The Way of Kings

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Mechanics | Skeleton

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 U 
Creature – Human Advisor
When Alethela Magistrate enters the battlefield, you gain 3 life.
2/4
1 comment
2016-07-21 11:30:46 by Samuel
 R 
Creature – Human Cleric
{w}, {t}: Remove target creature you control and target creature you don't control from combat.
Devout – Whenever a creature you control is removed from combat, if you control an enchantment, you gain 3 life.
2/4
1 comment
2016-07-30 18:52:48 by Samuel
 C 
Creature – Human Cleric
Devout — When Ardent of Purity enters the battlefield, if you control an enchantment, you gain 5 life.
They focus on teaching one to emulate the Almighty's honesty and wholesomeness.
1/4
2 comments
last 2016-06-27 03:03:26 by Samuel
 U 
Creature – Human Soldier
Defender
When Armory Master enters the battlefield, search your library for up to one Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
1/4
3 comments
last 2016-07-23 01:50:01 by Samuel
 C 
Creature – Human Soldier
When Azish Constable enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"Without the law, there is nothing."
— Nale, Herald of Justice
2/2
2 comments
last 2016-06-27 01:25:43 by Samuel
 U 
Creature – Human Soldier
Devout — As long as you control an enchantment, Soldier creatures you control get +1/+1 and have vigilance.
3/3
1 comment
2016-06-30 17:15:11 by Samuel
 R 
Creature – Human Soldier
Devout — As long as you control an enchantment, Captain of the Cobalt Guard has vigilance and protection from creatures.
{1}, {t}: Target creature gains first strike until end of turn. Activate this ability only if you control an enchantment.
2/3
1 comment
2016-07-31 19:49:55 by Samuel
 C 
Creature – Beast
Whenever you gain life, Caravan Chull gets +0/+2 until end of turn.
Chulls are normally quite docile, but their claws can easily snap a man's arm.
2/3
2 comments
last 2016-06-27 03:12:17 by Samuel
 U 
Creature – Human Soldier
Flash
First strike
When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control.
1/1
3 comments
last 2016-07-23 01:57:49 by Samuel
 C 
Creature – Human Soldier
Devout — As long as you control an enchantment, Darkeyed Spearman has first strike.
3/1
3 comments
last 2016-06-27 01:24:39 by Samuel
 U 
Creature – Human
Vigilance
Devout — As long as you control an enchantment, Human creatures you control have "{t}: Untap another target creature. Activate this ability only once each turn."
1/2
9 comments
last 2016-07-23 01:38:52 by Samuel
 M 
Legendary Creature – Human
Vigilance
At the beginning of each upkeep, create a 1/1 white Soldier creature token.
Whenever a creature an opponent controls attacks, return Elhokar, King of Alethkar to its owner's hand unless you control a Soldier creature.
3/4
9 comments
last 2016-08-07 01:52:43 by Samuel
 R 
Enchantment Creature – Spren
Lifelink, vigilance
Enchanted creature gets +2/+2 and gains lifelink and vigilance.
{2}{w}: If Embodiment of Honor is a creature, it becomes an Aura with enchant creature. Attach it to target creature with a charge counter on it.
2/2
6 comments
last 2016-08-07 01:36:45 by Samuel
 C 
Enchantment Creature – Spren
Flash, flying
When Flitting Luckspren enters the battlefield, exile up to one target nonenchantment creature you control, then return that card to the battlefield under your control.
1/1
1 comment
2016-06-29 03:07:55 by Samuel
 U 
Enchantment Creature – Spren
Flying
At the beginning of your upkeep, if you control another enchantment, invest Glinting Starspren.
{w}, Remove X charge counters from Glinting Starspren: You gain X life.
1/1
2 comments
last 2016-07-23 01:53:52 by Samuel
 U 
Instant
Destroy target attacking creature. Invest target creature you control. (To invest a permanent, put a charge counter on that permanent)
1 comment
2016-07-23 02:00:35 by Samuel
 U 
Instant
Blocking creatures you control get +1/+1 and gain double strike until end of turn.
Kaladin owed Dalinar nothing, yet for the second time that day, he ran toward an armed Parshendi line.
3 comments
last 2016-07-24 20:32:13 by Samuel
 C 
Instant
Destroy target blocked creature. You gain 2 life.
1 comment
2016-06-29 03:16:19 by Samuel
 M 
Legendary Enchantment
Honor's Presence enters the battlefield with ten charge counters on it.
If a source would deal damage to a creature you control, you may move a charge counter from Honor's Presence to that creature. If you do, prevent that damage. Then, if Honor's Presence has no charge counters on it, transform it.
Stormfather's Presence
 
