Exodus: Virtual Booster

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Mechanics | Skeleton | Ma'at has fallen, The World is ending
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Mystic
At the beginning of your upkeep, look at the top X cards of your library, where X is your devotion to red, green and blue, then put them back in any order. You may then shuffle your library.
4/4
 U 
Artifact Creature – Shabti Soldier
Water-worn Sergeant can't block.
Whenever Water-worn Sergeant attacks, it gains +4/+0 and double-strike until the end of turn.
0/1
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gains -X/-0 if it is controlled by an opponent and +X/+0 if it is controlled by you, where X is the total amount of creature cards in all graveyards.
When Curse of Gods is put into the graveyard from the battlefield, return it to its owner's hand.
 U 
Land
Drying Oasis enters the battlefield with a Warp counter on it.
{t}: Add {1} to your mana pool.
Remove a Warp counter from a land you control: Add {u} to your mana pool.

"What good is a secret haven when it no longer can sustain life?"
 C 
Artifact Creature – Shabti
{t}: For each player, untap target land he or she controls.
0/1
 C 
Instant
Discard your hand, then draw two cards. If this is not the first spell you cast this turn, instead discard your hand then draw three cards.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Tap or untap target permanent. If this was not the first spell cast this turn, tap or untap another target permanent.
Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Djinn
Indestructible
Djinn of Lost Ways can't be blocked except by creatures with flying and reach.
Whenever Djinn of Lost Ways is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
{g}, {t}: Reveal the top card of your library. If it's a non-land card, prevent all combat damage dealt this turn.
2/4
 C 
Creature – Djinn
Flying, Indestructible
Whenever Malicious Imp is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Malicious Imp enters the battlefield, each player shuffles his or her library.
3/1
 C 
Creature – Plant Spirit
{3}{g}{b}: Return River's Avatar onto the battlefield tapped.
{u}: River's Avatar gets -1/+1 until the end of turn.
4/3
 C 
Creature – Djinn
Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{2}{u}{r}{g}: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
4/5
 C 
Sorcery
Look at the top X cards of your library, where X if your devotion to red, blue and green. Put them back in any order.

Draw a card.
 C 
Artifact Creature – Shabti Wizard
{w}, {t}: Add {2} to your mana pool.

Whenever Inspirer becomes tapped, each artifact creature gets +1/+0 until the end of turn and you gain 1 life.
0/1
{4}{g/w}{b}
 
 C 
Instant
You may pay 4 life and instead of paying ~'s mana cost.
Exile target player's graveyard, then for each permanent you control with a counter on it, put another one of that counter on that permanent.
Swamp
 
 B 
Basic Land – Swamp
 T 
Artifact
{3}: Sacrifice this permanent.

Keeper of Lore (rare)
Water-worn Sergeant (uncommon)
Curse of Gods (uncommon)
Drying Oasis (uncommon)
Shabti Pacifist (common)
Blind Wager (common)
Command Respect (common)
Djinn of Lost Ways (common)
Malicious Imp (common)
River's Avatar (common)
Woken Djinn (common)
Divining Stare (common)
Inspirer (common)
CZ15 (common)
Swamp (basic)
Stone (token)