Name That Card: Virtual Booster
| Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Add ![]() ![]() . |
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards. "Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
|
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
A deck can have no more than two cards named Tenacious Twin.
When Tenacious Twin enters the battlefield, search your library and/or graveyard for a card named Tenacious Twin, reveal it and put it in your hand. If you searched your library this way, shuffle it. ![]() : Return Tenacious Twin to its owner's hand.2/3
|
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
|
|
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
|
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
|
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
|
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
|
|
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
|
Kicker
![]()
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
|
Deal 5 damage to target flying creature or planeswalker.
|
|
Deepwood Tower
(rare)
Shocking Revalation
(uncommon)
Cloud of Potential
(uncommon)
Tenacious Twin
(uncommon)
Bristling Walrus
(common)
Purifying Spirit
(common)
Forest Stroll
(common)
Blessing of the Archangel
(common)
Noseferatu
(common)
Budding Thallid
(common)
Sunsword Underdog
(common)
Resonant Shriek
(common)
Walking Windmill
(common)
Bring Low
(common)
Forest
(basic)
,
: Add 

.

