The Way of Kings
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, : Remove target creature you control and target creature you don't control from combat.
Devout – Whenever a creature you control is removed from combat, if you control an enchantment, you gain 3 life.
Devout – Whenever a creature you control is removed from combat, if you control an enchantment, you gain 3 life.
2/4
Devout — When Ardent of Purity enters the battlefield, if you control an enchantment, you gain 5 life.
They focus on teaching one to emulate the Almighty's honesty and wholesomeness.
1/4
Defender
When Armory Master enters the battlefield, search your library for up to one Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
When Armory Master enters the battlefield, search your library for up to one Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
1/4
When Azish Constable enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"Without the law, there is nothing."
— Nale, Herald of Justice
— Nale, Herald of Justice
2/2
Devout — As long as you control an enchantment, Soldier creatures you control get +1/+1 and have vigilance.
3/3
Devout — As long as you control an enchantment, Captain of the Cobalt Guard has vigilance and protection from creatures.
, : Target creature gains first strike until end of turn. Activate this ability only if you control an enchantment.
, : Target creature gains first strike until end of turn. Activate this ability only if you control an enchantment.
2/3
Whenever you gain life, Caravan Chull gets +0/+2 until end of turn.
Chulls are normally quite docile, but their claws can easily snap a man's arm.
2/3
Flash
First strike
When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control.
First strike
When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control.
1/1
Devout — As long as you control an enchantment, Darkeyed Spearman has first strike.
3/1
Vigilance
Devout — As long as you control an enchantment, Human creatures you control have ": Untap another target creature. Activate this ability only once each turn."
Devout — As long as you control an enchantment, Human creatures you control have ": Untap another target creature. Activate this ability only once each turn."
1/2
Vigilance
At the beginning of each upkeep, create a 1/1 white Soldier creature token.
Whenever a creature an opponent controls attacks, return Elhokar, King of Alethkar to its owner's hand unless you control a Soldier creature.
At the beginning of each upkeep, create a 1/1 white Soldier creature token.
Whenever a creature an opponent controls attacks, return Elhokar, King of Alethkar to its owner's hand unless you control a Soldier creature.
3/4
Lifelink, vigilance
Enchanted creature gets +2/+2 and gains lifelink and vigilance.
: If Embodiment of Honor is a creature, it becomes an Aura with enchant creature. Attach it to target creature with a charge counter on it.
Enchanted creature gets +2/+2 and gains lifelink and vigilance.
: If Embodiment of Honor is a creature, it becomes an Aura with enchant creature. Attach it to target creature with a charge counter on it.
2/2
Flash, flying
When Flitting Luckspren enters the battlefield, exile up to one target nonenchantment creature you control, then return that card to the battlefield under your control.
When Flitting Luckspren enters the battlefield, exile up to one target nonenchantment creature you control, then return that card to the battlefield under your control.
1/1
Flying
At the beginning of your upkeep, if you control another enchantment, invest Glinting Starspren.
, Remove X charge counters from Glinting Starspren: You gain X life.
At the beginning of your upkeep, if you control another enchantment, invest Glinting Starspren.
, Remove X charge counters from Glinting Starspren: You gain X life.
1/1
Destroy target attacking creature. Invest target creature you control. (To invest a permanent, put a charge counter on that permanent)
Blocking creatures you control get +1/+1 and gain double strike until end of turn.
Kaladin owed Dalinar nothing, yet for the second time that day, he ran toward an armed Parshendi line.
Destroy target blocked creature. You gain 2 life.
Honor's Presence enters the battlefield with ten charge counters on it.
If a source would deal damage to a creature you control, you may move a charge counter from Honor's Presence to that creature. If you do, prevent that damage. Then, if Honor's Presence has no charge counters on it, transform it.
If a source would deal damage to a creature you control, you may move a charge counter from Honor's Presence to that creature. If you do, prevent that damage. Then, if Honor's Presence has no charge counters on it, transform it.
Whenever an enchantment enters the battlefield under your control, invest up to one target creature, then if that creature has two or more charge counters on it, create a 2/2 blue Spren enchantment creature token with flying and draw a card.
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Fight, men, and win glory in the name of the Almighty!"
3/3
Whenever you gain life, Loyal Axehound gains first strike and vigilance until end of turn.
2/2
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike and lifelink.
Enchanted creature gets +1/+1 for each enchantment you control and has first strike and lifelink.
Something from nothing. The soul of creation.
Create two 1/1 white Soldier creature tokens.
"Dalinar, sir! Chrysalis spotted on the north plateau! We march!"
Lifelink
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has lifelink.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has lifelink.
2/2
Flash
When Retreat Carrier enters the battlefield, remove up to one target creature you control from combat.
Sacrifice Retreat Carrier: Remove up to one target creature you control from combat.
When Retreat Carrier enters the battlefield, remove up to one target creature you control from combat.
Sacrifice Retreat Carrier: Remove up to one target creature you control from combat.
1/1
Whenever a nontoken creature enters the battlefield under an opponent's control, invest Stone of Warning.
, Remove a charge counter from Stone of Warning: Untap target creature.
, Remove a charge counter from Stone of Warning: Untap target creature.
As long as you control another Soldier, Stonesinew Charger gets +1/+1.