 M 
Legendary Enchantment
Whenever an enchantment enters the battlefield under your control, invest up to one target creature, then if that creature has two or more charge counters on it, create a 2/2 blue Spren enchantment creature token with flying and draw a card.
8 comments
last 2024-03-01 00:50:29 by Ashenstern
 C 
Creature – Human Soldier
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Fight, men, and win glory in the name of the Almighty!"
3/3
3 comments
last 2016-06-27 03:12:36 by Samuel
 C 
Creature – Hound Beast
Whenever you gain life, Loyal Axehound gains first strike and vigilance until end of turn.
2/2
3 comments
last 2016-06-27 02:54:47 by Samuel
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike and lifelink.
Something from nothing. The soul of creation.
1 comment
2016-06-30 03:11:05 by Samuel
 C 
Instant
Create two 1/1 white Soldier creature tokens.
"Dalinar, sir! Chrysalis spotted on the north plateau! We march!"
3 comments
last 2016-06-30 03:08:38 by Samuel
 C 
Enchantment Creature – Spren
Lifelink
Bestow {4}{w} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has lifelink.
2/2
1 comment
2016-06-28 03:36:34 by Samuel
 U 
Creature – Human Soldier
Flash
When Retreat Carrier enters the battlefield, remove up to one target creature you control from combat.
Sacrifice Retreat Carrier: Remove up to one target creature you control from combat.
1/1
1 comment
2016-07-21 11:27:32 by Samuel
 C 
Enchantment Artifact – Fabrial
Whenever a nontoken creature enters the battlefield under an opponent's control, invest Stone of Warning.
{w}, Remove a charge counter from Stone of Warning: Untap target creature.
2 comments
last 2016-06-30 16:47:00 by Samuel
 C 
Creature – Human Soldier
As long as you control another Soldier, Stonesinew Charger gets +1/+1.
2/1
1 comment
2016-06-27 03:10:08 by Samuel
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has first strike.
As long as it's not your turn, enchanted creature gets +1/+1 and has lifelink.
3 comments
last 2016-07-26 16:48:55 by Samuel
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3.
When Stormborn Shield enters the battlefield, if enchanted creature has a charge counter on it, you gain 3 life.
5 comments
last 2016-06-30 03:09:54 by Samuel
 R 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, exile that creature.
Whenever equipped creature is dealt damage, you gain that much life.
Equip {4}
19 comments
last 2016-08-07 01:48:41 by Samuel
 R 
Instant
Target creature you control gains indestructible and protection from creatures until end of turn. All damage that would be dealt to you and creatures you control this turn is dealt to that creature instead.
"It was like a fountain of light, like the sun itself burst from you, Kaladin."
—Moash
10 comments
last 2016-08-07 01:38:49 by Samuel
 C 
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. Untap that creature.
"Tell the men that it won't end here. I chose not to take my own life, so there's no way in Damnation I'm going to give it up to Sadeas."
—Kaladin of Bridge Four
1 comment
2016-06-29 03:13:51 by Samuel
 R 
Legendary Creature – Human Soldier
When Teft, Grizzled Veteran enters the battlefield, you may search your library for a Soldier creature card with converted mana cost 3 or less, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever a Soldier creature you control attacks or blocks, put a +1/+1 counter on that creature.
2/2
5 comments
last 2016-07-30 18:50:51 by Samuel
 R 
Sorcery
Choose one—
• Put three charge counters on target permanent.
• You gain 2 life for each creature you control.
• Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of enchantments you control.
Life before death. Strength before weakness. Journey before destination.
16 comments
last 2016-08-07 01:44:43 by Samuel
 U 
Sorcery
Up to X target creatures you control get +1/+1 and gain vigilance until end of turn.
"Well, you've shown me something today, Sadeas, shown it to me by the very act of trying to remove me. You've shown me that I'm still a threat."
—Dalinar
2 comments
last 2016-07-26 16:46:19 by Samuel
 C 
Creature – Human Soldier
{w}, Sacrifice Veden Bodyguard: Target creature gets +1/+2 until end of turn.
1/2
1 comment
2016-06-27 01:30:55 by Samuel
 C 
Creature – Human Cleric
Devout — As long as you control an enchantment, Village Surgeon has lifelink and vigilance.
"There are two kinds of people in this world. Those who take lives, and those who save lives."
—Lirin
1/3
1 comment
2016-06-27 01:21:59 by Samuel
 R 
Creature – Human Soldier
Lifelink
Whenever you gain life, target creature gains protection from the color of your choice until end of turn.
1/3
1 comment
2016-07-31 19:46:46 by Samuel
 C 
Creature – Human Soldier
Whenever a creature enters the battlefield under an opponent's control, untap each Soldier creature you control.
3/2
1 comment
2016-06-27 03:00:20 by Samuel
 C 
Creature – Human Rogue
Flash
When Agent of Sadeas enters the battlefield, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
1/1
1 comment
2016-08-08 19:10:40 by Samuel
 C 
Enchantment Creature – Spren
Bestow {1}{u}{u} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Whenever Ancient Wisdomspren or enchanted creature attacks, scry 1.
1/2
1 comment
2016-08-20 14:12:01 by Samuel
 U 
Creature – Human Cleric
Whenever a counter is placed on a permanent you control, you may draw a card.
1/2
3 comments
last 2016-04-27 03:23:21 by Glamdring804
 C 
Sorcery
Untap target artifact. If that artifact has a charge counter on it, draw a card.
 R 
Legendary Creature – Shapeshifter
Whenever an enchantment creature enters the battlefield under your control, draw a card.
{1}{u}: Axies, the Collector gains all activated and triggered abilities of target enchantment creature until end of turn.
2/3
4 comments
last 2016-04-15 00:17:42 by Glamdring804
 R 
Creature – Leviathan Beast
Trample
When Behemoth of the Southern Depths enters the battlefield, tap all other permanents.
A forgotten ancient, from an era of shadows and desolation.
9/9
2 comments
last 2016-04-20 22:42:03 by Glamdring804
 C 
Creature – Human
1/3
1 comment
2016-08-08 19:04:19 by Samuel
 C 
Instant
Create a 2/2 blue Spren enchantment creature token with flying. Scry 1.
1 comment
2016-08-20 14:20:43 by Samuel
 U 
Instant
Counter target spell that targets you or a permanent you control. Scry 1.
Dalinar's survival had ruined months of planning.
2 comments
last 2016-05-06 02:42:00 by Glamdring804
 C 
Instant
Counter target spell. Remove charge counter from up to one target permanent that spell's controller controls.
1 comment
2016-08-20 14:15:52 by Samuel
 R 
Instant
Create a 2/2 blue Spren enchantment creature token with flying, then untap each enchantment creature you control. Those creatures gain flying, prowess, and hexproof until end of turn.
2 comments
last 2016-05-12 00:15:43 by Glamdring804
 C 
Enchantment Creature – Spren
Flying
When Giggling Windspren enters the battlefield, you may tap target creature.
1/1
2 comments
last 2016-08-20 14:13:50 by Samuel
 R 
Sorcery
Invest each non-token permanent you control. Then draw a card for each enchantment invested in this way. (To invest a permanent, put a charge counter on that permanent.)
In the darkness, an enormous face appeared just in front of Kaladin.
3 comments
last 2016-04-14 17:00:29 by Glamdring804
 C 
Instant
Remove all charge counters from target permanent.
All at once, the tempest inside vanished.
3 comments
last 2016-08-20 14:15:09 by Samuel
 C 
Instant
Target creature gets -5/-0 until end of turn.
Kaladin braced himself for impact. Then the stormwall hit.
3 comments
last 2016-08-20 14:16:17 by Samuel
 U 
Instant
Reveal the top card of your library. If it's an artifact or enchantment card, put it into your hand. If it's an instant or sorcery card, invest target permanent. If it's a land or creature card, scry 2.
"My life makes no sense lately. The creatures with the twisted heads, the place with the dark sky, the Soulcasting, and now this. Could it...could it be?"
—Shallan Davar
 U 
Sorcery
Search your library for for an artifact with converted mana cost 5 or less and put it onto the battlefield. Invest it. Then shuffle your library. (To invest a permanent, put a charge counter on that permanent.)
 U 
Instant
Tap target creature. That creature doesn't untap during its controler's next untap step.
If you control a permanent with a counter on it, draw a card.
 U 
Creature – Human
Hexproof
{t}: Draw a card, then discard a card.
2/1
5 comments
last 2016-05-02 16:08:44 by Glamdring804
 R 
Enchantment
At the beginning of your upkeep, if you control a permanent with a counter on it, scry 3. Then invest up to three target permanents if you control a permanent with five or more counters on it. Then you win the game if you control a permanent with fifteen or more counters on it.
5 comments
last 2016-05-18 02:11:20 by Samuel
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
 R 
Enchantment Creature – Spren
Flying
When Spren of Logic enters the battlefield, scry X, where X is the number of enchantments you control.
As long as you control another enchantment, other creatures you control have hexproof.
2/2
8 comments
last 2016-05-06 18:56:26 by Link
 C 
Instant
Draw two cards. If you control no enchantments, discard a card.
1 comment
2016-08-20 14:17:43 by Samuel
 C 
Enchantment Artifact – Fabrial
Whenever you draw a card, invest Stone of Hours.
{u}, Remove a charge counter from Stone of Hours: Target permanent doesn't untap during its controller's next untap step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has prowess.
When Stormborn Intuition enters the battlefield, if enchanted creature has a charge counter on it, scry 2.
 R 
Enchantment – Aura
Enchant creature
Stormlight Binding enters the battlefield with three charge counters on it.
When Stormlight Binding enters the battlefield, tap enchanted creature. It doesn't untap during its controller's untap step.
At the beginning of your upkeep, remove a charge counter from Stormlight Binding. When Stormlight Binding has no charge counters on it, sacrifice it.
7 comments
last 2016-05-22 03:29:30 by Glamdring804
 C 
Sorcery
Invest up to three target permanents you control. (To invest a permanent, put a charge counter on that permanent.)
 U 
Sorcery
Return target creature to its owner's hand. Create a tapped 2/2 blue Spren enchantment creature token with flying.
8 comments
last 2016-05-09 13:42:29 by Glamdring804
 C 
Instant
Fateseal 2. (To fateseal 2, its controller looks at the top two cards of an opponent's library, then he or she may put that card on the bottom of that library.)
2 comments
last 2016-08-20 14:23:46 by Samuel
 C 
Instant
Return target creature to its owner's hand. Draw a card.
1 comment
2016-08-20 14:22:01 by Samuel
 M 
Legendary Enchantment Creature – Spren
Flash
Flying, hexproof
Bestow {4}{u}
Enchanted creature gets +1/+2 and has flying and hexproof.
{2}: Transform Syl, Honorspren.
"I bind things, Kaladin. I am honorspren. Spirit of oaths. Of promises. And of nobility."
—Syl
1/2
Syl, Windblade
 
