So with Grim Captain's Call, of those creature types, only pirates and vampires were in black (well, there was a black dinosaur in the second set), with a total four black dinosaurs existing (one of which is multicolor), and thirteen black merfolk (most being from Shadowmoor/Eventide). Considering the tribal, color, and theme divisions I have to wonder how many creatures are actually being returned to hand.
Aura, saga, equipment, and vehicle don't have the same tribal division (though admittedly what deck is playing all four is the question). The value seems too high on this at its cost, since the it's likely easy to get 3/4 (I to wonder was the deck mainboarding artifact removal for the equipment. If not, I see that staying). I do believe this could be an uncommon, but it'd probably need to cost 4 or 5. I mean, assuming you can crew the vehicle, you're handing it voltron keys with the aura and equipment, and you get a saga to reuse as well.
I didn't ask the question as a criticism. I genuinely didn't remember offhand and didn't know what to correctly search in Gatherer to avoid sifting through too many pages. Though I'd point out that all three are more conditional than drawing a card, something 99% of decks will do a minimum of once a turn. Lumberknot will probably trigger the easiest, since creatures often die. I'd imagine Winnower Patrol was only being used the relative tribal decks, though it whiffs on lands and non-tribal instants and sorceries. Nessian Hornbeetle probably sets up the easiest, but is also most vulnerable to disruption by an opponent.
If blue gets the ability though, then I'm sure green, number two at a card draw, is fine. Maybe only since blue has precedence for the ability as you've shown and thus feels like blue should get the ability easier, but that's just an attempt at emphasizing difference.
What do you mean "Does green get to permanently buff a creature multiple times for free at uncommon"? Green is the color of growth, creatures and growing creatures.
Does green get to permanently buff a creature multiple times for free at uncommon. That being said, it's weak base stats would probably make it fine in limited. Four mana is probably too expensive for the eternal formats. Depending on the environment, standard could be an issue.
This doesn't feel white. White can return enchantments to hand, but green can return anything to the hand. It'd pass in a multicolor set I guess. In a vacuum, I see it as monogreen.
I thought three mana was way too much for the card disadvantage, so I made it a cantrip Vision Skeins.
I'm trying out variants upon Happily Ever After bringing symmetric draw back into white. This means "unconditionally" does not apply since there is a condition: You must be willing to share.
I want to explore appropriate ways to get multiple cards at once in hand using that mechanical space. But I'm willing to iterate.
Green can draw multiple cards, but usually needs a creature (potentially doing something) to do so, though Rites of Flourishing as Vitenka pointed out exists. Unconditional, multiple-card group draw on a sorcery is what feels more like a break for the colors. I also agree with Vitenka that the cost is way too cheap when you're drawing three cards. If this was somehow on an enchantment or creature, or at least tied to one of those card types, I think the effect would be fine. Right now, I'd say it's GU instead of WG.
Hmm. I disagree; I think. Green gets "Everyone draws a card and I get upside" sometimes; and white gets it very rarely. (It is vastly more often blue, of course; secondary red.)
Admittedly - everyone gets TWO cards and your upside is a third card is way too strong for this cheap. But it seems like it's a viable pie bend. Especially with the very green "play an extra land".
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So with Grim Captain's Call, of those creature types, only pirates and vampires were in black (well, there was a black dinosaur in the second set), with a total four black dinosaurs existing (one of which is multicolor), and thirteen black merfolk (most being from Shadowmoor/Eventide). Considering the tribal, color, and theme divisions I have to wonder how many creatures are actually being returned to hand.
Aura, saga, equipment, and vehicle don't have the same tribal division (though admittedly what deck is playing all four is the question). The value seems too high on this at its cost, since the it's likely easy to get 3/4 (I to wonder was the deck mainboarding artifact removal for the equipment. If not, I see that staying). I do believe this could be an uncommon, but it'd probably need to cost 4 or 5. I mean, assuming you can crew the vehicle, you're handing it voltron keys with the aura and equipment, and you get a saga to reuse as well.
I didn't ask the question as a criticism. I genuinely didn't remember offhand and didn't know what to correctly search in Gatherer to avoid sifting through too many pages. Though I'd point out that all three are more conditional than drawing a card, something 99% of decks will do a minimum of once a turn. Lumberknot will probably trigger the easiest, since creatures often die. I'd imagine Winnower Patrol was only being used the relative tribal decks, though it whiffs on lands and non-tribal instants and sorceries. Nessian Hornbeetle probably sets up the easiest, but is also most vulnerable to disruption by an opponent.
If blue gets the ability though, then I'm sure green, number two at a card draw, is fine. Maybe

only since blue has precedence for the ability as you've shown and thus feels like blue should get the ability easier, but that's just an attempt at emphasizing difference.
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See Grim Captain's Call.
What do you mean "Does green get to permanently buff a creature multiple times for free at uncommon"? Green is the color of growth, creatures and growing creatures.
Which do count? Lumberknot? Nessian Hornbeetle? The common Winnower Patrol?
If the worst creature color gets Oneirophage and Jace's Projection, I see green getting it, too.
Does green get to permanently buff a creature multiple times for free at uncommon. That being said, it's weak base stats would probably make it fine in limited. Four mana is probably too expensive for the eternal formats. Depending on the environment, standard could be an issue.
This doesn't feel white. White can return enchantments to hand, but green can return anything to the hand. It'd pass in a multicolor set I guess. In a vacuum, I see it as monogreen.
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I thought three mana was way too much for the card disadvantage, so I made it a cantrip Vision Skeins.
I'm trying out variants upon Happily Ever After bringing symmetric draw back into white. This means "unconditionally" does not apply since there is a condition: You must be willing to share.
I want to explore appropriate ways to get multiple cards at once in hand using that mechanical space. But I'm willing to iterate.
Green can draw multiple cards, but usually needs a creature (potentially doing something) to do so, though Rites of Flourishing as Vitenka pointed out exists. Unconditional, multiple-card group draw on a sorcery is what feels more like a break for the colors. I also agree with Vitenka that the cost is way too cheap when you're drawing three cards. If this was somehow on an enchantment or creature, or at least tied to one of those card types, I think the effect would be fine. Right now, I'd say it's GU instead of WG.
Yeah, it's the drawing multiple cards that I'm saying is a break
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Hmm. I disagree; I think. Green gets "Everyone draws a card and I get upside" sometimes; and white gets it very rarely. (It is vastly more often blue, of course; secondary red.)
There's Nature's Resurgence which is a bend, as it's draw based on creatures. But - Rites of Flourishing and Rousing of Souls which is outright card-draw-for-all in pure green and pure-white respectively. Pure-green also has Selvala's Charge and Selvala's Enforcer. It looks like parley is Selvala's signature ability; really. (And Selvala, Explorer Returned is white-green...). Truce shows a very white way to do this; while Shatter the Sky says white can even have it as a downside.
So colourwise? I think it can be allowed.
Admittedly - everyone gets TWO cards and your upside is a third card is way too strong for this cheap. But it seems like it's a viable pie bend. Especially with the very green "play an extra land".
Every color gets cantrips, but unconditionally drawing two cards is a break in both colors, let alone three
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See Viashino Firstblade, Yeva's Forcemage.
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Maybe that name fits better to a Saga?
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