Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 
 M 
Instant
Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
 U 
Creature – Ooze
Trample
At the beginning of your upkeep, you may Consume 2 a creature you control (Exile that creature until ­Agglutinous Mass leaves the battlefield. ­Agglutinous Mass gets +2/+2 for each creature it consumed.)
2/2
 U 
Colour indicator B Creature – Human Warlock
At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038.
4/4
An Angel Reborn
 
 U 
Colour indicator W Creature – Angel Horror
Lifelink
5/5
 U 
Creature – Spirit
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
3/3
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Creature – Plant Wall
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
0/6
{g}
 
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
Swamp
 
 B 
Basic Land – Swamp

Discreet Intruder (common, foil)
Pyrrhic Survival (mythic)
­Agglutinous Mass (uncommon)
Cultist of the Fallen Angel (uncommon)
Fragment of O-Kagachi (uncommon)
Twin Ballista (common)
Discreet Intruder (common)
Wall of Berries (common)
Till (common)
Noseferatu (common)
Walking Windmill (common)
Purifying Spirit (common)
Chittering Horizon (common)
Loreguard Captain (common)
Swamp (basic)