)
Infiltrator (common)
Battle Analyst (common)
Vampire Brigand (common)
Wurm Hatchling (common)
Bloodrust Golem (common)
Card11852 (common)
Treacherous Ogre (common)
Mountain (basic)