Exodus: Card List

Exodus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ma'at has fallen, The World is ending

Show frames: C W U B R G M H A L

Show rarities: C U R M T



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Fading Sickness Colourless Common 4{4} Enchantment – Aura CC01 Enchant non-land permanent
Enchanted permanent is colorless.
{6}: Enchanted permanent's controller sacrifices it.
3 1416910870 on 25 Nov 2014 by Alex
2 Last Flight Colourless Rare 3{3} Legendary Enchantment RC01 When Last Flight enters the battlefield, name a non-land card.
Players may not cast cards with the same name as the named card.
{4}: Return Last Flight to its owner's hand.
1 1420834899 on 09 Jan 2015 by Link
3 Last Night on Weh'jed Colourless Mythic 6{6} Sorcery MC01 Restart the game. Players may not play cards named Last Night on Weh'jed for the remainder of that game. 1 1411149895 on 19 Sep 2014 by Link
4 Tribute to Ma'at Colourless Uncommon 2{2} Enchantment – Shrine UC01 Tribute to Ma'at enters the battlefield with a Verse counter.
{6}, sacrifice Tribute to Ma'at: Destroy X target permanents, where X is the number of Verse counters on Tribute to Ma'at.
0
5 Blessing of Perfection White Common 3{wp}{wp}{wp} Instant CW13 You gain 8 life. 1 1420834488 on 09 Jan 2015 by Link
6 Clay Supremacy White Mythic 2{x}{x}{w}{w} Sorcery MW01 Clay Supremacy cost {2} less for each Shabti you control.
Until the end of turn, whenever a creature you control attacks, put X white 1/1 Shabti Soldier artifact creature tokens with double-strike tapped and attacking defending player.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
1 1420835840 on 09 Jan 2015 by Link
7 Creation's Fall White Mythic 6{4}{w}{w} Sorcery MW02 Exile all non-land permanents and all cards in all graveyards. Return each artifact and enchantment card you own exiled this way onto the battlefield. 6 1411118284 on 19 Sep 2014 by Alex
8 Decree Defense White Common 1{w} Instant CW07 Choose a color. If this was not the first spell cast this turn, choose two colors instead.

You and target creature you control have protection from the colors of your choice until the end of turn.

Flashback {4}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1420835958 on 09 Jan 2015 by Link
9 Du'atic Invocation White Common 0 Instant CW08 (Spells without mana costs can't be cast.)
Return target artifact card from your graveyard to the battlefield.
Flashback {2}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2 1420836104 on 09 Jan 2015 by Link
10 Dusk on Al-Weh'jed White Rare 5{2}{w}{w}{w} Sorcery RW03 Choose a permanent type other than land. Each player sacrifices all permanents of the chosen type.
If this was not the first spell cast this turn, whenever a card or token would be put into a graveyard from the battlefield this turn, exile it instead.
Flashback {6}{w}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
11 Erase Legacy White Uncommon 1{w} Sorcery UW01 Exile up to one target artifact and up to one target enchantment.
As long as Erase Legacy is in your graveyard, at the beginning of your upkeep, you gain 2 life.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
1 1420836355 on 09 Jan 2015 by Link
12 Experienced Skymaster White Common 6{4}{wp}{wp} Creature – Zombie Warrior 3 2 CW12 Flash
When Experienced Skymaster enters the battlefield, put two 1/1 white bird tokens with flying onto the battlefield if you lost life this turn.
0
13 Hero of Days Forgotten White Uncommon 2{w}{w} Creature – Human Soldier 3 1 UW06 First-Strike, Lifelink

Whenever another creature enters the battlefield, untap Hero of Days Forgotten.
0
14 Honored Shield-Guard White Common 2{1}{w} Artifact Creature – Shabti Soldier 0 1 CW06 Flash

When Honored Shield-Guard enters the battlefield, target creature you control gains protection from a color of your choice.
2 1420834688 on 09 Jan 2015 by Link
15 Inspirer White Common 3{2}{w} Artifact Creature – Shabti Wizard 0 1 CW02 {w}, {t}: Add {2} to your mana pool.

Whenever Inspirer becomes tapped, each artifact creature gets +1/+0 until the end of turn and you gain 1 life.
5 1402874124 on 15 Jun 2014 by Alex
16 Martyr of Drums White Uncommon 3{1}{w}{w} Artifact Creature – Shabti 0 1 UW04 Flash
When Martyr of Drums enters the battlefield, untap each artifact creature you control.
{w}: Until the end of turn, all damage dealt to creatures you control is dealt to Martyr of Drums instead.
2 1401885498 on 04 Jun 2014 by Alex
17 Oath beyond Realities White Common 3{2}{w} Instant CW09 Untap target creature and prevent all damage dealt to and dealt by that creature this turn. If this was not the first spell cast this turn, destroy that creature instead.
Flashback {6}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2 1417128175 on 27 Nov 2014 by Alex
18 Pharaonic Decree White Uncommon 3{1}{wp}{wp} Sorcery UW02 Exile target creature. You lose life equal to the amount of life you lost this turn and its controller gains that much life. 7 1420315070 on 03 Jan 2015 by Vitenka
19 Remember the Fallen White Common 3{2}{w} Sorcery 0 1 CW11 Choose one or both:
-Return target creature card from your graveyard to your hand
-Return target artifact card from your graveyard to your hand.
0
20 Risen Sovereign White Rare 2{1}{wp} Creature – Zombie 2 2 RW04 Whenever you gain life, put that many +1/+1 counters on Risen Sovereign.
Whenever you lose life, put that many +1/+1 counters on Risen Sovereign.
1 1420836677 on 09 Jan 2015 by Link
21 Seeker for Adventure White Uncommon 5{4}{w} Artifact Creature – Shabti 0 1 UW03 When Seeker for Adventure enters the battlefield or attacks, you may return target equipment card from your graveyard onto the battlefield attached to a creature you control. 1 1420836710 on 09 Jan 2015 by Link
22 Shabti Code Enforcer White Rare 3{2}{w} Artifact Creature – Shabti Wizard 0 1 RW05 Whenever a non-artifact creature enters the battlefield, put a +1/+1 counter on each artifact creature. 3 1418725616 on 16 Dec 2014 by Alex
23 Sky-Fit Legionnaire White Common 5{4}{w} Artifact Creature – Shabti 0 1 CW05 Flying.
Whenever Sky-Fit Legionnaire attacks or blocks, it gets +X/+0 until the end of turn, where X is the number of artifact creatures you control.
0
24 Soldier of Distinction White Common 6{4}{w}{w} Creature – Human Soldier 2 2 CW04 First-strike.
When Soldier of Distinction enters the battlefield, put two 1/1 white Shabti Soldier artifact creature tokens with double-strike onto the battlefield.
0
25 Solicitor of Recruitment White Rare 4{2}{w}{w} Artifact Creature – Shabti Warrior 0 1 RW02 {r}: Solicitor of Recruitment gains +1/+0 until the end of turn.
{1}{r}{w}, {t}: Put X 2/1 red and white Shabti Rebel artifact creature tokens with first-strike and vigilance onto the battlefield, where X is Solicitor of Recruitment's power.
0
26 Solidarity White Rare 5{3}{w}{w} Enchantment RW01 Artifact creatures gets +1/+1 for each other artifact creature on the battlefield. 0
27 Sun-baked Mentor White Common 4{3}{w} Artifact Creature – Shabti 0 1 CW03 Artifact creatures you control gets +1/+0. 1 1402677009 on 13 Jun 2014 by Alex
28 Testament to Scripture White Common 3{1}{w}{w} Instant CW01 Each creature you control gains +2/+1 and double-strike until the end of turn.

Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
29 Traumatizing Allegiance White Uncommon 6{5}{w} Instant UW05 Exile target non-land permanent you control and target non-land permanent you don't control. If this was not the first spell cast this turn, return each card exiled this way onto the battlefield under your control at the beginning of the next end-step.

