Yay! Digging up a years old card just to see the same joke be made in a set released after years of work. ^^
Would the problem be lessened if I made it rare and allowed only youself to spy (at any time)? I could also make it a one-shot on ETB but always feel that's underwhelming.
Yeaah, I don't recall the original intention of that ability or the concept of this particular card except that is works well in multiplayer if others play decks that are not also monowhite.
Since I am no longer supporting protection anyway, I'm currently pondering whether to remove the protection ability without replacement or whether to put something else in its spot.
It seems the card is fair enough just producing tokens.
While I don't think this is problematic as far as power levels go, I think it's fair to say that low mana cost cards that reveal most of the cards players play affect gameplay negatively. That surprise/unknown element is a big pull of the game for many players.
You mean a Lens of Clarity on a stick instead of Goblin Spy?
Sounds reasonable. To me it seems that Lens would suggest it could even be a common.
Yay! Digging up a years old card just to see the same joke be made in a set released after years of work. ^^
Would the problem be lessened if I made it rare and allowed only youself to spy (at any time)? I could also make it a one-shot on ETB but always feel that's underwhelming.
Yeaah, I don't recall the original intention of that ability or the concept of this particular card except that is works well in multiplayer if others play decks that are not also monowhite.
Since I am no longer supporting protection anyway, I'm currently pondering whether to remove the protection ability without replacement or whether to put something else in its spot.
It seems the card is fair enough just producing tokens.
Strangely avoids the name conflict with Spy Eye.
While I don't think this is problematic as far as power levels go, I think it's fair to say that low mana cost cards that reveal most of the cards players play affect gameplay negatively. That surprise/unknown element is a big pull of the game for many players.
Pro from nonwhite? That doesn't seem 'fun' - especially at 3 mana.
t:Sorcery >> Enchantment
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