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CardName: Curse of the Bleeding Glade Cost: GG Type: Enchantment Pow/Tgh: / Rules Text: At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life. {X}, Exile X creatures in your graveyard: Create an X/X green Plant creature token. Flavour Text: Set/Rarity: Name That Card Rare

Curse of the Bleeding Glade
{g}{g}
 
 R 
Enchantment
At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
{x}, Exile X creatures in your graveyard: Create an X/X green Plant creature token.
Updated on 27 Sep 2021 by jmgariepy

History: [-]

2021-09-20 04:08:44: jmgariepy created the card Curse of the Bleeding Glade
2021-09-20 04:15:33: jmgariepy edited Curse of the Bleeding Glade

Welcome back to name that card! I've been enjoying spinning off the previous card, so that's what I was doing here. I rather liked the idea of "At the end of your turn, if you put a -1/-1 counter..." because it encouraged players to spread out their effects and not to dump all the counters at once. So I looked for another way to do that. Originally was going to make a card that said "...If you cast a spell..." but I guessed that was a little too close to the Werewolf ability to feel 'new', so I let that go.

Eventually, I landed on only one creature damaging an opponent in combat. The easiest way to achieve this, of course, is to only attack with one evasion creature. But even when dealing with a variety of different creatures on the attack, this can be an annoying card for your opponent to try to sidestep.

Likewise, I made sure to combine it with an ability that could be used to make one giant creature, but is just as reasonable to be used to make a bunch of small creatures, or maybe a variety of creatures. And for the second ability to be useful, you need to be capable of dumping creatures in your graveyard. I can be a stinker when it comes to deck stress mechanics. ;p

But what is the name of this card? And what's the creature type it is making?

2021-09-20 05:39:29: jmgariepy edited Curse of the Bleeding Glade

Originally triggered when the damage was dealt. But then it occurred to me that a single double strike creature could let you gain 8 life per turn that way. Thought about letting the bug be a feature, since double green is a hurdle for first strike by itself... but it's probably best to not cause arguments.

Name - Shaman's Hoodoo

Art - A dutch angle, medium shot of a dark skinned middle-aged man (say late 50s early 60s, signs of graying) dressed in colorful robes and adornments (including feathered headgear and such). He is waving around a censer filled with incense of some kind. In the background, figures in colorful but poor clothing can be seen on their knees in prayer. The man has a serious but not grim expression on his face.

Small spirits are being drawn towards the smoke from the censer.

The setting is the jungle floor, with hints of a canopy village visible.

Creature type - Spirit

Nice name!

­Dominance Display, Beast

Name - Curse of the Bleeding Glade

Art - a forest full of venus fly traps, crimson/ashen foliage, and giant violent-looking mosquitos

Creature Type - Plant

Flavor text - No life is wasted in the Bleeding Glade

Agglomeration's Wail

Horror token

on 25 Sep 2021 by Visitor:

green seems keep encroaching on color pie, especially on Black's shrinking pie. should be called magic the greenering

I'm not arguing with your basic premise of Green encroaching on Black. But I don't see how it applies to this card. Gaining life has always been green. And the other half of this card is just a suped-up Nightsoil. (In fact, it's so much more powerful than Nightsoil, I'm pretty sure I got the casting cost wrong.)

If anything, this card feels a little like Green encroaching on White to me. Green might gain life, but caring about combat is more of a White thing.

2021-09-27 03:15:23: jmgariepy edited Curse of the Bleeding Glade

Froggychum picks it up this week with his neverending army of venus flytraps. See everybody in (((NTC #080)))!!

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