Flashback {7}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2 1402318542 on 09 Jun 2014 by Alex
30 Tribute to Hwet White Uncommon 2{1}{w} Enchantment – Shrine UW07 At the beginning of your upkeep, put a Verse counter on each Shrine you control.
{3}{w}{w}, sacrifice Tribute to Hwet: Return a permanent card with converted mana cost equal to or less than the number of Verse counters on Tribute to Hwet onto the battlefield.
0
31 Undead Spear-bearer White Common 3{2}{wp} Creature – Zombie Soldier 2 1 CW10 Lifelink
Undead Spear-bearer enters the battlefield with a +1/+1 counter on it if you lost life this turn.
0
32 Advice of Gods Blue Uncommon 12{2/u}{2/u}{2/u} Instant UU02 Look at the top X cards of your library, where X is the number of non-creature cards in your graveyard. Put one in your hand, and the rest into your graveyard. 0
33 Broken Legacy Blue Common 18{1}{2/u}{2/u} Instant CU12 Return target non-land permanent to its owner's hand.

Until the end of turn, spells with the same name as that permanent can't be cast.
0
34 Chronic Flooding Blue Common 2{1}{u} Enchantment – Aura CU13 Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
0
35 Command Respect Blue Common 2{1}{u} Instant CU02 Tap or untap target permanent. If this was not the first spell cast this turn, tap or untap another target permanent.
Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
36 Delver of the Du'at Blue Common 4{2}{u}{u} Creature – Djinn Wizard 0 1 CU07 Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{3}{u}, {t}: Reveal the top card of your library. If it is a non-land card, put a 3/2 flying insect token with flying onto the battlefield.
0
37 Deroot Blue Common 4{2/u}{2/u} Instant CU11 Draw a card if {u} was spent to cast this spell. Tap target permanent if colorless mana or mana of any other color was spent to cast this spell, it doesn't untap during its controller's next untap step. (Do both if both colors were spent to cast this spell) 1 1420837044 on 09 Jan 2015 by Link
38 Divining Stare Blue Common 1{u} Sorcery CU08 Look at the top X cards of your library, where X if your devotion to red, blue and green. Put them back in any order.

Draw a card.
0
39 Djinn of Allure Blue Rare 5{2}{u}{u}{u} Enchantment Creature – Djinn 3 3 RU03 Flying, Indestructible.
When Djinn of Allure is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{3}{u}{r}{g}, {t}: Choose target permanent, then reveal the top card of your library. If it is a non-land card, gain control of it.
0
40 Glimpse of Past Glory Blue Uncommon 5{4}{u} Instant UU05 Each player shuffles all cards from his or her graveyard into their owner's libraries. If this is not the first spell that was cast this turn, draw a card.

Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
41 Gods of the Forgotten Blue Common 6{2/u}{2/u}{2/u} Creature – Elemental 3 2 CU10 Islandwalk
When Gods of the Forgotten enters the battlefiel, if {u} is spent to cast it, target player puts the top three cards of his or her library into the graveyard.
1 1419003891 on 19 Dec 2014 by Alex
42 Graceful Swerve Blue Common 1{u} Sorcery CU03 Target creature can't be blocked this turn.

If this was not the first spell cast this turn, that creature gets +1/+0 until the end of turn.

Flashback {u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
43 High Cost of Living Blue Uncommon 4{u}{u}{u}{u} Enchantment UU04 At the beginning of your upkeep, if your devotion to red, blue and green is lower than 7, put the top four cards of your library into the graveyard. 0
44 Human Ingenuity Blue Common 3{2}{u} Instant CU04 Draw two cards, then discard a card. If this was not the first spell cast this turn, instead draw three cards, then discard a card.

Flashback {1}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
45 Imaginary Thirst Blue Rare 7{4}{u}{u}{u} Instant Target player draws 3 cards. If this was not the first spell cast this turn, target player draws 6 cards instead.

Flashback – {7}{u}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
46 Indecisive Efreet Blue Common 2{1}{u} Creature – Djinn 0 4 CU05 Flying, Indestructible.
Whenever Indecisive Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Indecisive Efreet enters the battlefield, look at the top four cards of your library, then put it back in any order.
1 1402653213 on 13 Jun 2014 by Alex
47 Relive the Past Blue Mythic 3{1}{u}{u} Instant MU01 Return all permanents that was put onto the battlefield and all cards that was put into the graveyard this turn to their owners' hands.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
48 Resist Existence Blue Rare 2{u}{u} Instant RU04 Return target spell or non-land permanent to its owner's hand.
If this was not the first spell cast this turn, draw a card.

Flashback {5}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
49 Rite of Secrecy Blue Rare 0 Sorcery RU01 (Spells without mana costs can't be played.)
Exile the top two cards of each opponent's library face down. You may look at them and use mana of any color to play those cards as long as they're exiled.

Flashback {3}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
3 1404212728 on 01 Jul 2014 by Alex
50 Sagely Dousing Blue Rare 5{3}{u}{u} Sorcery RU05 Each player discards his or her hand, then draw cards equal to the amount of non-creature, non-land cards in all graveyards. 0
51 Seeker of Miracles Blue Uncommon 3{u}{u}{u} Enchantment Creature – Human Wizard 3 2 UU03 All creatures are enchantments in addition to their other types. 0
52 Stability's End Blue Mythic 6{4}{u}{u} Sorcery MU02 Untap all permanents. Take an extra turn after this one. 0
53 Taste of Mortality (Ascension to Godhood) Blue Uncommon 4 {2}{u}{u} Instant – Decree
‑‑‑‑
Instant – Decree
UU06 Until the end of turn, each creature you don't control loses all abilities and are 0/1 Shabti artifact creatures.

Misinvoke (You may exile this spell. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Each creature you control gains hexproof and indestructible until the end of turn.
16 1417131938 on 27 Nov 2014 by Alex
54 The Ultimate Lie Blue Uncommon 1{u} Instant UU01 Each player draws 3 cards.
As long as The Ultimate Lie is in your graveyard, your maximum hand size is increased by 2.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
1 1400293444 on 17 May 2014 by 10vernothin
55 Tribute to Syah Blue Uncommon 2{1}{u} Enchantment – Shrine UU07 Whenever you cast a spell on your main phase, put a Verse counter on each Shrine you control.
{3}{u}{u}, sacrifice Tribute to Syah: Target player draws X cards, where X is the amount of Verse counters on Tribute to Syah.
2 1405070738 on 11 Jul 2014 by Alex
56 Unexpressed Regret Blue Common 3{1}{u}{u} Instant CU01 Unexpressed Regret can't be countered by spells or abilities your opponents control.
Counter target spell, activated or triggered ability.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
3 1411636326 on 25 Sep 2014 by Alex
57 Wishing Well Blue Common 3{2}{u} Enchantment – Aura CU09 Enchant player
At the beginning of your upkeep, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is your devotion to red, green and blue.
0
58 Witnessing Reeds Blue Rare 2{1}{u} Creature – Plant 0 3 RU02 Defender.
{3}{g}, {t}: Put a +1/+1 counter on Witnessing Reeds.
{1}{g}{u}{u}, Sacrifice Witnessing Reeds: Target player draws X cards, where X is the amount of +1/+1 counters on Witnessing Reeds.
0
59 Woken Djinn Blue Common 6{4}{u}{u} Creature – Djinn 4 5 CU06 Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{2}{u}{r}{g}: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
1 1411636208 on 25 Sep 2014 by Alex
60 Ankhep's Risen Black Rare 5{3}{b}{b} Creature – Zombie Cleric * * RB02 Lifelink
Ankhep's Risen's power and toughness are both equal to the number of creatures you control.
{x}{w}{b}, {t}, pay X life: Return target creature card with converted mana cost X or less from your graveyard onto the battlefield tapped.
0
61 Augmentation Black Common 2{bp}{bp} Sorcery CB08 Target player draws two cards and loses two life. 2 1401885629 on 04 Jun 2014 by Alex
62 Awe to Horror Black Uncommon 1{b} Sorcery UB01 Each player sacrifices two creatures.
As long as Awe to Horror is in your graveyard, whenever a creature dies, you may pay {b}. If you do, each opponent loses 1 life.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
63 Cataract Guardian Black Common 7{3}{2/b}{2/b} Creature – Zombie Bird 3 4 CB10 Flying, Lifelink 0
64 Cremate Black Common 1{b} Instant CB13 Exile target card from a graveyard.

