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Concepts, Themes, Mechanics | Skeleton |
Showing all 147 cards
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If you control fewer creatures than an opponent, creatures you control get +0/+2 and have first strike.
If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
2/2

1/2
If an opponent controls at least three more creatures than you, you may pay 
rather than pay Brightflash Trap's mana cost.
Tap up to three target creatures.


Tap up to three target creatures.
White creatures you control have "
,
: Target creature gains protection from the color of your choice until end of turn."



1/3
When ~ enters the battlefield, you may pay
. If you do, search your library for a card named ~ and put it onto the battlefield.

1/1
Destroy target attacking creature. You gain life equal to its power.
"You see what happens, Larry?"
Whenever you cast a white spell, you may gain 2 life.
1/1
Double Strike, Vigilance, Counter Strike
"Try? Do or do not, there is no try."
2/2
2/2
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"

1/3
Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn.
1/1
First strike
If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
2/2
Plainscycling 

1/1


Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able.
0/4


1/1
Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5

2/3
Flying, vigilance
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
4/4
Defender
: Target blocking creature gets +0/+3 until end of turn.

1/3
As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike.
2/3
Vigilance
1/4
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens into play.
Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
Flying
4/3

1/2
Hexproof
1/1
Flying
2/2
If you control fewer creatures than an opponent when Battle Analyst enters the battlefield, draw two cards.
"This isn't looking good."
1/3
Enchant player
Enchanted player draws an additional card during his or her draw step, then chooses and discards a card.
Enchanted player draws an additional card during his or her draw step, then chooses and discards a card.
Flying
If a player controls a creature named Vermillion Mage, Cerulean Mage gains haste and protection from red.
If a player controls a creature named Vermillion Mage, Cerulean Mage gains haste and protection from red.
1/2

2/3
Tap up to three target creatures and/or lands. Those permanents don't untap during their controller's untap step.
Retconned (This card shares its name with another card. A library cannot have more than four cards with the same name other than basic lands.)
Flash
Enchant creature
: Enchanted creature gets -1/+1.
Flash
Enchant creature

If a two or more permanents entered the battlefield under an opponent's control this turn, you may pay
rather than pay Dimension Trap's mana cost.
Return target permanent to its owner's hand.

Return target permanent to its owner's hand.
Into one world and out another.
Dream Prowler is unblockable as long as it is attacking alone.
1/5
In an opponent cast a red or green spell this turn, you may pay 
rather than pay Flashfreeze Trap's mana cost.
Counter target spell.


Counter target spell.
If you control another another blue creature, Fledgling Drake gets +1/+1 and has flying.
2/2
Look at target opponent's hand. If you have fewer cards in hand than that opponent, draw two cards.
Flash
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
Enchant creature
Enchanted creature gets +2/+0.
When Gossamer Blade leaves the battlefield, it's controller sacrifices enchanted creature.
It cuts in more ways than one.
Infiltrator can't block and can't be blocked.
1/1
Flying
At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard.
At the beginning of your upkeep, if you have fewer cards in your library than an opponent, each opponent puts the top three cards of his or her library into his or her graveyard.
3/3
If a spell or ability an opponent controls would cause you to reveal your hand, reveal two cards from your hand instead.
1/2



1/2
Blue creatures you control have "
,
: Target player draws a card, then discards a card."


1/1



When Saboteur deals combat damage to a player, return target nonland permanent that player controls to his or her hand.
1/2
Target creature's power is 0 until end of turn.
Draw a card.
Draw a card.
Whenever you cast a sorcery or instant spell, you may search your library for a card with converted mana cost less than that spell's, reveal it, and put it into your hand. Then shuffle your library.
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your time."


1/1
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Intimidate
"Run for your lives, its the, um . . . run away!"
3/3
Exile target creature. You lose life equal to it's toughness.

1/1
As long as an opponent has 10 life or less, Bonecrusher Bandit gets -3/-3 and has "When Bonecrusher Bandit dies, you lose 4 life."
4/4
As long as you control another black creature, Callow Cadaver gets +1/+1 and has intimidate.
2/2
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1


2/1
First strike
At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you.
At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you.
3/2
Target opponent chooses a number. You may have that player lose that much life. Otherwise, that player sacrifices all but that many permanents.
Craven Combatant can't block.
"I didn't sign up for this!"
3/2

1/1
You may exile your library, and then shuffle your hand into your library, rather than pay Dementia Demon's mana cost.
Flying, trample
Flying, trample
7/7
First strike
If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white.
If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white.
2/2

2/3
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
Black creatures you control have "
,
: This permanent deals X damage to target creature, where X is this permanent's power. You gain X life."



