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Mechanics | Skeleton | Ma'at has fallen, The World is ending |
CardName: Conception Cost: WUBRG Type: Legendary Creature - Incarnation Pow/Tgh: 5/5 Rules Text: {1}{R}{W}{U}: Target instant or sorcery spell's controller copies it. He or she may choose new targets for that copy. {1}{U}{B}{G}: Return target card from a graveyard to its owner's hand. {1}{W}{G}{B}: Target player sacrifices a creature, loses two life and draw two cards. {1}{W}{R}{B}: Target creature gets +3/+0 and first-strike until the end of turn. {1}{R}{U}{G}: Target permanent becomes a copy of another target permanent with the same card type until the end of turn. Flavour Text: Set/Rarity: Exodus Mythic ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5/5
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Code: MZ06 History: [-] Add your comments: |
I really like the idea of this. Is it intentional that each ability uses a color that doesn't get that effect?
actually, the ability is to more showcase each wedge's theme. But now that you mention it...
The only one that sort of breaks the theme is

, because green gets in on that sort of effect from time to time, and red doesn't really do it often, so it's mostly a blue ability. But the 

ability is non-white, the 

ability is not blue, the 

ability isn't really white (though making your opponent draw cards does make it feel like white is adding its influence), and the 

ability is far more
than
, if it's
at all.
I feel like this should be an "Incarnation" creature type instead of an "Avatar". Might be just me though...