Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each players upkeep, that player exiles a creature they control until Fragile Peace leaves the battlefield.
When there are no creatures on the battlefield, sacrifice Fragile Peace. |
Kicker
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Rebound Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand. |
, , Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.3/2
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with " , , Sacrifice this artifact: Put a -1/-1 counter on target creature.")4/2
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Deal 5 damage to target flying creature or planeswalker.
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Fragile Peace
(rare)
Hypnotic Split
(uncommon)
Enfeebler Mage
(uncommon)
Shadow of Malediction
(uncommon)
Noseferatu
(common)
Budding Thallid
(common)
Wall of Berries
(common)
Walking Windmill
(common)
Bring Low
(common)
Imitate
(common)
Purifying Spirit
(common)
Till
(common)
Sunsword Underdog
(common)
Blessing of the Archangel
(common)
Forest
(basic)


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, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.