Exodus
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Mechanics | Skeleton | Ma'at has fallen, The World is ending |
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When Last Flight enters the battlefield, name a non-land card.
Players may not cast cards with the same name as the named card.
: Return Last Flight to its owner's hand.
Players may not cast cards with the same name as the named card.
: Return Last Flight to its owner's hand.
Restart the game. Players may not play cards named Last Night on Weh'jed for the remainder of that game.
"On this Final day, I know it's hard to say goodbye, but we must survive so the legacy of our Reality will remain. Only then will Weh'jed never be forgotten." -Tah'wir
Tribute to Ma'at enters the battlefield with a Verse counter.
, sacrifice Tribute to Ma'at: Destroy X target permanents, where X is the number of Verse counters on Tribute to Ma'at.
, sacrifice Tribute to Ma'at: Destroy X target permanents, where X is the number of Verse counters on Tribute to Ma'at.
You gain 8 life.
"A sprinkle of dead flesh, and a dash of finest clay..."
Clay Supremacy cost less for each Shabti you control.
Until the end of turn, whenever a creature you control attacks, put X white 1/1 Shabti Soldier artifact creature tokens with double-strike tapped and attacking defending player.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Until the end of turn, whenever a creature you control attacks, put X white 1/1 Shabti Soldier artifact creature tokens with double-strike tapped and attacking defending player.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Exile all non-land permanents and all cards in all graveyards. Return each artifact and enchantment card you own exiled this way onto the battlefield.
"The Day that Hwet fell, the Dunes stopped moving and the trade winds became silent. It was colder than usual that night, and the moon was nowhere to be found. I thought to myself then: By Ma'at, this is only the end of the first Season!"
Choose a color. If this was not the first spell cast this turn, choose two colors instead.
You and target creature you control have protection from the colors of your choice until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You and target creature you control have protection from the colors of your choice until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(Spells without mana costs can't be cast.)
Return target artifact card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target artifact card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a permanent type other than land. Each player sacrifices all permanents of the chosen type.
If this was not the first spell cast this turn, whenever a card or token would be put into a graveyard from the battlefield this turn, exile it instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell cast this turn, whenever a card or token would be put into a graveyard from the battlefield this turn, exile it instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile up to one target artifact and up to one target enchantment.
As long as Erase Legacy is in your graveyard, at the beginning of your upkeep, you gain 2 life.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as Erase Legacy is in your graveyard, at the beginning of your upkeep, you gain 2 life.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Flash
When Experienced Skymaster enters the battlefield, put two 1/1 white bird tokens with flying onto the battlefield if you lost life this turn.
When Experienced Skymaster enters the battlefield, put two 1/1 white bird tokens with flying onto the battlefield if you lost life this turn.
3/2
First-Strike, Lifelink
Whenever another creature enters the battlefield, untap Hero of Days Forgotten.
Whenever another creature enters the battlefield, untap Hero of Days Forgotten.
"How could one forget the Deeds of the Great Khartum?"
3/1
Flash
When Honored Shield-Guard enters the battlefield, target creature you control gains protection from a color of your choice.
When Honored Shield-Guard enters the battlefield, target creature you control gains protection from a color of your choice.
0/1
, : Add to your mana pool.
Whenever Inspirer becomes tapped, each artifact creature gets +1/+0 until the end of turn and you gain 1 life.
Whenever Inspirer becomes tapped, each artifact creature gets +1/+0 until the end of turn and you gain 1 life.
0/1
Flash
When Martyr of Drums enters the battlefield, untap each artifact creature you control.
: Until the end of turn, all damage dealt to creatures you control is dealt to Martyr of Drums instead.
When Martyr of Drums enters the battlefield, untap each artifact creature you control.
: Until the end of turn, all damage dealt to creatures you control is dealt to Martyr of Drums instead.
0/1
Untap target creature and prevent all damage dealt to and dealt by that creature this turn. If this was not the first spell cast this turn, destroy that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"I swear to you my allegiance that will not end even if this Reality does."
Exile target creature. You lose life equal to the amount of life you lost this turn and its controller gains that much life.
"Leave!" proclaimed the great Menohwet IV and behold, the people left.
Choose one or both:
-Return target creature card from your graveyard to your hand
-Return target artifact card from your graveyard to your hand.
-Return target creature card from your graveyard to your hand
-Return target artifact card from your graveyard to your hand.
0/1
Whenever you gain life, put that many +1/+1 counters on Risen Sovereign.
Whenever you lose life, put that many +1/+1 counters on Risen Sovereign.
Whenever you lose life, put that many +1/+1 counters on Risen Sovereign.
Though bandaged and desiccated beyond recognition, all could that see they were the rulers of past Weh'jed. With that came respect.
2/2
When Seeker for Adventure enters the battlefield or attacks, you may return target equipment card from your graveyard onto the battlefield attached to a creature you control.
"There must be a Reality with no limits, so it can be ours to conquer. An empty place where we can start anew. A world of adventure and new beginnings."
0/1
Whenever a non-artifact creature enters the battlefield, put a +1/+1 counter on each artifact creature.
There exist a code of conduct within the Clay Army, the first of which is of course: no water.
0/1
Flying.
Whenever Sky-Fit Legionnaire attacks or blocks, it gets +X/+0 until the end of turn, where X is the number of artifact creatures you control.
Whenever Sky-Fit Legionnaire attacks or blocks, it gets +X/+0 until the end of turn, where X is the number of artifact creatures you control.
"The wings were tailor-made and enchanted by the best sorcerers. Now they serve no one but themselves"
0/1
First-strike.
When Soldier of Distinction enters the battlefield, put two 1/1 white Shabti Soldier artifact creature tokens with double-strike onto the battlefield.
When Soldier of Distinction enters the battlefield, put two 1/1 white Shabti Soldier artifact creature tokens with double-strike onto the battlefield.
"No matter Clay or Flesh, it's the notion of Freedom that defines our cause."
2/2
: Solicitor of Recruitment gains +1/+0 until the end of turn.
, : Put X 2/1 red and white Shabti Rebel artifact creature tokens with first-strike and vigilance onto the battlefield, where X is Solicitor of Recruitment's power.
, : Put X 2/1 red and white Shabti Rebel artifact creature tokens with first-strike and vigilance onto the battlefield, where X is Solicitor of Recruitment's power.
"You just need to awe them into service."
0/1
Artifact creatures gets +1/+1 for each other artifact creature on the battlefield.
No matter what side you were in, we are all brothers through clay and rune.
Artifact creatures you control gets +1/+0.
0/1
Each creature you control gains +2/+1 and double-strike until the end of turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Exile target non-land permanent you control and target non-land permanent you don't control. If this was not the first spell cast this turn, return each card exiled this way onto the battlefield under your control at the beginning of the next end-step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Hwet: Return a permanent card with converted mana cost equal to or less than the number of Verse counters on Tribute to Hwet onto the battlefield.
