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Concepts, Themes, Mechanics | Skeleton

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{1}{w}
 
 C 
Creature – Human Artificer
{1}, {t}: Attach target Equipment you control to target creature you control.
"It's dangerous to go alone. Here, take this."
1/2
2 comments
last 2012-12-31 17:54:55 by Alex
 R 
Creature – Human Soldier
If you control fewer creatures than an opponent, creatures you control get +0/+2 and have first strike.

If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
2/2
6 comments
last 2011-08-09 16:09:38 by DrugsForRobots
 C 
Creature
{w}: Target attacking creature gets -1/-0 until end of turn.
1/2
3 comments
last 2013-05-10 04:18:21 by DrugsForRobots
 C 
Instant – Trap
If an opponent controls at least three more creatures than you, you may pay {1}{w} rather than pay Brightflash Trap's mana cost.

Tap up to three target creatures.
5 comments
last 2011-01-07 04:27:53 by DrugsForRobots
 U 
Creature – Human Cleric
White creatures you control have "{1}{w}, {t}: Target creature gains protection from the color of your choice until end of turn."
1/3
6 comments
last 2011-11-09 20:08:02 by DrugsForRobots
 
When ~ enters the battlefield, you may pay {w}. If you do, search your library for a card named ~ and put it onto the battlefield.
1/1
1 comment
2013-01-13 15:09:14 by Alex
 U 
Instant
Destroy target attacking creature. You gain life equal to its power.

"You see what happens, Larry?"
{w}
 
 C 
Creature – Cleric
Whenever you cast a white spell, you may gain 2 life.
1/1
 R 
Creature – Human Soldier
Double Strike, Vigilance, Counter Strike

"Try? Do or do not, there is no try."
2/2
7 comments
last 2017-12-04 10:42:08 by Tahazzar
 C 
Creature – Human Soldier
2/2
 C 
Instant
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
2 comments
last 2011-02-15 17:39:24 by DrugsForRobots
 U 
Creature – Human Cleric
{t}: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.
1/3
5 comments
last 2011-11-27 10:42:28 by Vitenka
 C 
Creature
Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn.
1/1
 U 
Creature – Human Knight
First strike

If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
2/2
Creature – Soltari Nomad
Plainscycling {2}
1/1
3 comments
last 2013-03-15 09:51:50 by jmgariepy
 R 
Creature – Elephant Soldier
{1}{w}: Loxodon Peacemaker gains +0/+X where X is its toughness.
Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able.
0/4
 C 
Creature – Kithkin Soldier
{4}{w}: Novice Swordsman gains all activated abilities of target creature until end of turn.
1/1
8 comments
last 2013-02-28 17:16:32 by Jack V
 R 
Creature – Incarnation
Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5
4 comments
last 2013-10-02 10:17:40 by jmgariepy
 U 
Creature – Kithkin Cleric
{t}: Prevent the next 4 damage that would be dealt to target creature. Activate this ability only if Restoration Trainee's power is 4 or greater.
2/3
 U 
Creature – Angel
Flying, vigilance
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
4/4
 C 
Creature – Rhino Soldier
Defender

{t}: Target blocking creature gets +0/+3 until end of turn.
1/3
 C 
Creature – Elephant Soldier
As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike.
2/3
 C 
Creature – Human Soldier
Vigilance
1/4
 U 
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens into play.
3 comments
last 2011-08-05 17:04:48 by DrugsForRobots
 C 
Creature – Human Soldier
Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
4 comments
last 2011-03-10 00:53:52 by Camruth
 C 
Creature – Griffin
Flying
4/3
 R 
Creature – Human Wizard Cleric
{t}: Target creature is 1/1 until end of turn.
1/2
3 comments
last 2013-03-15 11:07:06 by Camruth
 C 
Creature – Human Rogue
Hexproof
1/1
 C 
– Bird Soldier
Flying
2/2
 C 
Creature – Human Wizard
If you control fewer creatures than an opponent when Battle Analyst enters the battlefield, draw two cards.

