Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038. 4/4
Lifelink
5/5
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![]() : Target creature gains flying until end of turn.
Delirium — ![]() , : Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.3/3
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Enchant Creature or Vehicle
Unless it is crewed, enchanted permanent is a Vehicle artifact (it's no longer a creature) with Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
Clan--Choose Dromoka or Otujai (For the rest of the game, you must make the same choice when you Clan.)
Dormoka – Creatures you control have Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Otujai – Creatures you control have Probe (Whenever it becomes blocked, you may untap this creature and remove it from combat.) |
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Deal 5 damage to target flying creature or planeswalker.
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Cultist of the Fallen Angel
(uncommon, foil)
Crazed Cyclone
(rare)
Make Me a Carriage
(uncommon)
Gleam of Victory
(uncommon)
Cloud of Potential
(uncommon)
Walking Windmill
(common)
Wall of Berries
(common)
Bring Low
(common)
Blessing of the Archangel
(common)
Till
(common)
Twin Ballista
(common)
Noseferatu
(common)
Bristling Walrus
(common)
Siege Angel
(common)
Swamp
(basic)

Creature – Human Warlock
Creature – Angel Horror


: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.

, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.