Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
Crew 2 When Autonomous Power Suit or the creature it's attached to attacks, Autonomous Power Suit deals 1 damage to defending player and all creatures and planeswalkers they control. 3/3
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A deck can have no more than two cards named Tenacious Twin.
When Tenacious Twin enters the battlefield, search your library and/or graveyard for a card named Tenacious Twin, reveal it and put it in your hand. If you searched your library this way, shuffle it. ![]() : Return Tenacious Twin to its owner's hand.2/3
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Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
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Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I – Draw a card. II – Put three +1/+1 counters on enchanted creature. III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) |
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Deal 5 damage to target flying creature or planeswalker.
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Autonomous Power Suit
(rare)
Tenacious Twin
(uncommon)
Switch Horses
(uncommon)
Sarkhan Kills the Bear
(uncommon)
Loreguard Captain
(common)
Twin Ballista
(common)
Blessing of the Archangel
(common)
Walking Windmill
(common)
Resonant Shriek
(common)
Sunsword Underdog
(common)
Imitate
(common)
Discreet Intruder
(common)
Bring Low
(common)
Till
(common)
Mountain
(basic)
: Return Tenacious Twin to its owner's hand.