 M 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike and deathtouch.
{2}{u}{u}: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade.
"Oh. That's right. You probably want me to be a spear, don't you?"
—Syl
31 comments
last 2016-05-23 17:56:23 by Glamdring804
 U 
Creature – Human
Whenever an opponent fateseals, you may scry 1 at the beginning of the next end step.
1/2
9 comments
last 2016-04-27 02:34:02 by Brendan
 U 
Instant
Reveal the top five cards of your library. Put up to two instant, sorcery, and/or enchantment cards from among them into your hand. Put the rest on the bottom of your library in any order.
3 comments
last 2016-05-18 22:04:48 by Samuel
 M 
Creature – Human Artificer
Activated abilities of Valath Artifabrian can't be activated on extra turns.
{2}, {t}: Create a colorless Fabrial enchantment artifact token, then invest that token.
{3}{u}{u}, Remove five charge counters from an artifact you control: Take an extra turn after this one.
2/4
 C 
Creature – Human
When Village Merchant enters the battlefield, each player draws a card.
3/3
2 comments
last 2016-08-08 19:13:45 by Samuel
 R 
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
2 comments
last 2016-04-19 14:45:02 by Glamdring804
 U 
Creature – Fish
Flying
2/3
 C 
Creature – Human Advisor
{u}, {t}: Tap or untap target creature.
1/2
2 comments
last 2016-08-08 19:06:14 by Samuel
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has prowess.
As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof.
13 comments
last 2016-04-17 03:35:22 by Glamdring804
 U 
Sorcery
Destroy target creature. Its controller discards a card.
If you are going to assassinate a man, he is entitled to see you coming.
1 comment
2016-04-13 13:14:42 by Glamdring804
 U 
Creature – Human Advisor
When Azir Condemner enters the battlefield, target player loses 3 life.
4/2
 C 
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
"I am, I was, God. The one you called the Almighty, creator of mankind. And now I am dead. Odium has killed me. I am sorry."
—Tanavast
 C 
Creature – Listener Warrior
Menace
2/1
 C 
Creature – Human Soldier
When Chasm Scavenger enters the battlefield, return target creature card from your graveyard to your hand.
Most bridgemen would rather spend all day hauling stones than get assigned to the chasms.
1/1
4 comments
last 2016-04-18 16:22:01 by Samuel
 C 
Creature – Human
When Corrupt Brightlord enters the battlefield, fateseal 2 and you gain 2 life.
2/1
2 comments
last 2016-04-17 15:41:46 by Glamdring804
 R 
Sorcery
Sacrifice any number of creatures you control. You lose life equal to the number of creatures sacrificed this way, and target opponent loses twice that amount of life.
"I told you, old friend. I said that honor of your would get you killed someday."
—Sadeas
5 comments
last 2016-05-18 02:27:25 by Samuel
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, draw two cards and you lose 1 life.
"Three of sixteen ruled, but now the Broken One reigns."
1 comment
2016-04-24 18:06:55 by Glamdring804
 C 
Instant
Target attacking or blocking creature gets -2/-2 until end of turn.
1 comment
2017-05-25 12:13:42 by Tahazzar
 U 
Creature – Crab Beast
Exile Foraging Kurl from your graveyard: Add {b}{b} to your mana pool.
4/3
1 comment
2016-05-18 02:00:00 by Samuel
 R 
Sorcery
Target opponent puts the top X cards of their library on their graveyard, where X is the number of enchantments you control. They lose life equal to the number of cards put in a graveyard this way.
2 comments
last 2016-06-04 14:38:10 by dude1818
 M 
Creature – Human Assassin
Deathtouch
{4}{b}{b}, {t}: Destroy target creature. You may search your library for a card with converted mana cost less than or equal to that creature's converted mana cost, reveal it, and put it into your hand. If you do, shuffle your library.
2/3
 C 
Instant
Destroy target creature. Its controller loses 2 life.
 R 
Instant
Destroy target creature. You lose X life and draw X cards, where X is the destroyed creature's toughness.
3 comments
last 2016-05-15 22:56:34 by Glamdring804
 R 
Creature – Human
Creature spells you cast cost {2} less to cast.
Other creatures you control get -1/-1.
2/1
7 comments
last 2016-06-15 03:45:11 by SadisticMystic
 U 
Instant
Target player sacrifices a creature.
 U 
Creature – Human Advisor
{t}, Pay 1 life: Add {b} to your mana pool.
3/2
 U 
Sorcery
Target player discards a card at random, then discards a card.
"You've killed me. Bastards, you've killed me! While the sun is still hot, I die!"
4 comments
last 2016-04-20 13:04:25 by Glamdring804
 R 
Enchantment Creature – Spren
Bestow {b}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch
Enchanted creature gets -3/-3 and has deathtouch.
3/3
5 comments
last 2016-05-18 02:27:52 by Samuel
 C 
Sorcery
Target creature gets +3/+1 and gains menace until end of turn.
 C 
Creature – Nightmare Horror
Lifelink, skulk
The creature's smooth, dark-as-midnight skin reflected the light like a pool of tar.
1/2
9 comments
last 2017-05-25 12:21:09 by Tahazzar
 C 
Creature – Bird
Flying, menace
When Misted Mountains Scavenger enters the battlefield, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on Misted Mountains Scavenger.
1/1
4 comments
last 2016-04-19 02:39:19 by Glamdring804
 C 
Sorcery
Exile target creature card in a graveyard. Its owner loses 3 life.
"I'm standing over the body of a brother. I'm weeping. Is that his blood or mine? What have we done?"
 C 
Creature – Listener Warrior
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
3/2
1 comment
2016-04-17 20:26:16 by Samuel
 U 
Creature – Human Soldier
{4}: Gain control of Oathbound Servant. Any player may activate this ability.
4/2
2 comments
last 2016-05-09 03:58:20 by Glamdring804
 R 
Creature – Listener Shaman
Spirit creatures you control have menace.
Whenever a creature card in your graveyard becomes the target of a spell or ability, create a 1/1 black Spirit creature token and you gain 1 life.
3/1
1 comment
2016-06-23 01:45:27 by Samuel
 M 
Legendary Enchantment Creature – Spren
Hexproof, skulk
Bestow {4}{b}
Enchanted creature gets +2/+2 and has hexproof and skulk.
{2}: Transform Pattern, Crypticspren.
"It is the lies that save you. The lies that drew me."
—Pattern
2/2
Pattern, Crypticblade
 
