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 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 U 
Enchantment
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
 R 
Enchantment
At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.

When there are no creatures on the battlefield, sacrifice Fragile Peace.
 U 
Creature – Goblin Shaman
First strike, lifelink
When Goblin Physician deals combat damage, return it to its owner's hand.
1/1
 R 
Creature – Human Noble
First strike
Whenever a player casts their second spell each turn, counter that spell.
3/1
 U 
Sorcery
Clan--Choose Mortal or Kami. (Choose Mortal or Kami. For the rest of the game, you must make the same choice when you Clan.)
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment.
Kami--Create three 1/1 colorless Spirit creature tokens.
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Artifact Creature – Construct
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
{1}{2/r}, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 U 
Creature – Human Wizard
Hexproof
Tap five untapped creatures named Adept of the Mirror: Create a 10/10 blue Awakened Reflection creature token with flying.
2/5
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
Enchantment
You may have Fractal Framework enter the battlefield as a copy of any enchantment on the battlefield.
"I can do this all day."
 U 
Sorcery
If you have fewer cards than seven in your hand, draw cards equal to the difference, then discard a number of cards equal to what you drew.
The moment the djinni granted her wish for the knowledge Hamli sought, she knew she should have wished for memory.
 U 
Creature – Vedalken Wizard
{r}, {t}: Scry 1.
{g}, {t}: Target creature gains flying until end of turn.
"Any beast can be tempered and tamed, providing the right incentive."
1/3
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 U 
Sorcery
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
 U 
Colour indicator U Insant
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card.
 U 
Creature – Turtle
When Turtle of Sagely Truths enters the battlefield, untap three islands you control.
{3}: Draw a card. Any player may activate this ability, but only when they could cast a sorcery.
4/4
 U 
Creature – Homunculus
Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life.
"Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer
3/2
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 U 
Colour indicator B Creature – Human Warlock
At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038.
4/4
An Angel Reborn
 
 U 
Colour indicator W Creature – Angel Horror
Lifelink
5/5
 U 
Colour indicator B Sorcery
Cycling {2}
Flashback {3}{b}

Target player discards two cards.

Due to his suffering, Malzok no longer questioned whether the spell was too dark for his enemies.
 U 
Sorcery
Kicker {3}{b}
Rebound
Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand.
 R 
Enchantment
Skip your draw step.
Whenever a player draws a card, they lose 2 life.
Sacrifice Ob Nixilis's Persecution: Draw a card.
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
 U 
Creature – Human Rogue
A deck can have no more than two cards named Tenacious Twin.
When Tenacious Twin enters the battlefield, search your library and/or graveyard for a card named Tenacious Twin, reveal it and put it in your hand. If you searched your library this way, shuffle it.
{2}{u}: Return Tenacious Twin to its owner's hand.
2/3
 M 
Sorcery
Each player secretly chooses a number, then reveals those numbers.
The player or players with the highest chosen number draws cards equal to their chosen number. Then those players lose life equal to the combined total of all chosen numbers.
 U 
Creature – Imp
When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 R 
Enchantment
Phasing
When Exchange Program phases out, you may have target opponent gain control of target creature you own.
When Exchange Program phases in, gain control of target creature you own controlled by an opponent. If you do, put three +1/+1 counters on that creature and it gains haste until end of turn.
 U 
Sorcery
Choose one, then flip a coin. If you win the flip, repeat this process —
• If a sorcery you control would deal damage this turn, it deals that much damage plus one.
• Deal 1 damage to each creature.
• Deal 2 damage to each opponent.
• Deal 3 damage to each planeswalker.
 M 
Instant
Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
 R 
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You may cast sorceries exiled by Smoldering Grudges until the end of turn.
 U 
Sorcery
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 R 
Sorcery
Chorus 4 (As it resolves, exile this spell with four verse counters on it. At the beginning of your upkeep, remove a verse counter. When the last counter is removed, put Battle Hymn in your graveyard.)
At the beginning of your combat step, put a +1/+1 counter on up to X target creatures, where X is the number of verse counters on Battle Hymn.
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 R 
Creature – Elf Spirit
Vigilance, indestructible

You may have Implacable Ancestors assign its combat damage as though it weren't blocked.
3/3
 U 
Creature – Leviathan
In 5721, the Jokulandr shifted its tail in its milleniumsleep. This forced the kingdoms of Forsvollr and Rurnar to renegotiate their borders.
12/12
 M 
Sorcery
Gain 30 life.
 U 
Creature – Elf Artificer
Treefolk creatures you control get +0/+2.
Other Elf creatures you control get +2/+0.
2/2
 R 
Enchantment
At the beginning of each player's upkeep, that player draws a card.