2/1
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has first strike.
As long as it's not your turn, enchanted creature gets +1/+1 and has lifelink.
As long as it's your turn, enchanted creature gets +1/+1 and has first strike.
As long as it's not your turn, enchanted creature gets +1/+1 and has lifelink.
Enchant creature
Enchanted creature gets +1/+3.
When Stormborn Shield enters the battlefield, if enchanted creature has a charge counter on it, you gain 3 life.
Enchanted creature gets +1/+3.
When Stormborn Shield enters the battlefield, if enchanted creature has a charge counter on it, you gain 3 life.
Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, exile that creature.
Whenever equipped creature is dealt damage, you gain that much life.
Equip
Whenever a creature is dealt damage by equipped creature, exile that creature.
Whenever equipped creature is dealt damage, you gain that much life.
Equip
Target creature you control gains indestructible and protection from creatures until end of turn. All damage that would be dealt to you and creatures you control this turn is dealt to that creature instead.
"It was like a fountain of light, like the sun itself burst from you, Kaladin."
—Moash
—Moash
Target creature gets +1/+1 and gains indestructible until end of turn. Untap that creature.
"Tell the men that it won't end here. I chose not to take my own life, so there's no way in Damnation I'm going to give it up to Sadeas."
—Kaladin of Bridge Four
—Kaladin of Bridge Four
When Teft, Grizzled Veteran enters the battlefield, you may search your library for a Soldier creature card with converted mana cost 3 or less, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever a Soldier creature you control attacks or blocks, put a +1/+1 counter on that creature.
Whenever a Soldier creature you control attacks or blocks, put a +1/+1 counter on that creature.
2/2
Choose one—
• Put three charge counters on target permanent.
• You gain 2 life for each creature you control.
• Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of enchantments you control.
• Put three charge counters on target permanent.
• You gain 2 life for each creature you control.
• Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of enchantments you control.
Life before death. Strength before weakness. Journey before destination.
Up to X target creatures you control get +1/+1 and gain vigilance until end of turn.
"Well, you've shown me something today, Sadeas, shown it to me by the very act of trying to remove me. You've shown me that I'm still a threat."
—Dalinar
—Dalinar
, Sacrifice Veden Bodyguard: Target creature gets +1/+2 until end of turn.
1/2
Devout — As long as you control an enchantment, Village Surgeon has lifelink and vigilance.
"There are two kinds of people in this world. Those who take lives, and those who save lives."
—Lirin
—Lirin
1/3
Lifelink
Whenever you gain life, target creature gains protection from the color of your choice until end of turn.
Whenever you gain life, target creature gains protection from the color of your choice until end of turn.
1/3
Whenever a creature enters the battlefield under an opponent's control, untap each Soldier creature you control.
3/2
Flash
When Agent of Sadeas enters the battlefield, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
When Agent of Sadeas enters the battlefield, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
1/1
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Whenever Ancient Wisdomspren or enchanted creature attacks, scry 1.
Enchanted creature gets +1/+2.
Whenever Ancient Wisdomspren or enchanted creature attacks, scry 1.
1/2
Whenever a counter is placed on a permanent you control, you may draw a card.
1/2
Untap target artifact. If that artifact has a charge counter on it, draw a card.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
: Axies, the Collector gains all activated and triggered abilities of target enchantment creature until end of turn.
: Axies, the Collector gains all activated and triggered abilities of target enchantment creature until end of turn.
2/3
Trample
When Behemoth of the Southern Depths enters the battlefield, tap all other permanents.
When Behemoth of the Southern Depths enters the battlefield, tap all other permanents.
A forgotten ancient, from an era of shadows and desolation.
9/9
1/3
Create a 2/2 blue Spren enchantment creature token with flying. Scry 1.
Counter target spell that targets you or a permanent you control. Scry 1.
Dalinar's survival had ruined months of planning.
Counter target spell. Remove charge counter from up to one target permanent that spell's controller controls.
Create a 2/2 blue Spren enchantment creature token with flying, then untap each enchantment creature you control. Those creatures gain flying, prowess, and hexproof until end of turn.
Flying
When Giggling Windspren enters the battlefield, you may tap target creature.
When Giggling Windspren enters the battlefield, you may tap target creature.
1/1
Invest each non-token permanent you control. Then draw a card for each enchantment invested in this way. (To invest a permanent, put a charge counter on that permanent.)
In the darkness, an enormous face appeared just in front of Kaladin.
Remove all charge counters from target permanent.
All at once, the tempest inside vanished.
Target creature gets -5/-0 until end of turn.
Kaladin braced himself for impact. Then the stormwall hit.
Reveal the top card of your library. If it's an artifact or enchantment card, put it into your hand. If it's an instant or sorcery card, invest target permanent. If it's a land or creature card, scry 2.
"My life makes no sense lately. The creatures with the twisted heads, the place with the dark sky, the Soulcasting, and now this. Could it...could it be?"
—Shallan Davar
—Shallan Davar
Search your library for for an artifact with converted mana cost 5 or less and put it onto the battlefield. Invest it. Then shuffle your library. (To invest a permanent, put a charge counter on that permanent.)
Tap target creature. That creature doesn't untap during its controler's next untap step.
If you control a permanent with a counter on it, draw a card.
