The Oncoming Storm: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Abslom Daak, Dalek Killer White Rare 5{3}{w}{w} Legendary Creature – Human Warrior 5 4 Protection from Daleks, vigilance
{w}{w}, {t}: Destroy target Dalek. It can’t be regenerated.
1 1329919396 on 22 Feb 2012 by Jusmine
2 Basic Zero White Common 2{1}{w} Sorcery Tap target creature. It doesn’t untap during its controller’s next untap step. 0
3 Captain Jack Harkness White Mythic 7{5}{w}{w} Legendary Creature – Human Warrior 5 5 MW01 At the beginning of each end step, return Captain Jack Harkness from your graveyard to the battlefield. 2 1310686495 on 14 Jul 2011 by SadisticMystic
4 Cybernetic Civic Pacification White Common 4{3}{w} Artifact Creature – Human Construct 2 4 CW08 {w}, {t}: Cybernetic Civic Pacification and target attacking or blocking creature fight. (Each deals damage equal to its power to the other.) 5 1326798409 on 17 Jan 2012 by Alex
5 Cybershade White Common 3{2}{w} Artifact Creature – Cyberman Beast 3 1 CW03 First strike (This creature deals combat damage before creatures without first strike.) 1 1311318085 on 22 Jul 2011 by Alex
6 Fall Through Time White Uncommon 1{w} Instant Exile target attacking creature. Return it to the battlefield at the beginning of its owner's next combat step tapped and attacking. 0
7 Healer of Ages White Common 2{1}{w} Creature – Human Cleric 2 2 Temporal – At the beginning of your upkeep, put a time counter on Healer of Ages.
As long as Healer of Ages has three or more time counters on it, it gets +2/+2 and has lifelink.
0
8 Heart of the Centurion White Common 4{3}{w} Instant Sorcery CW12 Untap target creature. It gets +2/+2 and gains first strike until end of turn. 0
9 Heavenly Host White Common 4{3}{w} Artifact Creature – Angel Construct 3 2 CW07 Flying
{w}: Heavenly Host gains first strike until end of turn.
2 1329784426 on 21 Feb 2012 by Alex
10 Holy Army of the Church White Rare 6{3}{w}{w}{w} Enchantment Whenever a creature you control attacks, it gets +1/+1 until end of turn for each other attacking creature and you gain 1 life. 1 1311355958 on 22 Jul 2011 by dude1818
11 Judoon Captain White Uncommon 4{2}{w}{w} Creature – Rhino Mercenary 2 2 Double strike, vigilance 0
12 Judoon Grunt White Common 2{w}{w} Creature – Rhino Mercenary 3 2 0
13 Judoon Platoon White Common 4{2}{w}{w} Creature – Rhino Mercenary 4 4 Vigilance 0
14 K'anpo Rimpoche, the Hermit White Rare 2{w}{w} Legendary Creature – Time-Lord Monk 2 2 {1}{w}: Another target permanent you control gains protection from the color of your choice until end of turn. 2 1319518243 on 25 Oct 2011 by dude1818
15 Nanogenetic Healing White Common 1{w} Instant Prevent the next 4 damage that would be dealt to target creature or player this turn.
Draw a card.
2 1331285569 on 09 Mar 2012 by Mandroid
16 Nick of Time White Uncommon 3{1}{w}{w} Instant The next time target permanent would deal damage to a creature or planeswalker you control, exile it instead. 6 1320420966 on 04 Nov 2011 by dude1818
17 Null Field Generator White Common 2{1}{w} Enchantment – Aura Enchant creature
As Null Field Generator enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Null Field Generator.
1 1316323738 on 18 Sep 2011 by dude1818
18 Ornikronon White Uncommon 5{4}{w} Creature – Bird 3 4 Flying
Protection from artifacts (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything artifact.)
0
19 Radiation Chamber White Common 3{2}{w} Enchantment Enchant creature
Enchanted creature can’t attack or block.
{w}{w}: Exile enchanted creature. Any player may activate this ability.
0
20 Run Away White Uncommon 2{w}{w} Sorcery Each player skips their next combat phase. 1 1310465355 on 12 Jul 2011 by Alex
21 Shansheeth White Uncommon 3{2}{w} Creature – Bird Cleric 1 1 UW01 Flying
Sacrifice Shansheeth: Exile target attacking creature.
0
22 Silence Will Fall White Rare 6{4}{w}{w} Sorcery As long as you have cast Silence Will Fall this turn, players can’t cast spells or activate abilities that aren’t mana abilities this turn.
Exile all permanents other than basic lands.
7 1314511875 on 28 Aug 2011 by dude1818
23 Sonic Modulator White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1 and has first strike.
0
24 Temporal Grace White Uncommon 5{3}{w}{w} Enchantment Temporal – At the beginning of your upkeep, put a time counter on Temporal Grace, then you may gain life equal to the number of time counters on Temporal Grace. 1 1344590078 on 10 Aug 2012 by Alex
25 Toclafane White Common 1{w} Artifact Creature – Human Construct 1 1 CW01 Flying (This creature can’t be blocked except by creatures with flying or reach.) 0
26 Toclafane Invasion White Rare 6{4}{w}{w} Sorcery Destroy all creatures. For each creature destroyed this way, put a 1/1 white Human Construct artifact creature token with flying named Toclafane onto the battlefield. 1 1326113249 on 09 Jan 2012 by Alex
27 Total Event Collapse White Uncommon 4{2}{w}{w} Sorcery Exile target nonland permanent. Then that permanent’s controller may pay {1}. If they do, they may copy this spell and may choose new targets for the copy. 2 1324186448 on 18 Dec 2011 by dude1818
28 Twelfth Cyber Legion White Common 6{5}{w} Artifact Creature – Cyberman Soldier 4 5 Vigilance 0
29 UNIT Reinforcements White Common 4{3}{w} Sorcery CW15 Put two 1/1 white Soldier creature tokens onto the battlefield, then you gain 1 life for each creature you control. 1 1311029754 on 18 Jul 2011 by Alex
30 Wall of Energy White Uncommon 4{2}{w}{w} Creature – Wall 0 6 UW04 Defender (This creature can’t attack.)
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
0
31 White Guardian White Rare 5{3}{w}{w} Legendary Creature – Avatar 4 5 Vigilance
Players can't untap more than one permanent of each card type during their untap steps.
0
32 Zero Room White Common 3{2}{w} Enchantment – Aura CW18 Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
0
33 Zyglot White Uncommon 4{3}{w} Creature – Elemental * * Flying
Zyglot’s power and toughness are each equal to the number of colors among permanents you control.
