Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Add ![]() ![]() . |
A deck can have no more than two cards named Cloud of Potential.
Creatures you control have first strike. As long as you control two cards named Cloud of Potential, Cloud of Potential is a 3/3 Elemental enchantment creature. |
, , Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.3/2
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Lifelink
At the beginning of your pre-combat main step, add ![]() ![]() to your mana pool. You may use this mana only to equip Outpost Armsmaster.0/6
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Deal 5 damage to target flying creature or planeswalker.
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Deepwood Tower
(rare)
Cloud of Potential
(uncommon)
Enfeebler Mage
(uncommon)
Outpost Armsmaster
(uncommon)
Walking Windmill
(common)
Resonant Shriek
(common)
Siege Angel
(common)
Till
(common)
Imitate
(common)
Bristling Walrus
(common)
Twin Ballista
(common)
Blessing of the Archangel
(common)
Purifying Spirit
(common)
Bring Low
(common)
Plains
(basic)
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, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.