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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Tribal Sorcery – Hamster
Create two Food tokens.
One for each cheek.
{1}{u}{u}
 
 R 
Creature – Human Rogue Advisor
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Schemer deals combat damage to an opponent, set a scheme in motion.
2/2
 U 
Tribal Artifact – Advisor Equipment
Equipped creature has ward {4} and "{4}, {t}: Draw a card."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 R 
Creature – Element Beast
Double strike
{r}, Discard a card: Regal Thunderbeast deals 3 damage to any target.
Storm clouds gather at its command, lightning bolts strike to the roar of its battle cry.
3/6
 C 
Artifact Enchantment – Shrine
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
{2}{b}, {t}, Sacrifice Altar of Fears: Each player mills five cards. Then exile up to five cards from among graveyards.
 U 
Sorcery
Choose two target creature cards in your graveyard. Return one of them to the battlefield and the other one to your hand.
 U 
Tribal Sorcery – Demigod
Create two 2/2 white Soldier creature tokens with "When this creature dies, create two 1/1 white Spirit enchantment creature tokens with flying."
 C 
Creature – Spirit
Defender
At the beginning of your upkeep, Screaming Apparition unsettles each opponent. (--reminder text missing--)
2/3
 M 
Legendary Planeswalker – Oko
Tokens you control and permanents you control with counters on them have ward {3}.
+1: Mill a card. If it's a land card, put it into your hand. Otherwise, put a +1/+1 counter on a creature you control.
-3: Exile target noncreature permanent. Its controller creates a 3/3 green Frog Lizard creature token.
-8: Exile any number of permanents you control, then draw that many cards and put up to that many permanent cards from your hand onto the battlefield.
4
 U 
Artifact – Vehicle
Squad {3}
Crew 1
4/1
 C 
Artifact Creature – Spider Volver
Reach
Prototype {3}{g} – 2/4
4/2
 U 
Legendary Planeswalker – Quintorius
Whenever one or more cards leave your graveyard, scry 1.
-2: Exile target creature card from your graveyard. Create a 3/2 red and white Spirit creature token.
5
 R 
Legendary Creature – Merfolk Noble
Other Merfolk you control get +1/+1.
Whenever a Merfolk you control becomes blocked, create a Treasure token or sacrifice two Treasures. If you sacrifice two Treasures this way, draw a card.
2/2
 C 
Sorcery
Gain 3 life.
Draw a card.
 R 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Each creature gets -X/-X until end of turn.
 T 
Token Artifact – Stone
Sacrifice Granite: Add {r} to your mana pool.

Stash the Food (common)
Schemer (rare)
Ivory Tome (uncommon)
Regal Thunderbeast (rare)
Altar of Fears (common)
Endless Service (uncommon)
Blessed of Daxos (uncommon)
Screaming Apparition (common)
Oko, Transformation Savant (mythic)
Assault Fleet (uncommon)
Arachnid Variform (common)
Quintorius, Student of History (uncommon)
Rowos, Lord of the Straits (rare)
Vitalizing Balm (common)
Call for the End (rare)
Granite (token)