Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}, Sacrifice Contraband Lotus: Add three mana of any one color.
 U 
Creature – Elf Artificer
Treefolk creatures you control get +0/+2.
Other Elf creatures you control get +2/+0.
2/2
 U 
Artifact
{1}, {t}: Create a colorless Scrip artifact token.
 U 
Creature – Kor Soldier
Lifelink
At the beginning of your pre-combat main step, add {c}{c}{c} to your mana pool. You may use this mana only to equip Outpost Armsmaster.
0/6
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Artifact Creature – Construct
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
{1}{2/r}, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.
2/2
{2}{w}{w}
 
 C 
Creature – Elephant Ally
Substitute {2}{w} ({2}{w}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink
I heard you were talking trash about my little brother?
3/3
{u}
 
 C 
Instant
Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
Mountain
 
 B 
Basic Land – Mountain

Contraband Lotus (rare)
Treefort Architect (uncommon)
Company Store (uncommon)
Outpost Armsmaster (uncommon)
Forest Stroll (common)
Reckless Overclock (common)
Siege Angel (common)
Big Bro (common)
Imitate (common)
Purifying Spirit (common)
Chittering Horizon (common)
Walking Windmill (common)
Bring Low (common)
Bristling Walrus (common)
Mountain (basic)