, sacrifice Tribute to Hwet: Return a permanent card with converted mana cost equal to or less than the number of Verse counters on Tribute to Hwet onto the battlefield.
"On this final day, we pay tribute to Him and all the creations that He blessed us with."
Lifelink
Undead Spear-bearer enters the battlefield with a +1/+1 counter on it if you lost life this turn.
Undead Spear-bearer enters the battlefield with a +1/+1 counter on it if you lost life this turn.
2/1
Look at the top X cards of your library, where X is the number of non-creature cards in your graveyard. Put one in your hand, and the rest into your graveyard.
Return target non-land permanent to its owner's hand.
Until the end of turn, spells with the same name as that permanent can't be cast.
Until the end of turn, spells with the same name as that permanent can't be cast.
"Try again."
Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Tap or untap target permanent. If this was not the first spell cast this turn, tap or untap another target permanent.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Reveal the top card of your library. If it is a non-land card, put a 3/2 flying insect token with flying onto the battlefield.
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Reveal the top card of your library. If it is a non-land card, put a 3/2 flying insect token with flying onto the battlefield.
0/1
Draw a card if was spent to cast this spell. Tap target permanent if colorless mana or mana of any other color was spent to cast this spell, it doesn't untap during its controller's next untap step. (Do both if both colors were spent to cast this spell)
"When the spirits of the Rivers leave, whole ecosystems wilt away."
Look at the top X cards of your library, where X if your devotion to red, blue and green. Put them back in any order.
Draw a card.
Draw a card.
Flying, Indestructible.
When Djinn of Allure is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Choose target permanent, then reveal the top card of your library. If it is a non-land card, gain control of it.
When Djinn of Allure is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Choose target permanent, then reveal the top card of your library. If it is a non-land card, gain control of it.
"Come, and become part of History."
3/3
Each player shuffles all cards from his or her graveyard into their owner's libraries. If this is not the first spell that was cast this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Islandwalk
When Gods of the Forgotten enters the battlefiel, if is spent to cast it, target player puts the top three cards of his or her library into the graveyard.
When Gods of the Forgotten enters the battlefiel, if is spent to cast it, target player puts the top three cards of his or her library into the graveyard.
3/2
Target creature can't be blocked this turn.
If this was not the first spell cast this turn, that creature gets +1/+0 until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell cast this turn, that creature gets +1/+0 until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, if your devotion to red, blue and green is lower than 7, put the top four cards of your library into the graveyard.
The world of sorcery is a whirlwind of hidden costs and unexpected interests.
Draw two cards, then discard a card. If this was not the first spell cast this turn, instead draw three cards, then discard a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws 3 cards. If this was not the first spell cast this turn, target player draws 6 cards instead.
Flashback – (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback – (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, Indestructible.
Whenever Indecisive Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Indecisive Efreet enters the battlefield, look at the top four cards of your library, then put it back in any order.
Whenever Indecisive Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Indecisive Efreet enters the battlefield, look at the top four cards of your library, then put it back in any order.
0/4
Return all permanents that was put onto the battlefield and all cards that was put into the graveyard this turn to their owners' hands.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Return target spell or non-land permanent to its owner's hand.
If this was not the first spell cast this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell cast this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(Spells without mana costs can't be played.)
Exile the top two cards of each opponent's library face down. You may look at them and use mana of any color to play those cards as long as they're exiled.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile the top two cards of each opponent's library face down. You may look at them and use mana of any color to play those cards as long as they're exiled.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player discards his or her hand, then draw cards equal to the amount of non-creature, non-land cards in all graveyards.
All creatures are enchantments in addition to their other types.
"There must be a Reality where mortality and death can be reasoned with. A place our wildest dreams can come true through intellect. A world of dreams and destiny.
3/2
Untap all permanents. Take an extra turn after this one.
"When Syah fell, the Twin Rivers started to dry up. Thank the five forces that most people heeded the young prince's warning, and stocked up on food and water. Though the sun still shined, it was getting colder by the day. I wonder how long the people will stay calm when the end of our existence is only three Seasons away?"
Until the end of turn, each creature you don't control loses all abilities and are 0/1 Shabti artifact creatures.
Misinvoke (You may exile this spell. If you do, cast the spell on the back of the card without paying its mana cost.)
Misinvoke (You may exile this spell. If you do, cast the spell on the back of the card without paying its mana cost.)
Each creature you control gains hexproof and indestructible until the end of turn.
Each player draws 3 cards.
As long as The Ultimate Lie is in your graveyard, your maximum hand size is increased by 2.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as The Ultimate Lie is in your graveyard, your maximum hand size is increased by 2.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
"The Sanctum has lost all its credibility. We must find our own truths"
Whenever you cast a spell on your main phase, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Syah: Target player draws X cards, where X is the amount of Verse counters on Tribute to Syah.
, sacrifice Tribute to Syah: Target player draws X cards, where X is the amount of Verse counters on Tribute to Syah.
"On this final day, we pay tribute to Her and the stability that She provided us."
Unexpressed Regret can't be countered by spells or abilities your opponents control.
Counter target spell, activated or triggered ability.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Counter target spell, activated or triggered ability.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Enchant player
At the beginning of your upkeep, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is your devotion to red, green and blue.
At the beginning of your upkeep, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is your devotion to red, green and blue.
"A coin tossed for a promise that's kept til the end of the World and onto a new one."
Defender.
, : Put a +1/+1 counter on Witnessing Reeds.
, Sacrifice Witnessing Reeds: Target player draws X cards, where X is the amount of +1/+1 counters on Witnessing Reeds.
, : Put a +1/+1 counter on Witnessing Reeds.
, Sacrifice Witnessing Reeds: Target player draws X cards, where X is the amount of +1/+1 counters on Witnessing Reeds.
0/3
Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
4/5
Lifelink
Ankhep's Risen's power and toughness are both equal to the number of creatures you control.
, , pay X life: Return target creature card with converted mana cost X or less from your graveyard onto the battlefield tapped.
Ankhep's Risen's power and toughness are both equal to the number of creatures you control.
, , pay X life: Return target creature card with converted mana cost X or less from your graveyard onto the battlefield tapped.
"Tell your Master that the Glyph-Mire needs to stop deluding themselves and start doing its duty to Weh'jed."
*/*
Target player draws two cards and loses two life.
Each player sacrifices two creatures.
As long as Awe to Horror is in your graveyard, whenever a creature dies, you may pay . If you do, each opponent loses 1 life.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as Awe to Horror is in your graveyard, whenever a creature dies, you may pay . If you do, each opponent loses 1 life.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Flying, Lifelink
3/4
Exile target card from a graveyard.
Draw a card.
Draw a card.
"It's pointless to mummify clay, yet it's disrespectful to bury it."
Enchant creature.
Enchanted creature gains -X/-0 if it is controlled by an opponent and +X/+0 if it is controlled by you, where X is the total amount of creature cards in all graveyards.
When Curse of Gods is put into the graveyard from the battlefield, return it to its owner's hand.