If you control a permanent with a counter on it, draw a card.
Hexproof
: Draw a card, then discard a card.
: Draw a card, then discard a card.
2/1
At the beginning of your upkeep, if you control a permanent with a counter on it, scry 3. Then invest up to three target permanents if you control a permanent with five or more counters on it. Then you win the game if you control a permanent with fifteen or more counters on it.
Enchant creature
Enchanted creature has flying.
Enchanted creature has flying.
Flying
When Spren of Logic enters the battlefield, scry X, where X is the number of enchantments you control.
As long as you control another enchantment, other creatures you control have hexproof.
When Spren of Logic enters the battlefield, scry X, where X is the number of enchantments you control.
As long as you control another enchantment, other creatures you control have hexproof.
2/2
Draw two cards. If you control no enchantments, discard a card.
Whenever you draw a card, invest Stone of Hours.
, Remove a charge counter from Stone of Hours: Target permanent doesn't untap during its controller's next untap step.
, Remove a charge counter from Stone of Hours: Target permanent doesn't untap during its controller's next untap step.
Enchant creature
Enchanted creature has prowess.
When Stormborn Intuition enters the battlefield, if enchanted creature has a charge counter on it, scry 2.
Enchanted creature has prowess.
When Stormborn Intuition enters the battlefield, if enchanted creature has a charge counter on it, scry 2.
Enchant creature
Stormlight Binding enters the battlefield with three charge counters on it.
When Stormlight Binding enters the battlefield, tap enchanted creature. It doesn't untap during its controller's untap step.
At the beginning of your upkeep, remove a charge counter from Stormlight Binding. When Stormlight Binding has no charge counters on it, sacrifice it.
Stormlight Binding enters the battlefield with three charge counters on it.
When Stormlight Binding enters the battlefield, tap enchanted creature. It doesn't untap during its controller's untap step.
At the beginning of your upkeep, remove a charge counter from Stormlight Binding. When Stormlight Binding has no charge counters on it, sacrifice it.
Invest up to three target permanents you control. (To invest a permanent, put a charge counter on that permanent.)
Return target creature to its owner's hand. Create a tapped 2/2 blue Spren enchantment creature token with flying.
Fateseal 2. (To fateseal 2, its controller looks at the top two cards of an opponent's library, then he or she may put that card on the bottom of that library.)
Return target creature to its owner's hand. Draw a card.
Flash
Flying, hexproof
Bestow
Enchanted creature gets +1/+2 and has flying and hexproof.
: Transform Syl, Honorspren.
Flying, hexproof
Bestow
Enchanted creature gets +1/+2 and has flying and hexproof.
: Transform Syl, Honorspren.
"I bind things, Kaladin. I am honorspren. Spirit of oaths. Of promises. And of nobility."
—Syl
—Syl
1/2
Equipped creature gets +1/+1 and has first strike and deathtouch.
: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade.
: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade.
"Oh. That's right. You probably want me to be a spear, don't you?"
—Syl
—Syl
Whenever an opponent fateseals, you may scry 1 at the beginning of the next end step.
1/2
Reveal the top five cards of your library. Put up to two instant, sorcery, and/or enchantment cards from among them into your hand. Put the rest on the bottom of your library in any order.
Activated abilities of Valath Artifabrian can't be activated on extra turns.
, : Create a colorless Fabrial enchantment artifact token, then invest that token.
, Remove five charge counters from an artifact you control: Take an extra turn after this one.
, : Create a colorless Fabrial enchantment artifact token, then invest that token.
, Remove five charge counters from an artifact you control: Take an extra turn after this one.
2/4
When Village Merchant enters the battlefield, each player draws a card.
3/3
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Flying
2/3
, : Tap or untap target creature.
1/2
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has prowess.
As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof.
As long as it's your turn, enchanted creature gets +1/+1 and has prowess.
As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof.
Destroy target creature. Its controller discards a card.
If you are going to assassinate a man, he is entitled to see you coming.
When Azir Condemner enters the battlefield, target player loses 3 life.
4/2
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
"I am, I was, God. The one you called the Almighty, creator of mankind. And now I am dead. Odium has killed me. I am sorry."
—Tanavast
—Tanavast
Menace
2/1
When Chasm Scavenger enters the battlefield, return target creature card from your graveyard to your hand.
Most bridgemen would rather spend all day hauling stones than get assigned to the chasms.
1/1
When Corrupt Brightlord enters the battlefield, fateseal 2 and you gain 2 life.
2/1
Sacrifice any number of creatures you control. You lose life equal to the number of creatures sacrificed this way, and target opponent loses twice that amount of life.
"I told you, old friend. I said that honor of your would get you killed someday."
—Sadeas
—Sadeas
Enchant creature
When enchanted creature dies, draw two cards and you lose 1 life.
When enchanted creature dies, draw two cards and you lose 1 life.
"Three of sixteen ruled, but now the Broken One reigns."
Target attacking or blocking creature gets -2/-2 until end of turn.
Exile Foraging Kurl from your graveyard: Add to your mana pool.
4/3
Target opponent puts the top X cards of their library on their graveyard, where X is the number of enchantments you control. They lose life equal to the number of cards put in a graveyard this way.
