Name That Card

Name That Card by jmgariepy

31 cards in Multiverse

1 with no rarity, 5 commons, 12 uncommons,
9 rares, 4 mythics

3 white, 6 blue, 4 black, 3 red, 3 green,
5 multicolour, 5 artifact, 1 land, 1 scheme

351 comments total

A (sort of) contest for naming odd cards.

Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Instant
Exile Pyrrhic Survival, then restart the game, leaving in exile all cards named Pyrrhic Survival. Your life total becomes 1.
21 comments
last 2020-05-25 23:45:48 by jmgariepy
 M 
Sorcery
Gain 30 life.
7 comments
last 2020-05-18 00:06:20 by jmgariepy
 R 
Creature – Elemental
{1}{u}: Target creature gains flying until end of turn.
Delirium — {3}{g},{t}: Deal 4 damage to target flying creature. Activate this ability only if there are four or more card types among cards in your graveyard.
3/3
18 comments
last 2020-05-11 00:58:44 by jmgariepy
 U 
Sorcery
You may exile three red cards from your hand rather than pay Shocking Revalation's mana cost.
Draw three cards.
"Perhaps the other researchers died, not because their work wasn't grounded, but because they themselves weren't grounded?!"
13 comments
last 2020-05-02 10:03:15 by jmgariepy
 R 
Creature – Giant Berserker
Chained Giant enters the battlefield with two defender counters on it.
{r}{g}, {t}, Remove a counter from Chained Giant: Chained Giant fights another target creature you control. Activate this ability only when you could cast a sorcery.
{t}: Chained Giant fights another target creature. Activate this ability only when you could cast a sorcery and only if there are no counters on Chained Giant.
4/3
18 comments
last 2020-04-23 15:21:40 by Froggychum

Recent comments: (all recent activity)
On Pyrrhic Survival:

For what it's worth, there is one alternate definition for phrrhic: It's an ancient Greek dance used in preparation for war. So if you'd like to imagine that this card instead represents a sudden war dervish just before committing to an even more vicious fight, then have at it. ;)

The Wikipedia Page

A Pyrrhic Dance with modern participants

On Pyrrhic Survival:

I love words like that. Although I think "pyrrhic" is a bit different. It refers to King Pyrrhus who (apparently) had an infamously costly victory against the numerically superior Romans, causing quotes like "If we are victorious in one more battle with the Romans, we shall be utterly ruined."

I don't think "Pyrrhic" was ever used to mean anything ELSE famous about him, although I would enjoy doing it if I ever had a chance to talk about him :) But I think fossil words more means words that used to be common, but aren't any more.

On Pyrrhic Survival:

As per usual, it's not fair having to choose one. But Froggychum caught me with Pyrrhic Survival, and I'm just going to go with that. Funny thing: A did a quick google search for that term, and it turns out a number of people have used it in their articles and essays.

I don't know. It's nice to see the occasional word that's only ever used in the context of one expression branch out and actually get some use somewhere else. Searching around, I found out there's a name for this. They're called 'fossil words'. Wikipedia has a page on it here.

But don't think you can butter up the judge by piling through this list. If you ado a champ by harking at words bygone immemorial, I troth your turpitude will shrive you on your petard, post-skelter.

On Pyrrhic Survival:

As someone who plays a lot of Marvels in casual, it's fairly high variance if you're not trying to be competitive with it, which keeps it in "fun" territory

On Pyrrhic Survival:

@Jack: Usually that's a reasonable assessment. But Hive Mind is an open ended card with a lot of strong combos. This isn't so much a combo deck, as it is a Hive Mind deck with occasional auto-wins.

That said, I don't know if it's worth designing around Hive Mind. The card is barely in Modern. And Modern decks are so fast that a Hive Mind deck may not be reasonable, even with occasional auto-win.

Though I do often wonder whether, even if a card isn't unhealthy for tournament, if it can still be bad for casual. Is Aetherworks Marvel bad for casual? Even when it's only being used by a player who's being a little goofy, does it offer too much power?

On Pyrrhic Survival:

'I think in most formats if your combo includes a specific 6-mana enchantment and a specific 4 mana sorcery it's probably not really a problem'

That's what I was trying to say, but simplified greatly.

On Pyrrhic Survival:

I think in most formats if your combo includes a specific 6-mana enchantment and a specific 4 mana sorcery it's probably not really a problem. Not that I'm much of a developer. My thinking was almost the reverse, if I have an unreliable combo deck, this might be a reset button to give me a second go at finding it if I don't find the right cards the first time round. But I don't know if that's actually likely.

On Pyrrhic Survival:

wow, a Turn ??? Combo Win was found this quickly? Well, I guess this works, but it takes some setting up the first game, and none in the one following. However, a forced tie + an easy win + an unknown game is still only a 50% chance of winning the match (either getting 1/3 or 2/3), right? And that third game you wouldn't play this, because what's the point in tying a game? Or do magic rules say whomever has the most wins? In which case, play this game 1, bolt turn 2, and this turn 3 and of three games, there was just one that had a non-tie, which was you, meaning you win?

I don't really know how tournament rules work, but this is how i intuit it to work with my knowledge of best-of-3 (which dont usually have ties, in my experience, but I guess idk)

WAIT, i read the card wrong... it restarts the game, doesn't start a new game... so never mind, just do this at least twice and you win... well, no fun at all, but not really busted... right? I mean, probably not too good in standard, since i doubt they have the cards to pull out hive mind too early... they definitely can remove it easily... a quick Naturalize or seasonal variant will do just fine. Sure, everyone else gets one, but at least you don't auto-lose.

In vintage this would suck to play against, but i mean it's vintage, so who cares (just kidding, i think).

Anyway, this couldn't see print now that I think about it, i mean, i think wotc kinda swore off 'restart the game' since shahrazard... or , did she do a subgame? i dont know im all confused now!

On Pyrrhic Survival:

So you Hive Mind this and mull until you have Lightning Bolt and a Mountain, right?

On Pyrrhic Survival:

"Sarkhan's Gambit" If printed during Tarkir block.

"Chandra's Last Dance" If printed during Zendikar block.

(All recent activity)
See other cardsets