Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip your draw step.
Whenever a player draws a card, they lose 2 life. Sacrifice Ob Nixilis's Persecution: Draw a card. |
At the beginning of your upkeep, lose 2 life.
When you have seven or less life, transform NTC #038. 4/4
Lifelink
5/5
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you control an Island, draw two cards, then discard a card. |
When Unsealing Imp enters the battlefield, fateseal 1, then the player you fatesealed draws a card. (To fateseal 1, look at the top card of an opponent's library, then you may put that card on the bottom of that library.)
4/5
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Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Substitute
![]() (![]() , Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking all creatures the returned creature was blocking.)
Lifelink I heard you were talking trash about my little brother?
3/3
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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At the beginning of your upkeep, transform Chittering Horizon.
1/1
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
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"It's napping by our camp because it doesn't fear you. Maybe think about that before stabbing this two ton monster?"
--Yorba Zekidotter, Reef Pirate 2/2
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Hexproof
Probe (Whenever Discreet Intruder becomes blocked, you may untap Discreet Intruder and remove it from combat.) 1/2
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Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
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Ob Nixilis's Persecution
(rare)
Cultist of the Fallen Angel
(uncommon)
Smell of the Sea
(uncommon)
Unsealing Imp
(uncommon)
Forest Stroll
(common)
Big Bro
(common)
Imitate
(common)
Chittering Horizon
(common)
Bristling Walrus
(common)
Discreet Intruder
(common)
Loreguard Captain
(common)
Siege Angel
(common)
Walking Windmill
(common)
Reckless Overclock
(common)
Forest
(basic)

Creature – Human Warlock
Creature – Angel Horror
Insant
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)





, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.