Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment Vehicle
Equip {2}
Crew 2
When Autonomous Power Suit or the creature it's attached to attacks, Autonomous Power Suit deals 1 damage to defending player and all creatures and planeswalkers they control.
3/3
 U 
Creature – Human Wizard
{1}, {t}, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.
3/2
 U 
Creature – Human Wizard
Hexproof
Tap five untapped creatures named Adept of the Mirror: Create a 10/10 blue Awakened Reflection creature token with flying.
2/5
 U 
Creature – Aetherborn Mercenary
When Scar-Taker enters the battlefield, create two Brand tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard.
4/5
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
{2}{w}{w}
 
 C 
Creature – Elephant Ally
Substitute {2}{w} ({2}{w}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink
I heard you were talking trash about my little brother?
3/3
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
Island
 
 B 
Basic Land – Island

Autonomous Power Suit (rare)
Enfeebler Mage (uncommon)
Adept of the Mirror (uncommon)
Scar-Taker (uncommon)
Chittering Horizon (common)
Big Bro (common)
Sunsword Underdog (common)
Reckless Overclock (common)
Bristling Walrus (common)
Bring Low (common)
Walking Windmill (common)
Forest Stroll (common)
Noseferatu (common)
Loreguard Captain (common)
Island (basic)