Name That Card
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Show rarities: C U R M
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Fragile Peace.
When there are no creatures on the battlefield, sacrifice Fragile Peace.
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
3/3
Clan--Choose Dromoka or Otujai (For the rest of the game, you must make the same choice when you Clan.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.)
First strike, lifelink
When Goblin Physician deals combat damage, return it to its owner's hand.
When Goblin Physician deals combat damage, return it to its owner's hand.
1/1
As long as Hoard's Guardian is equipped, it has indestructible.
Equipment have indestructible as long as they are equipped to Hoard's Guardian.
Equipment have indestructible as long as they are equipped to Hoard's Guardian.
3/3
Vigilance
Creatures your opponents control with power equal to Icatian Peacemaker's toughness can't attack you.
: Icatian Peacemaker gets +1/+1 until end of turn.
Creatures your opponents control with power equal to Icatian Peacemaker's toughness can't attack you.
: Icatian Peacemaker gets +1/+1 until end of turn.
0/1
First strike
Whenever a player casts their second spell each turn, counter that spell.
Whenever a player casts their second spell each turn, counter that spell.
3/1
Flying
If combat damage from Keeper of the Rolls deals lethal damage to a player who has not signed this card, that player signs this card.
Keeper of the Rolls gets +1/+1 for each person who has signed this card in that way.
If combat damage from Keeper of the Rolls deals lethal damage to a player who has not signed this card, that player signs this card.
Keeper of the Rolls gets +1/+1 for each person who has signed this card in that way.
3/3
Enchant Creature or Vehicle
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Lifelink
At the beginning of your pre-combat main step, add to your mana pool. You may use this mana only to equip Outpost Armsmaster.
At the beginning of your pre-combat main step, add to your mana pool. You may use this mana only to equip Outpost Armsmaster.
0/6
Clan--Choose Mortal or Kami. (Choose Mortal or Kami. For the rest of the game, you must make the same choice when you Clan.)
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment.
Kami--Create three 1/1 colorless Spirit creature tokens.
Mortal--Gain 7 life. Destroy up to one target artifact or enchantment.
Kami--Create three 1/1 colorless Spirit creature tokens.
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
Other creatures you control get +1/+1.
3/3
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
0/6
Go to section: White (20) Blue (16) Black (14) Red (11) Green (12) Multicolour (12) Hybrid (1) Artifact (10) Land (3) Scheme (1)
Show rarities: C U R M
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Lifelink
last 2022-04-11 08:33:26 by Froggychum