4 1326898860 on 18 Jan 2012 by dude1818
34 All of History, Happening at Once Blue Rare 4{1}{u}{u}{u} Enchantment At the beginning of each player’s upkeep, they sacrifice two permanents and take an extra turn after this one. This ability doesn’t trigger during that turn. 7 1322513361 on 28 Nov 2011 by Vitenka
35 Ambition Parasite Blue Uncommon 5{3}{u}{u} Enchantment Whenever a nonartifact creature becomes tapped, it doesn't untap during its controller's next untap step. 2 1317122661 on 27 Sep 2011 by Alex
36 Anachrophobia Blue Common 4{3}{u} Enchantment – Aura Enchant creature
When Anachrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
4 1310465111 on 12 Jul 2011 by Alex
37 Borrow Blue Uncommon 5{3}{u}{u} Enchantment – Aura UU10 Enchant noncreature permanent
You control enchanted permanent.
5 1339876907 on 16 Jun 2012 by Vitenka
38 Broken Horologe Blue Uncommon 0{0} Sorcery UU08 Cast Broken Horologe only if you control an Island.
Counter target spell.
4 1322632402 on 30 Nov 2011 by jmgariepy
39 Cancel Blue Common 3{1}{u}{u} Instant Counter target spell. 0
40 Celestial Toymaker Blue Rare 7{5}{u}{u} Legendary Creature – Avatar Spellshaper 4 4 {3}, {t}, Discard a card: Gain control of target noncreature artifact. It becomes an artifact creature with power and toughness each equal to its mana value for as long as you control it. 0
41 Dalek Ambition Blue Common 1{u} Instant Counter target spell unless its controller mills six cards. 0
42 Dalek Puppet Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant creature
When you gain control of enchanted creature, it deals damage equal to its power to its previous controller.
{1}{u}: Target player gains control of enchanted creature.
8 1352817921 on 13 Nov 2012 by Vitenka
43 Debts Repaid Blue Uncommon 4{2}{u}{u} Sorcery UU09 Gain control of target tapped creature and untap it. 8 1311292004 on 21 Jul 2011 by Jack V
44 Electromagnetic Pulse Blue Common 2{u}{u} Sorcery Exile target artifact. 0
45 Genetic Manipulation Blue Common 2{1}{u} Instant Target creature becomes 1/1 and loses all creature types until end of turn. 1 1319548749 on 25 Oct 2011 by Alex
46 Ghost Shift Blue Common 3{1}{u}{u} Sorcery Exile two target creatures. Return those cards to the battlefield under their owner's control at the end of your next turn. 0
47 Head in a Box Blue Common 3{2}{u} Creature – Rogue 0 2 CU03 Defender
Whenever Head in a Box is dealt damage, you may draw a card.
1 1317529844 on 02 Oct 2011 by dude1818
48 Hibernation Matrix Blue Uncommon 4{2}{u}{u} Sorcery Tap each artifact and each creature.
Each player skips their next untap step.
0
49 High Council Visionary Blue Uncommon 4{3}{u} Creature – Time-Lord Wizard 2 2 UU03 When High Council Visionary enters the battlefield, look at the top three cards of your library, then put them back in any order. 6 1311673125 on 26 Jul 2011 by Alex
50 Insanity of a Time Lord Blue Rare 2{x}{u}{u} Sorcery Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Each player mills X.
3 1348160982 on 20 Sep 2012 by dude1818
51 Jixen Warrior Blue Common 3{1}{u}{u} Creature – Turtle Warrior 1 4 CU07 Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever an artifact enters the battlefield under your control, you may switch Jixen Warrior’s power and toughness until end of turn.
0
52 Logic Knot Blue Common 2{x}{u}{u} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Counter target spell unless its controller pays {x}.
3 1343534431 on 29 Jul 2012 by dude1818
53 Lord President Rassilon Blue Mythic 2{u}{u} Legendary Creature – Time-Lord Advisor 3 3 You may cast Lord President Rassilon from exile, but not from anywhere else.
You may play Time-Lord cards from exile.
5 1339373984 on 11 Jun 2012 by Link
54 Memory Weave Blue Rare 6{4}{u}{u} Sorcery Target opponent reveals their hand. You may choose a permanent card from it. If you do, put that card onto the battlefield under your control. 1 1328025597 on 31 Jan 2012 by Alex
55 Metal Spider Blue Common 1{u} Artifact Creature – Spider Scout 1 1 CU04 {1}, Reveal a nonland card from your hand, Sacrifice Metal Spider: You may cast the revealed card as though it were instant this turn. 1 1322786168 on 02 Dec 2011 by Alex
56 Metebelis Crystal Blue Rare 4{2}{u}{u} Artifact At the beginning of your upkeep, look at the top card of your library. You may put that card on the bottom of your library. 0
57 Nestene Duplicate Blue Uncommon 3{2}{u} Artifact Creature – Auton Scout 1 1 {3}, {t}: Nestene Duplicate becomes a copy of target nonlegendary creature and gains this ability. 0
58 Prisoner Zero Blue Mythic 5{3}{u}{u} Legendary Creature – Shapeshifter 1 1 {u}{u}: Prisoner Zero becomes a copy of target creature, except it gains this ability. Tap that creature. It doesn’t untap during its controller’s untap step for as long as Prisoner Zero is a copy of it. 5 1313621181 on 17 Aug 2011 by Link
59 Pterodactyl Blue Common 3{2}{u} Creature – Lizard 3 1 CU06 Flying
Pterodactyl can block only creatures with flying.
9 1318502859 on 13 Oct 2011 by Jack V
60 Saturnyn Brood Blue Common 7{5}{u}{u} Creature – Fish Vampire 6 6 Islandwalk
Saturnyn Brood can't attack unless there are five or more Islands on the battlefield.
2 1322970306 on 04 Dec 2011 by dude1818
61 Scholar of Aeons Blue Common 2{1}{u} Creature – Human Wizard 1 2 Temporal – At the beginning of your upkeep, put a time counter on Scholar of Aeons.
As long as Scholar of Aeons has three or more time counters on it, it gets +1/+1 and has hexproof.