 M 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike and deathtouch.
{2}{b}{b}: Fateseal X, where X is the number of enchantments you control, then transform Pattern, Crypticblade.
Equip {3}
He formed in her hands, the Blade she'd used to kill. The hidden soul.
5 comments
last 2017-05-25 12:22:41 by Tahazzar
 R 
Enchantment
When Ruthless Persecution enters the battlefield, choose a creature type.
Each creature that isn't the chosen type gets -1/-1.
 C 
Creature – Human Rogue
Whenever Sadeas' Backstabber attacks, defending player loses 1 life and you gain 1 life.
0/2
 C 
Enchantment Creature – Spren
Bestow {1}{b}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Shadowed Rotspren or enchanted creature deals combat damage to a creature, that creature gets -1/-1 until end of turn.
Enchanted creature gets +2/+1.
2/1
 U 
Creature – Human Cleric
Skulk
When Silent Watcher enters the battlefield, you may sacrifice a creature. If you do, draw a card.
1/3
1 comment
2016-05-16 22:18:16 by Samuel
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has deathtouch.
As long as it's not your turn, enchanted creature has "Creatures blocked by this creature get -1/-1."
3 comments
last 2016-04-14 21:11:01 by Glamdring804
 U 
Encnantment
At the beginning of your upkeep, you may put an age counter on Sprig of Blackbane.
{1}{b}, Sacrifice Sprig of Blackbane: Target creature gets -X/-X until end of turn, where X is the number of age counters on Sprig of Blackbane.
 C 
Enchantment Artifact – Fabrial
Pay 3 life: Invest Stone of Weakness.
{b}, Remove a charge counter from Stone of Weakness: Target creature gets -1/-1 until end of turn. Activate this ability only once each turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
When Stormborn Ruthlessness enters the battlefield, if enchanted creature has a charge counter on it, target creature gets -1/-1 until end of turn.
 U 
Instant
Target creature gets +3/-1 and gains deathtouch and menace until end of turn.
 R 
Legendary Creature – Human Rogue
{3}{b}{b}, Pay 5 life: Gain control of target creature.
{8}{b}{b}, Sacrifice a creature: You control target player during his or her next turn.
3/1
2 comments
last 2016-04-19 14:46:29 by Glamdring804
 C 
Creature – Human Rogue
Sacrifice Village Informant: Fateseal 1.
1/1
 C 
Creature – Listener Warrior
Deathtouch
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
1/3
 C 
Instant
Add {r} to your mana pool for each creature you control.
1 comment
2016-04-24 16:11:56 by Glamdring804
 C 
Sorcery
Blackthorn's Wrath deals 2 damage to target creature. That creature can't block this turn.
 C 
Enchantment Creature – Spren
Haste
Bestow {2}{r} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has haste.
2/1
 R 
Creature – Listener Warrior
First strike
{0}: Exile target creature card from your graveyard. If you do, Bloodsong Rager gets +1/+0 until end of turn.
3/1
 C 
Creature – Human Rogue
Whenever Branded Slave attacks, it deals 1 damage to you.
2/1
 R 
Instant
Cast Chaos Tactics only if a player controls an attacking creature.
Each creature defending player controls blocks an attacking creature at random. If a creature cannot block the creature it is blocking, repeat this process.
5 comments
last 2016-05-25 02:35:35 by Samuel
 C 
Instant
Concentrated Fire deals damage to target creature equal to the number of attacking or blocking creatures you control.
They tried with everything they had to kill Kaladin.
 U 
Sorcery
Defiling Taunt deals 1 damage to target creature. That creature deals damage equal to its power to target creature or player of its owner's choosing.
5 comments
last 2016-04-25 20:44:22 by Glamdring804
 C 
Sorcery
Desecrate the Fallen deals damage to target player equal to the power of target creature card in a graveyard.
3 comments
last 2016-05-17 23:59:50 by Glamdring804
 C 
Creature – Listener Warrior
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
1/1
 R 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, that creature deals damage to itself equal to its power.
Whenever equipped creature is dealt damage, you may discard a card. If you do, draw a card.
Equip {4}
4 comments
last 2016-06-26 15:38:03 by Samuel
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +3/-1 and has menace.
As long as it's not your turn, enchanted creature gets +1/-1 and has double strike.
1 comment
2016-04-14 20:59:56 by Samuel
 R 
Instant
Destroy target artifact. Flawed Engineering deals damage equal to that artifact's converted mana cost to each creature and player.
"Oops."
 U 
Creature – Human Advisor
Haste
{t}: Discard a card, then draw a card.
2/1
1 comment
2016-05-11 22:21:10 by Samuel
 C 
Instant
Target creature gains double strike until end of turn. If that creature transformed this turn, it gets +2/+1 until end of turn.
1 comment
2016-04-23 20:46:13 by Samuel
 C 
Instant
All creatures get +1/+0 and gain haste until end of turn.
 M 
Legendary Creature – Human Soldier
Haste
Other attacking creatures you control get +1/+1.
Whenever Kaladin, Resolute Bridgeleader is dealt damage, invest it, then if it has two or more charge counters on it, transform it.
3/3
Kaladin Stormblessed
{w}{u}
 