Draw a card.
0
65 Curse of Gods Black Uncommon 4{2/b} Enchantment – Aura UB02 Enchant creature.
Enchanted creature gains -X/-0 if it is controlled by an opponent and +X/+0 if it is controlled by you, where X is the total amount of creature cards in all graveyards.
When Curse of Gods is put into the graveyard from the battlefield, return it to its owner's hand.
3 1402319621 on 09 Jun 2014 by Alex
66 Cursed Nibbler Black Common 1{bp} Creature – Zombie Rat 1 1 CB05 Deathtouch 1 1403517175 on 23 Jun 2014 by Alex
67 Exclude Black Uncommon 3{1}{bp}{bp} Sorcery UB04 Target player reveals his or her hand. You may choose a card without {bp} in its mana cost. That player exiles that card. 0
68 Expert Elimination Black Common 5{3}{b}{b} Sorcery CB02 As an additional cost to cast Expert Elimination, tap any amount of artifact creatures you control.

Destroy target creature, then add {x} to your mana pool, where X is equal to the number of Ushabti tapped this way.
0
69 Faceless Seer Black Common 4{3}{b} Artifact Creature – Shabti 0 1 CB04 {b}, {t}: Add {2} to your mana pool.

Whenever Faceless Seer becomes tapped, you may pay 2 life. If you do, each opponent loses 1 life and you draw a card.
1 1402652700 on 13 Jun 2014 by Alex
70 Faith's Oblivion Black Mythic 6{4}{b}{b} Sorcery MB02 Destroy all creatures, then return all creature cards from your graveyard onto the battlefield tapped. 0
71 Heka's Vengeance Black Rare 12{6}{2/b}{2/b}{2/b} Creature – Demon 6 6 RB04 Heka's Vengeance cost {1} less for each card in your graveyard.
Flying, Trample
Whenever Heka's Vengeance deals combat damage to a player, return target creature card in a graveyard onto the battlefield under your control.
0
72 Insistent Collector Black Rare 4{3}{pb} Creature – Zombie Cleric 2 3 RB03 Lifelink
Whenever an opponent draws a card, Insistent Collector deals 1 damage to that player.
2 1402290959 on 09 Jun 2014 by Alex
73 Khemnistra's Return Black Rare 3{b}{b}{b} Enchantment RB01 Skip your draw step.
Pay 1 life: Draw a card. You may only activate this once per turn.
1 1420665333 on 07 Jan 2015 by Link
74 Muck Strain Black Common 18{1}{2/b}{2/b} Sorcery CB12 Each opponent loses X life and you gain X life, where X is the amount of mana spent on casting Muck Strain. 0
75 Mud Soldier Black Common 6{2/b}{2/b}{2/b} Artifact Creature – Golem 0 0 CB11 Mud Soldier enters the battlefield with X +1/+1 counters, where X is the mana spent to cast it. 0
76 Necropolis Doomsayer Black Uncommon 2{1}{b} Artifact Creature – Shabti Shaman 0 1 UB05 Flash

Sacrifice Necropolis Doomsayer: Destroy target non-artifact creature.
0
77 No Return Black Common 3{1}{b}{b} Sorcery CB01 Exile target creature.

Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
78 Reaper's Ritual Black Common 4{3}{bp} Instant CB06 As an additional cost to cast Reaper's Ritual, sacrifice a creature.

Target creature gets +X/+0 and another target creature gets -0/-X until the end of turn, where X is amount of life you lost this turn..
0
79 Rotting Crocodile Black Common 6{4}{bp}{bp} Creature – Zombie Crocodile 3 4 CB07 Intimidate
Rotting Crocodile enters the battlefield with a +1/+1 counter if you lost life this turn.
0
80 Sculptor Medic Black Common 3{2}{b} Artifact Creature – Shabti Cleric 0 1 CB03 When Sculptor Medic enters the battlefield, return a creature card with 1 or less power from your graveyard onto the battlefield. 0
81 Seeker for Perfection Black Uncommon 7{3}{bp}{bp} Creature – Zombie Cleric 2 5 UB03 Sacrifice Seeker for Perfection: Return a creature card from your graveyard onto the battlefield with converted mana cost equal to or less than the amount of life you lost this turn. 0
82 Service Perfection Black Mythic 4{2}{b}{b} Sorcery MB01 For each player, return a creature card or an artifact card from his or her graveyard onto the battlefield under your control.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
83 Shabti Executor Black Rare 3{1}{b}{b} Artifact Creature – Shabti 0 1 RB05 When Shabti Executor enters the battlefield, destroy target creature you don't control.

Whenever another creature you control dies, return Shabti Executor to your hand.
2 1416910593 on 25 Nov 2014 by Alex
84 Tribute to Heka Black Uncommon 2{1}{b} Enchantment – Shrine UB07 Whenever a creature enters the battlefield under your control, put a Verse counter on each Shrine you control.
{3}{b}{b}, sacrifice Tribute to Heka: Each opponent loses X life, where X is the amount of Verse counters on Tribute to Heka. You gain life equal the amount lost this way.
0
85 Unliving Wall Black Common 3{2}{bp} Creature – Zombie Wall 0 5 CB09 Defender
At the beginning of each upkeep, untap Unliving Wall if you lost life last turn.
{b}, {t}: Each player loses 1 life.
0
86 Villain of Days Forgotten Black Uncommon 2{b}{b} Creature – Zombie Soldier 3 1 UB06 First-strike

Whenever another creature leaves the battlefield, untap Villain of Days Forgotten.
0
87 Acolyte of Illusions Red Rare 2{1}{r} Creature – Human Wizard 2 1 RR02 Haste
{1}{u}, {t}: Return target creature to its owner's hand.

spell Swap {u}{r} ({u}{r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
88 Blind Wager Red Common 2{1}{r} Instant CR08 Discard your hand, then draw two cards. If this is not the first spell you cast this turn, instead discard your hand then draw three cards.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
89 Burnish into Soul Red Uncommon 2{1}{r} Instant UR02 Damage can't be prevented this turn.
Burnish into Soul deals 3 damage to target creature or player.

Flashback – {2}{r}{r}, discard a card at random. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
3 1400701899 on 21 May 2014 by 10vernothin
90 Change's Acceptance Red Mythic 6{4}{r}{r} Sorcery MR02 Each player discards his or her hand, then draw seven cards. Cast each instant or sorcery card you've discarded this way if able. 0
91 Declaration Apprentice Red Common 1{r} Creature – Human Wizard 1 1 CR09 Flash
Declaration Apprentice enters the battlefield with a +1/+1 counter on it if this was not the first spell cast this turn.
0
92 Djinn of Desire Red Rare 6{4}{r}{r} Creature – Djinn 4 4 RR05 Flying, Haste, Indestructible
Whenever Djinn of Desire is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
{1}{r}, {t}: Reveal the top card of your library. If it's a non-land card, Djinn of Desire deals X damage to target creature or player, where X is your devotion to red, blue and green.
0
93 Ezim's Sorcerer Red Common 3{2}{r} Artifact Creature – Shabti Wizard 0 1 CR04 {r}, {t}: Add {2} to your mana pool.

Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
0
94 Fervent Recruit Red Uncommon 2{1}{r} Artifact Creature – Shabti 0 1 CR02 When Fervent Recruit enters the battlefield, Add {r}{w}{b} to your mana pool. 6 1402290665 on 09 Jun 2014 by Alex
95 Final Vengeance Red Mythic 6{3}{r}{r}{r} Sorcery MR01 Gain control of each creature target player control until the end of turn, then untap them. Creatures you control gains haste until the end of turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
3 1400446696 on 18 May 2014 by Vitenka
96 Glaze of Glory Red Common 3{1}{r}{r} Instant CR01 Glaze of Glory deals 5 damage divided as you choose to any amount of target creatures or players.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
97 Malicious Imp Red Common 3{2}{r} Creature – Djinn 3 1 CR10 Flying, Indestructible
Whenever Malicious Imp is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Malicious Imp enters the battlefield, each player shuffles his or her library.
0
98 Overconscious Red Uncommon 3{r}{r}{r} Enchantment – Aura UR06 Enchant player
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
0
99 Pulse of Declarations Red Rare 4{2}{r}{r} Sorcery RR01 Destroy all artifacts with converted mana cost 4 or less. If this was not the first spell cast this turn, you may choose to destroy all artifacts instead.
Flashback {5}{r}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
100 Recall Red Rare 2{1}{r} Instant RR03 Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
If this was not the first spell that was cast this turn, you may play that card as though it has flash and with mana of any color.
Flashback {3}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
101 Reckless Efreet Red Common 4{2}{r}{r} Creature – Djinn 5 1 CR11 Flying, Indestructible
Whenever Reckless Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{r}{u}{g}: Reveal the top card of your library. If it's a non-land card, Reckless Efreet gains hexproof and trample until the end of turn. Otherwise, switch its power and toughness. Activate this only once per turn.
0
102 Rite of Power Red Uncommon 0 Instant UR04 (Spells without mana costs can't be cast.)
For each opponent, Rite of Power deals damage to that player equal to the amount of cards his or her hand.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
103 Ritual of the Djinns Red Common 2{1}{r} Instant CR12 As an additional cost to cast Ritual of the Djinns, discard a card at random.
Add mana in any combination of {r}, {g} or {u} equal to your devotion to red, green and blue to your mana pool.
0
104 Seeker for Peace Red Uncommon 2{r}{r} Creature – Human Barbarian 2 2 UR03 Flash.
Whenever you cast an instant or sorcery spell, if it's not the first spell you've cast this turn, Seeker for Peace deals 2 damage to target creature or player.
0
105 Shepherd of Clay Red Rare 3{1}{r}{r} Artifact Creature – Shabti Warrior 0 1 RR04 Haste, Intimidate.
Whenever Shepherd of Clay attacks for the first time, untap each creature you control. After this phase, there is an additional main phase followed by an additional combat phase.
5 1402652881 on 13 Jun 2014 by Alex
106 Spellslinger Adept Red Common 3{2}{r} Creature – Human Wizard 0 2 CR13 Haste
Whenever you cast a spell, if it's not the first spell cast this turn, Spellslinger Adept gets +2/+0 until the end of turn
0
107 Stormy End Red Uncommon 1{r} Instant UR01 Stormy End deals 1 damage to each player for each spell cast this turn.
As long as Stormy End is in your graveyard, you may pay {1}{r} to exile it. If you do, add two mana of any color to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
5 1400802932 on 22 May 2014 by jmgariepy
108 Testament to Faith Red Common 2{1}{r} Sorcery CR07 If this was not the first spell cast this turn, look at the top card of your library. You may choose to put it on the bottom of your library.
Exile the top two cards of your library. Until the end of turn, you may play it.

Flashback {3}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
109 Traitorous Warmonger Red Common 4{3}{r} Artifact Creature – Shabti Illusion 0 1 CR03 First-strike.
When Traitorous Warmonger enters the battlefield, you may destroy target artifact. If you do, put two +1/+1 counters on it.
0
110 Tribute to Isfet Red Uncommon 2{1}{r} Enchantment – Shrine UR07 At the end of your combat phase, if a creature attacked this turn, put a Verse counter on each Shrine you control.
{3}{r}{r}, sacrifice Tribute to Isfet: Tribute to Isfet deals X damage to target creature or player, where X is twice the amount of Verse counters on Tribute to Isfet.
0
111 Trick into Mud Red Common 5{4}{r} Sorcery CR06 Trick into Mud deals 3 damage to up to two target creatures and/or players. If this was not the first spell that was cast this turn, it deals 5 damage to them instead.

Flashback {4}{r}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
112 Warden of the Library Red Common 2{1}{r} Creature – Human Warrior 1 1 CR05 Haste
Whenever you cast a spell, if it is not the first spell cast this turn, put a +1/+1 counter on Warden of the Library.
0
113 Water-worn Sergeant Red Uncommon 5{3}{r}{r} Artifact Creature – Shabti Soldier 0 1 UR05 Water-worn Sergeant can't block.
Whenever Water-worn Sergeant attacks, it gains +4/+0 and double-strike until the end of turn.
0
114 Amalgamate Green Mythic 2{x}{g}{g} Sorcery MG01 Search target player's library for a creature card with converted mana cost X or less, put it into play under your control, then shuffle your library.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
115 Arbiter of Yesterdays Green Common 4{3}{g} Creature – Beast Wizard 4 2 CG11 Vigilance
When Arbiter of Yesterdays enters the battlefield, put a card from your graveyard or your hand on the top of your library.
0
116 Aspect of Affliction Green Rare 2{1}{g} Creature – Elemental Snake 0 1 RG02 Flash, Deathtouch.
{b}: Aspect of Affliction gains +1/+1 until the end of turn.
Whenever another creature dies, you may pay {1}{b}{g} to return Aspect of Affliction from your graveyard to your hand.
0
117 Blessing of Gods Green Uncommon 58{5}{2/g}{2/g} Sorcery UG04 Blessing of Gods cost {1} less for each creature card in your graveyard.
Draw a card for each creature card in your graveyard.
0
118 Call of the Cataract Green Rare 4{x}{x}{2/g}{2/g} Sorcery RG01 Call of the Cataract cost {1} less for each card in your graveyard.
Choose up to X cards in your graveyard at random. Put each permanent card chosen this way onto the battlefield.
0
119 Djinn of Lost Ways Green Common 3{2}{g} Creature – Djinn 2 4 CG12 Indestructible
Djinn of Lost Ways can't be blocked except by creatures with flying and reach.
Whenever Djinn of Lost Ways is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
{g}, {t}: Reveal the top card of your library. If it's a non-land card, prevent all combat damage dealt this turn.
0
120 Embalmer of the House Green Rare 6{4}{gp}{gp} Creature – Zombie Cleric 2 2 RG04 Trample
Whenever Embalmer of the House or another creature enters the battlefield under your control, put +1/+1 counters equal to the amount of life you lost this turn on that creature. It becomes a zombie in addition to its other types.
0
121 Ephemeral Goddess Green Common 6{2}{2/g}{2/g} Creature – Hippo Shaman 2 2 CG05 Vigilance
{2/g}{2/g}, {t}, Put the top two cards of your library into the graveyard: Put a +1/+1 counter on Ephemeral Goddess.
Exile Ephemeral Goddess from your graveyard: Shuffle a card from a graveyard into its owner's library.
0
122 Glimpse of Olden Days Green Rare 4{3}{g} Enchantment RG05 At the beginning of your end-step, remove all counters from permanents you control.
Whenever you pay life, you gain life equal to half the amount you've paid, rounded down.
0
123 Grounded Apprentice Green Common 3{1}{g}{g} Creature – Human Wizard 2 2 CG10 {t}: Reveal the top card of your library. If it's a card with converted mana cost equal to or less than your devotion to red, blue or green, you may put it in your hand. 0
124 Keeper of Lore Green Rare 4{2}{g}{g} Creature – Human Mystic 4 4 RG03 At the beginning of your upkeep, look at the top X cards of your library, where X is your devotion to red, green and blue, then put them back in any order. You may then shuffle your library. 0
125 Last Harvest Green Uncommon 1{g} Sorcery UG01 Each player puts a land card from his or her hand into play.
As long as Last Harvest is in your graveyard, at the beginning of your precombat main phase, you may add {g} to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
126 Lost Camphotim Green Common 5{4}{gp} Creature – Plant Zombie 4 3 CG03 Reach
Lost Camphotim enters the battlefield with a +1/+1 counter if you lost life this turn.
0
127 Melt Green Common 5{3}{gp} Sorcery CG02 Melt deals 2 damage to each artifact creature. When a creature dealt damage this way is put into the graveyard this turn, you gain 2 life. 2 1401885701 on 04 Jun 2014 by Alex
128 Mulch Cruncher Green Common 3{1}{2/g} Creature – Beast 2 2 CG07 When Mulch Cruncher enters the battlefield, you may reveal the top four cards of your library. Put all land cards revealed this way into your hand, and the rest into the graveyard. 0
129 Name into Soil Green Common 3{1}{g}{g} Instant CG01 Destroy target non-creature permanent, it can't be regenerated.

Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
2 1401207841 on 27 May 2014 by Alex
130 Nature's Claim Green Common 1{g} Instant CG13 Destroy target artifact or enchantment. Its controller gains 4 life. 0
131 Noxious Revival Green Uncommon 1{gp} Instant UG02 Put target card from a graveyard on top of its owner's library. 0
132 Renewal's Chance Green Mythic 6{4}{g}{g} Sorcery MG02 Choose a number. Each player searches his or her library for that many land cards and put them into play tapped, then each player shuffle his or her library. Untap all lands you control. 0
133 River's Avatar Green Common 7{3}{2/g}{2/g} Creature – Plant Spirit 4 3 CG08 {3}{g}{b}: Return River's Avatar onto the battlefield tapped.
{u}: River's Avatar gets -1/+1 until the end of turn.
0
134 Scavenging Asp Green Uncommon 2{g}{g} Creature – Snake 2 1 UG05 Deathtouch, Reach
When Scavenging Asp enters the battlefield, return a card with converted mana cost equal to or less than your devotion to red, green and blue from your graveyard to your hand. (Land cards have a converted mana cost of 0.)
0
135 Seeker of Tranquility Green Uncommon 2{2/g} Creature – Elemental 1 2 UG03 {g}, {t}: Add {2} to your mana pool.
{2}, {t}: Add {g} to your mana pool.
{2}{g}, {t}: Add three mana of any color in any combination to your mana pool.
0
136 Spirit of the Flood Green Common 8{2/g}{2/g} Creature – Elemental Beast 3 3 CG09 Trample
At the end of your turn, if three or more cards are put into your graveyard from anywhere this turn, return Spirit of the Flood from your graveyard to your hand.
0
137 Surveyor Seer Green Common 4{2}{2/g} Creature – Human Druid 2 1 CG06 When Surveyor Seer enters the battlefield, search your library and/or graveyard for two land cards with at least one basic land type and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle your library. 0
138 Tribute to Nekheb Green Uncommon 2{1}{g} Enchantment – Shrine UG07 At the beginning of your end-step, put a Verse counter on each Shrine you control.
{3}{g}{g}, sacrifice Tribute to Nekheb: Search your library for X land cards, where X is the amount of Verse counters on Tribute to Nekheb, and put them onto the battlefield tapped. Then Shuffle your library.
0
139 Wailing Weeds Green Common 7{5}{gp}{gp} Creature – Plant Zombie 0 0 CG04 Trample
Wailing Weeds enters the battlefield with X +1/+1 counters, where X is the amount of life you lost this turn.
0
140 Zero-Sum Policy Green Uncommon 5{3}{g}{g} Sorcery UG06 Destroy target non-creature permanent, then for each counter on target creature, enchantment or artifact you control, put another one of that counter on that permanent. 0
141 Overwhelm the Masters Multicolour Rare 5{3}{w}{u} Instant RZ01 You gain 4 life for each creature on the battlefield, then return each creature you don't control to its owner's hand.
Draw a card.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
142 Promise the Future Multicolour Uncommon 2{w}{u} Instant UZ01 If Promise the Future was not the first spell that was cast this turn, you may return this card to its owner's hand as it resolves.
Draw a card.
spell Swap {3}{r} ({3}{r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
6 1401899026 on 04 Jun 2014 by Alex
143 Cruel Demand Multicolour Rare 2{x}{u}{b} Sorcery RZ03 Each opponent reveals the top X cards of his or her library. For each player, you may play an instant or sorcery card revealed this way without paying its mana cost. Put the rest into their owners' graveyards.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
144 Keeper of Names Multicolour Uncommon 3{1}{u}{b} Creature – Elemental Shaman 1 4 UZ03 Defender
{t}: Draw a card, then discard a card.
{1}{g}, {t}: Choose a card in your graveyard at random. If it's a land card, put it onto the battlefield tapped. Otherwise, put it in your hand.
0
145 Battlefield Scavenger Multicolour Uncommon 2{b}{r} Artifact Creature – Shabti Scout 0 1 UZ05 {t}, Sacrifice an artifact or a creature: Add {1} to your mana pool.
{3}{w}, Sacrifice Battlefield Scavenger: Return an artifact or creature card from your graveyard onto the battlefield tapped.
5 1401989515 on 05 Jun 2014 by Vitenka
146 Fatal Blunder Multicolour Rare 4{2}{b}{r} Sorcery RZ05 Each player discard his or her hand, then draw seven cards.
Fatal Blunder deals damage to each opponent equal to the amount of cards that was put into that player's graveyard this turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
147 Djinn of Action Multicolour Uncommon 4{2}{r}{g} Enchantment Creature – Djinn 2 2 UZ07 Hexproof, Indestructible.
Whenever Djinn of Action is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{1}{u}{u}: Djinn of Action loses hexproof and gains flying until the end of turn.
0
148 Final Charge Multicolour Rare 5{3}{r}{g} Sorcery RZ07 Until the end of turn, whenever a creature you control attacks, put +1/+1 counters equal to its power on that creature.
Until the end of turn, whenever a creature deals combat damage to an opponent, you may draw cards equal to the amount of damage dealt.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
149 Martyrdom Multicolour Rare 2{g}{w} Sorcery RZ09 Until the beginning of your next turn, if a permanent would enter the battlefield with a counter on it, it enters the battlefield with twice that many counters.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
150 Royal Ancestry Multicolour Uncommon 7{3}{gp}{wp} Enchantment UZ09 Each zombie creature gains +1/+1 and is Legendary.
{3}{bp}{bp}, Sacrifice Royal Ancestry: Return target creature from your graveyard onto the battlefield. It becomes a black zombie in a addition to its other types. Activate only as a sorcery.
0
151 Act of Finality Multicolour Uncommon 4{2}{w}{b} Instant UZ02 You may pay four life and exile a green card instead of paying Act of Finality's mana cost.