"This isn't looking good."
1/3
 U 
Enchantment – Aura
Enchant player

Enchanted player draws an additional card during his or her draw step, then chooses and discards a card.
 C 
Creature – Human Wizard
Flying

If a player controls a creature named Vermillion Mage, Cerulean Mage gains haste and protection from red.
1/2
 U 
Creature – Faerie Wizard
{t}: Draw four cards, then discard three. Activate this ability only if Chronicler Trainee's power is 4 or greater.
2/3
1 comment
2011-08-10 22:59:49 by Alex
 U 
Sorcery
Tap up to three target creatures and/or lands. Those permanents don't untap during their controller's untap step.
 C 
Enchantment – Aura
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
{1}: Enchanted creature gets -1/+1.
1 comment
2013-10-27 00:38:11 by Alex
 U 
Instant – Trap
If a two or more permanents entered the battlefield under an opponent's control this turn, you may pay {u} rather than pay Dimension Trap's mana cost.
Return target permanent to its owner's hand.
Into one world and out another.
 U 
Creature – Illusion
Dream Prowler is unblockable as long as it is attacking alone.
1/5
1 comment
2017-12-04 10:54:45 by Tahazzar
 U 
Instant – Trap
In an opponent cast a red or green spell this turn, you may pay {u}{u} rather than pay Flashfreeze Trap's mana cost.

Counter target spell.
 C 
Creature – Drake
If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying.
2/2
3 comments
last 2011-08-10 17:47:04 by Link
 C 
Sorcery
Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards.
4 comments
last 2013-07-17 09:43:58 by Alex
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
It cuts in more ways than one.
6 comments
last 2013-10-26 19:22:51 by DrugsForRobots
 C 
Creature – Kor Rogue
Infiltrator can't block and can't be blocked.
1/1
4 comments
last 2017-08-01 09:02:06 by Tahazzar
 C 
Creature – Sphinx
Flying

At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard.
3/3
3 comments
last 2012-08-21 05:24:47 by Sorrow
 U 
Creature – Cephalid Rogue Wizard
If a spell or ability an opponent controls would cause you to reveal your hand, reveal two cards from your hand instead.
1/2
3 comments
last 2012-01-24 04:05:23 by DrugsForRobots
 U 
Creature – Human Wizard
{4}{u}, {t}: You may return target sorcery or instant card with converted mana cost 3 or less from your graveyard to your hand.
1/2
4 comments
last 2011-01-17 09:09:44 by Alex
 U 
Creature – Cephalid Wizard
Blue creatures you control have "{u}, {t}: Target player draws a card, then discards a card."
1/1
2 comments
last 2011-01-21 17:50:06 by DrugsForRobots
 R 
Enchantment
{1}{u}: Counter target spell unless its controller pays {1}.
4 comments
last 2012-08-13 11:37:51 by Alex
 U 
Creature – Human Rogue
When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand.
1/2
2 comments
last 2011-01-12 23:47:00 by DrugsForRobots
Instant
Target creature's power is 0 until end of turn.

Draw a card.
4 comments
last 2013-05-10 09:42:40 by Alex
 M 
Enchantment
Whenever you cast a sorcery or instant spell, you may search your library for a card with converted mana cost less than that spell's, reveal it, and put it into your hand. Then shuffle your library.
7 comments
last 2011-03-09 00:12:24 by DrugsForRobots
 U 
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."
4 comments
last 2011-01-13 17:53:24 by Jack V
 C 
Creature – Merfolk Rogue
{2}, {t}: Draw a card. Activate this ability only if you have fewer cards in hand than an opponent.
1/1
8 comments
last 2012-02-22 18:09:03 by DrugsForRobots
 R 
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
 C 
Creature – Horror
Intimidate


