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Mechanics | Skeleton | Ma'at has fallen, The World is ending

The Sanctum meeting decided to keep this secret, but the tell-tale signs are there even for the blind: Ma'at has fallen. What the people do not know, which the two planeswalkers do, is that the plane of Weh'jed is fated to collapse. After the final cycle, the Glyphs that held the five primal forces will disintegrate, and Weh'jed will return into nothing. The planeswalkers Tah'wir and Scharazad devised a plan to save all of Weh'jed: An Exodus, a plan to move all the people on Weh'jed to all the other planes they knew and travelled to. Everyone must leave.

With their combined efforts, they are able to open giant portals that are able to, but they can only do this a finite amount of times and they can only do it on the Day of High Flood, the most magical of days. The people themselves must be ready for the Exodus, but how do they organize a world plunged into chaos?

One thing is clear, the people of this dying world must leave, or they will die with it.

Finality is a mechanic that basically means "I only get to play this spell once, that's how powerful it is."

Returning Mechanics in the set:

Annihilator (on 1 card) and high colourless CMC (attached to coloured costs) - The Shabti and Bandits of Weh'jed, who have already lost hope on this Reality, upon hearing about the Reality of Zendikar and the hopes of a brave new world. They have heard of the monsters that plague that reality, but they're confident they'll beat it. (after all, 15 1/1s defeats an emrakul)

Phyrexian Mana - The Undead who have been rotting, cursed and have a limited time of existence envy the Ushabti, who have near-immortality and unenduring strength. They believe that with the immaterial qualities forged by the mortality of their wretched existence and the material qualities that lets them endure the test of time, they can perfect themselves and rid of the vices that plagued them, psychologically or physically.

hybrid 2/C mana

Devotion - the Djinns and other fantastical creatures who could potentially lose their immortality and power seeks to find a place where divinity and death can be reasoned with, either with trickery or brute force. So far, their prospect is the Reality of Theros, where Death is not just an event, but an aspect given life and reason.

Flashback - The humans missed the days of past, when they alone had the land, when peace, culture and tradition held sway. The look back at the past and that drives them forward to the Reality of Innistrad, a World of Humanity and Hope.

New Mechanics

Finality - this is to show that the magic of the plane is dying, legacies can no longer last, and after doing something once, it can never be done again.

Catalyze - maybe

Invoke - Maybe

I'm not going to do split cards, except for maybe 1 each color.

This is gonna be a large set

Don't know if you know this or not, but there's already am expansion called Exodus. It's the third set in Tempest block.

I know. But before I think of a new name, this is what I'm calling it

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