Destroy target creature, it can't be regenerated.
0
152 Exalting Presence Multicolour Common 3{1}{w}{b} Instant CZ08 Prevent all combat damage that would be dealt this turn. Target player sacrifices a creature. 0
153 The Finale Multicolour Rare 5{2}{w}{b}{b} Sorcery RZ02 As an additional cost to play The Finale, you may pay any amount of life, up to half of the lowest life total among your opponents.
Each opponent loses that much life. You gain life equal to the amount lost this way.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
154 Fallen From Grace Multicolour Uncommon 5{1}{2/b}{2/g} Enchantment UZ06 All creatures loses hexproof and can't have or gain hexproof.
{2/b}{2/g}: Until the end of turn, whenever a card is put into the graveyard from anywhere, you may draw a card. Activate this only once per turn.
0
155 Grisly Salvage Multicolour Common 2{b}{g} Instant CZ10 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. 0
156 Rivers' Last Boon Multicolour Rare 6{4}{b}{g} Sorcery RZ06 Return all basic land cards in your graveyard onto the battlefield.
Return all creature cards in your graveyard to its owner's hand.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
157 Djinn's Blessing Multicolour Uncommon 6{4}{g}{u} Sorcery UZ10 Reveal cards from the top of your library equal to your devotion to red, green and blue. Put all land cards onto the battlefield tapped, and put the rest into your hand. 0
158 Eternity's End Multicolour Rare 3{x}{x}{g}{u}{u} Instant RZ10 Target player draws X cards.
Target player draws X cards.
Target player may search his or her library for X basic lands cards, and put them onto the battlefield tapped. That player then shuffles his or her library.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
159 Servant to Immortals Multicolour Common 4{2}{u}{g} Creature – Human Wizard 3 1 CZ07 Flash
At the beginning of your upkeep, if your devotion to red, blue and green is more than 7, you may gain 3 life.
3 1420212398 on 02 Jan 2015 by dude1818
160 Accelerated Demise Multicolour Uncommon 2{u}{r} Instant UZ04 Search your library for an instant or sorcery card, then put it into your graveyard. Shuffle your library afterwards.

Draw a card.
0
161 Framing Multicolour Common 5{3}{u}{r} Instant CZ09 Framing deals 1 damage to up to X target creatures, where X is equal to your devotion to red, blue and green.
Draw a card.
0
162 Identity Theft Multicolour Rare 2{u}{r} Instant RZ04 Exile target instant or sorcery spell. Identity Theft then becomes a copy of that spell except its name is still Identity Theft. You may choose new targets for that copy.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
2 1400293947 on 17 May 2014 by 10vernothin
163 Ezim's Last Stand Multicolour Rare 4{1}{r}{w}{w} Instant RZ08 Destroy all non-artifact creatures.
At the end of your next turn, destroy all artifact creatures.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
0
164 Provocation Multicolour Common 4{2}{r}{w} Instant CZ06 Untap target tapped creature. It blocks target attacking creature this turn if able. 0
165 Pyromancer's Finale Multicolour Uncommon 13{10}{r}{r}{w} Sorcery UZ08 Pyromancer's Finale costs {1} less for each artifact creature you control.

Pyromancer's Finale deals 13 damage divided amongst any number of non-artifact creatures or players.
0
166 Ancient One Multicolour Rare 9{6}{r}{w}{b} Artifact Creature – Shabti 0 1 RZ11 Red, white, black and artifact creatures you control have vigilance, haste and trample.
Prevent all damage dealt to red, white, black and artifact creatures you control.
0
167 Ceramic Charge Multicolour Common 5{2}{w}{r}{b} Sorcery CZ01 Creatures you control gain +2/+1 until the end of turn. Artifact creatures gain first-strike, lifelink and vigilance until the end of turn. 0
168 Glyph Invoker Multicolour Common 3{1}{r/b}{w} Artifact Creature – Shabti Wizard 0 1 CZ12 {t}: Add two mana in any combination of {r}, {w} or {b} to your mana pool. Spend this mana only on artifact creature spells or activate abilities of artifact creatures. 1 1420816390 on 09 Jan 2015 by Alex
169 Herald to Zendikar Multicolour Mythic 11{8}{r}{w}{b} Artifact Creature – Shabti Warrior 0 1 MZ01 Herald to Zendikar cost {1} less to cast for each artifact creature you control.

Artifact creatures you control have Annihilator 1.
3 1401372087 on 29 May 2014 by Alex
170 Hymn to Zendikar Multicolour Uncommon 3{w}{r}{b} Instant Choose one:
-Permanents you control are indestructible until the end of turn.
-Exile target creature that was damaged this turn.
-Whenever a land enters the battlefield under you control this turn, creatures you control gains +2/+2 until the end of turn.
0
171 CZ13 Multicolour Common 5{3}{r/g}{u} Creature – Djinn 2 2 CZ13 Flying, Indestructible
Whenever ~ becomes target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
{u}, {t}: Look at the top card of your library.
3 1420833071 on 09 Jan 2015 by Link
172 Herald to Theros Multicolour Mythic 4{1}{g}{u}{r} Enchantment Creature – Djinn Wizard 5 4 MZ02 Flying, Indestructible.
When Herald to Theros becomes a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
Other creatures you control gain flying and indestructible.
6 1401264988 on 28 May 2014 by Vitenka
173 Hymn to Theros Multicolour Uncommon 3{r}{u}{g} Instant Choose one:
-return target instant, sorcery or enchantment card from your graveyard to your hand.
-counter target non-creature spell.
-attach an aura on a creature you control onto another target creature you control.
0
174 Prophet of Brilliance Multicolour Rare 3{g}{u}{r} Creature – Djinn Wizard 3 2 RZ12 Protection from white, protection from black.
Whenever Prophet of Brilliance is the target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.

Whenever Prophet of Brilliance deals damage to a player, exile the top card of your library. Until the end of turn, you may play that card without paying its mana cost.
0
175 Reverse Memories Multicolour Common 5{2}{r}{u}{g} Instant CZ02 Put target permanent on the top of its owner's library.
Reveal the top card of your library. If it's a non-land card, return Reverse Memories to your hands.
0
176 CZ15 Multicolour Common 6{4}{g/w}{b} Instant CZ15 You may pay 4 life and instead of paying ~'s mana cost.
Exile target player's graveyard, then for each permanent you control with a counter on it, put another one of that counter on that permanent.
1 1420833109 on 09 Jan 2015 by Link
177 Catalyze through Mud Multicolour Rare 4{1}{wp}{pb}{gp} Enchantment {2}{bp}{bp}: Put a 3/1 black Silt-Rot token with intimidate onto the battlefield. Activate this ability only once per turn. 0
178 Embalmed Miracle Multicolour Rare 5{2}{wp}{bp}{gp} Creature – Zombie Angel 2 2 RZ13 Flying
Other non-red, non-blue creatures get +1/+1.
Whenever you pay life, you may draw a card.
0
179 Herald to Phyrexia Multicolour Mythic 6{wp}{bp}{gp} Creature – Zombie Cleric 6 6 MZ03 Lifelink, Trample.
Herald to Phyrexia comes in the battlefield tapped.
At the beginning of your upkeep, pay 6 life or tap Herald to Phyrexia.
2 1401359287 on 29 May 2014 by Alex
180 Hymn to Phyrexia Multicolour Uncommon 3{w}{g}{b} Instant Choose one:
-Sacrifice a creature: Add {b}{b}{b}{b} to your mana pool.
-Sacrifice a land: Search your library for two basic lands and put them onto the battlefield, then shuffle your library.
-Pay 3 life: Destroy target creature.
0
181 Royal Summoning Multicolour Common 7{4}{wp}{gp}{bp} Sorcery CZ03 As an additional cost to cast Royal Summoning, sacrifice a creature.

Put three 2/2 black zombie creature tokens onto the battlefield, then distribute X +1/+1 counters among them, where X is the amount of life you lost this turn.
0
182 Anticipate Outcomes Multicolour Rare 5{2}{r}{w}{u} Instant RZ14 Exile cards from the top of target opponent's library until a non-creature card is revealed. You may cast it without paying its mana cost, then put the rest on the bottom of its owner's library. If this was not the first spell that was cast this turn, repeat this process.
Flashback {3}{r}{w}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1416911226 on 25 Nov 2014 by Alex
183 Decree Backlash Multicolour Common 3{1}{u/w}{r} Instant CZ14 Counter target spell that targets you or a permanent you control. Decree Backlash deals X damage to its controller, where X is that spell's converted mana cost.
If this was not the first spell cast this turn, you gain life equal to the damage dealt.
Flashback {1}{r}{w}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1420833289 on 09 Jan 2015 by Link
184 Dust-bowl Paranoia Multicolour Common 4{1}{u}{r}{w} Instant CZ04 Target creature must attack this turn if able. If this is not the first spell you played this turn, creatures you control gains protection from that creature until the end of turn.

