Name That Card

Name That Card by jmgariepy

82 cards in Multiverse

1 with no rarity, 20 commons, 34 uncommons,
22 rares, 5 mythics

14 white, 12 blue, 12 black, 10 red, 10 green,
11 multicolour, 9 artifact, 3 land, 1 scheme

925 comments total

A (sort of) contest for naming odd cards.

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Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller.
last 2021-10-24 08:46:29 by jmgariepy
{t}, Sacrifice Mana Tank: Add {c}.
{3}: Return Mana Tank from your graveyard to your hand.
last 2021-10-17 04:35:56 by jmgariepy
Reveal cards from the top of your library until you reveal a land card. Put that card in your hand, and the rest into your graveyard.
last 2021-10-06 03:13:19 by jmgariepy
At the end of combat, if exactly one creature you control dealt combat damage to a player, gain 4 life.
{x}, Exile X creatures in your graveyard: Create an X/X green Plant creature token.
last 2021-09-27 03:16:20 by jmgariepy
Creature – Aetherborn Mercenary
When Scar-Taker enters the battlefield, create two Brand tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: Put a -1/-1 counter on target creature. Activate this ability when you could cast a sorcery.")
At the end of turn, if you put a -1/-1 counter on Scar-Taker, draw a card and exile up to one target card in an opponent's graveyard.
last 2021-09-15 12:05:46 by Froggychum

Recent comments: (all recent activity)
On Reckless Overclock:

Froggy wins this week with Reckless Overclock! See everybody tomorrow for (((NTC #083)))!

On Reckless Overclock:
On Reckless Overclock:

It occurred to me after Froggy's post that I could have just written this:

"Destroy target artifact. If that artifact is indestructible, it deals 5 damage to its controller."

There are some corner cases where this is a worse ability (regeneration being the obvious choice) but I doubt there are many ways to keep a 'destroyed' artifact on the battlefield printed in the past five years.

But since Froggy already submitted, and that's technically a functional change (because timing) I figured I'd wait until the contest was over then quietly change it. But don't tell anyone that I'm going to do that. ;)

On Reckless Overclock:

Froggy has a good lead here. My best idea is a variant of that Superheat

Yeah, it's an interesting design, I think I like it. It means indestructible on artifacts still matters a lot, but the removal isn't completely dead.

I wonder if there's a simpler way of templating it so you don't have to remember until end of turn. Or alternatively, to include reanimation effects (which I think this isn't effective against?)

On Reckless Overclock:

Reckless Overclock

Reasons this is a good name:

  1. Reckless is very much a {r} word
  2. I like the phrase 'overclock', it sounds awesome
  3. This applies to artifacts well, because overclocking smth has a good chance to damage it
  4. Overclock can also be seen as a reference to the fact that this card puts a player on 'a four-turn clock'. This was why I chose 'overclock' instead of 'overheating' even though the latter is more distinctly {r}

I will also submit Reckless Overheating as an option.

On Reckless Overclock:

Oh, and yes. Something, something, Bazaar Trader. That guy gets around. Also if you get lucky and your opponent controls an artifact creature, combos with cards like Sheltering Light.

On Reckless Overclock:

Welcome back to Name That Card! Today we have a curious Shatter variant designed to punish players who play with indestructible artifacts. But what is the card's name?

On Mana Tank:

Jack wins this week with Mana Tank! See everybody tomorrow for (((NTC #082)))!

On Mana Tank:
On Mana Tank:

Rechargeable Mana Cell

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