Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You may cast sorceries exiled by Smoldering Grudges until the end of turn. |
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
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A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
In 5721, the Jokulandr shifted its tail in its milleniumsleep. This forced the kingdoms of Forsvollr and Rurnar to renegotiate their borders.
12/12
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Smoldering Grudges
(rare)
Switch Horses
(uncommon)
Cloud of Potential
(uncommon)
Jokulandr
(uncommon)
Reckless Overclock
(common)
Imitate
(common)
Blessing of the Archangel
(common)
Resonant Shriek
(common)
Sunsword Underdog
(common)
Twin Ballista
(common)
Bristling Walrus
(common)
Forest Stroll
(common)
Walking Windmill
(common)
Purifying Spirit
(common)
Mountain
(basic)




