Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's upkeep, that player draws a card.

Each player can't cast more than one spell each turn.
 U 
Sorcery
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
 U 
Creature – Phyrexian Vedalken Wizard
When Serum Distiller enters the battlefield, draw a card.
When Serum Distiller dies, discard two cards.
{4}: Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.
4/4
 U 
Creature – Demon Incarnation
Substitute {2}{b} ({2}{b}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature.")
4/2
{g}
 
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
Forest
 
 B 
Basic Land – Forest

Unending Arbitration (rare)
Switch Horses (uncommon)
Serum Distiller (uncommon)
Shadow of Malediction (uncommon)
Till (common)
Bristling Walrus (common)
Budding Thallid (common)
Sunsword Underdog (common)
Discreet Intruder (common)
Walking Windmill (common)
Reckless Overclock (common)
Purifying Spirit (common)
Chittering Horizon (common)
Blessing of the Archangel (common)
Forest (basic)