3/2
If you would gain or lose life, exile that many cards from the top of your library instead.
At the beginning of your upkeep and end step, draw a card.
At the beginning of your upkeep and end step, draw a card.
If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
1/1
If an opponent controls three or more creatures with toughness 3 or greater, you may pay 
rather than pay Miasma Trap's mana cost.
Creatures target player controls get
-2/-2 until end of turn.


Creatures target player controls get
-2/-2 until end of turn.
If an opponent drew two or more cards this turn, you may pay 
rather than pay Mind Rot 2.0's mana cost.
Target player discards two cards at random.


Target player discards two cards at random.
When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.
Target player draws three cards.
Target player draws three cards.

"No pain, no gain."
3/2
When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
Flying, trample
At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
6/6
When Spellbomb enters the battlefield, you may pay
. If you do, draw a card.
, Sacrifice Spellbomb: Target player sacrifices a creature.


When Suicide Missionary enters the battlefield, each player sacrifices a creature.
"Perhaps today is a good day to die!"
1/2
At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
At the beginning of your upkeep, if you have have more creature cards in your graveyard than an opponent, you may return Undying Soldier from your graveyard to the battlefield tapped.
"What? This? 'Tis only a flesh wound!"
1/1
Bloodied – As long as an opponent has 10 life or less, Vampire Bloodletter gets +2/+0 and has first strike.
2/2
Flying
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn.
3/3

2/3
Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon.
"Who's team am I on again?"
4/4
Creatures you control get +2/+0 and attack each turn if able.
"Everyone knows triskelions have a set kill limit. Armed with this knowledge, I sent wave after wave of my own men at the enemy. Sure enough, victory was mine."
0/1
If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player.
~ deals 4 damage to target creature or player.



2/2
If Cave Troll would be destroyed, regenerate it.
Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
4/2
If you have less life than an opponent, Cheap Lava Axe costs
less to cast.
Cheap Lava Axe deals 5 damage to target player.

Cheap Lava Axe deals 5 damage to target player.
Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
If a creature with toughness 5 or greater is attacking, you may pay 
rather than play Firemine Trap's mana cost.
Firemine Trap deals 8 damage to target attacking creature.


Firemine Trap deals 8 damage to target attacking creature.
Whever you play a red spell, Firespitter gets +X/+0 where X is its power.

: Firespitter gets +1/+0 until end of turn.


0/1
If damage would be dealt to Flame, Flame deals that much damage to that source's controller instead.
: Until end of turn, if a source would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.

Like fighting fire
-Pitfighter expression meaning "pointless"
-Pitfighter expression meaning "pointless"
4/4
As an additional cost to cast Fuel, exile a card from your hand.
Add
to your mana pool.
Add


If you control fewer creatures than an opponent, creatures you control get +1/+0.
2/2
Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you.
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you.
2/1
Haste, provoke
"Did you hear what he said about my mum?"
"No, Larry, and I don't care."
"No, Larry, and I don't care."
2/1
Affinity for goblins
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield.
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield.
1/1
Red creatures you control have "
,
: Discard a card, draw a card."



1/1
Draw cards equal to the number of cards in your hand, then discard that many cards at random.
Abandoning strategy, Leeroy charged into the fray.


1/1
As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
Haste
At the beginning of each players turn, that player may pay
or 2 life. If he or she does, the player gains control of Ogre Mercenary.
At the beginning of each players turn, that player may pay


3/3
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword.
3/3
Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn.
As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
Haste
: Savage Pit Fighter deals 2 damage to target creature or player.

4/1
When Spellbomb enters the battlefield, you may pay
. If you do, draw a card.
, Sacrifice Spellbomb: Target player shuffles a card from his or her hand into their library, then draws a card.


If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3.
"Careful, Larry, he's tougher than he looks."
"But he already looks really tough!"
"But he already looks really tough!"
3/3
Haste
If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue.
If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue.
2/1



0/1
Trample, first strike, deathtouch
: Apex Predator gets +1/+1 until end of turn.
: Regenerate Apex Predator.


