Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Artificial Monoculture enters the battlefield tapped.
When Artificial Monoculture enters the battlefield, sacrifice Artificial Monoculture, or exile two other lands you control until Artificial Monoculture leaves the battlefield.
{t}: Add {c}{c}{c}{c}.
 U 
Enchantment
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike.
As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature.
 U 
Creature – Human Wizard
{1}, {t}, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.
3/2
 U 
Creature – Illusion
Phantasm of Agnosia can't block or be blocked.
As Phantasm of Agnosia enters the battlfield, choose a card type.(Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Phantasm of Agnosia has protection from the chosen type.
3/3
 C 
Instant
Deal 5 damage to target flying creature or planeswalker.
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Human Rogue
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.)
1/2
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Enchantment
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
{r}, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker.
Swamp
 
 B 
Basic Land – Swamp

Artificial Monoculture (rare)
Cloud of Potential (uncommon)
Enfeebler Mage (uncommon)
Phantasm of Agnosia (uncommon)
Bring Low (common)
Sunsword Underdog (common)
Blessing of the Archangel (common)
Noseferatu (common)
Budding Thallid (common)
Discreet Intruder (common)
Walking Windmill (common)
Forest Stroll (common)
Purifying Spirit (common)
Twin Ballista (common)
Swamp (basic)