Name That Card: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wellspring Chalice enters the battlefield tapped.
When Wellspring Chalice enters the battlefield, return a land you control to its owner's hand. : Add one mana of any color. |
Choose one, then flip a coin. If you win the flip, repeat this process —
• If a sorcery you control would deal damage this turn, it deals that much damage plus one. • Deal 1 damage to each creature. • Deal 2 damage to each opponent. • Deal 3 damage to each planeswalker. |
Phasing (At the beginning of your turn, Blinkmoth Cloak phases out. Treat it as though it didn't exist until your next turn.)
Equip
Equipped creature gets +3/+2. |
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn. Target creatuer gains first strike until end of turn. Target creature gains vigilance until end of turn. |
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Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Deal 5 damage to target flying creature or planeswalker.
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Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.) When Wall of Berries enters the battlefield tapped, gain 2 life. 0/6
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Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn. 1/1
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Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard. 2/2
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Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. 2/3
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Kicker
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Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls. |
Whenever you cast your second spell in a turn, create a colorless Scrip artifact token.
![]() , Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.2/2
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Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
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Deepwood Tower
(rare)
Wellspring Chalice
(uncommon)
Hellfyre Gambit
(uncommon)
Blinkmoth Cloak
(uncommon)
Blessing of the Archangel
(common)
Imitate
(common)
Bring Low
(common)
Wall of Berries
(common)
Budding Thallid
(common)
Purifying Spirit
(common)
Walking Windmill
(common)
Resonant Shriek
(common)
Siege Angel
(common)
Till
(common)
Swamp
(basic)
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, Sacrifice two artifacts: Siege Angel gets +2/+2 until end of turn.