 M 
Legendary Creature – Human Surgebinder
Vigilance
{1}{w/u}: Invest Kaladin Stormblessed.
{1}{w}, Remove a charge counter from Kaladin: Creatures you control get +0/+1 and gain vigilance until end of turn.
{1}{u}, Remove a charge counter from Kaladin: Kaladin gains flying and prowess until end of turn.
4/4
31 comments
last 2016-05-23 01:01:15 by Glamdring804
 U 
Instant
Exile target creature card from your graveyard. Reveal the top X cards of your library, where X is the exiled card's power. You may put an artifact, instant, or sorcery card from among them into your hand, and the rest in your graveyard.
 R 
Legendary Creature – Human Soldier
Haste, first strike
Moash, Defiant Bridgeman attacks each turn if able.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, Moash deals 1 damage to that player.
2/1
3 comments
last 2016-04-19 02:40:15 by Glamdring804
 C 
Creature – Listener Warrior
Haste
Whenever another permanent you control transforms, Narak Strikers gains first strike until end of turn.
2/1
 C 
Creature – Listener Warrior
Haste
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/1
Warform Crushers
 
 C 
Creature – Listener Warrior
Menace
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/1
3 comments
last 2016-05-17 21:32:30 by Samuel
 U 
Creature – Listener Warrior
First strike, Haste
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
3/1
8 comments
last 2016-04-17 01:41:21 by Glamdring804
 C 
Creature – Listener
Defender
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
2/5
Chasm Ambushers
 
 C 
Creature – Listener Warrior
When this permanent transforms into Chasm Ambushers, it deals 2 damage to target creature or player.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
5/2
3 comments
last 2016-04-22 02:22:44 by Glamdring804
 C 
Creature – Human Scout
{r}, {t}: Target creature gains first strike and haste until end of turn.
2/1
 R 
Enchantment
Creatures you control get +1/+0.
Whenever you draw a card, Rage of Warform deals 1 damage to each creature you control.
1 comment
2016-06-26 15:40:15 by Samuel
 R 
Creature – Beast
First strike, trample, haste
Rampant Greatshell attacks each turn if able.
When Rampant Greatshell dies, target opponent gains 4 life.
6/1
1 comment
2016-06-26 15:35:05 by Samuel
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has antagonize. (Whenever a creature card in a graveyard becomes the target of a spell or ability, enchanted creature gets +1/+1 until end of turn.)
 U 
Creature – Human Archer Soldier
{t}: Roion Archer deals 1 damage to target creature or player
2/2
2 comments
last 2016-04-21 04:34:15 by Glamdring804
 C 
Enchantment Artifact – Fabrial
Whenever you cast an instant or sorcery spell, invest Stone of Warmth.
{r}, Remove a charge counter from Stone of Warmth: Add {r}{r} to your mana pool. Activate this ability only once each turn.
1 comment
2016-04-18 23:08:15 by Glamdring804
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
When Stormborn Speed enters the battlefield, if enchanted creature has a charge counter on it, it gets +1/+0 and gains haste until end of turn.
3 comments
last 2016-04-24 13:51:00 by Glamdring804
 C 
Instant
Stormfather's Wrath deals 3 damage to target creature or player. Invest target permanent.
3 comments
last 2016-04-22 02:22:01 by Glamdring804
 U 
Instant
Take control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If a permanent you control transformed this turn, that creature gains double strike until end of turn.
 U 
Creature – Human Soldier
Swiftcarry Bridgeman attacks each turn if able.
When Swiftcarry Bridgeman enters the battlefield, target creature gains haste until end of turn.
Sacrifice Swiftcarry Bridgeman: Target creature gains haste until end of turn.
2/1
 U 
Creature – Listener Warrior
When Swordbreaker Warpair enters the battlefield, destroy target artifact.
3/2
 U 
Instant
Target creature gets +2/+1 and gains haste and first strike until end of turn.
 C 
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"Why did you lie to me? I did what you said, and I was betrayed!"
- Dalinar
2 comments
last 2016-04-24 17:46:49 by Glamdring804
 R 
Creature – Elemental Horror
Haste, trample
When Tormentor of Visions enters the battlefield, each player sacrifices a land.
At the beginning of your end step, sacrifice Tormentor of Visions.
"I see them. They are the rocks. They are the vengeful spirits. Eyes of red.”
7/4
10 comments
last 2016-04-27 02:19:44 by Samuel
 C 
Creature – Human Rogue
Village Bully attacks each turn if able.
2/2
 C 
Creature – Human Cleric
Devout — When Ardent of Sincerity enters the battlefield, if you control an enchantment, search your library for up to one basic land card and put it onto the battlefield tapped, then shuffle your library.
"They are guided by the belief that there are always more answers to be found."
—Jasnah Kholin
1/3
 C 
Instant
Target creature gets +3/+3 until end of turn. Invest that creature. (To invest a permanent, put a charge counter on that permanent.)
 C 
Creature – Plant Wall
Defender, hexproof
0/5
1 comment
2016-05-06 02:40:56 by Glamdring804
 U 
Sorcery
Distribute four +1/+1 counters among any number of target creatures.
When a creature with a counter put on it this way dies this turn, add {g} to your mana pool.
 U 
Creature – Listener
Hexproof
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/2
Grim Protectors
 
 U 
Creature – Listener Scout
When this permanent transforms into Grim Protectors, you gain 2 life.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
3/2
 C 
Enchantment Creature – Spren
Trample
Bestow {2}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has trample.
2/1
 C 
Instant
Exile target artifact or enchantment. If a permanent you control transformed this turn, you gain 3 life.
"Ten orders. We were loved, once. Why have you forsaken us, Almighty! Shard of my soul, where have you gone?"
5 comments
last 2016-05-19 01:13:04 by Samuel
 C 
Creature – Listener Scout
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
{t}: Add {g} to your mana pool.
2/2
Stormseat Cultivator
 
