Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip your draw step.
Whenever a player draws a card, they lose 2 life. Sacrifice Ob Nixilis's Persecution: Draw a card. |
: Add .
All spells and non-mana abilities cost an additional to cast and activate. |
X is equal to your life total as you cast this spell.
As long as you control a swamp, draw four cards. |
As long as Hoard's Guardian is equipped, it has indestructible.
Equipment have indestructible as long as they are equipped to Hoard's Guardian. 3/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Ob Nixilis's Persecution
(rare)
Relaxation Chamber
(uncommon)
Contemplate Mortality
(uncommon)
Hoard's Guardian
(uncommon)
Sunsword Underdog
(common)
Chittering Horizon
(common)
Till
(common)
Resonant Shriek
(common)
Bristling Walrus
(common)
Twin Ballista
(common)
Purifying Spirit
(common)
Big Bro
(common)
Discreet Intruder
(common)
Walking Windmill
(common)
Island
(basic)



: Add
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to cast and activate.
Sorcery