Flashback {1}{u}{w}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
185 Herald to Innistrad Multicolour Mythic 3{u}{r}{w} Creature – Human Mystic 3 1 MZ04 When Herald to Innistrad enters the battlefield, return target exiled card with flashback to its owner's graveyard.
Opponents can't cast spells from the graveyard.
{1}{r}, {t}: You may play target instant or sorcery card with flashback in any player's graveyard until the end of turn. The flashback cost is equal to its mana cost.
{u}{r}{w}: Exile Herald to Innistrad, then return it onto the battlefield.
3 1401885478 on 04 Jun 2014 by Alex
186 Hymn to Innistrad Multicolour Uncommon 3{w}{u}{r} Instant Choose one:
-Destroy target attacking or blocking creature.
-Counter target spell unless its controller pays {3}.
-Return target exiled card with flashback to your hand.
0
187 Victim of Eternity Multicolour Rare 4{1}{u}{w}{r} Creature – Human Wizard 2 2 RZ19 Flying, Double-strike, Haste
Whenever you cast a spell, if it's not the first spell you cast this turn, Victim of Eternity gets +1/+0 until the end of turn.
0
188 Drudge Mastery Multicolour Rare 3{1}{g/b}{u} Legendary Enchantment RZ20 Each spell costs {1} less for each card in each graveyard that shares a card type with it. 0
189 Embalmer Aspect Multicolour Common 12{2/g}{2/u}{2/b} Creature – Crocodile Cleric 3 4 CZ05 When Embalmer Aspect enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard if {u} was spent to cast it. Shuffle a card in a graveyard into its owner's library if {g} was spent to cast it. Return a creature card from your graveyard to your hand if {b} was spent to cast it. 0
190 Herald to Lorwyn Multicolour Mythic 6{u/2}{g/2}{b/2} Creature – Elemental Druid 3 3 MZ05 {3}: Each player puts the top three cards of their libraries into their graveyards.
{4}, {t}: Return a land card from a graveyard onto the battlefield under your control if {g} was spent to activate this ability. Return a creature card from a graveyard onto the battlefield under your control if {b} was spent to activate this ability. Draw a card if {u} was spent to activate this ability.
6 1401390044 on 29 May 2014 by 10vernothin
191 Hymn to Lorwyn Multicolour Uncommon 3{u}{b}{g} Instant -Reveal the top four cards of your library. Put two in your hand and the rest into the graveyard. You lose 2 life.
-Return a card from your graveyard to your hand.
-Discard a card: Target player reveals his or her hand, and you choose a card from it. That player discards that card.
0
192 Reclaim Multicolour Common 2{b/u}{g} Sorcery CZ11 Target player reveal his or her hand. Choose a land card from that player's hand or graveyard and put it onto the battlefield under your control tapped. 0
193 Sadith, the Caretaker Multicolour Rare 4{1}{b}{u}{g} Legendary Creature – Plant Wizard 0 2 RZ15 Whenever a blue, black or green card is put into a graveyard from anywhere, untap Sadith, the Caretaker.
{2/u}{2/g}{2/b}, {t}: Put a token that's a copy of target non-token creature onto the battlefield.
0
194 Conception Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Incarnation 5 5 MZ06 {1}{r}{w}{u}: Target instant or sorcery spell's controller copies it. He or she may choose new targets for that copy.
{1}{u}{b}{g}: Return target card from a graveyard to its owner's hand.
{1}{w}{g}{b}: Target player sacrifices a creature, loses two life and draw two cards.
{1}{w}{r}{b}: Target creature gets +3/+0 and first-strike until the end of turn.
{1}{r}{u}{g}: Target permanent becomes a copy of another target permanent with the same card type until the end of turn.
4 1421043923 on 12 Jan 2015 by Link
195 Barter for Freedom Hybrid Rare 3{1}{w/u}{w/u} Sorcery RH01 Target opponent gains control of target non-land permanent he or she does not own or control. If this was not the first spell cast this turn, exile the top card of that player's library until you exile a creature card. You may play that card as long as it is exiled.
Flashback {3}{w}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
196 Hekatfur, Breaker of Chains Hybrid Mythic 3{1}{w/u}{w/u} Legendary Creature – Human Rebel 2 2 MH01 Each opponent plays with the top card of his or her library revealed.
Whenever Hekatfur, Breaker of Chains attacks, you may put a creature card from the top card of any opponent's library onto the battlefield tapped and attacking defending player.
0
197 Aspect of Mimicry Hybrid Rare 9{5}{2/u}{2/b} Creature – Shapeshifter 0 0 RH03 Aspect of Mimicry costs {1} less for each creature card in your graveyard.
Aspect of Mimicry enters the battlefield as a copy of a creature on the battlefield or a creature card in the graveyard
{3}{u}{b}: Aspect of Mimicry becomes a copy of target creature or a creature card in a graveyard and gains this ability.
0
198 Al-Isfa'ik, the Golden King Hybrid Mythic 4{2}{r/b}{r/b} Legendary Creature – Zombie Rogue 3 3 MH03 Indestructible
Whenever a Rogue you control deals combat damage to an opponent, gain control of target artifact that player controls until Al-Isfa'ik, the Golden King leaves the battlefield.
{1}{r}{b}: Target Rogue creature gains intimidate until the end of turn
5 1421206568 on 14 Jan 2015 by kixleart
199 Replenish Ranks Hybrid Rare 4{2}{b/r}{b/r} Sorcery RH04 Destroy all artifact creatures that was dealt damage this turn and all non-artifact creatures that was dealt damage by an artifact creature this turn. Discard your hand and draw cards equal to the number of creatures destroyed this way. 9 1421179917 on 13 Jan 2015 by Link
200 RH08 Hybrid Rare 6{4}{r/g}{r/g} Enchantment RH08 0
201 Adorned Ancient Hybrid Rare 6{4}{wp}{gp} Creature – Zombie 1 2 RH06 {3}, {t}, Sacrifice Adorned Ancient: Search your library for a permanent card with converted mana cost equal to or less than the amount of life you've lost this turn, put it into play, then shuffle your library. 1 1420799405 on 09 Jan 2015 by Alex
202 Ankhwet, House Sovereign Hybrid Mythic 5{3}{w/g}{w/g} Legendary Creature – Human Cleric 4 4 MH05 Other Human, Zombie and Shabti creatures you control gain +2/+2 and vigilance.

{t}: Put a +1/+1 counter on each creature you control. They gain your choice of first-strike, lifelink or trample until the end of turn.
0
203 Blessed Avenger Hybrid Rare 6{4}{w/b}{w/b} Creature – Spirit 4 4 RH02 Flying
{2}{g}{g}: Blessed Avenger gains trample until the end of turn. Put a +1/+1 counter on it.
0
204 Deity of Secrets Hybrid Rare 4{2}{g/b}{g/b} Creature – Avatar 1 1 RH05 Whenever one or more cards is put into the graveyard from anywhere, put a +1/+1 counter on Deity of Secrets.
{2}{u}{u}{u}: Each opponent puts the top four cards of his or her library into the graveyard.
2 1418897083 on 18 Dec 2014 by Alex
205 Nekheb-ta, Flood's Kin Hybrid Mythic 4{2}{g/b}{g/b} Legendary Creature – Crocodile God 0 0 MH04 Nekheb-ta, Flood's Kin enters the battlefield with X +1/+1 counters on it, where X is the amount of creature cards in all graveyards.

