Name That Card: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
 U 
Artifact
{t}: Add {c}.
All spells and non-mana abilities cost an additional {1} to cast and activate.
 U 
Creature – Spirit
When another creature you control dies, put a divinity counter on Fragment of O-Kagachi.
Remove a divinity counter from Fragment of O-Kagachi: Target creature you control gains indestructible until end of turn.
3/3
 U 
Creature – Human Wizard
{1}, {t}, Sacrifice a creature: You may reveal a card named Weakness that you own from outside the game, and put it into your hand.
3/2
 C 
Creature – Kithkin Knight
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Plant Wall
Defender
Harvest (You may have Wall of Berries enter the battlefield tapped.)
When Wall of Berries enters the battlefield tapped, gain 2 life.
0/6
 C 
Sorcery
Kicker {1}{b}
Destroy target creature. If this spell was kicked, destroy target enchantment an opponent controls.
 C 
Creature – Fungus
Budding Thallid enters the battlefield with a ? counter on it.
Remove a ? counter from Budding Thallid: Target creature gets +1/+1 until end of turn.
1/1
{u}
 
 C 
Instant
Copy target activated ability. You may choose new targets for the copy. (Mana abilities can't be targeted.)
 C 
Artifact Creature – Construct
Walking Windmill enters the battlefield with three charge counters on it.
When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn.
2/3
 C 
Creature – Spirit
Flying
When Purifying Spirit deals combat damage to a player, that plyer exiles two cards from their graveyard.
2/2
 C 
Sorcery
Look at the top two cards of your library. You may reveal any creature or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
 C 
Sorcery
Target creature gets +2/+1 until end of turn.
Target creature gains flying until end of turn.
Target creatuer gains first strike until end of turn.
Target creature gains vigilance until end of turn.
 C 
Creature – Instect
At the beginning of your upkeep, transform Chittering Horizon.
1/1
Bloodfeast Storm
 
 C 
Colour indicator B Creature – Insect
At the beginning of your upkeep, transform Bloodfeast Storm, then put a +1/+1 counter on it.
3/3
Mountain
 
 B 
Basic Land – Mountain

Pyrrhic Survival (mythic)
Relaxation Chamber (uncommon)
Fragment of O-Kagachi (uncommon)
Enfeebler Mage (uncommon)
Sunsword Underdog (common)
Wall of Berries (common)
Resonant Shriek (common)
Budding Thallid (common)
Imitate (common)
Walking Windmill (common)
Purifying Spirit (common)
Forest Stroll (common)
Blessing of the Archangel (common)
Chittering Horizon (common)
Mountain (basic)