Enchanted creature gains -X/-0 if it is controlled by an opponent and +X/+0 if it is controlled by you, where X is the total amount of creature cards in all graveyards.
When Curse of Gods is put into the graveyard from the battlefield, return it to its owner's hand.
Deathtouch
1/1
Target player reveals his or her hand. You may choose a card without in its mana cost. That player exiles that card.
As an additional cost to cast Expert Elimination, tap any amount of artifact creatures you control.
Destroy target creature, then add to your mana pool, where X is equal to the number of Ushabti tapped this way.
Destroy target creature, then add to your mana pool, where X is equal to the number of Ushabti tapped this way.
, : Add to your mana pool.
Whenever Faceless Seer becomes tapped, you may pay 2 life. If you do, each opponent loses 1 life and you draw a card.
Whenever Faceless Seer becomes tapped, you may pay 2 life. If you do, each opponent loses 1 life and you draw a card.
0/1
Destroy all creatures, then return all creature cards from your graveyard onto the battlefield tapped.
"On the last day of Heka, all magical devices in Al-Weh'jed stopped working. People started panicking as ice started falling from the sky. Faith in the Prince has been failing, and it made sense that Heka's fall would be the final straw."
Heka's Vengeance cost less for each card in your graveyard.
Flying, Trample
Whenever Heka's Vengeance deals combat damage to a player, return target creature card in a graveyard onto the battlefield under your control.
Flying, Trample
Whenever Heka's Vengeance deals combat damage to a player, return target creature card in a graveyard onto the battlefield under your control.
Heka's final will.
6/6
Lifelink
Whenever an opponent draws a card, Insistent Collector deals 1 damage to that player.
Whenever an opponent draws a card, Insistent Collector deals 1 damage to that player.
"Even if it's their last day on Weh'jed, a debt is a debt.
2/3
Skip your draw step.
Pay 1 life: Draw a card. You may only activate this once per turn.
Pay 1 life: Draw a card. You may only activate this once per turn.
"Dispel that traitorous woman's words; it is poison. Weh'jed is no more, I have been privy to its foretold fate. We need to depart before it is too late."
Each opponent loses X life and you gain X life, where X is the amount of mana spent on casting Muck Strain.
Mud Soldier enters the battlefield with X +1/+1 counters, where X is the mana spent to cast it.
No longer a Shabti, yet still animated
0/0
Flash
Sacrifice Necropolis Doomsayer: Destroy target non-artifact creature.
Sacrifice Necropolis Doomsayer: Destroy target non-artifact creature.
0/1
Exile target creature.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As an additional cost to cast Reaper's Ritual, sacrifice a creature.
Target creature gets +X/+0 and another target creature gets -0/-X until the end of turn, where X is amount of life you lost this turn..
Target creature gets +X/+0 and another target creature gets -0/-X until the end of turn, where X is amount of life you lost this turn..
"A sacrifice today is a piece of glory for our future."
Intimidate
Rotting Crocodile enters the battlefield with a +1/+1 counter if you lost life this turn.
Rotting Crocodile enters the battlefield with a +1/+1 counter if you lost life this turn.
3/4
When Sculptor Medic enters the battlefield, return a creature card with 1 or less power from your graveyard onto the battlefield.
0/1
Sacrifice Seeker for Perfection: Return a creature card from your graveyard onto the battlefield with converted mana cost equal to or less than the amount of life you lost this turn.
"There must be a Reality where we belong, where life and death does not define a person; where our whittled bodies, rotten and cursed, could be redeemed with clay and power. A world of equality and perfection."
2/5
For each player, return a creature card or an artifact card from his or her graveyard onto the battlefield under your control.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
When Shabti Executor enters the battlefield, destroy target creature you don't control.
Whenever another creature you control dies, return Shabti Executor to your hand.
Whenever another creature you control dies, return Shabti Executor to your hand.
"Good deeds are wanted by many, but sometimes there are bad deeds that need to be done."
0/1
Whenever a creature enters the battlefield under your control, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Heka: Each opponent loses X life, where X is the amount of Verse counters on Tribute to Heka. You gain life equal the amount lost this way.
, sacrifice Tribute to Heka: Each opponent loses X life, where X is the amount of Verse counters on Tribute to Heka. You gain life equal the amount lost this way.
"On this final day, we pay tribute to Her and the faith that She allowed us to have."
Defender
At the beginning of each upkeep, untap Unliving Wall if you lost life last turn.
, : Each player loses 1 life.
At the beginning of each upkeep, untap Unliving Wall if you lost life last turn.
, : Each player loses 1 life.
0/5
First-strike
Whenever another creature leaves the battlefield, untap Villain of Days Forgotten.
Whenever another creature leaves the battlefield, untap Villain of Days Forgotten.
"How can one forget the Deeds of the Wretched Khartum?"
3/1
Haste
, : Return target creature to its owner's hand.
spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
, : Return target creature to its owner's hand.
spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"The trick is to manipulate the heat to your advantage."
2/1
Discard your hand, then draw two cards. If this is not the first spell you cast this turn, instead discard your hand then draw three cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Damage can't be prevented this turn.
Burnish into Soul deals 3 damage to target creature or player.
Flashback – , discard a card at random. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Burnish into Soul deals 3 damage to target creature or player.
Flashback – , discard a card at random. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player discards his or her hand, then draw seven cards. Cast each instant or sorcery card you've discarded this way if able.
"As Weh'jed started to end, we knew we needed to leave. We could not bring anything to our new Realities; the richest man emerges with the poorest pauper. We met Isfet with a resigned acceptance. After an eternity challenging us to change, He has finally finished His Work."
Flash
Declaration Apprentice enters the battlefield with a +1/+1 counter on it if this was not the first spell cast this turn.
Declaration Apprentice enters the battlefield with a +1/+1 counter on it if this was not the first spell cast this turn.
1/1
Flying, Haste, Indestructible
Whenever Djinn of Desire is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Reveal the top card of your library. If it's a non-land card, Djinn of Desire deals X damage to target creature or player, where X is your devotion to red, blue and green.
Whenever Djinn of Desire is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Reveal the top card of your library. If it's a non-land card, Djinn of Desire deals X damage to target creature or player, where X is your devotion to red, blue and green.
4/4
, : Add to your mana pool.
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
0/1
When Fervent Recruit enters the battlefield, Add to your mana pool.
0/1
Gain control of each creature target player control until the end of turn, then untap them. Creatures you control gains haste until the end of turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Glaze of Glory deals 5 damage divided as you choose to any amount of target creatures or players.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Flying, Indestructible
Whenever Malicious Imp is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Malicious Imp enters the battlefield, each player shuffles his or her library.
Whenever Malicious Imp is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Malicious Imp enters the battlefield, each player shuffles his or her library.
3/1
Enchant player
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
Destroy all artifacts with converted mana cost 4 or less. If this was not the first spell cast this turn, you may choose to destroy all artifacts instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
If this was not the first spell that was cast this turn, you may play that card as though it has flash and with mana of any color.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell that was cast this turn, you may play that card as though it has flash and with mana of any color.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, Indestructible
Whenever Reckless Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Reveal the top card of your library. If it's a non-land card, Reckless Efreet gains hexproof and trample until the end of turn. Otherwise, switch its power and toughness. Activate this only once per turn.
