Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice Mana Tank: Add .
: Return Mana Tank from your graveyard to your hand. |
Harvest — You may have Unsettling Ranch enter the battlefield tapped. If you do, create a Brand token (It's an artifact with "
, , Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
: Untap target Swamp or Mountain. |
Phasing (At the beginning of your turn, Blinkmoth Cloak phases out. Treat it as though it didn't exist until your next turn.)
Equip
Equipped creature gets +3/+2. |
Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life. "Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer 3/2
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First strike, vigilance, haste, lifelink, hexproof
4/4
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Deal 5 damage to target flying creature or planeswalker.
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Mana Tank
(common, foil)
Unsettling Ranch
(rare)
Blinkmoth Cloak
(uncommon)
Blood Servant
(uncommon)
Unbound Anomaly
(uncommon)
Purifying Spirit
(common)
Blessing of the Archangel
(common)
Walking Windmill
(common)
Reckless Overclock
(common)
Noseferatu
(common)
Sunsword Underdog
(common)
Discreet Intruder
(common)
Bring Low
(common)
Till
(common)
Plains
(basic)
, Sacrifice Mana Tank: Add
.
: Return Mana Tank from your graveyard to your hand.
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