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CardName: Great City of the Exxilons Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When Great City of the Exxilons enters the battlefield, you lose 3 life. {T}, Pay 2 life: Add {c}. {X}{X}, {T}, Pay X life: Destroy target artifact or creature with mana value X. Great City of the Exxilons doesn’t untap during your next untap step. Flavour Text: Set/Rarity: The Oncoming Storm Rare |
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Yikes! The Deepfire Elemental ability on a land? I think this might be too powerful at any price. Or perhaps suitable for mythic.
Now you lose life, rather than it dealing damage.
Well, you can only use its ability once per turn, plus it can't attack or block and makes you lose life.
...And now you want it to tap for 2 mana as well?! Ancient Tomb is exceedingly strong, and this hurts you a comparable amount, plus it can randomly shoot things every turn...
What if I changed it to ", Pay 2 life: Add to your mana pool." and made it a mythic? I could also make it legendary to cut down on chaos and add a counter-measure.
Would be x4 in most Vintage decks, since for the low cost of 3 life, you get to destroy a Mox per turn. I have no problem with this, though.
My major malfunction, is that to get this card off the ground and be printable, you need to make its controller lose so much life, that most people will hate the card. Plus, I don't know if a loss of 3 life, even is too small an amount. The ability to destroy an Elite Vanguard per turn is pretty strong...
What if I also made the destroy ability: A) cost X life as well, or B) not let the land untap? For example, ", , Pay X life: Destroy target artifact or creature with converted mana cost X. Great City of the Exxilons doesn’t untap during your next untap step." It would still hose 0-drops, but they are OP.
New and improved! (I hope)