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Concepts, Themes, Mechanics | Skeleton |
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Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
Code: History: [-] Add your comments: |
Heehee. Nice mirror to Orcish Artillery. Should perhaps be able to prevent damage as well.
Yeah, that's pretty cool. Obvious space, but I'd never thought of it. In fact, it may almost be too good in anti-aggro decks, but then, I might have thought the same about Orcish Artillery in aggro decks, and that definitely wasn't, so it's probably about right.
This guy (and I bet his name gets laughed at by the other superheroes) is going to make for some very long games.
Except for games with poison, I guess.
Kinda surprised he didn't already exist' but wizards seem to not like lifegain any more.
I admit, I think I like "Prevent 2, Gain 3" a little better, but that may be because I like the idea of comparing this card to Sanctum Custodian. That's a pretty weird reason, I admit. But, damage prevention is roughly as good as life gain, and you don't have to damage prevent every turn. It would be nice if this guy didn't bury Timmy every time he played it. Because, if I know Timmy, he will activate this thing whether or not its a good idea...
I have a button! It's ALWAYS a good idea to push the button!