Name That Card: Virtual Booster

Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{2}, {t}: Add {b}{g}{w}.
 U 
Sorcery
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
 U 
Sorcery
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
 U 
Creature – Elemental Horror
First strike, vigilance, haste, lifelink, hexproof
4/4
 C 
Sorcery
Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Vampire
Exile Noseferatu from your graveyard, put a finger on the side of your nose and hold it there: Each player may draw a card, except for the last person to hold a finger to the side of their nose.
"I don't get it."
--Cyrano de Bergerac
3/1
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
{g}
 
 C 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
 C 
Creature – Seal
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate
2/2
Plains
 
 B 
Basic Land – Plains

Deepwood Tower (rare)
Switch Horses (uncommon)
Shocking Revalation (uncommon)
Unbound Anomaly (uncommon)
Reckless Overclock (common)
Walking Windmill (common)
Chittering Horizon (common)
Purifying Spirit (common)
Budding Thallid (common)
Loreguard Captain (common)
Noseferatu (common)
Sunsword Underdog (common)
Till (common)
Bristling Walrus (common)
Plains (basic)