Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Return Phoenix Urn from your graveyard to your hand: Create a 3/3 red Phoenix creature token with flying. Activate this ability only any time you could cast a sorcery. |
Absorb 2 (If a source would deal damage to a Blood Servant, prevent 2 of that damage.)
Whenever damage to Blood Servant is prevented, lose 2 life. "Occasionally, I forget and wring the pipsqueak's neck. I can still feel the bruises from last week."
--Lim-Dûl, the Necromancer 3/2
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with " , , Sacrifice this artifact: Put a -1/-1 counter on target creature.")4/2
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At the beginning of your upkeep, sacrifice a token creature. If you do, put two +1/+1 counters on Swarm of Boggarts. If you can't sacrifice a creature, create a 2/2 green Ouphe Creature token.
3/3
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Deal 5 damage to target flying creature or planeswalker.
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Phoenix Urn
(rare)
Blood Servant
(uncommon)
Shadow of Malediction
(uncommon)
Swarm of Boggarts
(uncommon)
Bring Low
(common)
Chittering Horizon
(common)
Noseferatu
(common)
Purifying Spirit
(common)
Discreet Intruder
(common)
Walking Windmill
(common)
Blessing of the Archangel
(common)
Budding Thallid
(common)
Imitate
(common)
Sunsword Underdog
(common)
Plains
(basic)
, Return Phoenix Urn from your graveyard to your hand: Create a 3/3 red Phoenix creature token with flying. Activate this ability only any time you could cast a sorcery.
, Sacrifice this artifact: Put a -1/-1 counter on target creature.")
Creature – Insect