Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target creature gains flying until end of turn.
Delirium — ![]() , : Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.3/3
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Kicker
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Rebound Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand. |
If you have fewer cards than seven in your hand, draw cards equal to the difference, then discard a number of cards equal to what you drew.
The moment the djinni granted her wish for the knowledge Hamli sought, she knew she should have wished for memory.
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Trample
At the beginning of your upkeep, you may Consume 2 a creature you control (Exile that creature until Agglutinous Mass leaves the battlefield. Agglutinous Mass gets +2/+2 for each creature it consumed.) 2/2
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Crazed Cyclone
(rare)
Hypnotic Split
(uncommon)
Glimpse of Eternity
(uncommon)
Agglutinous Mass
(uncommon)
Resonant Shriek
(common)
Noseferatu
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Till
(common)
Bristling Walrus
(common)
Imitate
(common)
Sunsword Underdog
(common)
Loreguard Captain
(common)
Reckless Overclock
(common)
Swamp
(basic)



: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