"Run for your lives, its the, um . . . run away!"
3/3
 U 
Instant
Exile target creature. You lose life equal to it's toughness.
8 comments
last 2017-12-04 11:01:16 by Tahazzar
 U 
Artifact Creature – Skeleton
{b}, Exile a creature card from your graveyard: Put two +1/+1 counters on Bone Welder. Activate this ability only if you have more creature cards in your graveyard than an opponent.
1/1
 C 
Creature – Ogre Warrior
As long as an opponent has 10 life or less, Bonecrusher Bandit gets -3/-3 and has "When Bonecrusher Bandit dies, you lose 4 life."
4/4
1 comment
2011-08-14 21:46:33 by Alex
 C 
Creature – Zombie Warrior
As long as you control another black creature, Callow Cadaver gets +1/+1 and has intimidate.
2/2
4 comments
last 2011-12-21 05:41:52 by Camruth
 C 
Creature
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
 U 
Creature – Zombie
{1}{b}: Return ~ from your graveyard to the battlefield. Activate this ability only if you have more creature cards in your graveyard than an opponent.
2/1
 U 
Creature – Human Knight
First strike

At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you.
3/2
3 comments
last 2011-08-10 16:10:05 by DrugsForRobots
 R 
Sorcery
Target opponent chooses a number. You may have that player lose that much life. Otherwise, that player sacrifices all but that many permanents.
 C 
Creature – Human Soldier
Craven Combatant can't block.



"I didn't sign up for this!"
3/2
 U 
Creature – Human Cleric
{t}: Target creature gets -1/-1 until end of turn.
1/1
4 comments
last 2011-02-15 16:57:17 by Alex
 M 
Creature – Demon
You may exile your library, and then shuffle your hand into your library, rather than pay Dementia Demon's mana cost.
Flying, trample
7/7
8 comments
last 2011-08-12 15:58:33 by Vitenka
 U 
Creature – Human Knight
First strike

If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white.
2/2
 U 
Creature – Zombie Warrior
{t}: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater.
2/3
8 comments
last 2011-11-11 05:24:29 by jmgariepy
 C 
Creature – Zombie
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
2 comments
last 2011-04-14 22:54:31 by DrugsForRobots
 U 
Creature – Horror
Black creatures you control have "{2}{b}, {t}: This permanent deals X damage to target creature, where X is this permanent's power. You gain X life."
3/2
3 comments
last 2012-08-16 09:30:30 by Alex
{b}{b}{b}{b}
 
 R 
Enchantment
If you would gain or lose life, exile that many cards from the top of your library instead.
At the beginning of your upkeep and end step, draw a card.
4 comments
last 2012-08-01 09:29:46 by Alex
 C 
Creature – Zombie
If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.

At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
1/1
 U 
Instant – Trap
If an opponent controls three or more creatures with toughness 3 or greater, you may pay {b}{b} rather than pay Miasma Trap's mana cost.

Creatures target player controls get
-2/-2 until end of turn.
6 comments
last 2011-01-04 16:55:03 by DrugsForRobots
 U 
Instant – Trap
If an opponent drew two or more cards this turn, you may pay {b}{b} rather than pay Mind Rot 2.0's mana cost.

Target player discards two cards at random.
 U 
Sorcery
When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.

Target player draws three cards.
 U 
Creature – Demon
{t}, Pay 2 life: Draw a card.


"No pain, no gain."
3/2
11 comments
last 2011-02-17 18:57:13 by DrugsForRobots
 C 
Creature – Horror
When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
{4}{b}{b}{b}
 
 R 
Creature – Demon
Flying, trample

At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
6/6
Artifact
When Spellbomb enters the battlefield, you may pay {1}. If you do, draw a card.
{t}, Sacrifice Spellbomb: Target player sacrifices a creature.
 C 
Creature – Human Cleric
When Suicide Missionary enters the battlefield, each player sacrifices a creature.

"Perhaps today is a good day to die!"
1/2
1 comment
2011-01-16 22:05:34 by Alex
 C 
Creature – Ogre Mercenary Rogue
At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
 U 
Creature – Skeleton Soldier Warrior
At the beginning of your upkeep, if you have have more creature cards in your graveyard than an opponent, you may return Undying Soldier from your graveyard to the battlefield tapped.