0
62 Seer's Sight Blue Uncommon 4{2}{u}{u} Enchantment If you would draw a card, instead look at the top two cards of your library. Put one into your hand and the other into your graveyard. 1 1349638551 on 07 Oct 2012 by dude1818
63 Sky Minnow Blue Common 2{1}{u} Creature – Fish 1 1 CU01 Flying, islandwalk 4 1341565503 on 06 Jul 2012 by Alex
64 Sky School Blue Uncommon 4{2}{u}{u} Creature – Fish 3 3 UU04 Flying, islandwalk 0
65 Sky Shark Blue Rare 6{3}{u}{u}{u} Creature – Fish 5 5 RU03 Flying, islandwalk 8 1310588316 on 13 Jul 2011 by Jack V
66 Temporal Logic Blue Uncommon 5{3}{u}{u} Enchantment Temporal – At the beginning of your upkeep, put a time counter on Temporal Logic, then you may look at the top X cards of your library, where X is the number of time counters on Temporal Logic. Put them back in any order. 1 1344590860 on 10 Aug 2012 by jmgariepy
67 Teselecta 6018 Blue Rare 5{3}{u}{u} Artifact Creature – Shapeshifter Construct 0 2 RU01 Whenever a creature deals damage to a player, you may have Teselecta 6018 become a copy of that creature, except it’s an artifact in addition to its other types and it gains this ability. If you do, Teselecta 6018 deals damage equal to its power to that creature. 2 1316006678 on 14 Sep 2011 by Alex
68 Thalatth Blue Uncommon 4{2}{u}{u} Creature – Beast 5 5 UU05 Play with the top card of your library revealed.
As long as the top card of your library is a nonland card, Thalatth has defender.
0
69 The Doctor's TARDIS Blue Mythic 5{3}{u}{u} Legendary Instant Planeswalker – TARDIS 3 MU01 +1: Put target spell into its owner's hand. You may activate this ability on any player’s turn as an instant.
-3: Target player takes an extra turn after this one.
-X: Ultimate (TBD).
5 1310465447 on 12 Jul 2011 by Alex
70 Three Families Alliance Blue Rare 5{3}{u}{u} Sorcery For each player, that player gains control of target permanent of that player's choice that they don't control. 6 1316448949 on 19 Sep 2011 by dude1818
71 Time Ebb Blue Common 3{2}{u} Sorcery CU15 Put target creature on top of its owner's library. 0
72 Time Stop Blue Rare 6{4}{u}{u} Instant End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 0
73 Unkindness Blue Uncommon 3{2}{u} Creature – Bird 1 2 Flying
{u}: The next time Unkindness would deal combat damage to a player this turn, instead prevent that damage and draw a card.
1 1318264775 on 10 Oct 2011 by Alex
74 Vortex Manipulator Blue Common 2{u}{u} Instant Exile target creature. At the beginning of the next upkeep, return it to the battlefield under its owner’s control. 2 1310720954 on 15 Jul 2011 by Alex
75 Abaddon, the Devourer Black Rare 6{3}{b}{b}{b} Legendary Creature – Demon 6 6 Whenever Abaddon, the Devourer deals combat damage to a player, that player reveals their hand and exiles all nonland cards from it. For each card exiled this way, search that player’s library for all cards with the same name and exile them. Then that player shuffles. 13 1311217449 on 21 Jul 2011 by dude1818
76 Adipose Pill Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a fat counter on Adipose Pill, then create a 0/0 black Adipose creature token. Put X +1/+1 counters on it, where X is the number of fat counters on Adipose Pill.
Enchanted creature gets -1/-1 for each fat counter on Adipose Pill.
9 1311876111 on 28 Jul 2011 by Link
77 Anne Droid Black Uncommon 4{3}{b} Artifact Creature – Construct 0 5 UB04 At the beginning of your upkeep, destroy each creature with the lowest toughness. 3 1323024224 on 04 Dec 2011 by dude1818
78 Arrogance of a Time Lord Black Rare 2{x}{b}{b} Sorcery Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Put all creature cards with mana value X or less from all graveyards onto the battlefield under your control.
7 1348204008 on 21 Sep 2012 by dude1818
79 Auton Infiltrator Black Rare 5{3}{b}{b} Artifact Creature – Auton Scout 3 3 {x}{b}, Sacrifice Auton Infiltrator: Return target exiled creature card with mana value X or less to the battlefield under your control. 0
80 Avatar of Bodach Black Uncommon 3{2}{b} Creature – Avatar * * UB05 Avatar of Bodach’s power and toughness are each equal to the number of cards in your hand.
At the beginning of each end step, target player with the most cards in hand gains control of Avatar of Bodach.
0
81 Cannibalize Black Uncommon 2{1}{b} Sorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. 3 1322786070 on 02 Dec 2011 by Alex
82 Carnivorous Skulls Black Common 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage, its controller loses that much life.
0
83 Crack in Time Black Uncommon 2{1}{b} Enchantment If a creature would die, exile it instead. 1 1338709547 on 03 Jun 2012 by Alex
84 Cybermat Attack Black Common 1{b} Instant Cybermat Attack deals 1 damage to target creature or player and you gain 1 life. 0
85 Dalek Sec Black Common 4{3}{b} Artifact Creature – Dalek Soldier 2 2 Intimidate
Dalek Sec gets +1/+1 as long as you control another artifact.
0
86 Delta Wave Black Common 4{2}{b}{b} Instant Choose a creature type. Each creature of the chosen type gets -2/-2 until end of turn. 0
87 Demonic Possession Black Common 1{x}{b} Sorcery Return target creature card with mana value X or less from your graveyard to the battlefield. 0
88 Dollification Black Uncommon 3{1}{b}{b} Instant Exile target creature. Its controller returns a creature card that shares a color with the exiled card from their graveyard to the battlefield. 0
89 Don't Blink Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
If a creature dealt damage this turn by enchanted creature would die, exile that creature instead.
1 1338786694 on 04 Jun 2012 by dude1818
90 Duroc, Bringer of Death Black Mythic 7{4}{b}{b}{b} Legendary Creature – Avatar 6 6 {2}{b}{b}, {t}: Duroc, Bringer of Death and target creature fight. If that creature dies this way, put a number of +1/+1 counters equal to that creature’s toughness on Duroc and untap it. 0
91 Eternal Dalek Black Uncommon 4{2}{b}{b} Artifact Creature – Dalek Soldier 2 2 Indestructible 6 1313405260 on 15 Aug 2011 by Alex
92 Exterminate Black Common 5{3}{b}{b} Instant Sorcery Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target creature. If you paid five or more mana to cast Exterminate, exile that creature instead.
0
93 Eye Drive Black Common 5{4}{b} Sorcery Target player discards a card for each artifact you control. 1 1317703338 on 04 Oct 2011 by dude1818
94 Family of Blood Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of your end step, destroy enchanted creature. You may attach Family of Blood to target creature.
0
95 Fendahleen Black Common 3{2}{b} Creature – Horror 3 3 CB07 As an additional cost to cast Fendahleen, discard a card. 0
96 Fleshsmithing Black Common 1{b} Enchantment – Aura Enchant creature
Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn.
0
97 Headless Monk Black Uncommon 3{1}{b}{b} Creature – Horror Cleric 1 1 UB01 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Headless Monk deals combat damage to a player, you may have that player sacrifice a creature.
0
98 Ingiger, the Ancient One Black Rare 5{4}{b} Legendary Creature – Vampire Mutant 2 2 Whenever a creature dies, put a +1/+1 counter on Ingiger, the Ancient One.
