Arena: Virtual Booster
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| Concepts, Themes, Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. Explosive Failure deals damage equal to the total mana spent to cast it to its controller.
Draw a card. "Care to try again?"
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Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5
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When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.
Target player draws three cards. |
: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.1/3
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: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.2/3
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At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
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Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
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: Target attacking creature gets -1/-0 until end of turn.1/2
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When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
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Flying
4/3
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Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards.
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Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you. 2/1
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Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash Enchant creature : Enchanted creature gets -1/+1. |
If you are being attacked by a creature with flying, you may pay
rather than pay Gravity Trap's mana cost.
Creatures target player controls lose flying until end of turn. |
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Explosive Failure
(rare, foil)
Patience
(rare)
Necrotic Lore
(uncommon)
HealerGuy
(uncommon)
Bloodshot Trainee
(uncommon)
Treacherous Ogre
(common)
Bloodrust Golem
(common)
Bladedancer
(common)
Sanity Gnawer
(common)
War Griffin
(common)
Gather Intelligence
(common)
Goblin Shock Troops
(common)
Defensive Stance
(common)
Gravity Trap
(common)
Island
(basic)




: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.