Deathtouch
, : Destroy target creature. You may search your library for a card with converted mana cost less than or equal to that creature's converted mana cost, reveal it, and put it into your hand. If you do, shuffle your library.
, : Destroy target creature. You may search your library for a card with converted mana cost less than or equal to that creature's converted mana cost, reveal it, and put it into your hand. If you do, shuffle your library.
2/3
Destroy target creature. Its controller loses 2 life.
Destroy target creature. You lose X life and draw X cards, where X is the destroyed creature's toughness.
Creature spells you cast cost less to cast.
Other creatures you control get -1/-1.
Other creatures you control get -1/-1.
2/1
Target player sacrifices a creature.
, Pay 1 life: Add to your mana pool.
3/2
Target player discards a card at random, then discards a card.
"You've killed me. Bastards, you've killed me! While the sun is still hot, I die!"
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch
Enchanted creature gets -3/-3 and has deathtouch.
Deathtouch
Enchanted creature gets -3/-3 and has deathtouch.
3/3
Target creature gets +3/+1 and gains menace until end of turn.
Lifelink, skulk
The creature's smooth, dark-as-midnight skin reflected the light like a pool of tar.
1/2
Flying, menace
When Misted Mountains Scavenger enters the battlefield, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on Misted Mountains Scavenger.
When Misted Mountains Scavenger enters the battlefield, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on Misted Mountains Scavenger.
1/1
Exile target creature card in a graveyard. Its owner loses 3 life.
"I'm standing over the body of a brother. I'm weeping. Is that his blood or mine? What have we done?"
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
3/2
: Gain control of Oathbound Servant. Any player may activate this ability.
4/2
Spirit creatures you control have menace.
Whenever a creature card in your graveyard becomes the target of a spell or ability, create a 1/1 black Spirit creature token and you gain 1 life.
Whenever a creature card in your graveyard becomes the target of a spell or ability, create a 1/1 black Spirit creature token and you gain 1 life.
3/1
Hexproof, skulk
Bestow
Enchanted creature gets +2/+2 and has hexproof and skulk.
: Transform Pattern, Crypticspren.
Bestow
Enchanted creature gets +2/+2 and has hexproof and skulk.
: Transform Pattern, Crypticspren.
"It is the lies that save you. The lies that drew me."
—Pattern
—Pattern
2/2
Equipped creature gets +1/+1 and has first strike and deathtouch.
: Fateseal X, where X is the number of enchantments you control, then transform Pattern, Crypticblade.
Equip
: Fateseal X, where X is the number of enchantments you control, then transform Pattern, Crypticblade.
Equip
He formed in her hands, the Blade she'd used to kill. The hidden soul.
When Ruthless Persecution enters the battlefield, choose a creature type.
Each creature that isn't the chosen type gets -1/-1.
Each creature that isn't the chosen type gets -1/-1.
Whenever Sadeas' Backstabber attacks, defending player loses 1 life and you gain 1 life.
0/2
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Shadowed Rotspren or enchanted creature deals combat damage to a creature, that creature gets -1/-1 until end of turn.
Enchanted creature gets +2/+1.
Whenever Shadowed Rotspren or enchanted creature deals combat damage to a creature, that creature gets -1/-1 until end of turn.
Enchanted creature gets +2/+1.
2/1
Skulk
When Silent Watcher enters the battlefield, you may sacrifice a creature. If you do, draw a card.
When Silent Watcher enters the battlefield, you may sacrifice a creature. If you do, draw a card.
1/3
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has deathtouch.
As long as it's not your turn, enchanted creature has "Creatures blocked by this creature get -1/-1."
As long as it's your turn, enchanted creature gets +1/+1 and has deathtouch.
As long as it's not your turn, enchanted creature has "Creatures blocked by this creature get -1/-1."
At the beginning of your upkeep, you may put an age counter on Sprig of Blackbane.
, Sacrifice Sprig of Blackbane: Target creature gets -X/-X until end of turn, where X is the number of age counters on Sprig of Blackbane.
, Sacrifice Sprig of Blackbane: Target creature gets -X/-X until end of turn, where X is the number of age counters on Sprig of Blackbane.
Pay 3 life: Invest Stone of Weakness.
, Remove a charge counter from Stone of Weakness: Target creature gets -1/-1 until end of turn. Activate this ability only once each turn.
, Remove a charge counter from Stone of Weakness: Target creature gets -1/-1 until end of turn. Activate this ability only once each turn.
Enchant creature
Enchanted creature gets +2/+0.
When Stormborn Ruthlessness enters the battlefield, if enchanted creature has a charge counter on it, target creature gets -1/-1 until end of turn.
Enchanted creature gets +2/+0.
When Stormborn Ruthlessness enters the battlefield, if enchanted creature has a charge counter on it, target creature gets -1/-1 until end of turn.
Target creature gets +3/-1 and gains deathtouch and menace until end of turn.
, Pay 5 life: Gain control of target creature.
, Sacrifice a creature: You control target player during his or her next turn.
, Sacrifice a creature: You control target player during his or her next turn.
3/1
Sacrifice Village Informant: Fateseal 1.
1/1
Deathtouch
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
1/3
Add to your mana pool for each creature you control.