"What? This? 'Tis only a flesh wound!"
1/1
6 comments
last 2011-08-11 15:17:28 by Alex
 U 
Creature – Vampire Rogue
Bloodied – As long as an opponent has 10 life or less, Vampire Bloodletter gets +2/+0 and has first strike.
2/2
1 comment
2011-03-06 22:43:34 by Alex
 C 
Creature – Vampire Mercenary
Flying

At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
 U 
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
 C 
Creature – Minotaur
Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn.
3/3
 U 
Creature – Goblin Warrior
{t}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
2/3
 C 
Creature – Ogre Warrior
Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon.

"Who's team am I on again?"
4/4
 R 
Creature – Human Soldier
Creatures you control get +2/+0 and attack each turn if able.
"Everyone knows triskelions have a set kill limit. Armed with this knowledge, I sent wave after wave of my own men at the enemy. Sure enough, victory was mine."
0/1
7 comments
last 2012-06-16 05:48:20 by jmgariepy
 C 
Sorcery
If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player.
8 comments
last 2012-06-07 10:17:36 by Alex
 U 
Creature – Dwarf
{r}, Sacrifice a Mountain: Add
{r}{r} to your mana pool.
2/2
 C 
Creature – Troll Warrior
If Cave Troll would be destroyed, regenerate it.

Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
4/2
2 comments
last 2011-08-10 17:21:56 by DrugsForRobots
 C 
Sorcery
If you have less life than an opponent, Cheap Lava Axe costs {3} less to cast.

Cheap Lava Axe deals 5 damage to target player.
 R 
Enchantment
Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
 U 
Instant – Trap
If a creature with toughness 5 or greater is attacking, you may pay {1}{r} rather than play Firemine Trap's mana cost.

Firemine Trap deals 8 damage to target attacking creature.
 C 
Creature – Elemental Beast
Whever you play a red spell, Firespitter gets +X/+0 where X is its power.

{1}{r}: Firespitter gets +1/+0 until end of turn.
0/1
1 comment
2011-08-23 09:14:13 by Alex
{5}{r}{r}
 
 R 
Creature – Elemental Incarnation
If damage would be dealt to Flame, Flame deals that much damage to that source's controller instead.
{r}: Until end of turn, if a source would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Like fighting fire
-Pitfighter expression meaning "pointless"
4/4
1 comment
2013-01-13 15:10:46 by Alex
{0}
 
Instant
As an additional cost to cast Fuel, exile a card from your hand.
Add {r}{r} to your mana pool.
3 comments
last 2013-03-15 09:05:37 by Camruth
 U 
Creature – Human Berserker
If you control fewer creatures than an opponent, creatures you control get +1/+0.
2/2
 C 
Creature – Goblin Warrior
Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you.
2/1
4 comments
last 2011-08-10 17:16:38 by Alex
 C 
Creature – Goblin Warrior
Haste, provoke
"Did you hear what he said about my mum?"
"No, Larry, and I don't care."
2/1
3 comments
last 2011-01-03 13:41:19 by Camruth
 R 
Creature – Goblin Shaman
Affinity for goblins
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield.
1/1
3 comments
last 2012-11-19 11:32:50 by Alex
 U 
Creature – Human Shaman
Red creatures you control have "{1}{r}, {t}: Discard a card, draw a card."
1/1
5 comments
last 2012-08-16 06:33:57 by dude1818
{1}{r}{r}
 
 U 
Instant
Draw cards equal to the number of cards in your hand, then discard that many cards at random.
Abandoning strategy, Leeroy charged into the fray.
 U 
Creature – Human Wizard
{r}, {t}: Inflamer Mage deals 1 damage to each creature that was dealt damage this turn.
1/1
4 comments
last 2011-01-04 16:57:12 by DrugsForRobots
 C 
Creature – Goblin Warrior
As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
 C 
Creature – Ogre Mercenary Warrior
Haste

