Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Whenever a player casts their second spell each turn, counter that spell. 3/1
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Crystal Cannonade enters the battlefield with three charge counters on it.
Crystal Cannonade can't attack or block unless a counter was removed from it this turn. Remove a charge counter from Crystal Cannonade: Crystal Cannonade gains your choice of menace, trample or reach until end of turn. 4/4
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Harvest – You may have Harbinger of the Long Night enter the battlefield tapped. If you do, each player creates a colorless Scrip artifact token.
At the beginning of your upkeep, Each player who controls an artifact loses 1 life. 2/2
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Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Deal 5 damage to target flying creature or planeswalker.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Jealous Firstborn
(rare)
Crystal Cannonade
(uncommon)
Harbinger of the Long Night
(uncommon)
Switch Horses
(uncommon)
Forest Stroll
(common)
Big Bro
(common)
Reckless Overclock
(common)
Discreet Intruder
(common)
Resonant Shriek
(common)
Bring Low
(common)
Walking Windmill
(common)
Sunsword Underdog
(common)
Purifying Spirit
(common)
Wall of Berries
(common)
Plains
(basic)