Blackthorn's Wrath deals 2 damage to target creature. That creature can't block this turn.
Haste
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has haste.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has haste.
2/1
First strike
: Exile target creature card from your graveyard. If you do, Bloodsong Rager gets +1/+0 until end of turn.
: Exile target creature card from your graveyard. If you do, Bloodsong Rager gets +1/+0 until end of turn.
3/1
Whenever Branded Slave attacks, it deals 1 damage to you.
2/1
Cast Chaos Tactics only if a player controls an attacking creature.
Each creature defending player controls blocks an attacking creature at random. If a creature cannot block the creature it is blocking, repeat this process.
Each creature defending player controls blocks an attacking creature at random. If a creature cannot block the creature it is blocking, repeat this process.
Concentrated Fire deals damage to target creature equal to the number of attacking or blocking creatures you control.
They tried with everything they had to kill Kaladin.
Defiling Taunt deals 1 damage to target creature. That creature deals damage equal to its power to target creature or player of its owner's choosing.
Desecrate the Fallen deals damage to target player equal to the power of target creature card in a graveyard.
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
1/1
Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, that creature deals damage to itself equal to its power.
Whenever equipped creature is dealt damage, you may discard a card. If you do, draw a card.
Equip
Whenever a creature is dealt damage by equipped creature, that creature deals damage to itself equal to its power.
Whenever equipped creature is dealt damage, you may discard a card. If you do, draw a card.
Equip
Enchant creature
As long as it's your turn, enchanted creature gets +3/-1 and has menace.
As long as it's not your turn, enchanted creature gets +1/-1 and has double strike.
As long as it's your turn, enchanted creature gets +3/-1 and has menace.
As long as it's not your turn, enchanted creature gets +1/-1 and has double strike.
Destroy target artifact. Flawed Engineering deals damage equal to that artifact's converted mana cost to each creature and player.
"Oops."
Haste
: Discard a card, then draw a card.
: Discard a card, then draw a card.
2/1
Target creature gains double strike until end of turn. If that creature transformed this turn, it gets +2/+1 until end of turn.
All creatures get +1/+0 and gain haste until end of turn.
Haste
Other attacking creatures you control get +1/+1.
Whenever Kaladin, Resolute Bridgeleader is dealt damage, invest it, then if it has two or more charge counters on it, transform it.
Other attacking creatures you control get +1/+1.
Whenever Kaladin, Resolute Bridgeleader is dealt damage, invest it, then if it has two or more charge counters on it, transform it.
3/3
Vigilance
: Invest Kaladin Stormblessed.
, Remove a charge counter from Kaladin: Creatures you control get +0/+1 and gain vigilance until end of turn.
, Remove a charge counter from Kaladin: Kaladin gains flying and prowess until end of turn.
: Invest Kaladin Stormblessed.
, Remove a charge counter from Kaladin: Creatures you control get +0/+1 and gain vigilance until end of turn.
, Remove a charge counter from Kaladin: Kaladin gains flying and prowess until end of turn.
4/4
Exile target creature card from your graveyard. Reveal the top X cards of your library, where X is the exiled card's power. You may put an artifact, instant, or sorcery card from among them into your hand, and the rest in your graveyard.
Haste, first strike
Moash, Defiant Bridgeman attacks each turn if able.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, Moash deals 1 damage to that player.
Moash, Defiant Bridgeman attacks each turn if able.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, Moash deals 1 damage to that player.
2/1
Haste
Whenever another permanent you control transforms, Narak Strikers gains first strike until end of turn.
Whenever another permanent you control transforms, Narak Strikers gains first strike until end of turn.
2/1
Haste
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/1
Menace
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/1
First strike, Haste
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
3/1
Defender
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
2/5
When this permanent transforms into Chasm Ambushers, it deals 2 damage to target creature or player.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
5/2
, : Target creature gains first strike and haste until end of turn.
2/1
Creatures you control get +1/+0.
Whenever you draw a card, Rage of Warform deals 1 damage to each creature you control.
Whenever you draw a card, Rage of Warform deals 1 damage to each creature you control.
First strike, trample, haste
Rampant Greatshell attacks each turn if able.
When Rampant Greatshell dies, target opponent gains 4 life.
Rampant Greatshell attacks each turn if able.
When Rampant Greatshell dies, target opponent gains 4 life.
6/1
Enchant creature
Enchanted creature has antagonize. (Whenever a creature card in a graveyard becomes the target of a spell or ability, enchanted creature gets +1/+1 until end of turn.)
Enchanted creature has antagonize. (Whenever a creature card in a graveyard becomes the target of a spell or ability, enchanted creature gets +1/+1 until end of turn.)
: Roion Archer deals 1 damage to target creature or player
2/2
Whenever you cast an instant or sorcery spell, invest Stone of Warmth.
, Remove a charge counter from Stone of Warmth: Add to your mana pool. Activate this ability only once each turn.
, Remove a charge counter from Stone of Warmth: Add to your mana pool. Activate this ability only once each turn.
Enchant creature
Enchanted creature has first strike.
When Stormborn Speed enters the battlefield, if enchanted creature has a charge counter on it, it gets +1/+0 and gains haste until end of turn.
Enchanted creature has first strike.
