Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
, Exile X creatures in your graveyard: Create an X/X green Plant creature token. |
Exile up to two target nontoken permanents, then return them to the battlefield under their owner's control. Creatures returned this way gain haste until end of turn.
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When Scar-Taker enters the battlefield, create two Brand tokens. (They are artifacts with "
, , Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard. 4/5
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First strike, vigilance, haste, lifelink, hexproof
4/4
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Replica – When Twin Ballista enters the battlefield, if it's not a token, create a token copy of it.
, Sacrifice Twin Ballista: Deal 2 damage to target creature or planeswalker. |
"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
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Deal 5 damage to target flying creature or planeswalker.
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Curse of the Bleeding Glade
(rare)
Revitalizing Rain
(uncommon)
Scar-Taker
(uncommon)
Unbound Anomaly
(uncommon)
Discreet Intruder
(common)
Chittering Horizon
(common)
Blessing of the Archangel
(common)
Loreguard Captain
(common)
Twin Ballista
(common)
Bristling Walrus
(common)
Budding Thallid
(common)
Walking Windmill
(common)
Sunsword Underdog
(common)
Bring Low
(common)
Mountain
(basic)

, Exile X creatures in your graveyard: Create an X/X green Plant creature token.


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, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")


Creature – Insect

