Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Chained Giant enters the battlefield with two defender counters on it.
![]() , , Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.
: Chained Giant fights another target creature. Activate this ability only when you could cast a sorcery and only if there are no counters on Chained Giant.4/3
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Lifelink
At the beginning of your pre-combat main step, add ![]() ![]() to your mana pool. You may use this mana only to equip Outpost Armsmaster.0/6
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In 5721, the Jokulandr shifted its tail in its milleniumsleep. This forced the kingdoms of Forsvollr and Rurnar to renegotiate their borders.
12/12
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When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Deal 5 damage to target flying creature or planeswalker.
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Chained Giant
(rare)
Outpost Armsmaster
(uncommon)
Jokulandr
(uncommon)
Unsealing Imp
(uncommon)
Twin Ballista
(common)
Bristling Walrus
(common)
Bring Low
(common)
Chittering Horizon
(common)
Sunsword Underdog
(common)
Purifying Spirit
(common)
Blessing of the Archangel
(common)
Walking Windmill
(common)
Noseferatu
(common)
Till
(common)
Mountain
(basic)

, Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.




Creature – Insect