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Mechanics | Skeleton | Ma'at has fallen, The World is ending

CardName: Woken Djinn Cost: 4UU Type: Creature - Djinn Pow/Tgh: 4/5 Rules Text: Flying, Indestructible Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it. {2}{U}{R}{G}: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green. Flavour Text: Set/Rarity: Exodus Common

Woken Djinn
{4}{u}{u}
 
 C 
Creature – Djinn
Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{2}{u}{r}{g}: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
4/5
Updated on 19 Dec 2014 by 10vernothin

Code: CU06

History: [-]

2014-09-23 04:22:29: 10vernothin created the card Woken Djinn
2014-09-23 04:24:50: 10vernothin edited Woken Djinn
2014-09-24 18:25:56: 10vernothin edited Woken Djinn

Hm. A Curse of Chains with flash. The big question is why? What does flash add to this, given that it only matters whether it's there during the opponent's upkeep, which is just after your second main phase?

If the set has something like heroic where creatures care about being the target of spells, or care about you casting Aura spells or something, then that makes sense. But otherwise flash appears to be out of place here.

2014-09-25 22:06:34: 10vernothin edited Woken Djinn
2014-10-21 23:11:19: 10vernothin edited Woken Djinn
2014-12-16 03:21:54: 10vernothin edited Woken Djinn
2014-12-19 03:18:19: 10vernothin edited Woken Djinn

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