Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Affinity for basic lands.
Untap all creatures and land you control. After this main phase, there is an additional combat phase followed by an additional main phase. Take an extra turn after this one. Exile Second Summer. |
Phantasm of Agnosia can't block or be blocked.
As Phantasm of Agnosia enters the battlfield, choose a card type.(Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Phantasm of Agnosia has protection from the chosen type. 3/3
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First strike, vigilance, haste, lifelink, hexproof
4/4
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Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.) Flickering Warbeast gets +2/+2 for each equipment or aura attached to it. 3/4
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Deal 5 damage to target flying creature or planeswalker.
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Second Summer
(mythic)
Phantasm of Agnosia
(uncommon)
Unbound Anomaly
(uncommon)
Flickering Warbeast
(uncommon)
Discreet Intruder
(common)
Resonant Shriek
(common)
Loreguard Captain
(common)
Till
(common)
Bristling Walrus
(common)
Sunsword Underdog
(common)
Twin Ballista
(common)
Bring Low
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Mountain
(basic)