Whenever Reckless Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Reveal the top card of your library. If it's a non-land card, Reckless Efreet gains hexproof and trample until the end of turn. Otherwise, switch its power and toughness. Activate this only once per turn.
5/1
(Spells without mana costs can't be cast.)
For each opponent, Rite of Power deals damage to that player equal to the amount of cards his or her hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For each opponent, Rite of Power deals damage to that player equal to the amount of cards his or her hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast Ritual of the Djinns, discard a card at random.
Add mana in any combination of , or equal to your devotion to red, green and blue to your mana pool.
Add mana in any combination of , or equal to your devotion to red, green and blue to your mana pool.
Flash.
Whenever you cast an instant or sorcery spell, if it's not the first spell you've cast this turn, Seeker for Peace deals 2 damage to target creature or player.
Whenever you cast an instant or sorcery spell, if it's not the first spell you've cast this turn, Seeker for Peace deals 2 damage to target creature or player.
"There must be a World, where value of Human life is important and is cherished."
2/2
Haste, Intimidate.
Whenever Shepherd of Clay attacks for the first time, untap each creature you control. After this phase, there is an additional main phase followed by an additional combat phase.
Whenever Shepherd of Clay attacks for the first time, untap each creature you control. After this phase, there is an additional main phase followed by an additional combat phase.
"Believe in our Cause, and the Cause will in turn deliver you to Freedom"
0/1
Haste
Whenever you cast a spell, if it's not the first spell cast this turn, Spellslinger Adept gets +2/+0 until the end of turn
Whenever you cast a spell, if it's not the first spell cast this turn, Spellslinger Adept gets +2/+0 until the end of turn
0/2
Stormy End deals 1 damage to each player for each spell cast this turn.
As long as Stormy End is in your graveyard, you may pay to exile it. If you do, add two mana of any color to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as Stormy End is in your graveyard, you may pay to exile it. If you do, add two mana of any color to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
If this was not the first spell cast this turn, look at the top card of your library. You may choose to put it on the bottom of your library.
Exile the top two cards of your library. Until the end of turn, you may play it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile the top two cards of your library. Until the end of turn, you may play it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
First-strike.
When Traitorous Warmonger enters the battlefield, you may destroy target artifact. If you do, put two +1/+1 counters on it.
When Traitorous Warmonger enters the battlefield, you may destroy target artifact. If you do, put two +1/+1 counters on it.
"It's clear the Masters sent him to disrupt our cause."
0/1
At the end of your combat phase, if a creature attacked this turn, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Isfet: Tribute to Isfet deals X damage to target creature or player, where X is twice the amount of Verse counters on Tribute to Isfet.
, sacrifice Tribute to Isfet: Tribute to Isfet deals X damage to target creature or player, where X is twice the amount of Verse counters on Tribute to Isfet.
"On this final day, we pay tribute to Him and the change that He forced us to adapt to."
Trick into Mud deals 3 damage to up to two target creatures and/or players. If this was not the first spell that was cast this turn, it deals 5 damage to them instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste
Whenever you cast a spell, if it is not the first spell cast this turn, put a +1/+1 counter on Warden of the Library.
Whenever you cast a spell, if it is not the first spell cast this turn, put a +1/+1 counter on Warden of the Library.
1/1
Water-worn Sergeant can't block.
Whenever Water-worn Sergeant attacks, it gains +4/+0 and double-strike until the end of turn.
Whenever Water-worn Sergeant attacks, it gains +4/+0 and double-strike until the end of turn.
0/1
Search target player's library for a creature card with converted mana cost X or less, put it into play under your control, then shuffle your library.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Vigilance
When Arbiter of Yesterdays enters the battlefield, put a card from your graveyard or your hand on the top of your library.
When Arbiter of Yesterdays enters the battlefield, put a card from your graveyard or your hand on the top of your library.
4/2
Flash, Deathtouch.
: Aspect of Affliction gains +1/+1 until the end of turn.
Whenever another creature dies, you may pay to return Aspect of Affliction from your graveyard to your hand.
: Aspect of Affliction gains +1/+1 until the end of turn.
Whenever another creature dies, you may pay to return Aspect of Affliction from your graveyard to your hand.
"The final flood will come, and it will devour the entire reality of Weh'jed."
0/1
Blessing of Gods cost less for each creature card in your graveyard.
Draw a card for each creature card in your graveyard.
Draw a card for each creature card in your graveyard.
Call of the Cataract cost less for each card in your graveyard.
Choose up to X cards in your graveyard at random. Put each permanent card chosen this way onto the battlefield.
Choose up to X cards in your graveyard at random. Put each permanent card chosen this way onto the battlefield.
A low bellow came from the cataracts a few days before the High Flood; those who heard it reminded themselves to pack plague masks for the journey to come.
Indestructible
Djinn of Lost Ways can't be blocked except by creatures with flying and reach.
Whenever Djinn of Lost Ways is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Reveal the top card of your library. If it's a non-land card, prevent all combat damage dealt this turn.
Djinn of Lost Ways can't be blocked except by creatures with flying and reach.
Whenever Djinn of Lost Ways is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Reveal the top card of your library. If it's a non-land card, prevent all combat damage dealt this turn.
2/4
Trample
Whenever Embalmer of the House or another creature enters the battlefield under your control, put +1/+1 counters equal to the amount of life you lost this turn on that creature. It becomes a zombie in addition to its other types.
Whenever Embalmer of the House or another creature enters the battlefield under your control, put +1/+1 counters equal to the amount of life you lost this turn on that creature. It becomes a zombie in addition to its other types.
2/2
Vigilance
, , Put the top two cards of your library into the graveyard: Put a +1/+1 counter on Ephemeral Goddess.
Exile Ephemeral Goddess from your graveyard: Shuffle a card from a graveyard into its owner's library.
, , Put the top two cards of your library into the graveyard: Put a +1/+1 counter on Ephemeral Goddess.
Exile Ephemeral Goddess from your graveyard: Shuffle a card from a graveyard into its owner's library.
2/2
At the beginning of your end-step, remove all counters from permanents you control.
Whenever you pay life, you gain life equal to half the amount you've paid, rounded down.
Whenever you pay life, you gain life equal to half the amount you've paid, rounded down.
: Reveal the top card of your library. If it's a card with converted mana cost equal to or less than your devotion to red, blue or green, you may put it in your hand.
2/2
At the beginning of your upkeep, look at the top X cards of your library, where X is your devotion to red, green and blue, then put them back in any order. You may then shuffle your library.
4/4
Each player puts a land card from his or her hand into play.
As long as Last Harvest is in your graveyard, at the beginning of your precombat main phase, you may add to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as Last Harvest is in your graveyard, at the beginning of your precombat main phase, you may add to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Reach
Lost Camphotim enters the battlefield with a +1/+1 counter if you lost life this turn.