Whenever a creature card is put into a graveyard from anywhere, put a +1/+1 on Nekheb-ta. Then each opponent loses 1 life and you draw a card.
0
206 Syah's Legion Hybrid Rare 4{2}{u/g}{u/g} Creature – Djinn Warrior 4 4 RH10 Flying, Indestructible
Whenever Syah's Legion is target of a spell, if your devotion red, green and blue is less than 7, sacrifice it.
{r}: Syah's Legion gains haste until the end of turn.
0
207 Declarer's Will Hybrid Rare 5{3}{r/u}{r/u} Instant RH07 Gain control of target creature until the end of turn, then untap it. It gains haste. If this was not the first spell cast this turn, whenever that creature deals combat damage this turn, you draw that many cards.
Flashback {2}{u}{w}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
208 Karaphet, the High Alchemist Hybrid Mythic 5{3}{u/r}{u/r} Legendary Creature – Spirit Wizard 3 3 MH02 Flying
Whenever a player plays an instant or sorcery card, you may pay {r/u}{r/u}, if you do, exile it as it resolves.
Spells you control that have the same name as any card exiled by Karaphet, the High Alchemist costs {2} less while spells your opponents control that have the same name as any card exiled by Karaphet costs {2} more.
0
209 Altar of Shattered Clay Hybrid Rare 3{1}{r/w}{r/w} Tribal Artifact – Shabti RH09 {r}{w}, {t}: Put a 3/1 red and white Shabti artifat creature token with haste named Unstable Shabti onto the battlefield. Exile it at the beginning of the next end-step.
{3}{b}, {t}, Sacrifice an artifact creature: You draw cards and gain life equal to the sacrificed creature's power.
7 1421057577 on 12 Jan 2015 by Alex
210 Bandaged Automaton Artifact Common 2{2} Artifact CA04 {3}: Bandaged Automaton becomes a 3/3 colorless Construct creature until the end of turn. 2 1421204170 on 14 Jan 2015 by dude1818
211 Blade of Imbuement Artifact Uncommon 1{1} Artifact – Equipment UA01 Whenever equipped creature deals combat damage to a player, put a 1/1 white Shabti Soldier artifact creature with double-strike onto the battlefield.
Equip {2}
0
212 Codex Shredder Artifact Uncommon 1{1} Artifact UA02 {t}: Target player puts the top card of his or her library into his or her graveyard.
{5}, {t}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
0
213 Factory Worker Artifact Uncommon 5{5} Artifact Creature – Shabti 0 1 UA04 {2}, {t}: Add two mana of any color to your mana pool.
Whenever Factory Worker becomes tapped, put a 1/1 white Shabti Soldier artifact creature token with double-strike onto the battlefield.
0
214 Laborer's Marker Artifact Common 3{3} Artifact – Equipment CA03 Equipped creature gains "Tap X Shabti creatures you control: Each Shabti creature you control gets +0/+X until the end of turn."
Equip {2}
3 1418765610 on 16 Dec 2014 by Alex
215 Loose Chains Artifact Uncommon 3{3} Artifact – Equipment UA03 Equipped creature gains double-strike (It deals both first-strike and normal damage during combat.)
Equipped creature gains reach. (Creatures with reach can block flying creatures.)
Equip {3}
0
216 Lotus Rite Artifact Mythic 0 Legendary Artifact MA01 (Spells without mana costs can't be cast.)

{0}: Search your library, graveyard, hand and the battlefield for each card named Lotus Rite and exile them, then shuffle your library. Add one mana of any color to your mana pool for each card exiled this way. Activate this only when Lotus Rite is in your graveyard.
1 1404676764 on 06 Jul 2014 by Alex
217 Pithing Needle Artifact Rare 1{1} Artifact RA01 As Pithing Needle enters the battlefield, name a card.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
0
218 Shabti Elite Artifact Common 5{5} Artifact Creature – Shabti Soldier 0 1 CA02 Whenever Shabti Elite attacks, it gains +4/+0 and vigilance until the end of turn.
Whenever Shabti Elite blocks, it gains +0/+4 and reach until the end of turn.
1 1418814160 on 17 Dec 2014 by Alex
219 Shabti Pacifist Artifact Common 1{1} Artifact Creature – Shabti 0 1 CA01 {t}: For each player, untap target land he or she controls. 1 1404293523 on 02 Jul 2014 by Alex
220 Sworn Blade Artifact Rare 7{7} Artifact Creature – Shabti Mercenery 0 1 RA02 When Sworn Blade enters the battlefield, destroy target permanent, then put +1/+1 counters equal to that permanent's converted mana cost on Sworn Blade. 0
221 Crumbling Homestead Land Uncommon 0 Land UL04 Crumbling Homestead enters the battlefield with a Warp counter on it.
{t}: Add {1} to your mana pool.
Remove a Warp counter from a land you control: Add {r} to your mana pool.
1 1401652190 on 01 Jun 2014 by 10vernothin
222 Drying Oasis Land Uncommon 0 Land UL02 Drying Oasis enters the battlefield with a Warp counter on it.
{t}: Add {1} to your mana pool.
Remove a Warp counter from a land you control: Add {u} to your mana pool.
0
223 Horat, Oasis of Miracle Land Rare 0 Legendary Land – Island RL02 ({t}: Add {u} to your mana pool.)
Horat, Oasis of Miracle enters the battlefield tapped.
{u}{u}, {t}: Choose red, blue or green. Add X mana any combination of that color to your mana pool, where X is your devotion to that color. Until the end of turn, you may cast cards of that color as if it has flash. (This is not a mana ability.)
0
224 Neglected Tomb Land Uncommon 0 Land UL03 Neglected Tomb enters the battlefield with a Warp counter on it.
{t}: Add {1} to your mana pool.
Remove a Warp counter from a land you control: Add {b} to your mana pool.
0
225 Retreating Dunes Land Uncommon 0 Land UL01 Retreating Dunes enters the battlefield with a Warp counter on it.
{t}: Add {1} to your mana pool.
Remove a Warp counter from a land you control: Add {w} to your mana pool.
0
226 Sula, Library in the Sands Land Rare 0 Legendary Land – Mountain RL04 ({t}: Add {r} to your mana pool.)
Sula, Library in the Sands enters the battlefield tapped.
{r}{r}, {t}: Target instant or sorcery spell in your graveyard gains flashback until the end of turn. You may use {u}, {r}, and/or {w} in any combination to cast it.
0
227 Sy-tal, Rebel Headquarters Land Rare 0 Legendary Land – Plains RL01 ({t}: add {w} to your mana pool.)
Sy-tal, Rebel Headquarters enters the battlefield tapped.
{w}{w}, {t}: add X mana in any combination of {r}, {w} and/or {b} to your mana pool, where X is the number of artifact creatures you control.
0
228 Un'tai, Cataract of Mystics Land Rare 0 Legendary Land – Forest RL05 ({t}: add {g} to your mana pool.)
Un'tai, Cataract of Mystics enters the battlefield tapped.
{g}{g}, {t}: Until the end of turn, you may instead pay {u}, {g} or {b} for each {2} in the mana cost of spells you cast. (For example, a spell with the mana cost {2}{g} may be may paid with {u}{g}, {g}{g} or {b}{g} instead.)
0
229 Waning Fields Land Uncommon 0 Land UL05 Waning Fields enters the battlefield with a Warp counter on it.
{t}: Add {1} to your mana pool.
Remove a Warp counter a land you control: Add {g} to your mana pool.
4 1401653526 on 01 Jun 2014 by Alex
230 Warped Plains Land Common 0 Land CH01 As long as there is an even number of warp counter on Warped Plains, it is a basic Plains. Otherwise it is a basic Island.
{t}: Put a warp counter on Warped Plains.
0
231 Weh'ril, The Cursed Pyramid Land Rare 0 Legendary Land – Swamp RL03 ({t}: add {b} to your mana pool.)
Weh'ril, The Cursed Pyramid enters the battlefield tapped.
{b}{b}, {t}: Until the end of turn, you may pay 2 life instead of paying {w}, {b}, or {g} on spells you cast.
0
232 Stone token Artifact Token 0 Artifact TA01 {3}: Sacrifice this permanent. 0
Exodus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ma'at has fallen, The World is ending