I have some comments after reading some of the detail pages.
The planeswalker uniqueness rule SBA is no longer used (and I didn't like that rule much when it was used, either, although it is not as bad as the planeswalker redirection rule, also removed). Do you intend to reinstate it, or to make it a new one based on property supertypes instead?
I like the term "command types"; I had the same idea. The concept of course already exists in official rules, although it does not seem to be named in the official rules. (I suppose "hero" is a new one, although I cannot find rules for that type in the details pages.)
What does the "structure" type mean, and what do zone card types do?
For "noncard object types", I had used the term "kind" for whether an object is a card, token, emblem, etc.
About fragmented/fused permanents, the term "fuse" is already used in the rules to mean something else. Writing proper rules would be better than the questions/answers that you currently have, which is a bit confusing, I think.
I see why you have your own set with miscellaneous cards. Maybe I should also do in order that I may have them all in one file (preferably a local file, which I can then export to Multiverse, I think). (I have written a export template for TeXnicard to Multiverse, but not the other way around yet.)
first ability was: "Once any time you pay the activation cost of loyalty ability of a planeswalker you control, you may remove any kind of counter from an artifact or creature you control rather than a loyalty counter from that planeswalker."; [-3] >> [-2]; ultimate added
added missing tap-symbol
Goblin tokens lacked color word, now red
I have some comments after reading some of the detail pages.
The planeswalker uniqueness rule SBA is no longer used (and I didn't like that rule much when it was used, either, although it is not as bad as the planeswalker redirection rule, also removed). Do you intend to reinstate it, or to make it a new one based on property supertypes instead?
I like the term "command types"; I had the same idea. The concept of course already exists in official rules, although it does not seem to be named in the official rules. (I suppose "hero" is a new one, although I cannot find rules for that type in the details pages.)
What does the "structure" type mean, and what do zone card types do?
For "noncard object types", I had used the term "kind" for whether an object is a card, token, emblem, etc.
About fragmented/fused permanents, the term "fuse" is already used in the rules to mean something else. Writing proper rules would be better than the questions/answers that you currently have, which is a bit confusing, I think.
I see why you have your own set with miscellaneous cards. Maybe I should also do in order that I may have them all in one file (preferably a local file, which I can then export to Multiverse, I think). (I have written a export template for TeXnicard to Multiverse, but not the other way around yet.)
first ability was: "Once any time you pay the activation cost of loyalty ability of a planeswalker you control, you may remove any kind of counter from an artifact or creature you control rather than a loyalty counter from that planeswalker."; [-3] >> [-2]; ultimate added