Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Chorus 4 (As it resolves, exile this spell with four verse counters on it. At the beginning of your upkeep, remove a verse counter. When the last counter is removed, put Battle Hymn in your graveyard.)
At the beginning of your combat step, put a +1/+1 counter on up to X target creatures, where X is the number of verse counters on Battle Hymn.
 U 
Creature – Human Wizard
{1}, {t}, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.
3/2
 U 
Creature – Spirit
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
3/3
 U 
Creature – Elemental Horror
First strike, vigilance, haste, lifelink, hexproof
4/4
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Artifact Creature – Construct
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
{1}{2/r}, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
Island
 
 B 
Basic Land – Island

Battle Hymn (rare)
Enfeebler Mage (uncommon)
Fragment of O-Kagachi (uncommon)
Unbound Anomaly (uncommon)
Bring Low (common)
Bristling Walrus (common)
Blessing of the Archangel (common)
Forest Stroll (common)
Purifying Spirit (common)
Siege Angel (common)
Walking Windmill (common)
Sunsword Underdog (common)
Budding Thallid (common)
Noseferatu (common)
Island (basic)