Exodus

Exodus by 10vernothin

232 cards in Multiverse

85 commons, 61 uncommons,
62 rares, 23 mythics, 1 token

4 colourless, 1 token artifact, 27 white, 28 blue, 27 black, 27 red,
27 green, 54 multicolour, 15 hybrid, 11 artifact, 11 land

199 comments total

Weh'jed is on the brink of collapse, and the people of Al-Wel'jed are divided to stay or leave.

Exodus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ma'at has fallen, The World is ending

Cardset comments (5) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Exodus (reply):

The Sanctum meeting decided to keep this secret, but the tell-tale signs are there even for the blind: Ma'at has fallen. What the people do not know, which the two planeswalkers do, is that the plane of Weh'jed is fated to collapse. After the final cycle, the Glyphs that held the five primal forces will disintegrate, and Weh'jed will return into nothing. The planeswalkers Tah'wir and Scharazad devised a plan to save all of Weh'jed: An Exodus, a plan to move all the people on Weh'jed to all the other planes they knew and travelled to. Everyone must leave.

With their combined efforts, they are able to open giant portals that are able to, but they can only do this a finite amount of times and they can only do it on the Day of High Flood, the most magical of days. The people themselves must be ready for the Exodus, but how do they organize a world plunged into chaos?

One thing is clear, the people of this dying world must leave, or they will die with it.

Recently active cards: (all recent activity)

 C 
Land
As long as there is an even number of warp counter on Warped Plains, it is a basic Plains. Otherwise it is a basic Island.
{t}: Put a warp counter on Warped Plains.
 M 
Legendary Creature – Zombie Rogue
Indestructible
Whenever a Rogue you control deals combat damage to an opponent, gain control of target artifact that player controls until Al-Isfa'ik, the Golden King leaves the battlefield.
{1}{r}{b}: Target Rogue creature gains intimidate until the end of turn
After becoming the King of Thieves, he implored Isfet to give him one last treasure: Immortality.
3/3
5 comments
last 2015-01-14 15:48:53 by Link
 C 
Artifact
{3}: Bandaged Automaton becomes a 3/3 colorless Construct creature until the end of turn.
When the House Sovereign decided to awaken the body of Kohmosefet II, he found instead an almost Shabti-like metallic construct in his coffin.
2 comments
last 2015-01-14 15:16:36 by Alex
 C 
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
The awaken do not hunger, nor do they sleep. What they do have is a thirst for avenging past grievances
 R 
Sorcery
Destroy all artifact creatures that was dealt damage this turn and all non-artifact creatures that was dealt damage by an artifact creature this turn. Discard your hand and draw cards equal to the number of creatures destroyed this way.
Ezim's remaining generals scour through battlefield, collecting the shattered clay so they can remake their army once more.
9 comments
last 2015-01-14 03:19:50 by Link

Recent comments: (all recent activity)
On Exodus:

I know. But before I think of a new name, this is what I'm calling it

On Exodus:

Don't know if you know this or not, but there's already am expansion called Exodus. It's the third set in Tempest block.

On Al-Isfa'ik, the Golden King:

You can also compare this to Tajic, Blade of the Legion, who was in one of the more primary colors of indestructibility and yet was only 2/2 most of the time.
This guy's ability to steal artifacts seems blue to me, but I suppose it's not a huge color pie break.

On Bandaged Automaton:

Reminds me of Guardian Idol. Giving up the ability to tap for mana in exchange for becoming rather larger. Alternatively, Gargoyle Sentinel that can't block and doesn't fly, in exchange for being {1} cheaper and common.

All of which suggests this is in the right spot regarding power level and costs. Nice one.

On Al-Isfa'ik, the Golden King:

4/4 indestructible for 4 mana. That's quite a bump on what's been available for any colour, apart from the Theros-block gods which require hefty devotion. The comparisons I can find are Manor Gargoyle, Darksteel Sentinel, Sapling of Colfenor, Thornling, and Sliver Hivelord - and this looks rather more efficient than any of them.

I guess this might be comparable to Angelic Overseer. "Control a Human" is more of a hoop than this makes you jump through, but it has flying and hexproof.

On Al-Isfa'ik, the Golden King:

He's a zombie who's literally made of gold, and he turns other people into gold. That's why he had deathtouch. But he can also just be an indestructible guy

On Al-Isfa'ik, the Golden King:

As a "mono-red" creature, this should not have access to deathtouch.
I agree with kixleart. There's a bit too much text here. You'll probably have to cut the flavor text.

On Al-Isfa'ik, the Golden King:

i think you might want to tone down the number and/or complexity or those abilities, or maybe shorten the flavor text.

On Replenish Ranks:

I'm not annoyed. I apologize. I'm just not good at sounding friendly through text. I didn't mean to sound harsh.

On Bandaged Automaton:

I expect something called Corpse Imposter to copy creatures in graveyards, not just animate itself.

(All recent activity)
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