 C 
Creature – Listener Nomad
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
{t}: Untap target Forest.
3/2
1 comment
2016-05-18 22:14:57 by Samuel
 U 
Creature – Beast
Defender
{t}: Put a hatching counter on Glistening Chrysalis. Then if Glistening Chrysalis has four or more hatching counters on it, transform it.
0/3
Rampaging Chasmfiend
 
 U 
Creature – Beast
Trample
6/4
3 comments
last 2016-04-14 00:06:20 by Glamdring804
 U 
Sorcery
Target creature you control gets +2/+2 until end of turn. That creature fights target creature you don't control. If you control a creature with a counter on it, draw a card.
 R 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike.
Whenever equipped creature deals combat damage to a creature, you may have it deal damage equal to its power to that creature.
Whenever equipped creature is dealt damage, untap up to two target lands.
Equip {4}
7 comments
last 2016-05-24 04:54:03 by Glamdring804
 U 
Creature – Human Mystic
Whenever you draw a card, invest Herb Collector.
1/2
 R 
Creature – Human Scout
Vigilance
Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, it deals damage equal to its power to target creature you don't control.
3/2
1 comment
2016-05-21 16:42:29 by Samuel
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. You gain 2 life.
 U 
Creature – Human Advisor
When Lait Naturalist enters the battlefield, if you control a permanent with a counter on it, untap up to two target Forests.
1/2
1 comment
2016-05-16 22:59:26 by Samuel
 C 
Creature – Beast
Trample
4/3
 R 
Creature – Listener Shaman
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever Master of Songs or another creature you control transforms, Master of Songs gets +2/+2 until end of turn.
1/2
Rhythmshaper
 
 R 
 
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Other Listener creatures you control get +1/+1 and have trample.
2/2
 U 
Instant
Target creature gets +2/+1 and gains trample until end of turn. Regenerate that creature if a creature you control transformed this turn.
8 comments
last 2016-05-27 14:32:16 by Samuel
 R 
Enchantment
When Nourishing Rain enters the battlefield, invest each Forest you control. (To invest a permanent, put a charge counter on that permanent.)
Forests you control have "{t}, Remove a charge counter from this permanent: Add one mana of any color to your mana pool."
3 comments
last 2016-04-27 23:45:45 by Glamdring804
 C 
Creature – Human Nomad
3/3
3 comments
last 2016-06-28 14:37:27 by Glamdring804
 C 
Creature – Listener
{g}{g}: Regenerate Quiescent Painters
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/6
Enraged Arrowslingers
 
 C 
Creature – Listener Archer
Reach
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
4/4
 C 
Enchantment
Whenever this card enters the battlefield or transforms into Rhythm of Awe, target creature gets +1/+1 until end of turn.
Whenever a creature you control attacks, you may transform Rhythm of Awe.
Rhythm of Remembrance
 
 C 
Enchantment
Whenever this card transforms into Rhythm of Remembrance, if a creature card is in your graveyard, you gain 2 life.
Whenever a creature you control dies, transform Rhythm of Remembrance.
6 comments
last 2016-06-03 17:23:54 by Glamdring804
 M 
Legendary Creature – Human Soldier
Defender
When Rock, Hulking Unkalaki enters the battlefield, put a +1/+1 counter on each other creature you control, then you gain 1 life for each counter placed this way.
{1}{g}{g}: Put two +1/+1 counters on target creature. That creature gains indestructible until end of turn.
2/4
1 comment
2016-04-19 16:06:31 by Glamdring804
 R 
Legendary Creature – Listener
Hexproof
Formshift
{t}: Untap another target creature or land.
Whenever an opponent casts a spell during your turn, draw a card.
0/2
Rlain, Parshendi Defector
 
 R 
Legendary Creature – Listener
Hexproof
Whenever an opponent invests a permanent, draw a card.
3/2
5 comments
last 2016-04-22 21:05:50 by Glamdring804
 U 
Creature – Human Nomad
{t}: Add {g} to your mana pool. You gain 1 life.
2/4
1 comment
2017-05-25 12:27:16 by Tahazzar
 R 
Sorcery
Reveal the top card of your library. If it's a creature card, put a +1/+1 counter on up to X target creatures you control, where X is the revealed creature card's toughness.
1 comment
2016-06-24 19:17:22 by Samuel
 C 
Enchantment Creature – Spren
Whenever another enchantment creature enters the battlefield under your control, you gain 1 life.
1/2
2 comments
last 2016-04-27 03:42:59 by Glamdring804
 C 
Enchantment Artifact – Fabrial
Whenever a nontoken creature enters the battlefield under your control, invest Stone of Might.
{g}, Remove a charge counter from Stone of Might: Put a +1/+1 counter on target creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1.
When Stormborn Growth enters the battlefield, if enchanted creature has a charge counter on it, add {g} to your mana pool.
 R 
Creature – Beast
Stormland Prowler can't be countered.
Trample
When Stormland Prowler enters the battlefield, draw a card for each creature you control with a counter on it.
It roams the Natan wilds, revered as a god by all who gaze upon it.
6/4
1 comment
2016-06-03 20:38:17 by Samuel
 U 
Instant
Put a +1/+1 counter on target creature for each creature you control with a counter on it.
1 comment
2016-06-01 21:15:31 by Samuel
 C 
Creature – Beast
Trample
When Towering Chasmfiend dies, you gain 3 life.
5/5
 C 
Creature – Human
{t}: Add {g} to your mana pool. Village Farmers doesn't untap during your next untap step.
1/2
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +2/+1 and has trample.
As long as long as it's not your turn, enchanted creature gets +1/+2 and has "{1}{g}: Regenerate this creature."
1 comment
2016-04-14 21:01:52 by Samuel
 C 
Creature – Human Nomad
When Wandering Horneater enters the battlefield, you gain 2 life.
1/2
1 comment
2017-05-25 12:28:26 by Tahazzar
 C 
Creature – Elemental
When Warbling Songling enters the battlefield, put a +1/+1 counter on target creature.
0/1
6 comments
last 2017-05-25 12:25:19 by Tahazzar
 U 
Creature – Human
Warcamp Apothecary enters the battlefield with an ointment counter on it.
{t}, Remove an ointment counter from Warcamp Apothecary: Regenerate target creature.
2/3
2 comments
last 2016-04-18 20:35:46 by Glamdring804
 R 
Creature – Beast
Hexproof, trample
Woodland Prowler gets +1/+1 for each untapped land you control.
0/1
1 comment
2016-06-26 15:41:58 by Samuel
 C 
Enchantment Creature – Spren
Flash
Flying
When Chilling Coldspren enters the battlefield, counter target nonenchantment spell unless that spell's controller pays {1} for each enchantment you control.
1/2
1 comment
2016-05-03 02:43:49 by Samuel
 U 
Enchantment Creature – Spren
At the beginning of your upkeep, invest target enchantment you control.
Enchantments you control have "Remove a charge counter from this permanent: Tap target creature."
2/2
 R 
Creature – Human Cleric
Whenever a creature you control becomes the target of an Aura spell, you gain 2 life.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
2/3
 R 
Creature – Human Advisor
Discard a card: Fateseal 2.
Exile two cards from your graveyard: Target player puts the top four cards of his or her library into his or her graveyard.
1/4
1 comment
2016-06-23 01:52:46 by Samuel
 U 
Enchantment – Aura
Enchant creature or artifact.
You control enchanted permanent.
When Desperate Theft enters the battlefield, target opponent fateseals three times.
1 comment
2016-05-18 20:57:53 by Samuel
 C 
Creature – Human Rogue
Skulk
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard.
1/2
 M 
Planeswalker – Iyatil
+1Target creature gets -1/-1 until your next turn.
-2Draw a card. Target player discards a card.
-7You get an emblem with "Whenever you would draw a card, instead, look at the top ten cards of your library. You may put one of those cards into your hand. Then shuffle your library."
4
2 comments
last 2016-04-28 14:00:47 by Glamdring804
 M 
Legendary Creature – Human Advisor
Hexproof
Whenever you cast a spell, fateseal 1.
{u}, {t}: Tap or untap target creature.
{3}{b}{b}, {t}: Search your library for a card with converted mana cost less than or equal to the number of tapped permanents your opponents control and put it into your hand. Then shuffle your library.
2/3
1 comment
2016-04-19 17:18:01 by Glamdring804
 U 
Enchantment
Warrior creatures you control get +1/+1 and attack each turn if able.
Whenever a Warrior creature you control deals combat damage to a player, that player loses 1 life.
 R 
Creature – Listener Warrior
Haste, menace
Antagonize
{b}{r}: Exile target creature card from your graveyard. Put a +1/+1 counter on Paragons of Narak.
"They defile our dead. We must burn them, and allow rest to those we once revered."
3/1
1 comment
2016-05-02 20:20:14 by Samuel
 C 
Creature – Listener Warrior
Haste
Reckless Slashers can't block.
When Reckless Slashers enters the battlefield, put target creature card from your graveyard on top of your library.
5/2
 C 
Creature – Listener
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
{1}, {t}: Add {r}{g} to your mana pool.
"We must remember our history."
1/4
Chanting Defenders
 
