Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
CardName: Artificial Monoculture Cost: Type: Land Pow/Tgh: / Rules Text: Artificial Monoculture enters the battlefield tapped. When Artificial Monoculture enters the battlefield, sacrifice Artificial Monoculture, or exile two other lands you control until Artificial Monoculture leaves the battlefield. {T}: Add {C}{C}{C}{C}. Flavour Text: Set/Rarity: Name That Card Rare |
History: [-] Add your comments: |
Welcome to another Name That Card! Technically, this is an updated version of a classic card, with the text that's more likely to appear at top (Though I like the old way of doing it, it increased the word count on a card that's already eating up a lot of space.) And a clause that makes targeted land destruction not as punishing.
But I'm not mentioning the card name right now, since I don't want people to think they need to update the name, too. Do your own thing. And see you soon!
I have a comment; but given the above name-reluctance I don't want to make my guess here yet. Will post it in a few days.
.. except I won't. Because my browser lost my text. Grrr.
Realized that as I originally worded this card, it could be abused. Since nobody submitted anything yet, I switched over to this version, which fixes that hole. And uses one less line of text to do it too (it used to have both an enter and leaves the battlefield ability.)
Artificial Monoculture
Spreading Wastes
Ok, can't find my original long thinky comment - so in short: It made me think of the urza lands, the second ability is pure Armillary Sphere - so Urza's Armillary. Less of a land, and more of a horrific contraption that sets lands into orbit around it, squeezing the mana out of them by cetripital forces.
Another example of 'Any of these could have been the winning choice.' I'm giving it to Jack this week, because the name strikes me better as a way to explain how three lands are forced to become four of one thing.
Btw, now that the challenge is over, I can now say that this is a 'fixed' version of Scorched Ruins. It's possible the Ruins don't need fixing. It has a 4.33 rating from Gatherer after all, from when Gatherer ratings still meant something. The drawback might be keeping it in check. But man, what a drawback. Honestly, the reason why we didn't see more Ruins at the time might have had something to do with the prevalence of Ponza during the same time, and how that deck packed 12 Stone Rains.
(((Name That Card #013))) will be out in two days!