Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Saucer of Milk enters the battlefield, draw a card.
Whenever an opponent casts an aura, sacrifice Saucer of Milk. If you do, counter that aura. If an opponent would gain control of exactly one permanent you control, they gain control of Saucer of Milk instead. "May be t' hobs take a saucer o' milk each month so'n they take none o' me kin. I be thinkin' they've a fine collection by now."
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Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn. If you cast Confounding Warcry from exile, creatures can't block this turn |
X is equal to your life total as you cast this spell.
As long as you control a swamp, draw four cards. |
In 5721, the Jokulandr shifted its tail in its milleniumsleep. This forced the kingdoms of Forsvollr and Rurnar to renegotiate their borders.
12/12
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Deal 5 damage to target flying creature or planeswalker.
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Saucer of Milk
(rare)
Confounding Warcry
(uncommon)
Contemplate Mortality
(uncommon)
Jokulandr
(uncommon)
Noseferatu
(common)
Sunsword Underdog
(common)
Loreguard Captain
(common)
Discreet Intruder
(common)
Twin Ballista
(common)
Bring Low
(common)
Resonant Shriek
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Forest Stroll
(common)
Forest
(basic)


Sorcery