 C 
Creature – Listener Warrior
Trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
"We will fight to preserve it."
3/4
 U 
Creature – Beast
Haste, trample
Whenever Ravaging Whitespine becomes blocked, put a rage counter on it.
Ravaging Whitespine gets +1/+0 for each rage counter on it.
2/3
 R 
Creature – Listener Advisor
Hexproof
Formshift
{t}: Reveal the top card of your library. If it's a creature card or a land card, you may put it into your hand. Activate this ability only if another permanent you control transformed this turn.
2/4
Breaker of Bones
 
Creature – Listener Warrior
First strike, trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever another permanent you control transforms, you may have Breaker of Bones deal 2 damage to target creature.
4/4
5 comments
last 2016-05-21 17:40:55 by Glamdring804
 M 
Planeswalker – Demoux
+1Target creature gains lifelink and vigilance until end of turn.
-2Search your library for a creature card and reveal it, then shuffle your library and put that card on top.
-7You get an emblem with "Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield tapped."
3
2 comments
last 2016-04-24 17:52:32 by Glamdring804
 R 
Creature – Human Cleric
Hexproof, lifelink
Devout – Whenever another nontoken creature enters the battlefield under your control, if you control an enchantment, you may pay {g/w}. If you do, create a 1/1 green and white Human Cleric creature token with lifelink.
1/3
3 comments
last 2016-05-10 15:10:04 by Glamdring804
 C 
Creature – Human Cleric
Lifelink
Devout – When Mentor of Callings enters the battlefield, if you control an enchantment, creatures you control gain hexproof until end of turn.
2/3
 M 
Legendary Creature – Human Advisor
Lifelink
Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of each upkeep, if you gained life last turn, invest Shallan, Royal Ward, then if Shallan has two or more charge counters on it, transform it.
2/3
Shallan, Wayfinder of Urithiru
 
 M 
Legendary Creature – Human Surgebinder
Hexproof
{1}{g/w}: Invest Shallan, Wayfinder of Urithiru.
{1}{g}, Remove a charge counter from Shallan: You may cast nonland cards this turn as though they had flash.
{1}{w}, Remove a charge counter from Shallan: Target creature gets +1/+1 and gains lifelink until end of turn.
3/4
14 comments
last 2016-05-20 15:03:55 by Glamdring804
 U 
Creature – Human Cleric
Devout — As long as you control an enchantment, Vorin Chaplain has protection from creatures.
2/2
 R 
Creature – Human Cleric
{b}, Sacrifice an enchantment: Target player loses 2 life and you gain 2 life.
{w}, Pay 2 life: Return target enchantment card from your graveyard to your hand.
1/1
3 comments
last 2016-06-25 02:22:08 by Samuel
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, target opponent loses 1 life and you gain 1 life.
1/1
 R 
Creature – Beast
Trample, menace
Whenever another creature dies, put a +1/+1 counter on Cliff Scavenger.
When Cliff Scavenger dies, target opponent gains life equal to its toughness.
5/4
3 comments
last 2016-05-07 22:41:01 by Glamdring804
 M 
Legendary Creature – Human Cleric
Deathtouch, lifelink
{2}{b}, {t}: Destroy target creature, then sacrifice Kabsal, Deceptive Ardent unless you cast a green spell this turn.
{1}{g}, {t}: Regenerate target creature, then each opponent gains 2 life unless you cast a black spell this turn.
2/3
8 comments
last 2016-04-17 03:08:34 by Glamdring804
 U 
Sorcery
Exile target creature card from your graveyard.
Add {g} to your mana pool equal to that card's toughness.
6 comments
last 2016-05-25 03:10:05 by Link
 U 
Creature – Leviathan Beast
Trample, hexproof
Whenever Greatshell of the Shallows becomes blocked, put a carapace counter on Greatshell of the Shallows.
Greatshell of the Shallows gets +0/+1 for each carapace counter on it.
3/2
1 comment
2016-05-25 02:00:31 by Glamdring804
 R 
Creature – Human Cleric
Whenever a land enters the battlefield under your control, if you control a permanent with three or more counters on it, create a 2/2 blue Spren enchantment creature token with flying.
{g}{u}: Invest target enchantment creature and that creature gains hexproof until end of turn. Until end of turn, that creature's power and toughness can't change.
2/4
7 comments
last 2016-05-16 23:00:14 by Samuel
 U 
Enchantment
Whenever an artifact enters the battlefield under your control, choose one:
• Tap target artifact you control and draw a card.
• Brilliant Engineering deals 2 damage to target creature or player.
• Invest target artifact. (To invest a permanent, put a charge counter on that permanent.)
1 comment
2016-05-31 14:36:13 by Samuel
 M 
Legendary Creature – Advisor
Hexproof, haste
Whenever you draw a card, Hoid, the King's Wit deals 1 damage to target creature or player.
{u}{r}, Discard a card: Exile Hoid, then return him to the battlefield transformed under his owner's control. Draw a card.
2/2
Hoid, the Drifter
 
