Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player draws a card.
Each player can't cast more than one spell each turn. |
Exchange control of target creature you control and target creature you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
Horses tend to follow the lead of their riders. Magic saddles are sometimes more discerning.
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When Serum Distiller enters the battlefield, draw a card.
When Serum Distiller dies, discard two cards. : Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.4/4
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
When Shadow of Malediction enters the battlefield, create three brand tokens. (They are artifacts with " , , Sacrifice this artifact: Put a -1/-1 counter on target creature.")4/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Unending Arbitration
(rare)
Switch Horses
(uncommon)
Serum Distiller
(uncommon)
Shadow of Malediction
(uncommon)
Till
(common)
Bristling Walrus
(common)
Budding Thallid
(common)
Sunsword Underdog
(common)
Discreet Intruder
(common)
Walking Windmill
(common)
Reckless Overclock
(common)
Purifying Spirit
(common)
Chittering Horizon
(common)
Blessing of the Archangel
(common)
Forest
(basic)



: Target player gains control of Serum Distiller. Activate this ability only when you could cast a sorcery.
, Sacrifice this artifact: Put a -1/-1 counter on target creature.")
Creature – Insect