Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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Rebound Target opponent discards a card. If this spell was kicked, create a 5/5 black Construct artifact creature token that enters the battlefield with a number of -1/-1 counters on it equal to the number of cards in that opponent's hand. |
Trample
Equipment and auras attached to Flickering Warbeast have phasing. (At the beginning of your turn, they phase out. Treat them as though they didn't exist until your next turn.) Flickering Warbeast gets +2/+2 for each equipment or aura attached to it. 3/4
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, , Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.3/2
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac 3/1
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Deal 5 damage to target flying creature or planeswalker.
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
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Deepwood Tower
(rare)
Hypnotic Split
(uncommon)
Flickering Warbeast
(uncommon)
Enfeebler Mage
(uncommon)
Bristling Walrus
(common)
Noseferatu
(common)
Forest Stroll
(common)
Bring Low
(common)
Blessing of the Archangel
(common)
Walking Windmill
(common)
Discreet Intruder
(common)
Purifying Spirit
(common)
Sunsword Underdog
(common)
Twin Ballista
(common)
Forest
(basic)
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