Lost Camphotim enters the battlefield with a +1/+1 counter if you lost life this turn.
"They are the souls who came back but realized that their relatives gave them no body to return to."
4/3
Melt deals 2 damage to each artifact creature. When a creature dealt damage this way is put into the graveyard this turn, you gain 2 life.
"Clay... how unfortunate."
When Mulch Cruncher enters the battlefield, you may reveal the top four cards of your library. Put all land cards revealed this way into your hand, and the rest into the graveyard.
2/2
Destroy target non-creature permanent, it can't be regenerated.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Destroy target artifact or enchantment. Its controller gains 4 life.
Put target card from a graveyard on top of its owner's library.
Choose a number. Each player searches his or her library for that many land cards and put them into play tapped, then each player shuffle his or her library. Untap all lands you control.
"The sun did not rise today, and tonight, Weh'jed will end. The Day of High Flood has come, and I will leave to a new Reality. Al-Weh'jed may not exist tomorrow, but I will always remember, and I will not let our story be forgotten."
: Return River's Avatar onto the battlefield tapped.
: River's Avatar gets -1/+1 until the end of turn.
: River's Avatar gets -1/+1 until the end of turn.
4/3
Deathtouch, Reach
When Scavenging Asp enters the battlefield, return a card with converted mana cost equal to or less than your devotion to red, green and blue from your graveyard to your hand. (Land cards have a converted mana cost of 0.)
When Scavenging Asp enters the battlefield, return a card with converted mana cost equal to or less than your devotion to red, green and blue from your graveyard to your hand. (Land cards have a converted mana cost of 0.)
2/1
, : Add to your mana pool.
, : Add to your mana pool.
, : Add three mana of any color in any combination to your mana pool.
, : Add to your mana pool.
, : Add three mana of any color in any combination to your mana pool.
"There must be a Reality with no meddling humans. No dominating, no destroying and no polluting. A world of wild and wonder."
1/2
Trample
At the end of your turn, if three or more cards are put into your graveyard from anywhere this turn, return Spirit of the Flood from your graveyard to your hand.
At the end of your turn, if three or more cards are put into your graveyard from anywhere this turn, return Spirit of the Flood from your graveyard to your hand.
"When you push the Waters too strongly, the water fights back."
3/3
When Surveyor Seer enters the battlefield, search your library and/or graveyard for two land cards with at least one basic land type and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle your library.
"I have delved into visions of the Du'at, and the reality of Lorwyn is a sight to to behold indeed."
2/1
At the beginning of your end-step, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Nekheb: Search your library for X land cards, where X is the amount of Verse counters on Tribute to Nekheb, and put them onto the battlefield tapped. Then Shuffle your library.
, sacrifice Tribute to Nekheb: Search your library for X land cards, where X is the amount of Verse counters on Tribute to Nekheb, and put them onto the battlefield tapped. Then Shuffle your library.
"On this final day, we pay tribute to Her and pray that our Legacy may live again."
Trample
Wailing Weeds enters the battlefield with X +1/+1 counters, where X is the amount of life you lost this turn.
Wailing Weeds enters the battlefield with X +1/+1 counters, where X is the amount of life you lost this turn.
0/0
Destroy target non-creature permanent, then for each counter on target creature, enchantment or artifact you control, put another one of that counter on that permanent.
You gain 4 life for each creature on the battlefield, then return each creature you don't control to its owner's hand.
Draw a card.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Draw a card.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
If Promise the Future was not the first spell that was cast this turn, you may return this card to its owner's hand as it resolves.
Draw a card.
spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Draw a card.
spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Each opponent reveals the top X cards of his or her library. For each player, you may play an instant or sorcery card revealed this way without paying its mana cost. Put the rest into their owners' graveyards.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Defender
: Draw a card, then discard a card.
, : Choose a card in your graveyard at random. If it's a land card, put it onto the battlefield tapped. Otherwise, put it in your hand.
: Draw a card, then discard a card.
, : Choose a card in your graveyard at random. If it's a land card, put it onto the battlefield tapped. Otherwise, put it in your hand.
1/4
, Sacrifice an artifact or a creature: Add to your mana pool.
, Sacrifice Battlefield Scavenger: Return an artifact or creature card from your graveyard onto the battlefield tapped.
, Sacrifice Battlefield Scavenger: Return an artifact or creature card from your graveyard onto the battlefield tapped.
0/1
Each player discard his or her hand, then draw seven cards.
Fatal Blunder deals damage to each opponent equal to the amount of cards that was put into that player's graveyard this turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Fatal Blunder deals damage to each opponent equal to the amount of cards that was put into that player's graveyard this turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Hexproof, Indestructible.
Whenever Djinn of Action is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Djinn of Action loses hexproof and gains flying until the end of turn.
Whenever Djinn of Action is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Djinn of Action loses hexproof and gains flying until the end of turn.
"The Brightest minds heed warnings and survive."
2/2
Until the end of turn, whenever a creature you control attacks, put +1/+1 counters equal to its power on that creature.
Until the end of turn, whenever a creature deals combat damage to an opponent, you may draw cards equal to the amount of damage dealt.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Until the end of turn, whenever a creature deals combat damage to an opponent, you may draw cards equal to the amount of damage dealt.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Until the beginning of your next turn, if a permanent would enter the battlefield with a counter on it, it enters the battlefield with twice that many counters.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Each zombie creature gains +1/+1 and is Legendary.
, Sacrifice Royal Ancestry: Return target creature from your graveyard onto the battlefield. It becomes a black zombie in a addition to its other types. Activate only as a sorcery.
, Sacrifice Royal Ancestry: Return target creature from your graveyard onto the battlefield. It becomes a black zombie in a addition to its other types. Activate only as a sorcery.
"Iskebhenafer, Horat-Kur, Syah'uab, Renkhwet, Sorbak... We will not let our heritage die, We will not be called 'The Last'. No, we will be strong and free forever!" -Ankhwet, House Sovereign
You may pay four life and exile a green card instead of paying Act of Finality's mana cost.
Destroy target creature, it can't be regenerated.
Destroy target creature, it can't be regenerated.
Prevent all combat damage that would be dealt this turn. Target player sacrifices a creature.
As an additional cost to play The Finale, you may pay any amount of life, up to half of the lowest life total among your opponents.
Each opponent loses that much life. You gain life equal to the amount lost this way.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Each opponent loses that much life. You gain life equal to the amount lost this way.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
All creatures loses hexproof and can't have or gain hexproof.
: Until the end of turn, whenever a card is put into the graveyard from anywhere, you may draw a card. Activate this only once per turn.
: Until the end of turn, whenever a card is put into the graveyard from anywhere, you may draw a card. Activate this only once per turn.