When Stormborn Speed enters the battlefield, if enchanted creature has a charge counter on it, it gets +1/+0 and gains haste until end of turn.
Stormfather's Wrath deals 3 damage to target creature or player. Invest target permanent.
Take control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If a permanent you control transformed this turn, that creature gains double strike until end of turn.
Swiftcarry Bridgeman attacks each turn if able.
When Swiftcarry Bridgeman enters the battlefield, target creature gains haste until end of turn.
Sacrifice Swiftcarry Bridgeman: Target creature gains haste until end of turn.
When Swiftcarry Bridgeman enters the battlefield, target creature gains haste until end of turn.
Sacrifice Swiftcarry Bridgeman: Target creature gains haste until end of turn.
2/1
When Swordbreaker Warpair enters the battlefield, destroy target artifact.
3/2
Target creature gets +2/+1 and gains haste and first strike until end of turn.
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
Draw two cards.
"Why did you lie to me? I did what you said, and I was betrayed!"
- Dalinar
- Dalinar
Haste, trample
When Tormentor of Visions enters the battlefield, each player sacrifices a land.
At the beginning of your end step, sacrifice Tormentor of Visions.
When Tormentor of Visions enters the battlefield, each player sacrifices a land.
At the beginning of your end step, sacrifice Tormentor of Visions.
"I see them. They are the rocks. They are the vengeful spirits. Eyes of red.”
7/4
Village Bully attacks each turn if able.
2/2
Devout — When Ardent of Sincerity enters the battlefield, if you control an enchantment, search your library for up to one basic land card and put it onto the battlefield tapped, then shuffle your library.
"They are guided by the belief that there are always more answers to be found."
—Jasnah Kholin
—Jasnah Kholin
1/3
Target creature gets +3/+3 until end of turn. Invest that creature. (To invest a permanent, put a charge counter on that permanent.)
Defender, hexproof
0/5
Distribute four +1/+1 counters among any number of target creatures.
When a creature with a counter put on it this way dies this turn, add to your mana pool.
When a creature with a counter put on it this way dies this turn, add to your mana pool.
Hexproof
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/2
When this permanent transforms into Grim Protectors, you gain 2 life.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
3/2
Trample
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has trample.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has trample.
2/1
Exile target artifact or enchantment. If a permanent you control transformed this turn, you gain 3 life.
"Ten orders. We were loved, once. Why have you forsaken us, Almighty! Shard of my soul, where have you gone?"
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
: Add to your mana pool.
: Add to your mana pool.
2/2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
: Untap target Forest.
: Untap target Forest.
3/2
Defender
: Put a hatching counter on Glistening Chrysalis. Then if Glistening Chrysalis has four or more hatching counters on it, transform it.
: Put a hatching counter on Glistening Chrysalis. Then if Glistening Chrysalis has four or more hatching counters on it, transform it.
0/3
Trample
6/4
Target creature you control gets +2/+2 until end of turn. That creature fights target creature you don't control. If you control a creature with a counter on it, draw a card.
Equipped creature gets +1/+1 and has first strike.
Whenever equipped creature deals combat damage to a creature, you may have it deal damage equal to its power to that creature.
Whenever equipped creature is dealt damage, untap up to two target lands.
Equip
Whenever equipped creature deals combat damage to a creature, you may have it deal damage equal to its power to that creature.
Whenever equipped creature is dealt damage, untap up to two target lands.
Equip
Whenever you draw a card, invest Herb Collector.
1/2
Vigilance
Whenever another creature enters the battlefield under your control, you may pay . If you do, it deals damage equal to its power to target creature you don't control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, it deals damage equal to its power to target creature you don't control.
3/2
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. You gain 2 life.
When Lait Naturalist enters the battlefield, if you control a permanent with a counter on it, untap up to two target Forests.
1/2
Trample
4/3
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever Master of Songs or another creature you control transforms, Master of Songs gets +2/+2 until end of turn.
Whenever Master of Songs or another creature you control transforms, Master of Songs gets +2/+2 until end of turn.
1/2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Other Listener creatures you control get +1/+1 and have trample.
Other Listener creatures you control get +1/+1 and have trample.
2/2
Target creature gets +2/+1 and gains trample until end of turn. Regenerate that creature if a creature you control transformed this turn.
When Nourishing Rain enters the battlefield, invest each Forest you control. (To invest a permanent, put a charge counter on that permanent.)
Forests you control have ", Remove a charge counter from this permanent: Add one mana of any color to your mana pool."
Forests you control have ", Remove a charge counter from this permanent: Add one mana of any color to your mana pool."
3/3
: Regenerate Quiescent Painters
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
1/6
Reach
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
4/4
Whenever this card enters the battlefield or transforms into Rhythm of Awe, target creature gets +1/+1 until end of turn.
Whenever a creature you control attacks, you may transform Rhythm of Awe.
Whenever a creature you control attacks, you may transform Rhythm of Awe.
Whenever this card transforms into Rhythm of Remembrance, if a creature card is in your graveyard, you gain 2 life.
Whenever a creature you control dies, transform Rhythm of Remembrance.
Whenever a creature you control dies, transform Rhythm of Remembrance.
Defender
When Rock, Hulking Unkalaki enters the battlefield, put a +1/+1 counter on each other creature you control, then you gain 1 life for each counter placed this way.