{x}{b}{b}: Other creatures get -X/-X until end of turn, where X is Ingiger’s power.
0
99 Koh-i-Noor Black Uncommon 1{b} Instant The next time target creature becomes the target of a spell or ability this turn, its controller sacrifices it. 1 1331286216 on 09 Mar 2012 by Mandroid
100 Melt Flesh Black Common 4{2}{b}{b} Instant Destroy target creature. It can’t be regenerated. 1 1310465208 on 12 Jul 2011 by Alex
101 Nightmare Man Black Rare 4{2}{b}{b} Creature – Spirit 7-* 7-* RB03 Nightmare Man’s power and toughness are each equal to 7 minus the number of cards in the hand of the opponent with the fewest cards in hand.
Whenever Nightmare Man or another creature dies, that creature’s controller discards a card.
0
102 Overstay Your Welcome Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
Temporal – At the beginning of your upkeep, put a time counter on Overstay Your Welcome. Enchanted creature's controller sacrifices it unless they pays life equal to the number of time counters on Overstay Your Welcome.
0
103 Patchwork People Black Common 2{1}{b} Creature – Human Rogue 2 1 Sacrifice a creature: Regenerate Patchwork People. 0
104 Persecutor of Antiquity Black Common 3{2}{b} Creature – Human Cleric 2 2 Temporal – At the beginning of your upkeep, put a time counter on Persecutor of Antiquity.
As long as Persecutor of Antiquity has three or more time counters on it, it gets +2/+2 and has intimidate.
0
105 Psychic Cry Black Rare 5{3}{b}{b} Sorcery As an additional cost to cast Psychic Cry, sacrifice two creatures.
Each opponent loses half their life, rounded down. You gain life equal to the life lost this way.
0
106 Psychograft Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of your upkeep, pay 1 life or sacrifice enchanted creature.
0
107 Reaper Black Uncommon 4{3}{b} Creature – Horror 3 2 Flying, hexproof
When Reaper enters the battlefield, exile target creature that’s been on the battlefield longest.
1 1311030106 on 18 Jul 2011 by dude1818
108 Self-Destruct Black Common 1{b} Sorcery As an additional cost to cast Self-Destruct, sacrifice a creature.
Destroy target creature.
0
109 Silent Black Uncommon 4{2}{b}{b} Creature – Horror 3 2 Deathtouch
If Silent would be exiled from anywhere, you may reveal it. If you do, shuffle it into your library instead.
1 1311029791 on 18 Jul 2011 by Alex
110 Skeletal Grimace Black Common 2{1}{b} Enchantment – Aura CB18 Enchant creature
Enchanted creature gets +1/+1 and has “{b}: Regenerate this creature.”
0
111 Special Weapons Dalek Black Common 5{3}{b}{b} Artifact Creature – Dalek Soldier 4 3 When Special Weapons Dalek enters the battlefield, you may destroy target nonblack creature. 1 1311462745 on 23 Jul 2011 by Alex
112 Spoilers Black Uncommon 4{3}{b} Sorcery Each player reveals the top card of their library, then loses life equal to the mana value of the card they revealed this way. 0
113 Spring-Heeled Jack Black Common 6{5}{b} Creature – Demon 4 3 Whenever a player discards a card, put a +1/+1 counter on Spring-Heeled Jack. 0
114 Standard Dalek Black Common 2{1}{b} Artifact Creature – Dalek Soldier 2 2 0
115 Swarm of Stingrays Black Common 3{2}{b} Artifact Creature – Fish 1 1 Flying
{b}{b}, Sacrifice a permanent: Creatures you control named Swarm of Stingrays get +2/+2 until end of turn.
1 1330958577 on 05 Mar 2012 by Jack V
116 Temporal Power Black Uncommon 5{3}{b}{b} Enchantment Temporal – At the beginning of your upkeep, put a time counter on Temporal Power. When you do, destroy target creature with mana value equal to the number of time counters on Temporal Power. 0
117 Teselecta Antibody Black Uncommon 3{1}{b}{b} Artifact Creature – Assassin Construct 2 1 {b}{b}, {t}, Discard a card: Destroy target nonblack, nonartifact creature. 6 1330920165 on 05 Mar 2012 by Mandroid
118 Time Eater Black Rare 4{3}{b} Creature – Horror 2 2 Temporal – At the beginning of your upkeep, put a time counter on Time Eater, then destroy each creature with mana value equal to the number of time counters on Time Eater. 2 1349460219 on 05 Oct 2012 by dude1818
119 Vashta Nerada Black Common 2{1}{b} Creature – Insect Shade 0 1 Flying
{b}: Vashta Nerada gets +1/+1 until end of turn.
0
120 Vore Black Uncommon 4{2}{b}{b} Creature – Insect 5 4 As an additional cost to cast Vore, return two exiled cards to their owner’s hand.
Intimidate
0
121 Weakest Link Black Uncommon 4{2}{b}{b} Sorcery Destroy each creature with the lowest toughness. 4 1322914926 on 03 Dec 2011 by dude1818
122 Weeping Angel Black Rare 5{3}{b}{b} Artifact RB02 As long as Weeping Angel isn’t a creature, it has indestructible.
If a creature dealt damage by Weeping Angel this turn would die, exile that creature instead.
At the beginning of combat on your turn, you may have Weeping Angel become an Angel creature with power and toughness each equal to the number of exiled cards until end of combat.
3 1338819920 on 04 Jun 2012 by Alex
123 Biomechanoid Dragon Red Rare 6{5}{r} Artifact Creature – Dragon Construct 6 5 Defender, trample
When Biomechanoid Dragon is dealt damage, it loses defender.
{r}: Biomechanoid Dragon gets +1/+0 until end of turn.
2 1323156273 on 06 Dec 2011 by Vitenka
124 Burnt by the Sun Red Common 4{2}{r}{r} Sorcery CR14 Burnt by the Sun deals damage to target creature or player equal to the number of Mountains you control. 1 1321801658 on 20 Nov 2011 by Alex
125 Chaos in the Ranks Red Rare 6{3}{r}{r}{r} Enchantment Whenever a creature attacks you or a planeswalker you control, it deals damage equal to its power to another target attacking creature of its controller's choice. 6 1311356015 on 22 Jul 2011 by dude1818
126 Cremation Red Uncommon 2{1}{r} Instant Exile target creature if it was dealt damage this turn. 3 1317594547 on 02 Oct 2011 by Alex
127 Dalek Syndrome Red Common 3{2}{r} Enchantment – Aura Enchant creature
Enchanted creature loses flying.
