Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
, Exile X creatures in your graveyard: Create an X/X green Plant creature token. |
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I – Draw a card. II – Put three +1/+1 counters on enchanted creature. III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) |
Until end of turn, target creature gets -2/-0, then double that creature's power.
Draw a card. Only the strong can benefit from it.
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Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.) Flickering Warbeast gets +2/+2 for each equipment or aura attached to it. 3/4
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Curse of the Bleeding Glade
(rare)
Sarkhan Kills the Bear
(uncommon)
Baloth Blood-Serum
(uncommon)
Flickering Warbeast
(uncommon)
Chittering Horizon
(common)
Forest Stroll
(common)
Bristling Walrus
(common)
Reckless Overclock
(common)
Walking Windmill
(common)
Siege Angel
(common)
Blessing of the Archangel
(common)
Twin Ballista
(common)
Purifying Spirit
(common)
Discreet Intruder
(common)
Mountain
(basic)

, Exile X creatures in your graveyard: Create an X/X green Plant creature token.


Creature – Insect

, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.