At the beginning of each players turn, that player may pay {r}{r} or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
4 comments
last 2011-08-15 11:07:16 by DrugsForRobots
 C 
Creature – Ogre Mercenary Warrior
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword.
3/3
1 comment
2011-08-11 15:49:49 by DrugsForRobots
{5}{r}
 
 R 
Sorcery
Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn.
 C 
Creature – Minotaur Warrior
As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
 U 
Creature – Human Berserker
Haste

{t}: Savage Pit Fighter deals 2 damage to target creature or player.
4/1
6 comments
last 2011-01-08 03:18:57 by DrugsForRobots
Artifact
When Spellbomb enters the battlefield, you may pay {1}. If you do, draw a card.
{t}, Sacrifice Spellbomb: Target player shuffles a card from his or her hand into their library, then draws a card.
 U 
Creature – Giant Warrior
If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3.
"Careful, Larry, he's tougher than he looks."
"But he already looks really tough!"
3/3
6 comments
last 2011-01-04 15:55:19 by DrugsForRobots
 U 
Creature – Human Wizard
Haste

If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue.
2/1
 U 
Creature – Human Shaman
{1}{r}, {t}: Search your library for a sorcery or instant card with converted mana cost 1 or less, you may cast it without paying its mana cost.
0/1
12 comments
last 2011-04-30 12:29:57 by SadisticMystic
 R 
Creature – Beast
Trample, first strike, deathtouch
{g}: Apex Predator gets +1/+1 until end of turn.
{g}: Regenerate Apex Predator.
1/1
2 comments
last 2012-05-22 09:37:02 by Vitenka
 C 
Creature – Elf Druid
As long as you control more lands than an opponent, Barkskin Druid gets +2/+2.
2/2
 C 
Creature – Elephant
If you control more creatures than an opponent, sacrifice Battle Mastodon.
3/3
2 comments
last 2013-05-22 04:17:56 by jmgariepy
 U 
Creature – Troll Warrior
Trample

{g}: Regenerate Battle Troll
4/2
1 comment
2011-03-28 11:11:45 by Alex
 C 
Instant – Trap
If you are being attacked by a creature with flying, you may pay {g} rather than pay Gravity Trap's mana cost.

Creatures target player controls lose flying until end of turn.
 R 
Sorcery
Target opponent chooses a number. You may have creatures you control get +X/+X and trample, where X is that number. Otherwise, reveal all but that many cards from the top of your library. Put all creature cards revealed this way onto the battlefield. Shuffle the rest into your library.
 R 
Enchantment
You don't lose the game for having 0 life or less.

When you control no Forests, sacrifice GreenLichEnchant.

Whenever you're dealt damage, sacrifice a Forest or a creature.
2 comments
last 2011-08-21 22:41:04 by DrugsForRobots
 U 
Creature – Elf Warrior
{t}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greehilt Trainee's power is 4 or greater.
2/3
 U 
Creatue – Human Druid
{2}{g}, {t}: Search your library for a basic land, and put it onto the battlefield tapped. Shuffle your library.
1/2
1 comment
2011-01-05 02:04:46 by DrugsForRobots
 
Put Y 1/1 green Saproling creature tokens onto the battlefield, where Y is X times the number of lands on the battlefield.
Artifact
When you cast Spellbomb, you may pay {1}. If you do, draw a card.
{t}, Sacrifice Spellbomb: Target creature gets +3/+3 and trample until end of turn.
 U 
Creature – Troll Shaman
Green creatures you control have "{3}{g}, {t}: Search your library for a creature card with the same converted mana cost as this permanent, reveal it, and put it into your hand."
3/2
1 comment
2012-08-24 09:34:37 by Alex
 U 
Creature – Elf Shaman
At the beginning of your upkeep, if you control fewer creatures than an opponent, put a 2/2 green Wolf creature token onto the battlefield.
2/2
{4}{g}{g}{g}
 
