Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Saucer of Milk enters the battlefield, draw a card.
Whenever an opponent casts an aura, sacrifice Saucer of Milk. If you do, counter that aura. If an opponent would gain control of exactly one permanent you control, they gain control of Saucer of Milk instead. "May be t' hobs take a saucer o' milk each month so'n they take none o' me kin. I be thinkin' they've a fine collection by now."
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Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.
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Wellspring Chalice enters the battlefield tapped.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand. : Add one mana of any color. |
, : Create a colorless Scrip artifact token. |
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Saucer of Milk
(rare)
Revitalizing Rain
(uncommon)
Wellspring Chalice
(uncommon)
Company Store
(uncommon)
Forest Stroll
(common)
Purifying Spirit
(common)
Chittering Horizon
(common)
Bristling Walrus
(common)
Noseferatu
(common)
Reckless Overclock
(common)
Budding Thallid
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Sunsword Underdog
(common)
Plains
(basic)

: Add one mana of any color.
Creature – Insect