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CardName: Hellfyre Gambit Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Choose one, then flip a coin. If you win the flip, repeat this process -- • If a sorcery you control would deal damage this turn, it deals that much damage plus one. • Deal 1 damage to each creature. • Deal 2 damage to each opponent. • Deal 3 damage to each planeswalker. Flavour Text: Set/Rarity: Name That Card Uncommon

Hellfyre Gambit
{1}{r}
 
 U 
Sorcery
Choose one, then flip a coin. If you win the flip, repeat this process —
• If a sorcery you control would deal damage this turn, it deals that much damage plus one.
• Deal 1 damage to each creature.
• Deal 2 damage to each opponent.
• Deal 3 damage to each planeswalker.
Updated on 06 Dec 2019 by jmgariepy

History: [-]

2019-11-29 06:46:04: jmgariepy created and commented on the card Hellfyre Gambit

I am clearly optimistic with that rarity. ;)

Welcome back to name that card! This is a cute idea, but there's a fair shot it would end up in silver border land. Just the idea that you have to make all your choices one at a time is a real annoyance. The kitchen table may handwave that restriction, which would be rather kind of them.

I think that the numbers for the last two modes are backward in regards to power level.

Maybe. I figure dealing 2 damage to opponents is always useful, and having to work around dealing 3 damage to your own planeswalker is annoying. But planeswalkers sure are powerful, and getting rid of them is often a priority, true.

Honestly, in hindsight, I think the damage just should have been 2, 2 & 2. But this is what we're working with, so boop.

Day of Thunder

Hmm. Let's throw in a real world reference to combinatorics; and end up with a name that really sounds like pushing your luck. Pascal's Wager. Pascal, presumably, being depicted as a goblinoid since this is a coin-flip card :)

Ludomancer's Rage

(Ludomancer, from Latin "ludos," meaning games.)

Flame of Fate

Oh, interesting.

Infinite Fire
Geometric Pyromancy [Ref geometric probability distribution]
Cumulative Wager ["All in on red. Yes, again."]

Although yeah, I think this probably needs clarifying and simplifying, I think there's maybe two really interesting cards here. I like the idea, but mixing the "sorceries deal +1 damage" mode with the 1 to A, B and C modes is loading a lot on one card. And I think players will feel really frustrated if they have to choose a mode and then get a varying amount of it, I'd feel happier if there was a greater chance each individual step was useful. And either way it needs to be clearer from the card.

@Jack: True. I wanted there to be a 'jackpot' mode if you won multiple times in a row. Similar to Fiery Gambit. So I added a mode that ramped everything up. But if what you really need is to deal is 2 to the board, then you got a real problem on your hands, and a choice to make.

Which makes this a flawed card, I know. If it makes you feel any better, I think the right cost for this card is probably {1}{r}. Which means that following it up with other red sorceries isn't that absurd an idea. This plus Arc Trail might make for a good time.

Hellfyre Gamble

+1 to Hellfyre Gamble.

Yeah, Hellfyre Gamble is p. dope.

2019-12-04 03:14:40: jmgariepy edited Hellfyre Gambit

The masses have spoken. Froggychum picks this one up with 'Hellfyre Gambit'. I like the spelling of Hellfyre. It reminds me of an over-the-top 90s comic book Magic: the gathering dystopia where barrels are never not on fire, people act tuff, shoulderpads and big hair abound, and everyone has too many pockets.

New game in a day or two.

Neon-punk needs to be a faction in an un-set.

I said Gamble but this is cool too :)

I finally win a challenge!

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