Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Vigilance
Creatures your opponents control with power equal to Icatian Peacemaker's toughness can't attack you.
{w}{w}: Icatian Peacemaker gets +1/+1 until end of turn.
0/1
 U 
Creature – Vedalken Wizard
{r}, {t}: Scry 1.
{g}, {t}: Target creature gains flying until end of turn.
"Any beast can be tempered and tamed, providing the right incentive."
1/3
 U 
Artifact
{1}, {t}: Create a colorless Scrip artifact token.
 U 
Legendary Enchantment – Aura Saga
Enchant Creature
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Draw a card.
II – Put three +1/+1 counters on enchanted creature.
III – Enchanted creature fights target creature with the greatest power among creatures all opponents control on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
 C 
Artifact Creature – Construct
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
{1}{2/r}, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
Swamp
 
 B 
Basic Land – Swamp

Icatian Peacemaker (rare)
Magus of Inversion (uncommon)
Company Store (uncommon)
Sarkhan Kills the Bear (uncommon)
Discreet Intruder (common)
Bristling Walrus (common)
Twin Ballista (common)
Siege Angel (common)
Walking Windmill (common)
Blessing of the Archangel (common)
Bring Low (common)
Purifying Spirit (common)
Budding Thallid (common)
Resonant Shriek (common)
Swamp (basic)