Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Phasing
When Exchange Program phases out, you may have target opponent gain control of target creature you own. When Exchange Program phases in, gain control of target creature you own controlled by an opponent. If you do, put three +1/+1 counters on that creature and it gains haste until end of turn. |
Hexproof
Tap five untapped creatures named Adept of the Mirror: Create a 10/10 blue Awakened Reflection creature token with flying. 2/5
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card. |
Harvest – You may have Harbinger of the Long Night enter the battlefield tapped. If you do, each player creates a colorless Scrip artifact token.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life. 2/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Deal 5 damage to target flying creature or planeswalker.
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Exchange Program
(rare)
Adept of the Mirror
(uncommon)
Smell of the Sea
(uncommon)
Harbinger of the Long Night
(uncommon)
Walking Windmill
(common)
Twin Ballista
(common)
Wall of Berries
(common)
Noseferatu
(common)
Blessing of the Archangel
(common)
Bring Low
(common)
Purifying Spirit
(common)
Resonant Shriek
(common)
Discreet Intruder
(common)
Till
(common)
Forest
(basic)


Insant
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
