Name That Card: Virtual Booster
| Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
If combat damage from Keeper of the Rolls deals lethal damage to a player who has not signed this card, that player signs this card. Keeper of the Rolls gets +1/+1 for each person who has signed this card in that way. 3/3
|
Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.) Flickering Warbeast gets +2/+2 for each equipment or aura attached to it. 3/4
|
Choose one, then flip a coin. If you win the flip, repeat this process —
• If a sorcery you control would deal damage this turn, it deals that much damage plus one. • Deal 1 damage to each creature. • Deal 2 damage to each opponent. • Deal 3 damage to each planeswalker. |
![]() : Draw a card, then exile a card from your hand face down.
You may look at cards exiled by cards named Wheels Within Wheels. Sacrifice Wheels Within Wheels, ![]() ![]() : Put three cards exiled by a card named Wheels Within Wheels into your hand. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
|
![]() |
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
|
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
|
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
|
|
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
|
Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
|
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
|
|
Keeper of the Rolls
(mythic)
Flickering Warbeast
(uncommon)
Hellfyre Gambit
(uncommon)
Wheels Within Wheels
(uncommon)
Walking Windmill
(common)
Loreguard Captain
(common)
Blessing of the Archangel
(common)
Wall of Berries
(common)
Forest Stroll
(common)
Sunsword Underdog
(common)
Noseferatu
(common)
Twin Ballista
(common)
Reckless Overclock
(common)
Discreet Intruder
(common)
Mountain
(basic)