0
128 Endless Corridors Red Rare 8{5}{r}{r}{r} Sorcery RR05 Each player shuffles their hand and all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all permanent cards revealed this way onto the battlefield, then puts all cards revealed this way that weren’t put onto the battlefield into their hand. 1 1316188148 on 16 Sep 2011 by dude1818
129 Five Rounds Rapid Red Common 3{2}{r} Instant Put a +1/+1 counter on target creature, then Five Rounds Rapid deals 5 damage to that creature. 0
130 Flame-Driven Acceleration Red Common 2{1}{r} Instant Target creature gets +2/+0 and gains haste until end of turn. 0
131 Fury of a Time Lord Red Rare 2{x}{r}{r} Sorcery Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Fury of a Time Lord deals X damage to each creature and each planeswalker.
3 1348234629 on 21 Sep 2012 by Alex
132 Futurekind Red Common 2{1}{r} Creature – Human Mutant 2 1 Haste 1 1310914324 on 17 Jul 2011 by Alex
133 Ice Warrior Red Common 4{2}{r}{r} Creature – Lizard Warrior 1 2 {t}: Ice Warrior deals 1 damage to target creature or player.
If a creature dealt damage by Ice Warrior would die, exile it instead.
2 1310465141 on 12 Jul 2011 by Alex
134 Igniter of Eras Red Common 3{2}{r} Creature – Human Shaman 3 1 Temporal – At the beginning of your upkeep, put a time counter on Igniter of Eras.
As long as Igniter of Eras has three or more time counters on it, it gets +1/+1 and has first strike.
0
135 Impurity Red Uncommon 1{r} Instant Sorcery UR06 Exile target permanent you own or control.
Draw a card.
6 1323965258 on 15 Dec 2011 by dude1818
136 Insane Rage Red Uncommon 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature attacks each turn if able and has “When this creature attacks, sacrifice it at end of combat.”
0
137 Kronos, the Chronovore Red Rare 6{4}{r}{r} Legendary Creature – Avatar Elemental 6 5 Trample, haste
Whenever Kronos, the Chronovore, deals 6 or more damage to a player, destroy target land that player controls.
5 1319400197 on 23 Oct 2011 by Vitenka
138 Lord Pyrovile Red Mythic 6{4}{r}{r} Creature – Giant Warrior 6 6 Trample
{1}{r}{r}: Lord Pyrovile deals 5 damage to target creature or planeswalker. Activate only as a sorcery and only once each turn.
5 1313497773 on 16 Aug 2011 by Vitenka
139 Mighty Jagrafess Red Common 6{5}{r} Creature – Ooze 5 5 CR09 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) 0
140 Minotaur of the Labyrinth Red Common 3{2}{r} Creature – Minotaur Warrior 3 3 First strike
Minotaur of the Labyrinth can’t attack or block alone.
0
141 Omega, Hero of Gallifrey Red Mythic 7{5}{r}{r} Legendary Creature – Time-Lord Wizard 4 5 {3}{r}, {t}: You control target permanent until end of turn. Untap it. If it’s a creature, it gains haste until end of turn. 0
142 Photon Beam Red Common 1{r} Sorcery Photon Beam deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. 3 1310980756 on 18 Jul 2011 by Alex
143 Pyrodine Red Rare 4{3}{r} Creature – Elemental 2 2 RR01 Flying
{r}{r}: Pyrodine gets +1/+0 until end of turn and deals 1 damage to target creature.
1 1326698289 on 16 Jan 2012 by Vitenka
144 Pyrovillian Foot-Soldier Red Common 3{1}{r}{r} Creature – Giant Soldier 3 3 {1}{r}: Pyrovillian Foot-Soldier deals 1 damage to target creature. Activate only as a sorcery and only once each turn. 7 1313405283 on 15 Aug 2011 by Alex
145 Pyrovillian Scout Red Uncommon 5{4}{r} Creature – Giant Scout 4 4 When Pyrovillian Scout enters the battlefield, each player may sacrifice a land. Each player who does searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. 0
146 Reverse Causality Red Common 2{1}{r} Enchantment If a player would draw a card, instead that player puts the bottom card of their library into their hand. 1 1349644782 on 07 Oct 2012 by dude1818
147 Scientist Dalek Red Uncommon 3{2}{r} Artifact Creature – Dalek Soldier 1 3 UR02 {1}{r}: Target creature gets +1/+0 until end of turn. 0
148 Shalka’s Scream Red Common 4{3}{r} Sorcery CR17 Gain control of target creature and untap it. It gains haste until end of turn. Sacrifice it at end of turn. (It can attack and {t} this turn.) 0
149 Solar Tsunami Red Common 2{r}{r} Sorcery CR16 Solar Tsunami deals 1 damage to each creature. Nonartifact creatures dealt damage this way can’t block this turn. 0
150 Stahlman's Ooze Red Common 4{2}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has “This creature attacks each turn if able.”
0
151 Strategist Dalek Red Common 3{1}{r}{r} Artifact Creature – Dalek Soldier 3 1 CR01 {r}: Target creature gains haste until end of turn. 3 1311462780 on 23 Jul 2011 by Alex
152 Temporal Blast Red Uncommon 5{3}{r}{r} Enchantment Temporal — At the beginning of your upkeep, put a time counter on Temporal Blast, then you may have Temporal Blast deal damage to each player equal to the number of time counters on Temporal Blast. 0
153 Tivoli Cowardice Red Uncommon 4{2}{r}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to another target creature.
1 1314349789 on 26 Aug 2011 by Alex
154 Vesuvian Eruption Red Rare 7{5}{r}{r} Sorcery Destroy all lands. Vesuvian Eruption deals 3 damage to each creature and each player. 1 1311368746 on 22 Jul 2011 by Alex
155 Alvega Earthwurm Green Uncommon 6{4}{g}{g} Creature – Wurm 6 6 Trample
Whenever Alvega Earthwurm becomes blocked by a creature, each player sacrifices a permanent.
1 1310845118 on 16 Jul 2011 by dude1818
156 Alzarian Spider Green Common 3{2}{g} Creature – Spider 0 3 CG06 Reach (This creature can block creatures with flying.)
Whenever Alzarian Spider blocks a creature, it gets +2/+2 until end of turn.
0
157 Amaryll Field Green Common 1{g} Creature – Plant 0 1 {t}: Amaryll Field deals damage equal to its power to target creature or player. 0
158 Bane Kindred Green Uncommon 6{5}{g} Creature – Squid Beast 4 4 UG06 Trample
Whenever a player casts a creature spell, Bane Kindred gets +2/+2 until end of turn.