When the mob finally smashed opened the Great pyramid of Weh'ril – in which Cleokhara hid – the disgraced Regent was long dead, cold and blue with poison. Some say that she let the Asps end her life out of desperation, but others know better to speculate.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
The awaken do not hunger, nor do they sleep. What they do have is a thirst for avenging past grievances
Return all basic land cards in your graveyard onto the battlefield.
Return all creature cards in your graveyard to its owner's hand.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Return all creature cards in your graveyard to its owner's hand.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Reveal cards from the top of your library equal to your devotion to red, green and blue. Put all land cards onto the battlefield tapped, and put the rest into your hand.
Target player draws X cards.
Target player draws X cards.
Target player may search his or her library for X basic lands cards, and put them onto the battlefield tapped. That player then shuffles his or her library.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Target player draws X cards.
Target player may search his or her library for X basic lands cards, and put them onto the battlefield tapped. That player then shuffles his or her library.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Flash
At the beginning of your upkeep, if your devotion to red, blue and green is more than 7, you may gain 3 life.
At the beginning of your upkeep, if your devotion to red, blue and green is more than 7, you may gain 3 life.
3/1
Search your library for an instant or sorcery card, then put it into your graveyard. Shuffle your library afterwards.
Draw a card.
Draw a card.
"Survival of the Smartest."
Framing deals 1 damage to up to X target creatures, where X is equal to your devotion to red, blue and green.
Draw a card.
Draw a card.
A declarer's most adept art: misdirection.
Exile target instant or sorcery spell. Identity Theft then becomes a copy of that spell except its name is still Identity Theft. You may choose new targets for that copy.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Destroy all non-artifact creatures.
At the end of your next turn, destroy all artifact creatures.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
At the end of your next turn, destroy all artifact creatures.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Untap target tapped creature. It blocks target attacking creature this turn if able.
Pyromancer's Finale costs less for each artifact creature you control.
Pyromancer's Finale deals 13 damage divided amongst any number of non-artifact creatures or players.
Pyromancer's Finale deals 13 damage divided amongst any number of non-artifact creatures or players.
Red, white, black and artifact creatures you control have vigilance, haste and trample.
Prevent all damage dealt to red, white, black and artifact creatures you control.
Prevent all damage dealt to red, white, black and artifact creatures you control.
"Protecting the legacy of a king long dead is pointless. It's time to seek a new life.
0/1
Creatures you control gain +2/+1 until the end of turn. Artifact creatures gain first-strike, lifelink and vigilance until the end of turn.
: Add two mana in any combination of , or to your mana pool. Spend this mana only on artifact creature spells or activate abilities of artifact creatures.
Glyph-tampering is -mostly- forbidden, for it is akin to tempering with the essence of Shabti-kind.
0/1
Herald to Zendikar cost less to cast for each artifact creature you control.
Artifact creatures you control have Annihilator 1.
Artifact creatures you control have Annihilator 1.
0/1
Choose one:
-Permanents you control are indestructible until the end of turn.
-Exile target creature that was damaged this turn.
-Whenever a land enters the battlefield under you control this turn, creatures you control gains +2/+2 until the end of turn.
-Permanents you control are indestructible until the end of turn.
-Exile target creature that was damaged this turn.
-Whenever a land enters the battlefield under you control this turn, creatures you control gains +2/+2 until the end of turn.
Flying, Indestructible
Whenever ~ becomes target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Look at the top card of your library.
Whenever ~ becomes target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Look at the top card of your library.
2/2
Flying, Indestructible.
When Herald to Theros becomes a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
Other creatures you control gain flying and indestructible.
When Herald to Theros becomes a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
Other creatures you control gain flying and indestructible.
5/4
Choose one:
-return target instant, sorcery or enchantment card from your graveyard to your hand.
-counter target non-creature spell.
-attach an aura on a creature you control onto another target creature you control.
-return target instant, sorcery or enchantment card from your graveyard to your hand.
-counter target non-creature spell.
-attach an aura on a creature you control onto another target creature you control.
Protection from white, protection from black.
Whenever Prophet of Brilliance is the target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
Whenever Prophet of Brilliance deals damage to a player, exile the top card of your library. Until the end of turn, you may play that card without paying its mana cost.
Whenever Prophet of Brilliance is the target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
Whenever Prophet of Brilliance deals damage to a player, exile the top card of your library. Until the end of turn, you may play that card without paying its mana cost.
3/2
Put target permanent on the top of its owner's library.
Reveal the top card of your library. If it's a non-land card, return Reverse Memories to your hands.
Reveal the top card of your library. If it's a non-land card, return Reverse Memories to your hands.
You may pay 4 life and instead of paying ~'s mana cost.
Exile target player's graveyard, then for each permanent you control with a counter on it, put another one of that counter on that permanent.
Exile target player's graveyard, then for each permanent you control with a counter on it, put another one of that counter on that permanent.
: Put a 3/1 black Silt-Rot token with intimidate onto the battlefield. Activate this ability only once per turn.
Flying
Other non-red, non-blue creatures get +1/+1.
Whenever you pay life, you may draw a card.
Other non-red, non-blue creatures get +1/+1.
Whenever you pay life, you may draw a card.
"And it is said that only when Weh'jed ends will the Miracle wake and save us all." -Sanctum Teachings
2/2
Lifelink, Trample.
Herald to Phyrexia comes in the battlefield tapped.
At the beginning of your upkeep, pay 6 life or tap Herald to Phyrexia.
Herald to Phyrexia comes in the battlefield tapped.
At the beginning of your upkeep, pay 6 life or tap Herald to Phyrexia.
6/6
Choose one:
-Sacrifice a creature: Add to your mana pool.
-Sacrifice a land: Search your library for two basic lands and put them onto the battlefield, then shuffle your library.
-Pay 3 life: Destroy target creature.
-Sacrifice a creature: Add to your mana pool.
-Sacrifice a land: Search your library for two basic lands and put them onto the battlefield, then shuffle your library.
-Pay 3 life: Destroy target creature.
As an additional cost to cast Royal Summoning, sacrifice a creature.
Put three 2/2 black zombie creature tokens onto the battlefield, then distribute X +1/+1 counters among them, where X is the amount of life you lost this turn.
Put three 2/2 black zombie creature tokens onto the battlefield, then distribute X +1/+1 counters among them, where X is the amount of life you lost this turn.
Exile cards from the top of target opponent's library until a non-creature card is revealed. You may cast it without paying its mana cost, then put the rest on the bottom of its owner's library. If this was not the first spell that was cast this turn, repeat this process.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell that targets you or a permanent you control. Decree Backlash deals X damage to its controller, where X is that spell's converted mana cost.
If this was not the first spell cast this turn, you gain life equal to the damage dealt.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell cast this turn, you gain life equal to the damage dealt.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature must attack this turn if able. If this is not the first spell you played this turn, creatures you control gains protection from that creature until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Herald to Innistrad enters the battlefield, return target exiled card with flashback to its owner's graveyard.
Opponents can't cast spells from the graveyard.
, : You may play target instant or sorcery card with flashback in any player's graveyard until the end of turn. The flashback cost is equal to its mana cost.