 C 
Creature – Wurm
If you control fewer creatures than an opponent, Wurm gets +3/+3 and has trample.
6/6
 C 
Creature – Wurm
As long as you control two or more green creatures, Wurm Hatchling gets +3/+3 and has trample.
2/2
{1}{w}{u}{u}
 
 R 
Instant
Counter target spell. That spell's controller can't cast spells this turn.
Draw a card.
"Quiet."
4 comments
last 2013-10-26 19:14:38 by DrugsForRobots
 R 
Instant
Destroy target creature. Its controller puts the top X cards of his or her library into his or her graveyard, where X was that creature's converted mana cost.
 R 
Instant
Each creature deals damage equal to it's power to each other creature and each player.
 R 
Instant
Prevent all damage that would be dealt to you this turn. You gain that much life.
3 comments
last 2013-03-07 18:17:58 by Alex
 R 
Instant
Counter target spell. Explosive Failure deals damage equal to the total mana spent to cast it to its controller.
Draw a card.
"Care to try again?"
3 comments
last 2012-07-19 04:47:33 by jmgariepy
 R 
Instant
Destroy all blocking creatures and all blocked creatures.
2 comments
last 2011-03-01 23:58:44 by DrugsForRobots
 M 
Planeswalker – Guy
+2: Target creature you control fights target creature.
-3: Each player searches his or her graveyard, hand, and/or library for a creature card and puts it onto the battlefield.
-6: Each player chooses a creature he or she controls. Destroy all other permanents.
3
7 comments
last 2011-09-19 22:30:32 by DrugsForRobots
{1}{b/w}{b/w}{b/w}
 
 R 
Sorcery
Exile any number of target creatures. Expel costs {1} more to cast for each target beyond the first.
8 comments
last 2013-10-22 00:58:35 by DrugsForRobots
{1}{u/r}({u/r})
 
 R 
Sorcery
Cascade
Until end of turn, instant and sorcery spells you cast have cascade.
2 comments
last 2013-09-05 01:43:09 by jmgariepy
Ebb
{u}
 
 R 
Instant
Return target permanent you own to its owner's hand.
Draw a card.
Fuse (You may cast one or both halves of this card from you hand.)
Flow
{6}{u}
 
 R 
Instant
You may cast a nonland card from your hand this turn without paying its mana cost.
15 comments
last 2013-07-11 11:33:58 by Alex
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Barbed Net: Tap target creature. That creature doesn't untap during its owner's untap step."

Equip {2}
1 comment
2011-08-28 23:59:07 by Alex
 C 
Artifact Creature – Golem
Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
8 comments
last 2012-02-23 09:36:21 by Jack V
{1}
 
 C 
Artifact – Equipment
Equipped creature has "{t}, Unattach Javelin: Javelin deals 1 damage to target creature or player."

Equip {2}
3 comments
last 2011-02-17 12:02:12 by Alex
 U 
Artifact – Equipment
Equipped creature gets +0/+1 and has "If a spell or ability would target this creature, you may change that spell or ability target to another target creature."

Equip {3}
3 comments
last 2011-01-23 18:04:49 by DrugsForRobots
 U 
Artifact – Equipment
Phantom Helm can't be attached to creatures with power 3 or more.

Equipped creature is unblockable.

Equip {2}
4 comments
last 2011-01-04 20:55:25 by DrugsForRobots
 C 
Artifact – Equipment
Equipped creature has
"{1}, {t}, Unattach Serrated Bola: Serrated Bola deals 1 damage to target creature. Tap that creature."

Equip {1}
2 comments
last 2011-01-04 03:58:49 by DrugsForRobots
 C 
Artifact Creature – Drone
Training Drone can't attack or block unless it's equipped.
4/4
 R 
Land
{t}: Add {2} to your mana pool.

Landfall – Whenever a land enters the battlefield under your control, return Mana Rift to its owner's hand.
2 comments
last 2015-01-19 16:15:35 by Link

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