0
159 Big Bang Two Green Mythic 5{3}{g}{g} Enchantment {g}{g}: You may cast target creature spell from your graveyard. When a creature cast this way dies, exile it. 1 1312196316 on 01 Aug 2011 by Jack V
160 Breach of the Void Green Rare 7{5}{g}{g} Sorcery Return all exiled cards you own to your hand. 2 1324231407 on 18 Dec 2011 by dude1818
161 Crash Landing Green Uncommon 3{2}{g} Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. 0
162 Cyber-Controller Green Uncommon 5{4}{g} Artifact Creature – Cyberman Warrior 4 4 When Cyber-Controller enters the battlefield, you may destroy target artifact or enchantment. 0
163 Degenerate Macra Green Common 5{3}{g}{g} Creature – Crab Mutant 3 5 Reach 1 1311891149 on 28 Jul 2011 by Alex
164 Devolution Green Common 3{2}{g} Instant Target creature gets +3/+3 until end of turn.
Draw a card.
0
165 Dreadbringer Green Rare 7{5}{g}{g} Creature – Human Mutant Soldier 5 3 RG03 Indestructible (Lethal damage and effects that say “destroy” don’t destroy it.)
Whenever Dreadbringer attacks, destroy target noncreature permanent.
1 1319961055 on 30 Oct 2011 by Camruth
166 Ectoslime Green Rare 5{3}{g}{g} Creature – Ooze 4 5 RG05 {g}: Ectoslime gains deathtouch until end of turn.
Ectoslime can’t be blocked except by two or more creatures.
0
167 Evolutionary Throwback Green Uncommon 2{1}{g} Instant Target creature becomes 4/4, loses all creature types, and gains trample until end of turn. 0
168 Explore Green Common 2{1}{g} Sorcery CG15 You may play an additional land this turn.
Draw a card.
1 1348873173 on 28 Sep 2012 by dude1818
169 Gravity Globe Green Common 3{2}{g} Instant Tap all creatures with flying. 0
170 Growing Monster Green Common 2{1}{g} Creature – Beast 0 1 Temporal – At the beginning of your upkeep, put a time counter on Growing Monster. If it has five on more time counters on it, sacrifice it.
Growing Monster gets +1/+1 for each time counter on it.
0
171 Krafayis Green Common 5{3}{g}{g} Creature – Beast 5 5 Hexproof (This permanent can’t be the target of spells or abilities your opponents control.) 0
172 Krynoid Green Rare 3{2}{g} Creature – Plant Beast 1 1 At the beginning of each upkeep or whenever Krynoid becomes blocked by a creature, put a +1/+1 counter on Krynoid.
Remove two +1/+1 counters from Krynoid: Regenerate Krynoid.
5 1311673089 on 26 Jul 2011 by Alex
173 Leela of the Sevateem Green Mythic 4{3}{g} Legendary Creature – Human Warrior 3 3 MG01 Vigilance
{r}, {t}: Leela of the Sevateem deals damage equal to its power to target creature.
0
174 Mandragora Helix Green Uncommon 2{1}{g} Creature – Elemental 1 2 {1}, {t}: Add one mana of any color. 0
175 Meat Green Common 3{2}{g} Creature – Beast 0 5 At the beginning of each player’s upkeep, they gain 1 life. 0
176 Might of the Centurion Green Common 4{3}{g} Instant Enchantment – Aura CG12 Enchant creature
Enchanted creature gets +3/+3 and has trample.
0
177 Might of the Centurion Green Common 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 and has trample.
0
178 Miracle Day Green Mythic 5{3}{g}{g} Enchantment MG02 If a creature would be destroyed, regenerate it. 0
179 Nocturn Green Common 5{4}{g} Creature – Wurm 5 4 CG10 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) 6 1424342255 on 19 Feb 2015 by Vitenka
180 Pack of Wolfweeds Green Uncommon 4{2}{g}{g} Creature – Plant 3 3 UG04 Whenever Pack of Wolfweeds becomes blocked by an artifact creature, it gets +1/+1 and gains trample until end of turn. 0
181 Planetary North Green Common 4{2}{g}{g} Sorcery Search your library for a land card and put it onto the battlefield tapped. Then shuffle. 0
182 Regenerate Green Common 2{1}{g} Instant Sorcery CG13 Regenerate target creature. (The next time it would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) 0
183 Renegade Ganger Green Common 2{1}{g} Creature – Shapeshifter 2 2 CG04 Temporal — At the beginning of your upkeep, put a time counter on Renegade Ganger.
As long as Renegade Ganger has three or more time counters on it, it gets +3/+3 and has trample.
0
184 Robo Mana Dork Green Common 1{g} Artifact Creature – Cyberman 1 1 {t}: Add {g}. 0
185 Silurian Dino-Rider Green Uncommon 5{3}{g}{g} Creature – Lizard Knight 5 3 First strike, trample 0
186 Swallowed Up Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 2 1319315117 on 22 Oct 2011 by dude1818
187 Temporal Growth Green Uncommon 5{3}{g}{g} Enchantment UG11 Temporal — At the beginning of your upkeep, put a time counter on Temporal Growth, then you may have target creature get +X/+X until end of turn, where X is the number of time counters on Temporal Growth. 0
188 The Wooden King Green Rare 5{2}{g}{g}{g} Legendary Creature – Treefolk 2 5 Whenever a Treefolk or Forest you control is put into the graveyard from the battlefield, you may return it to the battlefield under your control at the beginning of the next end step. 5 1326008850 on 08 Jan 2012 by jmgariepy
189 Triceratops Green Uncommon 5{4}{g} Creature – Lizard 4 3 Trample
Whenever Triceratops attacks, another target creature you control gets +1/+1 and gains trample until end of turn.
0
190 Trojan Green Uncommon 5{3}{g}{g} Creature – Chimera 4 3 UG05 Hexproof, trample 0
191 Tweaked Avenger Green Rare 3{1}{g}{g} Creature – Treefolk * * Protection from artifacts
Tweaked Avenger's power and toughness are each equal to the number of artifacts your opponents control.
1 1347466608 on 12 Sep 2012 by dude1818
192 Tythonian Green Common 4{2}{g}{g} Creature – Ooze 4 2 {g}: Regenerate Tythonian. 0
193 Unstable Ganger Green Common 6{4}{g}{g} Creature – Shapeshifter Beast 6 4 Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) 0
194 Void Stuff Saturation Green Common 3{2}{g} Enchantment – Aura CG19 Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, exile both creatures and return Void Stuff Saturation to your hand.
9 1324367337 on 20 Dec 2011 by Vitenka
195 Wirrn Swarm Leader Green Rare 6{4}{g}{g} Creature – Insect 5 5 Whenever a creature dealt damage by Wirrn Swarm Leader this turn dies, put X 1/1 green Insect creature tokens onto the battlefield, where X is that creature's power. 0
196 Clarence of the People Multicolour Rare 4{2}{w}{u} Creature – Angel 4 4 Flying
{u}: Target player reveals their hand. Activate only as a sorcery.
{1}{w}{w}: Return Clarence of the People to its owner’s hand.
0
197 Adherents of the Repeating Meme Multicolour Rare 6{4}{u}{b} Artifact Creature – Construct Monk 2 5 Whenever a player casts an instant or sorcery spell, that player copies that spell and may choose new targets for the copy. 6 1343273184 on 26 Jul 2012 by dude1818
198 Gelth Multicolour Rare 6{4}{u}{b} Creature – Spirit 1 4 Flying
{1}{u}{b}, {t}: Put target creature card from a graveyard onto the battlefield under your control tapped.
3 1313405024 on 15 Aug 2011 by Alex
199 Krillitane Multicolour Rare 5{3}{u}{b} Creature – Horror 3 3 {u}{u}: Look at the top card of target player’s library.
{2}{b}, {t}: Exile the top card of target player’s library. If the exiled card is a creature, put a +1/+1 counter on Krillitane. Krillitane has all activated abilities of creatures exiled this way.
0
200 Dalek Caan, Abomination Multicolour Mythic 4{1}{b}{b}{r} Legendary Planeswalker – Caan 4 +1: Create a 2/2 colorless Dalek artifact creature token.
-1: Search your library for a Dalek card, reveal it, and put it in your hand. Then shuffle.
-10: Exile each other non-Dalek permanent. Dalek Caan, Abomination deals 5 damage to each player.
4 1325458696 on 01 Jan 2012 by dude1818
201 Supreme Dalek Multicolour Rare 6{4}{b}{r} Artifact Creature – Dalek Warrior 4 4 RZ03 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Other Dalek creatures you control get +2/+2 and have intimidate.
0
202 Madame Kovarian Multicolour Rare 5{3}{r}{g} Legendary Creature – Human Wizard 3 5 {r}{g}, {t}: Two target creatures with different controllers fight. Those creatures can’t be regenerated this turn. (Each deals damage equal to its power to the other.) 2 1317578900 on 02 Oct 2011 by Alex
203 CyberKing Multicolour Rare 2{g}{w} Artifact Creature – Cyberman Dreadnought 5 6 Trample, vigilance
Spend only mana produced by artifacts to cast CyberKing.
3 1347473000 on 12 Sep 2012 by SadisticMystic
204 Bad Wolf Entity Multicolour Mythic 5{3}{w}{b} Legendary Planeswalker – Bad-Wolf 4 +2: Target player gains two life.
-1: Destroy target creature.
-9: For each of any number of target creatures, its controller sacrifices it and you gain life equal to its power.
9 1317594687 on 02 Oct 2011 by Alex
205 Morphic Field Matrix Multicolour Mythic 5{3}{g}{u} Enchantment When Morphic Field Matrix enters the battlefield, exile a creature.
Each creature is a copy of the exiled card.
The “legend rule” doesn’t apply.
0
206 Rory, the Last Centurion Multicolour Mythic 6{4}{r}{w} Legendary Creature – Human Warrior 4 4 Double strike, vigilance
Other creatures you control get +2/+2.
1 1313663956 on 18 Aug 2011 by Alex
207 __ of a Time Lord Hybrid Rare 2{x}({g/w})({g/w}) Sorcery Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Put X 1/1 creature tokens onto the battlefield.
3 1348255695 on 21 Sep 2012 by dude1818
208 Animated Scarecrow Artifact Common 4{4} Artifact Creature – Scarecrow 2 2 {2}: Regenerate Animated Scarecrow. 0
209 Book of the Still Artifact Uncommon 3{3} Artifact {3}, {t}: Put target exiled card on the top or bottom of its owner's library. 2 1339643355 on 14 Jun 2012 by Link
210 Dalek Gunstick Artifact Common 2{2} Artifact – Equipment Equipped creature gets +3/+0 and has first strike.
Equip {4}
3 1312194640 on 01 Aug 2011 by Alex
211 Dodecahedron of Ti Artifact Rare 2{2} Artifact Dodecahedron of Ti enters the battlefield tapped.
{1}, {t}: Add two mana of any one color.
1 1310465284 on 12 Jul 2011 by Alex
212 Frozen Sun Artifact Rare 4{4} Artifact At the beginning of each upkeep, you may sacrifice another permanent. If you do, target opponent gains control of Frozen Sun.
If you tap a permanent for mana, it produces colorless mana instead of any other type.
2 1328762074 on 09 Feb 2012 by dude1818
213 Gauntlet of Rassilon Artifact Rare 4{4} Artifact – Equipment RA01 Whenever equipped creature deals combat damage to an opponent, that player mills that many cards and you gain that much life.
Equip {4}
3 1340074527 on 19 Jun 2012 by dude1818
214 Jelly Baby Artifact Uncommon 2{2} Artifact At the beginning of your upkeep, target opponent gains control of Jelly Baby and you gain 4 life. 2 1310548163 on 13 Jul 2011 by Alex
215 Liebemann Shield Laser Artifact Common 1{1} Artifact – Equipment CA03 Whenever equipped creature becomes blocked by a creature, Liebemann Shield Laser deals 1 damage to that creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
1 1319447626 on 24 Oct 2011 by Vitenka
216 Life Knife Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has first strike.
If you control a permanent named Resurrection Gauntlet, equipped creature has deathtouch.
Equip {3}
0
217 Osirian Mummy Artifact Common 5{5} Artifact Creature – Construct 4 3 Trample 0
218 Paradox Machine Artifact Rare 6{6} Legendary Artifact RA05 If a single player would draw a card, instead each player draws a card.
If a single player would discard a card, instead each player discards a card.
7 1310465248 on 12 Jul 2011 by Alex
219 Peg Doll Artifact Rare 4{4} Artifact Creature – Construct 0 1 Indestructible
Whenever Peg Doll is dealt damage by a creature, it deals that much damage to that creature.
4 1315919859 on 13 Sep 2011 by Alex
220 Preservation Vat Artifact Rare 6{6} Artifact {5}, {t}: Put a preservation counter on target nonartifact creature. As long as it has a preservation counter on it, it is a colorless artifact and its activated abilities can't be activated. (It's no longer a creature.) 1 1367845869 on 06 May 2013 by dude1818
221 Pulse Device Artifact Common 2{2} Artifact CA04 {t}, Exile a card from your hand: Add one mana of any of the exiled card’s colors. 1 1318556705 on 14 Oct 2011 by dude1818
222 Resurrection Gauntlet Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has “{3}, {t}: Regenerate target creature. Sacrifice it at the beginning of your next upkeep.”
If you control a permanent named Life Knife, equipped creature has lifelink.
Equip {3}
0
223 Ring of Rassilon Artifact Common 2{2} Artifact – Equipment Equipped creature has defender and indestructible.
Equip {3}
0
224 Seal of Rassilon Artifact Common 1{1} Artifact CA05 {t}: Target player exiles a card from their graveyard.
{1}, Exile Seal of Rassilon: Exile all graveyards. Draw a card.
2 1343272677 on 26 Jul 2012 by dude1818
225 Sonic Screwdriver Artifact Uncommon 2{2} Artifact – Equipment UA03 Equipped creature has all activated abilities of all artifacts.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
226 TARDIS Handbook Artifact Uncommon 3{3} Artifact UA05 {1}, {t}: Look at the top two cards of your library. Put one of them into your graveyard. 3 1344484023 on 09 Aug 2012 by SadisticMystic
227 The Doctor's Hand Artifact Rare 4{4} Artifact RA04 {5}, {t}: Regenerate target creature. If that creature regenerates this way, The Doctor's Hand becomes a copy of it, except it’s Time-Lord in addition to its other types. 0
228 The Pandorica Artifact Mythic 7{7} Legendary Artifact MA01 At the beginning of each upkeep, if The Pandorica is exiled, you may reveal it and shuffle it into your library.
{x}, {t}: You may cast target exiled nonland card with mana value X without paying its mana cost.
3 1314334886 on 26 Aug 2011 by dude1818
229 Zytron Generator Artifact Rare 3{3} Artifact At the beginning of your upkeep, flip a coin. If heads, Zytron Generator deals 1 damage to each player. If tails, put a +1/-1 counter on each creature.
{t}: Add {c}{c}.
0
230 Bioprogrammed Field Land Common 0 Land CL01 {t}: Add {c}.
{1}, {t}, Sacrifice Bioprogrammed Field: Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
3 1312194594 on 01 Aug 2011 by Alex
231 Cardiff Space-Time Rift Land Uncommon 0 Land UL01 {1}, {t}: Add one mana of any color.
At the beginning of each player’s upkeep, that player draws a card, then discards a card.
5 1311368960 on 22 Jul 2011 by Alex
232 Eye of Harmony Land Rare 0 Legendary Land When Eye of Harmony enters the battlefield, sacrifice a land.
{t}: Add {c}.
{3}, {t}: Add {w}{u}{b}{r}{g}.
4 1317594777 on 02 Oct 2011 by Alex
233 Eye of Horus Land Rare 0 Land Eye of Horus enters the battlefield tapped.
{2}, {t}, Sacrifice a permanent: Add mana equal to sacrificed permanent’s mana cost. (Mana cost includes color.)
0
234 Forest Land Basic 0 Basic Land – Forest BL18 0
235 Forest Land Basic 0 Basic Land – Forest BL19 0
236 Forest Land Basic 0 Basic Land – Forest BL17 0
237 Game Station Land Rare 0 Artifact Land RL02 (Game Station isn’t a spell.)
Game Station enters the battlefield tapped.
{t}: Add {u} or {b}.
0
238 Globe Theater Land Common 0 Land {t}: Add {c}.
If a spell you control would deal damage, you may pay {1}. If you do, that spell deals 1 additional damage. Only spend mana of that spell's color on this ability.
2 1299150669 on 03 Mar 2011 by Alex
239 Great City of the Exxilons Land Rare 0 Legendary Land When Great City of the Exxilons enters the battlefield, you lose 3 life.
{t}, Pay 2 life: Add {c}.
{x}{x}, {t}, Pay X life: Destroy target artifact or creature with mana value X. Great City of the Exxilons doesn’t untap during your next untap step.
6 1311368904 on 22 Jul 2011 by Alex
240 Ice Tomb of Telos Land Rare 0 Land Ice Tomb of Telos enters the battlefield tapped.
{t}: Add {g} or {w}.
Cyberman creatures get +1/+1.
0
241 Island Land Basic 0 Basic Land – Island BL05 0
242 Island Land Basic 0 Basic Land – Island BL07 0
243 Island Land Basic 0 Basic Land – Island BL06 0
244 Land That Time Forgot Land Uncommon 0 Land Temporal – At the beginning of your upkeep, put a time counter on Land That Time Forgot.
{t}: Add {c}.
{t}, Remove two time counters from Land That Time Forgot: Add one mana of any color.
0
245 Limbo Land Uncommon 0 Land {t}: Add {c}.
When Limbo enters the battlefield, exile target nonland permanent until Limbo leaves the battlefield.
1 1331286619 on 09 Mar 2012 by Mandroid
246 Lux Library Land Rare 0 Land Lux Library enters the battlefield tapped.
{t}: Add {r} or {g}.
Insect creatures get +1/+1.
1 1331286594 on 09 Mar 2012 by Mandroid
247 Lux Library Land Rare 0 Artifact Land RL01 (Lux Library isn’t a spell.)
Lux Library enters the battlefield tapped.
{t}: Add {w} or {u}.
0
248 Mountain Land Basic 0 Basic Land – Mountain BL15 2 1314786594 on 31 Aug 2011 by Alex
249 Mountain Land Basic 0 Basic Land – Mountain BL14 0
250 Mountain Land Basic 0 Basic Land – Mountain BL13 0
251 New New York Hospital Land Rare 0 Artifact Land RL05 (New New York Hospital isn’t a spell.)
New New York Hospital enters the battlefield tapped.
{t}: Add {g} or {w}.
3 1346275659 on 29 Aug 2012 by Vitenka
252 Plains Land Basic 0 Basic Land – Plains BL03 0
253 Plains Land Basic 0 Basic Land – Plains BL04 0
254 Plains Land Basic 0 Basic Land – Plains BL02 0
255 Plains Land Basic 0 Basic Land – Plains BL01 0
256 Stonehenge Land Rare 0 Land Stonehenge enters the battlefield tapped.
{t}: Add {u} or {b}.
Auton creatures get +1/+1.
0
257 Swamp Land Basic 0 Basic Land – Swamp BL10 0
258 Swamp Land Basic 0 Basic Land – Swamp BL09 0
259 Swamp Land Basic 0 Basic Land – Swamp BL11 0
260 Swamp Land Basic 0 Basic Land – Swamp BL12 0
261 The Crucible Land Rare 0 Land The Crucible enters the battlefield tapped.
{t}: Add {b} or {r}.
Dalek creatures get +1/+1.
0
262 The Crucible Land Rare 0 Artifact Land RL03 (The Crucible isn’t a spell.)
The Crucible enters the battlefield tapped.
{t}: Add {b} or {r}.
0
263 Torchwood Three Land Rare 0 Land Torchwood Three enters the battlefield tapped.
{t}: Add {w} or {u}.
Human creatures get +1/+1.
0
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