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Mechanics | Skeleton | Ma'at has fallen, The World is ending

CardName: Fading Sickness Cost: 4 Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant non-land permanent Enchanted permanent is colorless. {6}: Enchanted permanent's controller sacrifices it. Flavour Text: Set/Rarity: Exodus Common

Fading Sickness
{4}
 
 C 
Enchantment – Aura
Enchant non-land permanent
Enchanted permanent is colorless.
{6}: Enchanted permanent's controller sacrifices it.
Updated on 25 Nov 2014 by 10vernothin

Code: CC01

History: [-]

2014-09-19 07:11:22: 10vernothin created the card Fading Sickness
2014-11-21 05:20:58: 10vernothin edited Fading Sickness

Is that {6} ability meant to trigger the "becomes unattached" ability? I think it will trigger it (compare Grafted Wargear), which means this is crazy repeatable destruction, comparable to Spine of Ish Sah, and needs to be rare, not common.

If you didn't intend the {6} ability to trigger the "becomes unattached" ability, I'm not sure what the "becomes unattached" ability is for. To stop people Naturalizeing this Aura? To combo with your own Naturalize effects?

I think you need to either make this rare, or if you want it to remain common then combine the last two abilities to say

> Enchant nonland permanent
> Enchanted permanent is colorless.
> {6}: Enchanted permanent's controller sacrifices it.

I'm not sure that Desert Twister/Necrotic Sliver effects should ever be at common, but for 10 mana across 2 turns maybe that's okay. If you squint it's just like a Naturalize // Murder split card.

2014-11-25 11:12:41: 10vernothin edited Fading Sickness

I needed a colorless slot. It could be something different.

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How much damage does this card deal? Lightning Blast
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