: Put two +1/+1 counters on target creature. That creature gains indestructible until end of turn.
When Rock, Hulking Unkalaki enters the battlefield, put a +1/+1 counter on each other creature you control, then you gain 1 life for each counter placed this way.
: Put two +1/+1 counters on target creature. That creature gains indestructible until end of turn.
2/4
Hexproof
Formshift
: Untap another target creature or land.
Whenever an opponent casts a spell during your turn, draw a card.
Formshift
: Untap another target creature or land.
Whenever an opponent casts a spell during your turn, draw a card.
0/2
Hexproof
Whenever an opponent invests a permanent, draw a card.
Whenever an opponent invests a permanent, draw a card.
3/2
: Add to your mana pool. You gain 1 life.
2/4
Reveal the top card of your library. If it's a creature card, put a +1/+1 counter on up to X target creatures you control, where X is the revealed creature card's toughness.
Whenever another enchantment creature enters the battlefield under your control, you gain 1 life.
1/2
Whenever a nontoken creature enters the battlefield under your control, invest Stone of Might.
, Remove a charge counter from Stone of Might: Put a +1/+1 counter on target creature.
, Remove a charge counter from Stone of Might: Put a +1/+1 counter on target creature.
Enchant creature
Enchanted creature gets +2/+1.
When Stormborn Growth enters the battlefield, if enchanted creature has a charge counter on it, add to your mana pool.
Enchanted creature gets +2/+1.
When Stormborn Growth enters the battlefield, if enchanted creature has a charge counter on it, add to your mana pool.
Stormland Prowler can't be countered.
Trample
When Stormland Prowler enters the battlefield, draw a card for each creature you control with a counter on it.
Trample
When Stormland Prowler enters the battlefield, draw a card for each creature you control with a counter on it.
It roams the Natan wilds, revered as a god by all who gaze upon it.
6/4
Put a +1/+1 counter on target creature for each creature you control with a counter on it.
Trample
When Towering Chasmfiend dies, you gain 3 life.
When Towering Chasmfiend dies, you gain 3 life.
5/5
: Add to your mana pool. Village Farmers doesn't untap during your next untap step.
1/2
Enchant creature
As long as it's your turn, enchanted creature gets +2/+1 and has trample.
As long as long as it's not your turn, enchanted creature gets +1/+2 and has ": Regenerate this creature."
As long as it's your turn, enchanted creature gets +2/+1 and has trample.
As long as long as it's not your turn, enchanted creature gets +1/+2 and has ": Regenerate this creature."
When Wandering Horneater enters the battlefield, you gain 2 life.
1/2
When Warbling Songling enters the battlefield, put a +1/+1 counter on target creature.
0/1
Warcamp Apothecary enters the battlefield with an ointment counter on it.
, Remove an ointment counter from Warcamp Apothecary: Regenerate target creature.
, Remove an ointment counter from Warcamp Apothecary: Regenerate target creature.
2/3
Hexproof, trample
Woodland Prowler gets +1/+1 for each untapped land you control.
Woodland Prowler gets +1/+1 for each untapped land you control.
0/1
Flash
Flying
When Chilling Coldspren enters the battlefield, counter target nonenchantment spell unless that spell's controller pays for each enchantment you control.
Flying
When Chilling Coldspren enters the battlefield, counter target nonenchantment spell unless that spell's controller pays for each enchantment you control.
1/2
At the beginning of your upkeep, invest target enchantment you control.
Enchantments you control have "Remove a charge counter from this permanent: Tap target creature."
Enchantments you control have "Remove a charge counter from this permanent: Tap target creature."
2/2
Whenever a creature you control becomes the target of an Aura spell, you gain 2 life.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
2/3
Discard a card: Fateseal 2.
Exile two cards from your graveyard: Target player puts the top four cards of his or her library into his or her graveyard.
Exile two cards from your graveyard: Target player puts the top four cards of his or her library into his or her graveyard.
1/4
Enchant creature or artifact.
You control enchanted permanent.
When Desperate Theft enters the battlefield, target opponent fateseals three times.
You control enchanted permanent.
When Desperate Theft enters the battlefield, target opponent fateseals three times.
Skulk
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard.
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard.
1/2
+1Target creature gets -1/-1 until your next turn.
-2Draw a card. Target player discards a card.
-7You get an emblem with "Whenever you would draw a card, instead, look at the top ten cards of your library. You may put one of those cards into your hand. Then shuffle your library."
-2Draw a card. Target player discards a card.
-7You get an emblem with "Whenever you would draw a card, instead, look at the top ten cards of your library. You may put one of those cards into your hand. Then shuffle your library."
4
Hexproof
Whenever you cast a spell, fateseal 1.
, : Tap or untap target creature.
, : Search your library for a card with converted mana cost less than or equal to the number of tapped permanents your opponents control and put it into your hand. Then shuffle your library.
Whenever you cast a spell, fateseal 1.
, : Tap or untap target creature.
, : Search your library for a card with converted mana cost less than or equal to the number of tapped permanents your opponents control and put it into your hand. Then shuffle your library.
2/3
Warrior creatures you control get +1/+1 and attack each turn if able.
