Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
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A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I – Draw a card. II – Put three +1/+1 counters on enchanted creature. III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) |
First strike, lifelink
When Goblin Physician deals combat damage, return it to its owner's hand. 1/1
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Kicker
![]() ![]() Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Substitute
![]() ![]() ![]() ![]() Lifelink I heard you were talking trash about my little brother?
3/3
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Curse of the Bleeding Glade
(rare)
Cloud of Potential
(uncommon)
Sarkhan Kills the Bear
(uncommon)
Goblin Physician
(uncommon)
Bristling Walrus
(common)
Mana Tank
(common)
Imitate
(common)
Reckless Overclock
(common)
Resonant Shriek
(common)
Chittering Horizon
(common)
Purifying Spirit
(common)
Big Bro
(common)
Forest Stroll
(common)
Sunsword Underdog
(common)
Swamp
(basic)