Exodus: Virtual Booster
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Mechanics | Skeleton | Ma'at has fallen, The World is ending |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
You gain 4 life for each creature on the battlefield, then return each creature you don't control to its owner's hand.
Draw a card. Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain " ![]() |
All creatures are enchantments in addition to their other types.
"There must be a Reality where mortality and death can be reasoned with. A place our wildest dreams can come true through intellect. A world of dreams and destiny. 3/2
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If Promise the Future was not the first spell that was cast this turn, you may return this card to its owner's hand as it resolves.
Draw a card. spell Swap ![]() ![]() ![]() ![]() |
When Seeker for Adventure enters the battlefield or attacks, you may return target equipment card from your graveyard onto the battlefield attached to a creature you control.
"There must be a Reality with no limits, so it can be ours to conquer. An empty place where we can start anew. A world of adventure and new beginnings." 0/1
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![]() ![]() ![]() Whenever Inspirer becomes tapped, each artifact creature gets +1/+0 until the end of turn and you gain 1 life. 0/1
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When Surveyor Seer enters the battlefield, search your library and/or graveyard for two land cards with at least one basic land type and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle your library.
"I have delved into visions of the Du'at, and the reality of Lorwyn is a sight to to behold indeed." 2/1
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![]() 0/1
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Discard your hand, then draw two cards. If this is not the first spell you cast this turn, instead discard your hand then draw three cards.
Flashback ![]() ![]() |
Creatures you control gain +2/+1 until the end of turn. Artifact creatures gain first-strike, lifelink and vigilance until the end of turn.
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Target creature can't be blocked this turn.
If this was not the first spell cast this turn, that creature gets +1/+0 until the end of turn. Flashback ![]() |
Trick into Mud deals 3 damage to up to two target creatures and/or players. If this was not the first spell that was cast this turn, it deals 5 damage to them instead.
Flashback ![]() ![]() ![]() |
Melt deals 2 damage to each artifact creature. When a creature dealt damage this way is put into the graveyard this turn, you gain 2 life.
"Clay... how unfortunate." |
Artifact creatures you control gets +1/+0.
0/1
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Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it. ![]() ![]() ![]() ![]() 4/5
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Overwhelm the Masters
(rare)
Seeker of Miracles
(uncommon)
Promise the Future
(uncommon)
Seeker for Adventure
(uncommon)
Inspirer
(common)
Surveyor Seer
(common)
Shabti Pacifist
(common)
Blind Wager
(common)
Ceramic Charge
(common)
Graceful Swerve
(common)
Trick into Mud
(common)
Melt
(common)
Sun-baked Mentor
(common)
Woken Djinn
(common)
Forest
(basic)
Stone
(token)