Each player can't cast more than one spell each turn.
 M 
Legendary Planeswalker – Arlinn
+3 Until end of turn, Arlinn becomes a 2/2 Wolf creature with haste and menace that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
+2 Put two +1/+1 counters on Arlinn.
-4 Until end of turn, Arlinn becomes a 6/6 wolf berserker creature with menace and trample that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
3
 R 
Creature – Giant Berserker
Chained Giant enters the battlefield with two defender counters on it.
{r}{g}, {t}, Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.
{t}: Chained Giant fights another target creature. Activate this ability only when you could cast a sorcery and only if there are no counters on Chained Giant.
4/3
 R 
Creature – ?
Haste
Spells can't be cast on your turn if NTC #065 entered the battlefield this turn.
Non-mana abilities can't be activated on your turn if NTC #065 entered the battlefield this turn.
4/3
 U 
Sorcery
Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.
 R 
Creature – Elemental
{1}{u}: Target creature gains flying until end of turn.
Delirium — {3}{g},{t}: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
3/3
 R 
Creature – Frog
Hypnotoad must be blocked if able.
When Hypnotoad becomes blocked by a creature, exchange control of Hypnotoad and up to one target creature that blocked it. (Remove those creatures from combat.)
4/3
 U 
Instant
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn.
If you cast Confounding Warcry from exile, creatures can't block this turn
 U 
Artifact
{t}: Add {c}.
All spells and non-mana abilities cost an additional {1} to cast and activate.
 U 
Instant
Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card.
Only the strong can benefit from it.
 U 
Creature – Elemental Horror
First strike, vigilance, haste, lifelink, hexproof
4/4
 R 
Artifact – Equipment Vehicle
Equip {2}
Crew 2
When Autonomous Power Suit or the creature it's attached to attacks, Autonomous Power Suit deals 1 damage to defending player and all creatures and planeswalkers they control.
3/3
 U 
Artifact
{1}, {t}: Create a colorless Scrip artifact token.
 R 
Artifact
{t}, Sacrifice Contraband Lotus: Add three mana of any one color.
 M 
Artifact
{t}: Exile the top card of your library, face down.
{2}: Counter target spell you control. Reveal a random face-down card exiled by Gallivanting Orrery. If that card is a land, put it on the battlefield. Otherwise, you may cast that revealed card without paying its mana cost.
 R 
Artifact
{4}, Return Phoenix Urn from your graveyard to your hand: Create a 3/3 red Phoenix creature token with flying. Activate this ability only any time you could cast a sorcery.
 R 
Artifact
When Saucer of Milk enters the battlefield, draw a card.
Whenever an opponent casts an aura, sacrifice Saucer of Milk. If you do, counter that aura.
If an opponent would gain control of exactly one permanent you control, they gain control of Saucer of Milk instead.
"May be t' hobs take a saucer o' milk each month so'n they take none o' me kin. I be thinkin' they've a fine collection by now."
 U 
Artifact
Wellspring Chalice enters the battlefield tapped.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand.
{t}: Add one mana of any color.
 R 
Land
Artificial Monoculture enters the battlefield tapped.
When Artificial Monoculture enters the battlefield, sacrifice Artificial Monoculture, or exile two other lands you control until Artificial Monoculture leaves the battlefield.
{t}: Add {c}{c}{c}{c}.
 R 
Land
{2}, {t}: Add {b}{g}{w}.
 U 
Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent. Create an X/X colorless Spirit creature token, where X is equal to the combined converted mana cost of all permanents sacrificed in this way.

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Show rarities: N C U R M

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Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity