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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Fragile Peace.
When there are no creatures on the battlefield, sacrifice Fragile Peace.
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
3/3
Clan--Choose Dromoka or Otujai (For the rest of the game, you must make the same choice when you Clan.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.)
First strike, lifelink
When Goblin Physician deals combat damage, return it to its owner's hand.
When Goblin Physician deals combat damage, return it to its owner's hand.
1/1
As long as Hoard's Guardian is equipped, it has indestructible.
Equipment have indestructible as long as they are equipped to Hoard's Guardian.
Equipment have indestructible as long as they are equipped to Hoard's Guardian.
3/3
Vigilance
Creatures your opponents control with power equal to Icatian Peacemaker's toughness can't attack you.

: Icatian Peacemaker gets +1/+1 until end of turn.
Creatures your opponents control with power equal to Icatian Peacemaker's toughness can't attack you.


0/1
First strike
Whenever a player casts their second spell each turn, counter that spell.
Whenever a player casts their second spell each turn, counter that spell.
3/1
Flying
If combat damage from Keeper of the Rolls deals lethal damage to a player who has not signed this card, that player signs this card.
Keeper of the Rolls gets +1/+1 for each person who has signed this card in that way.
If combat damage from Keeper of the Rolls deals lethal damage to a player who has not signed this card, that player signs this card.
Keeper of the Rolls gets +1/+1 for each person who has signed this card in that way.
3/3

Enchant Creature or Vehicle
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Lifelink
At the beginning of your pre-combat main step, add

to your mana pool. You may use this mana only to equip Outpost Armsmaster.
At the beginning of your pre-combat main step, add



0/6
Clan--Choose Mortal or Kami. (Choose Mortal or Kami. For the rest of the game, you must make the same choice when you Clan.)
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment.
Kami--Create three 1/1 colorless Spirit creature tokens.
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment.
Kami--Create three 1/1 colorless Spirit creature tokens.
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
Other creatures you control get +1/+1.
3/3
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.

, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.


2/2
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
0/6
Hexproof
Tap five untapped creatures named Adept of the Mirror: Create a 10/10 blue Awakened Reflection creature token with flying.
Tap five untapped creatures named Adept of the Mirror: Create a 10/10 blue Awakened Reflection creature token with flying.
2/5
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
--Yorba Zekidotter, Reef Pirate
2/2
Shuffle all nonland permanents you own into your library. Draw one hundred cards. (If you can't, you lose the game.)
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2


3/2
You may have Fractal Framework enter the battlefield as a copy of any enchantment on the battlefield.
"I can do this all day."
If you have fewer cards than seven in your hand, draw cards equal to the difference, then discard a number of cards equal to what you drew.
The moment the djinni granted her wish for the knowledge Hamli sought, she knew she should have wished for memory.
Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)




"Any beast can be tempered and tamed, providing the right incentive."
1/3
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
--Cyrano de Bergerac
3/1
Phantasm of Agnosia can't block or be blocked.
As Phantasm of Agnosia enters the battlfield, choose a card type.(Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Phantasm of Agnosia has protection from the chosen type.
As Phantasm of Agnosia enters the battlfield, choose a card type.(Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Phantasm of Agnosia has protection from the chosen type.
3/3
When Serum Distiller enters the battlefield, draw a card.
When Serum Distiller dies, discard two cards.
: Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.
When Serum Distiller dies, discard two cards.

4/4
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card.

If you control an Island, draw two cards, then discard a card.
When Turtle of Sagely Truths enters the battlefield, untap three islands you control.
: Draw a card. Any player may activate this ability, but only when they could cast a sorcery.

4/4


You may look at cards exiled by cards named Wheels Within Wheels.
Sacrifice Wheels Within Wheels,



Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life.
Whenever damage to Blood Servant is prevented, lose 2 life.
"Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer
--Lim-Dûl, the Necromancer
3/2
At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
X is equal to your life total as you cast this spell.
As long as you control a swamp, draw four cards.
As long as you control a swamp, draw four cards.
At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038.
When you have seven or less life, transform NTC #038.
4/4
Lifelink
5/5
Cycling
Flashback
Target player discards two cards.

Flashback


Target player discards two cards.
Due to his suffering, Malzok no longer questioned whether the spell was too dark for his enemies.
Harvest – You may have Harbinger of the Long Night enter the battlefield tapped. If you do, each player creates a colorless Scrip artifact token.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life.
2/2
Kicker 
Rebound
Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand.


Rebound
Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand.
Skip your draw step.
Whenever a player draws a card, they lose 2 life.
Sacrifice Ob Nixilis's Persecution: Draw a card.
Whenever a player draws a card, they lose 2 life.
Sacrifice Ob Nixilis's Persecution: Draw a card.
Kicker 
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.


Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
When Scar-Taker enters the battlefield, create two Brand tokens. (They are artifacts with "
,
, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard.


At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard.
4/5
Substitute 
(
, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with "
,
, Sacrifice this artifact: Put a -1/-1 counter on target creature.")




When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with "


4/2
A deck can have no more than two cards named Tenacious Twin.
When Tenacious Twin enters the battlefield, search your library and/or graveyard for a card named Tenacious Twin, reveal it and put it in your hand. If you searched your library this way, shuffle it.

: Return Tenacious Twin to its owner's hand.
When Tenacious Twin enters the battlefield, search your library and/or graveyard for a card named Tenacious Twin, reveal it and put it in your hand. If you searched your library this way, shuffle it.


2/3
Each player secretly chooses a number, then reveals those numbers.
The player or players with the highest chosen number draws cards equal to their chosen number. Then those players lose life equal to the combined total of all chosen numbers.
The player or players with the highest chosen number draws cards equal to their chosen number. Then those players lose life equal to the combined total of all chosen numbers.
When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
Deal 5 damage to target flying creature or planeswalker.
Crystal Cannonade enters the battlefield with three charge counters on it.
Crystal Cannonade can't attack or block unless a counter was removed from it this turn.
Remove a charge counter from Crystal Cannonade: Crystal Cannonade gains your choice of menace, trample or reach until end of turn.
Crystal Cannonade can't attack or block unless a counter was removed from it this turn.
Remove a charge counter from Crystal Cannonade: Crystal Cannonade gains your choice of menace, trample or reach until end of turn.
4/4
Phasing
When Exchange Program phases out, you may have target opponent gain control of target creature you own.
When Exchange Program phases in, gain control of target creature you own controlled by an opponent. If you do, put three +1/+1 counters on that creature and it gains haste until end of turn.
When Exchange Program phases out, you may have target opponent gain control of target creature you own.
When Exchange Program phases in, gain control of target creature you own controlled by an opponent. If you do, put three +1/+1 counters on that creature and it gains haste until end of turn.
Hell of Arrows deals 3 damage to every target.
As the Benalish army sacrificed their flesh to the arrows all around him, Valyen whispered, "I've gone to a hell of arrows."
Choose one, then flip a coin. If you win the flip, repeat this process —
• If a sorcery you control would deal damage this turn, it deals that much damage plus one.
• Deal 1 damage to each creature.
• Deal 2 damage to each opponent.
• Deal 3 damage to each planeswalker.
• If a sorcery you control would deal damage this turn, it deals that much damage plus one.
• Deal 1 damage to each creature.
• Deal 2 damage to each opponent.
• Deal 3 damage to each planeswalker.
Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
X is the number of creatures on the battlefield as you cast this spell.
As long as you control a Mountain, Quantum Flames deals X damage to each creature and opponent.
As long as you control a Mountain, Quantum Flames deals X damage to each creature and opponent.
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You may cast sorceries exiled by Smoldering Grudges until the end of turn.
You may cast sorceries exiled by Smoldering Grudges until the end of turn.
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.

Chorus 4 (As it resolves, exile this spell with four verse counters on it. At the beginning of your upkeep, remove a verse counter. When the last counter is removed, put Battle Hymn in your graveyard.)
At the beginning of your combat step, put a +1/+1 counter on up to X target creatures, where X is the number of verse counters on Battle Hymn.
At the beginning of your combat step, put a +1/+1 counter on up to X target creatures, where X is the number of verse counters on Battle Hymn.
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
, Exile X creatures in your graveyard: Create an X/X green Plant creature token.

Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.)
Flickering Warbeast gets +2/+2 for each equipment or aura attached to it.
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.)
Flickering Warbeast gets +2/+2 for each equipment or aura attached to it.
3/4
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Vigilance, indestructible
You may have Implacable Ancestors assign its combat damage as though it weren't blocked.
You may have Implacable Ancestors assign its combat damage as though it weren't blocked.
3/3
In 5721, the Jokulandr shifted its tail in its milleniumsleep. This forced the kingdoms of Forsvollr and Rurnar to renegotiate their borders.
12/12
Gain 30 life.
At the beginning of your upkeep, sacrifice a token creature. If you do, put two +1/+1 counters on Swarm of Boggarts. If you can't sacrifice a creature, create a 2/2 green Ouphe Creature token.
3/3
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
Treefolk creatures you control get +0/+2.
Other Elf creatures you control get +2/+0.
Other Elf creatures you control get +2/+0.
2/2
Trample
At the beginning of your upkeep, you may Consume 2 a creature you control (Exile that creature until Agglutinous Mass leaves the battlefield. Agglutinous Mass gets +2/+2 for each creature it consumed.)
At the beginning of your upkeep, you may Consume 2 a creature you control (Exile that creature until Agglutinous Mass leaves the battlefield. Agglutinous Mass gets +2/+2 for each creature it consumed.)
2/2
At the beginning of each player's upkeep, that player draws a card.
Each player can't cast more than one spell each turn.
Each player can't cast more than one spell each turn.
+3 Until end of turn, Arlinn becomes a 2/2 Wolf creature with haste and menace that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
+2 Put two +1/+1 counters on Arlinn.
-4 Until end of turn, Arlinn becomes a 6/6 wolf berserker creature with menace and trample that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
+2 Put two +1/+1 counters on Arlinn.
-4 Until end of turn, Arlinn becomes a 6/6 wolf berserker creature with menace and trample that's still a planeswalker. Prevent all damage that would be dealt to it this turn.
3
Chained Giant enters the battlefield with two defender counters on it.

,
, Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.
: Chained Giant fights another target creature. Activate this ability only when you could cast a sorcery and only if there are no counters on Chained Giant.




4/3
Haste
Spells can't be cast on your turn if Crashing Shroudling entered the battlefield this turn.
Non-mana abilities can't be activated on your turn if Crashing Shroudling entered the battlefield this turn.
Spells can't be cast on your turn if Crashing Shroudling entered the battlefield this turn.
Non-mana abilities can't be activated on your turn if Crashing Shroudling entered the battlefield this turn.
4/3
Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.


Delirium —



3/3
Hypnotoad must be blocked if able.
When Hypnotoad becomes blocked by a creature, exchange control of Hypnotoad and up to one target creature that blocked it. (Remove those creatures from combat.)
When Hypnotoad becomes blocked by a creature, exchange control of Hypnotoad and up to one target creature that blocked it. (Remove those creatures from combat.)
4/3
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn.
If you cast Confounding Warcry from exile, creatures can't block this turn
If you cast Confounding Warcry from your hand, creatures can't attack this turn.
If you cast Confounding Warcry from exile, creatures can't block this turn


All spells and non-mana abilities cost an additional

Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card.
Draw a card.
Only the strong can benefit from it.
Affinity for basic lands.
Untap all creatures and land you control. After this main phase, there is an additional combat phase followed by an additional main phase.
Take an extra turn after this one.
Exile Second Summer.
Untap all creatures and land you control. After this main phase, there is an additional combat phase followed by an additional main phase.
Take an extra turn after this one.
Exile Second Summer.
First strike, vigilance, haste, lifelink, hexproof
4/4
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Draw a card.
II – Put three +1/+1 counters on enchanted creature.
III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Draw a card.
II – Put three +1/+1 counters on enchanted creature.
III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Equip
Crew 2
When Autonomous Power Suit or the creature it's attached to attacks, Autonomous Power Suit deals 1 damage to defending player and all creatures and planeswalkers they control.

Crew 2
When Autonomous Power Suit or the creature it's attached to attacks, Autonomous Power Suit deals 1 damage to defending player and all creatures and planeswalkers they control.
3/3
Phasing (At the beginning of your turn, Blinkmoth Cloak phases out. Treat it as though it didn't exist until your next turn.)
Equip
Equipped creature gets +3/+2.
Equip

Equipped creature gets +3/+2.









When Saucer of Milk enters the battlefield, draw a card.
Whenever an opponent casts an aura, sacrifice Saucer of Milk. If you do, counter that aura.
If an opponent would gain control of exactly one permanent you control, they gain control of Saucer of Milk instead.
Whenever an opponent casts an aura, sacrifice Saucer of Milk. If you do, counter that aura.
If an opponent would gain control of exactly one permanent you control, they gain control of Saucer of Milk instead.
"May be t' hobs take a saucer o' milk each month so'n they take none o' me kin. I be thinkin' they've a fine collection by now."
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
Wellspring Chalice enters the battlefield tapped.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand.
: Add one mana of any color.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand.

Artificial Monoculture enters the battlefield tapped.
When Artificial Monoculture enters the battlefield, sacrifice Artificial Monoculture, or exile two other lands you control until Artificial Monoculture leaves the battlefield.
: Add 


.
When Artificial Monoculture enters the battlefield, sacrifice Artificial Monoculture, or exile two other lands you control until Artificial Monoculture leaves the battlefield.










Harvest — You may have Unsettling Ranch enter the battlefield tapped. If you do, create a Brand token (It's an artifact with "
,
, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
: Untap target Swamp or Mountain.



When you set this scheme in motion, each opponent sacrifices a nonland permanent. Create an X/X colorless Spirit creature token, where X is equal to the combined converted mana cost of all permanents sacrificed in this way.
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Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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last 2022-04-11 08:33:26 by Froggychum