The Oncoming Storm

The Oncoming Storm by dude1818

263 cards in Multiverse

95 commons, 67 uncommons,
69 rares, 15 mythics, 17 basics

33 white, 41 blue, 48 black, 32 red, 41 green,
11 multicolour, 1 hybrid, 22 artifact, 34 land

390 comments total

A crossover between Doctor Who and Magic. It's also on Facebook! Check it out here:

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Mechanics | Skeleton | Creature Types | Important Characters | Mechanics/Themes

A set of cards from the Magic: the Gathering trading card game (printed by Wizards of the Coast) using themes and ideas from the British Broadcasting Corporation television show Doctor Who and its spinoffs in television and other media.

Card layouts, symbols, etc. are copyrighted by Wizards of the Coast. Card images, flavor text, etc. are copyrighted by the British Broadcasting Corporation. These cards are a work of fan-fiction; I do not claim ownership over any individual elements.

Cardset comments (4) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On The Oncoming Storm (reply):

This set sort of stalled for a while. I'm going to try rebuilding from the commons up.

First thing I'm doing is getting rid of gestalt and entwine. Gestalt is a really tribal mechanic, and since this isn't a tribal set, it doesn't fit. Entwine somewhat works, but it feels tacked on (it is). I need some new mechanics that fit the flavor of a time travel world. Also, a mechanic that represents the Doctor going around saving innocent people from monster would be nice. I would love to hear suggestions, because I can't think of anything.

In the second draft, I'm going to try to keep the complexity and power at reasonable levels. I don't feel that I went too high power-wise, but complexity was definitely through the roof. Who likes making vanilla creatures anyway?

I'm also going to include more of the Doctor's companions as legendary creatures. I don't know why I thought having only Rory, Jack, and "Mickey" was a good idea. I also have no idea how Cthulhu got in here.

Recently active cards: (all recent activity)

last 2017-09-21 14:05:31 by dude1818
last 2015-11-18 06:54:36 by Hàlian
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, destroy enchanted creature. You may attach Family of Blood to target creature.
Artifact – Equipment
Equipped creature has defender and indestructible.
Equip {3}
“To lose is to win / And he who wins shall lose.” — inscription on the Ring of Rassilon, “The Five Doctors”
Artifact Creature – Construct
Whenever Peg Doll is dealt damage by a creature, it deals that much damage to that creature.
“Tick tock goes the clock / Even for the Doctor.” – Nursery Rhyme, “Night Terrors”
last 2011-09-22 12:56:56 by Link

Recent comments: (all recent activity)
On Void Stuff Saturation:
On Void Stuff Saturation:


On Nocturn:


And yes it does — the copyright line must be "™ & © 2015 Wizards of the Coast", verbatim.

On Nocturn:

Doesn't need to. Both I and the BBC also hold copywrite to parts of the card. But since you're looking that closely at the copywrite line, also note the date. :P

On Nocturn:

Copyright text needs to credit Wizards of the Coast LLC.

On Nocturn:

Green gets a handful of intimidate creatures. Intimidate is primary in red and black and secondary in green. E.g. Bellowing Tanglewurm.

On Nocturn:

Pretty! Seems unusual to give green intimidate instead of trample, though.

On Broken Horologe:

I actually love this artwork. Nice card too. ;)

On Preservation Vat:

I haven't made any cards from this season yet, which is really more of a reflection of where the show is going. It's all about interpersonal relationships, not cool monsters or adventures.

On TARDIS Handbook:

Well, I'd argue it's a better than Think Tank in the same way that Sleight of Hand would be better than Opt if it wasn't a sorcery. That extra bit of knowledge can go a long way... especially if you're thinking about throwing away a spell for a land right now.

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