1/1
As long as you control more lands than an opponent, Barkskin Druid gets +2/+2.
2/2
If you control more creatures than an opponent, sacrifice Battle Mastodon.
3/3
Trample
: Regenerate Battle Troll

4/2
If you are being attacked by a creature with flying, you may pay
rather than pay Gravity Trap's mana cost.
Creatures target player controls lose flying until end of turn.

Creatures target player controls lose flying until end of turn.
Target opponent chooses a number. You may have creatures you control get +X/+X and trample, where X is that number. Otherwise, reveal all but that many cards from the top of your library. Put all creature cards revealed this way onto the battlefield. Shuffle the rest into your library.
You don't lose the game for having 0 life or less.
When you control no Forests, sacrifice GreenLichEnchant.
Whenever you're dealt damage, sacrifice a Forest or a creature.
When you control no Forests, sacrifice GreenLichEnchant.
Whenever you're dealt damage, sacrifice a Forest or a creature.

2/3



1/2
Put Y 1/1 green Saproling creature tokens onto the battlefield, where Y is X times the number of lands on the battlefield.
When you cast Spellbomb, you may pay
. If you do, draw a card.
, Sacrifice Spellbomb: Target creature gets +3/+3 and trample until end of turn.


Green creatures you control have "
,
: Search your library for a creature card with the same converted mana cost as this permanent, reveal it, and put it into your hand."



3/2
At the beginning of your upkeep, if you control fewer creatures than an opponent, put a 2/2 green Wolf creature token onto the battlefield.
2/2
If you control fewer creatures than an opponent, Wurm gets +3/+3 and has trample.
6/6
As long as you control two or more green creatures, Wurm Hatchling gets +3/+3 and has trample.
2/2
Counter target spell. That spell's controller can't cast spells this turn.
Draw a card.
Draw a card.
"Quiet."
Destroy target creature. Its controller puts the top X cards of his or her library into his or her graveyard, where X was that creature's converted mana cost.
Each creature deals damage equal to it's power to each other creature and each player.
Prevent all damage that would be dealt to you this turn. You gain that much life.
Counter target spell. Explosive Failure deals damage equal to the total mana spent to cast it to its controller.
Draw a card.
Draw a card.
"Care to try again?"
Destroy all blocking creatures and all blocked creatures.
+2: Target creature you control fights target creature.
-3: Each player searches his or her graveyard, hand, and/or library for a creature card and puts it onto the battlefield.
-6: Each player chooses a creature he or she controls. Destroy all other permanents.
-3: Each player searches his or her graveyard, hand, and/or library for a creature card and puts it onto the battlefield.
-6: Each player chooses a creature he or she controls. Destroy all other permanents.
3
Exile any number of target creatures. Expel costs
more to cast for each target beyond the first.

Cascade
Until end of turn, instant and sorcery spells you cast have cascade.
Until end of turn, instant and sorcery spells you cast have cascade.
Return target permanent you own to its owner's hand.
Draw a card.
Fuse (You may cast one or both halves of this card from you hand.)
Draw a card.
Fuse (You may cast one or both halves of this card from you hand.)
You may cast a nonland card from your hand this turn without paying its mana cost.
Equipped creature has "
, Unattach Barbed Net: Tap target creature. That creature doesn't untap during its owner's untap step."
Equip

Equip

Bloodied – As long as an opponent has 10 or less life, Bloodrust Golem doesn't untap during its controller's untap step.
5/3
Equipped creature has "
, Unattach Javelin: Javelin deals 1 damage to target creature or player."
Equip

Equip

Equipped creature gets +0/+1 and has "If a spell or ability would target this creature, you may change that spell or ability target to another target creature."
Equip
Equip

Phantom Helm can't be attached to creatures with power 3 or more.
Equipped creature is unblockable.
Equip
Equipped creature is unblockable.
Equip

Equipped creature has
"
,
, Unattach Serrated Bola: Serrated Bola deals 1 damage to target creature. Tap that creature."
Equip
"


Equip

Training Drone can't attack or block unless it's equipped.
4/4


Landfall – Whenever a land enters the battlefield under your control, return Mana Rift to its owner's hand.
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Show rarities: N C U R M
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Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
last 2012-12-31 17:54:55 by Alex