Name That Card: Virtual Booster
| Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance
Creatures your opponents control with power equal to Icatian Peacemaker's toughness can't attack you. ![]() : Icatian Peacemaker gets +1/+1 until end of turn.0/1
|
Lifelink
At the beginning of your pre-combat main step, add ![]() ![]() to your mana pool. You may use this mana only to equip Outpost Armsmaster.0/6
|
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
If you cast Confounding Warcry from your hand, creatures can't attack this turn. If you cast Confounding Warcry from exile, creatures can't block this turn |
Phasing (At the beginning of your turn, Blinkmoth Cloak phases out. Treat it as though it didn't exist until your next turn.)
Equip
Equipped creature gets +3/+2. |
Deal 5 damage to target flying creature or planeswalker.
|
|
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
|
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
|
Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
|
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
|
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
|
|
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
|
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
|
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
|
|
Icatian Peacemaker
(rare)
Outpost Armsmaster
(uncommon)
Confounding Warcry
(uncommon)
Blinkmoth Cloak
(uncommon)
Bring Low
(common)
Forest Stroll
(common)
Bristling Walrus
(common)
Discreet Intruder
(common)
Purifying Spirit
(common)
Sunsword Underdog
(common)
Budding Thallid
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Noseferatu
(common)
Island
(basic)




