Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card. |
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn. If you cast Confounding Warcry from exile, creatures can't block this turn |
Kicker
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Rebound Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand. |
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Deepwood Tower
(rare)
Smell of the Sea
(uncommon)
Confounding Warcry
(uncommon)
Hypnotic Split
(uncommon)
Budding Thallid
(common)
Till
(common)
Chittering Horizon
(common)
Bristling Walrus
(common)
Siege Angel
(common)
Loreguard Captain
(common)
Resonant Shriek
(common)
Walking Windmill
(common)
Sunsword Underdog
(common)
Imitate
(common)
Plains
(basic)
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Insant
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Creature – Insect
, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.