 M 
Planeswalker – Hoid
+1 Discard a card, then draw a card. You may exile Hoid, the Drifter. If you do, return him to the battlefield transformed under his owner's control.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with, "Whenever you cast a spell, exile the top two cards of your library. For each one that shares a color with that spell, create a tapped 2/2 blue Illusion creature token. Until end of turn, you may play those cards."
4
6 comments
last 2016-04-17 20:46:53 by Glamdring804
 R 
Creature – Human Artificer
{2}: Invest target artifact.
{1}{u}, {t}, Remove a charge counter from an artifact you control: Draw a card.
{1}{r}, {t}, Remove a charge counter from an artifact you control: Master Artifabrian deals 3 damage to target creature.
2/1
 M 
Legendary Creature – Human Soldier
Prowess
At the beginning of each combat, Adolin, Duelist Adept gains your choice of first strike, haste, or vigilance until end of turn.
{1}{r}{w}, {t}: Adolin fights target creature. When that creature dies this turn, gain control of all Equipments attached to that creature. Attach those equipments to Adolin.
4/4
11 comments
last 2016-05-15 16:56:32 by Glamdring804
 U 
Enchantment
Soldier creatures you control get +1/+1 and attack each turn if able.
Whenever a Soldier creature you control deals combat damage to a player, you gain 1 life.
7 comments
last 2016-05-25 01:58:55 by Glamdring804
 R 
Creature – Human Soldier
Whenever Honored Battalionlord and two or more other creatures you control attack, creatures you control gain menace until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
3/2
 U 
Artifact
{t}: Invest Chalice of Spheres.
{1}: Move a charge counter from Chalice of Spheres to another target permanent you control.
 U 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature gets +1/+0 and gains vigilance until end of turn.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment Artifact – Fabrial
When you cast Conjoined Spanreed, search your library for another card named Conjoined Spanreed and put it onto the battlefield. Then shuffle your library.
{5}, {t}: Draw a card. Each other artifact named Conjoined Spanreed you tap while activating this ability pays for {1}.
 R 
Enchantment Artifact – Equipment
Equipped creature gets +1/+2, has indestructible, and can block an additional creature.
Equip – {2}, Remove a charge counter from a permanent you control.
 R 
Enchantment Artifact – Fabrial
Whenever you cast an instant or sorcery spell, invest Hallowed Soulcaster.
­{3}, {t}, Remove three investiture counters from Hallowed Soulcaster, sacrifice a permanent: Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and put it onto the battlefield. Then shuffle your library.
13 comments
last 2016-05-26 02:04:20 by Samuel
 C 
Artifact
{3}, {t}, Sacrifice Plateau Map: Search your library for a Soldier creature card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Artifact
{2}, {t}, Sacrifice Powdered Winterwort: Return target creature to its owner's hand.
 U 
Artifact
{t}: Add {c} to your mana pool. If Prized Gemheart is invested, add one mana of any color to your mana pool instead.
4 comments
last 2016-05-06 00:02:43 by Samuel
 R 
Artifact – Equipment
Seige Bridge can be equipped to up to four creatures.
At the beginning of each combat, if Seige Bridge is equipped to exactly one creature, sacrifice it.
Equipped creatures have haste and get +1/+1 for each other creature attached to Seige Bridge.
Equip {2}
6 comments
last 2016-05-28 18:40:02 by Glamdring804
 U 
Enchantment Artifact – Fabrial Equipment
Equipped creature has reach.
{2}: Invest Shellpiercer Grandbow.
{2}, Remove a charge counter from Shellpiercer Grandbow: Equipped creature deals 2 damage to target creature or planeswalker.
Equip {2}
2 comments
last 2016-04-17 04:59:26 by Glamdring804
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, target creature gets +0/+1 until end of turn.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment Artifact – Fabrial
{1}, {t}: Invest Surgeon's Painrial. (To invest a permanent, put a charge counter on that permanent)
{t}, Remove a charge counter from Surgeon's Painrial: Prevent all damage that would be dealt to target creature this turn.
2 comments
last 2016-05-07 03:37:40 by Glamdring804
 M 
Legendary Artifact
Creatures you control have vigilance as long as you control a plains, have prowess as long as you control an island, have menace as long as you control a swamp, have haste as long as you control a mountain, and have trample as long as you control a forest.
7 comments
last 2016-06-05 04:32:34 by Link
 C 
Artifact – Equipment
Equipped creature gets +0/+3.
Equip {1}
 R 
Artifact – Fortification
Whenever fortified land is tapped for mana, create a 1/1 white Soldier token.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
7 comments
last 2016-04-14 21:46:50 by Samuel
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature transforms, it gets +1/+0 until end of turn.
Equip {2}
 R 
Land
Foreboding Valley enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {b} or {r} to your mana pool.
3 comments
last 2016-04-13 01:05:45 by Samuel
 R 
Land
Oceanside Crypt enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {u} or {b} to your mana pool.
 C 
Land
Plateau Warcamp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
At the beginning of each opponent's untap step, if Plateau Warcamp is fortified, untap Plateau Warcamp.
1 comment
2016-04-30 23:23:24 by Glamdring804
 R 
Land
Rocky Hills enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {r} or {g} to your mana pool.
 R 
Land
Shallow Sea enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {w} or {u} to your mana pool.
9 comments
last 2016-04-18 20:26:32 by Glamdring804
 R 
Legendary Land
{t}: Add {c} to your mana pool.
{1}, {t}: Put target nonland card with converted mana cost 3 or less from your graveyard on top of your library. Put a scroll counter on The Palanaeum.
{5}, {t}: Draw a card. This ability costs {1} less to activate for each scroll counter on The Palanaeum.
 R 
Land
Verdant Lait enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {g} or {w} to your mana pool.
 U 
Land
{t}: Add {1} to your mana pool. If Weathered Stormlands is invested, add one mana of any color to your mana pool instead.
3 comments
last 2016-05-03 20:21:40 by Samuel

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