: Exile Herald to Innistrad, then return it onto the battlefield.
Opponents can't cast spells from the graveyard.
, : You may play target instant or sorcery card with flashback in any player's graveyard until the end of turn. The flashback cost is equal to its mana cost.
: Exile Herald to Innistrad, then return it onto the battlefield.
3/1
Choose one:
-Destroy target attacking or blocking creature.
-Counter target spell unless its controller pays .
-Return target exiled card with flashback to your hand.
-Destroy target attacking or blocking creature.
-Counter target spell unless its controller pays .
-Return target exiled card with flashback to your hand.
Flying, Double-strike, Haste
Whenever you cast a spell, if it's not the first spell you cast this turn, Victim of Eternity gets +1/+0 until the end of turn.
Whenever you cast a spell, if it's not the first spell you cast this turn, Victim of Eternity gets +1/+0 until the end of turn.
He knows that once he stops the Decree, his essence will become one with Nu'un. So he keeps on chanting, even onto the next Reality.
2/2
Each spell costs less for each card in each graveyard that shares a card type with it.
When Embalmer Aspect enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard if was spent to cast it. Shuffle a card in a graveyard into its owner's library if was spent to cast it. Return a creature card from your graveyard to your hand if was spent to cast it.
3/4
: Each player puts the top three cards of their libraries into their graveyards.
, : Return a land card from a graveyard onto the battlefield under your control if was spent to activate this ability. Return a creature card from a graveyard onto the battlefield under your control if was spent to activate this ability. Draw a card if was spent to activate this ability.
, : Return a land card from a graveyard onto the battlefield under your control if was spent to activate this ability. Return a creature card from a graveyard onto the battlefield under your control if was spent to activate this ability. Draw a card if was spent to activate this ability.
3/3
-Reveal the top four cards of your library. Put two in your hand and the rest into the graveyard. You lose 2 life.
-Return a card from your graveyard to your hand.
-Discard a card: Target player reveals his or her hand, and you choose a card from it. That player discards that card.
-Return a card from your graveyard to your hand.
-Discard a card: Target player reveals his or her hand, and you choose a card from it. That player discards that card.
Target player reveal his or her hand. Choose a land card from that player's hand or graveyard and put it onto the battlefield under your control tapped.
Whenever a blue, black or green card is put into a graveyard from anywhere, untap Sadith, the Caretaker.
, : Put a token that's a copy of target non-token creature onto the battlefield.
, : Put a token that's a copy of target non-token creature onto the battlefield.
0/2
: Target instant or sorcery spell's controller copies it. He or she may choose new targets for that copy.
: Return target card from a graveyard to its owner's hand.
: Target player sacrifices a creature, loses two life and draw two cards.
: Target creature gets +3/+0 and first-strike until the end of turn.
: Target permanent becomes a copy of another target permanent with the same card type until the end of turn.
: Return target card from a graveyard to its owner's hand.
: Target player sacrifices a creature, loses two life and draw two cards.
: Target creature gets +3/+0 and first-strike until the end of turn.
: Target permanent becomes a copy of another target permanent with the same card type until the end of turn.
5/5
Target opponent gains control of target non-land permanent he or she does not own or control. If this was not the first spell cast this turn, exile the top card of that player's library until you exile a creature card. You may play that card as long as it is exiled.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each opponent plays with the top card of his or her library revealed.
Whenever Hekatfur, Breaker of Chains attacks, you may put a creature card from the top card of any opponent's library onto the battlefield tapped and attacking defending player.
Whenever Hekatfur, Breaker of Chains attacks, you may put a creature card from the top card of any opponent's library onto the battlefield tapped and attacking defending player.
"A righteous cause will speak for itself."
2/2
Aspect of Mimicry costs less for each creature card in your graveyard.
Aspect of Mimicry enters the battlefield as a copy of a creature on the battlefield or a creature card in the graveyard
: Aspect of Mimicry becomes a copy of target creature or a creature card in a graveyard and gains this ability.
Aspect of Mimicry enters the battlefield as a copy of a creature on the battlefield or a creature card in the graveyard
: Aspect of Mimicry becomes a copy of target creature or a creature card in a graveyard and gains this ability.
0/0
Indestructible
Whenever a Rogue you control deals combat damage to an opponent, gain control of target artifact that player controls until Al-Isfa'ik, the Golden King leaves the battlefield.
: Target Rogue creature gains intimidate until the end of turn
Whenever a Rogue you control deals combat damage to an opponent, gain control of target artifact that player controls until Al-Isfa'ik, the Golden King leaves the battlefield.
: Target Rogue creature gains intimidate until the end of turn
After becoming the King of Thieves, he implored Isfet to give him one last treasure: Immortality.
3/3
Destroy all artifact creatures that was dealt damage this turn and all non-artifact creatures that was dealt damage by an artifact creature this turn. Discard your hand and draw cards equal to the number of creatures destroyed this way.
Ezim's remaining generals scour through battlefield, collecting the shattered clay so they can remake their army once more.
, , Sacrifice Adorned Ancient: Search your library for a permanent card with converted mana cost equal to or less than the amount of life you've lost this turn, put it into play, then shuffle your library.
The only way to tell a mummified sovereign from another is from the grade and degradation of their ornaments.
1/2
Other Human, Zombie and Shabti creatures you control gain +2/+2 and vigilance.
: Put a +1/+1 counter on each creature you control. They gain your choice of first-strike, lifelink or trample until the end of turn.
: Put a +1/+1 counter on each creature you control. They gain your choice of first-strike, lifelink or trample until the end of turn.
"The House is strong, in living and in death."
4/4
Flying
: Blessed Avenger gains trample until the end of turn. Put a +1/+1 counter on it.
: Blessed Avenger gains trample until the end of turn. Put a +1/+1 counter on it.
4/4
Whenever one or more cards is put into the graveyard from anywhere, put a +1/+1 counter on Deity of Secrets.
: Each opponent puts the top four cards of his or her library into the graveyard.
: Each opponent puts the top four cards of his or her library into the graveyard.
1/1
Nekheb-ta, Flood's Kin enters the battlefield with X +1/+1 counters on it, where X is the amount of creature cards in all graveyards.
Whenever a creature card is put into a graveyard from anywhere, put a +1/+1 on Nekheb-ta. Then each opponent loses 1 life and you draw a card.
Whenever a creature card is put into a graveyard from anywhere, put a +1/+1 on Nekheb-ta. Then each opponent loses 1 life and you draw a card.
0/0
Flying, Indestructible
Whenever Syah's Legion is target of a spell, if your devotion red, green and blue is less than 7, sacrifice it.
: Syah's Legion gains haste until the end of turn.
Whenever Syah's Legion is target of a spell, if your devotion red, green and blue is less than 7, sacrifice it.
: Syah's Legion gains haste until the end of turn.
"I will not leave. If Syah dies with Weh'jed, then I will die with her."
4/4
Gain control of target creature until the end of turn, then untap it. It gains haste. If this was not the first spell cast this turn, whenever that creature deals combat damage this turn, you draw that many cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever a player plays an instant or sorcery card, you may pay , if you do, exile it as it resolves.
Spells you control that have the same name as any card exiled by Karaphet, the High Alchemist costs less while spells your opponents control that have the same name as any card exiled by Karaphet costs more.
Whenever a player plays an instant or sorcery card, you may pay , if you do, exile it as it resolves.
Spells you control that have the same name as any card exiled by Karaphet, the High Alchemist costs less while spells your opponents control that have the same name as any card exiled by Karaphet costs more.
3/3
, : Put a 3/1 red and white Shabti artifat creature token with haste named Unstable Shabti onto the battlefield. Exile it at the beginning of the next end-step.
, , Sacrifice an artifact creature: You draw cards and gain life equal to the sacrificed creature's power.
, , Sacrifice an artifact creature: You draw cards and gain life equal to the sacrificed creature's power.
: Bandaged Automaton becomes a 3/3 colorless Construct creature until the end of turn.
When the House Sovereign decided to awaken the body of Kohmosefet II, he found instead an almost Shabti-like metallic construct in his coffin.
Whenever equipped creature deals combat damage to a player, put a 1/1 white Shabti Soldier artifact creature with double-strike onto the battlefield.
Equip
Equip
"This blade is blessed with the Decree of Summoning using mana from another Reality. It will persist even when Weh'jed falls. You shall need it in your new Reality" -Nu
: Target player puts the top card of his or her library into his or her graveyard.
, , Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
, , Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
, : Add two mana of any color to your mana pool.
Whenever Factory Worker becomes tapped, put a 1/1 white Shabti Soldier artifact creature token with double-strike onto the battlefield.
Whenever Factory Worker becomes tapped, put a 1/1 white Shabti Soldier artifact creature token with double-strike onto the battlefield.
"My purpose is creation, and that it shall be until the end of this Reality. I will be remembered by the children I made, so I am content."
0/1
Equipped creature gains "Tap X Shabti creatures you control: Each Shabti creature you control gets +0/+X until the end of turn."
Equip
Equip
A Shabti's Word entails not just its animation, but millenia of slavery and solidarity.
Equipped creature gains double-strike (It deals both first-strike and normal damage during combat.)
Equipped creature gains reach. (Creatures with reach can block flying creatures.)
Equip
Equipped creature gains reach. (Creatures with reach can block flying creatures.)
Equip
What seemed like an inconvenience at first, in time became an expertise.
(Spells without mana costs can't be cast.)
: Search your library, graveyard, hand and the battlefield for each card named Lotus Rite and exile them, then shuffle your library. Add one mana of any color to your mana pool for each card exiled this way. Activate this only when Lotus Rite is in your graveyard.
: Search your library, graveyard, hand and the battlefield for each card named Lotus Rite and exile them, then shuffle your library. Add one mana of any color to your mana pool for each card exiled this way. Activate this only when Lotus Rite is in your graveyard.
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Whenever Shabti Elite attacks, it gains +4/+0 and vigilance until the end of turn.
Whenever Shabti Elite blocks, it gains +0/+4 and reach until the end of turn.
Whenever Shabti Elite blocks, it gains +0/+4 and reach until the end of turn.
0/1
: For each player, untap target land he or she controls.
0/1
When Sworn Blade enters the battlefield, destroy target permanent, then put +1/+1 counters equal to that permanent's converted mana cost on Sworn Blade.
"My life is my own, not the Masters' nor Ezim's. I am a free Shabti. "
0/1
Crumbling Homestead enters the battlefield with a Warp counter on it.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
"Goodbye, years of stability and memories. Hello, a future of uncertainty and hardship."
Drying Oasis enters the battlefield with a Warp counter on it.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
"What good is a secret haven when it no longer can sustain life?"
(: Add to your mana pool.)
Horat, Oasis of Miracle enters the battlefield tapped.
, : Choose red, blue or green. Add X mana any combination of that color to your mana pool, where X is your devotion to that color. Until the end of turn, you may cast cards of that color as if it has flash. (This is not a mana ability.)
Horat, Oasis of Miracle enters the battlefield tapped.
, : Choose red, blue or green. Add X mana any combination of that color to your mana pool, where X is your devotion to that color. Until the end of turn, you may cast cards of that color as if it has flash. (This is not a mana ability.)
Neglected Tomb enters the battlefield with a Warp counter on it.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
"As people forget, names are lost forever in the sands."
Retreating Dunes enters the battlefield with a Warp counter on it.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
: Add to your mana pool.
Remove a Warp counter from a land you control: Add to your mana pool.
"Usually when one dune retreats, another one rises... but now they're all just disappearing!"
(: Add to your mana pool.)
Sula, Library in the Sands enters the battlefield tapped.
, : Target instant or sorcery spell in your graveyard gains flashback until the end of turn. You may use , , and/or in any combination to cast it.
Sula, Library in the Sands enters the battlefield tapped.
, : Target instant or sorcery spell in your graveyard gains flashback until the end of turn. You may use , , and/or in any combination to cast it.
(: add to your mana pool.)
Sy-tal, Rebel Headquarters enters the battlefield tapped.
, : add X mana in any combination of , and/or to your mana pool, where X is the number of artifact creatures you control.
Sy-tal, Rebel Headquarters enters the battlefield tapped.
, : add X mana in any combination of , and/or to your mana pool, where X is the number of artifact creatures you control.
(: add to your mana pool.)
Un'tai, Cataract of Mystics enters the battlefield tapped.
, : Until the end of turn, you may instead pay , or for each in the mana cost of spells you cast. (For example, a spell with the mana cost may be may paid with , or instead.)
Un'tai, Cataract of Mystics enters the battlefield tapped.
, : Until the end of turn, you may instead pay , or for each in the mana cost of spells you cast. (For example, a spell with the mana cost may be may paid with , or instead.)
Waning Fields enters the battlefield with a Warp counter on it.
: Add to your mana pool.
Remove a Warp counter a land you control: Add to your mana pool.
: Add to your mana pool.
Remove a Warp counter a land you control: Add to your mana pool.
As the Essence of Al-Weh'jed's faded, so did its bounty and prosperity.
As long as there is an even number of warp counter on Warped Plains, it is a basic Plains. Otherwise it is a basic Island.
: Put a warp counter on Warped Plains.
: Put a warp counter on Warped Plains.
(: add to your mana pool.)
Weh'ril, The Cursed Pyramid enters the battlefield tapped.
, : Until the end of turn, you may pay 2 life instead of paying , , or on spells you cast.
Weh'ril, The Cursed Pyramid enters the battlefield tapped.
, : Until the end of turn, you may pay 2 life instead of paying , , or on spells you cast.
: Sacrifice this permanent.
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Mechanics | Skeleton | Ma'at has fallen, The World is ending |
Enchanted permanent is colorless.
: Enchanted permanent's controller sacrifices it.
last 2014-11-25 11:13:39 by 10vernothin