Whenever a Warrior creature you control deals combat damage to a player, that player loses 1 life.
Whenever a Warrior creature you control deals combat damage to a player, that player loses 1 life.
Haste, menace
Antagonize
: Exile target creature card from your graveyard. Put a +1/+1 counter on Paragons of Narak.
Antagonize
: Exile target creature card from your graveyard. Put a +1/+1 counter on Paragons of Narak.
"They defile our dead. We must burn them, and allow rest to those we once revered."
3/1
Haste
Reckless Slashers can't block.
When Reckless Slashers enters the battlefield, put target creature card from your graveyard on top of your library.
Reckless Slashers can't block.
When Reckless Slashers enters the battlefield, put target creature card from your graveyard on top of your library.
5/2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
, : Add to your mana pool.
, : Add to your mana pool.
"We must remember our history."
1/4
Trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
"We will fight to preserve it."
3/4
Haste, trample
Whenever Ravaging Whitespine becomes blocked, put a rage counter on it.
Ravaging Whitespine gets +1/+0 for each rage counter on it.
Whenever Ravaging Whitespine becomes blocked, put a rage counter on it.
Ravaging Whitespine gets +1/+0 for each rage counter on it.
2/3
Hexproof
Formshift
: Reveal the top card of your library. If it's a creature card or a land card, you may put it into your hand. Activate this ability only if another permanent you control transformed this turn.
Formshift
: Reveal the top card of your library. If it's a creature card or a land card, you may put it into your hand. Activate this ability only if another permanent you control transformed this turn.
2/4
First strike, trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever another permanent you control transforms, you may have Breaker of Bones deal 2 damage to target creature.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever another permanent you control transforms, you may have Breaker of Bones deal 2 damage to target creature.
4/4
+1Target creature gains lifelink and vigilance until end of turn.
-2Search your library for a creature card and reveal it, then shuffle your library and put that card on top.
-7You get an emblem with "Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield tapped."
-2Search your library for a creature card and reveal it, then shuffle your library and put that card on top.
-7You get an emblem with "Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield tapped."
3
Hexproof, lifelink
Devout – Whenever another nontoken creature enters the battlefield under your control, if you control an enchantment, you may pay . If you do, create a 1/1 green and white Human Cleric creature token with lifelink.
Devout – Whenever another nontoken creature enters the battlefield under your control, if you control an enchantment, you may pay . If you do, create a 1/1 green and white Human Cleric creature token with lifelink.
1/3
Lifelink
Devout – When Mentor of Callings enters the battlefield, if you control an enchantment, creatures you control gain hexproof until end of turn.
Devout – When Mentor of Callings enters the battlefield, if you control an enchantment, creatures you control gain hexproof until end of turn.
2/3
Lifelink
Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of each upkeep, if you gained life last turn, invest Shallan, Royal Ward, then if Shallan has two or more charge counters on it, transform it.
Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of each upkeep, if you gained life last turn, invest Shallan, Royal Ward, then if Shallan has two or more charge counters on it, transform it.
2/3
Hexproof
: Invest Shallan, Wayfinder of Urithiru.
, Remove a charge counter from Shallan: You may cast nonland cards this turn as though they had flash.
, Remove a charge counter from Shallan: Target creature gets +1/+1 and gains lifelink until end of turn.
: Invest Shallan, Wayfinder of Urithiru.
, Remove a charge counter from Shallan: You may cast nonland cards this turn as though they had flash.
, Remove a charge counter from Shallan: Target creature gets +1/+1 and gains lifelink until end of turn.
3/4
Devout — As long as you control an enchantment, Vorin Chaplain has protection from creatures.
2/2
, Sacrifice an enchantment: Target player loses 2 life and you gain 2 life.
, Pay 2 life: Return target enchantment card from your graveyard to your hand.
, Pay 2 life: Return target enchantment card from your graveyard to your hand.
1/1
Whenever you cast an enchantment spell, target opponent loses 1 life and you gain 1 life.
1/1
Trample, menace
Whenever another creature dies, put a +1/+1 counter on Cliff Scavenger.
When Cliff Scavenger dies, target opponent gains life equal to its toughness.
Whenever another creature dies, put a +1/+1 counter on Cliff Scavenger.
When Cliff Scavenger dies, target opponent gains life equal to its toughness.
5/4
Deathtouch, lifelink
, : Destroy target creature, then sacrifice Kabsal, Deceptive Ardent unless you cast a green spell this turn.
, : Regenerate target creature, then each opponent gains 2 life unless you cast a black spell this turn.
, : Destroy target creature, then sacrifice Kabsal, Deceptive Ardent unless you cast a green spell this turn.
, : Regenerate target creature, then each opponent gains 2 life unless you cast a black spell this turn.
2/3
Exile target creature card from your graveyard.
Add to your mana pool equal to that card's toughness.
Add to your mana pool equal to that card's toughness.
Trample, hexproof
Whenever Greatshell of the Shallows becomes blocked, put a carapace counter on Greatshell of the Shallows.
Greatshell of the Shallows gets +0/+1 for each carapace counter on it.
Whenever Greatshell of the Shallows becomes blocked, put a carapace counter on Greatshell of the Shallows.
Greatshell of the Shallows gets +0/+1 for each carapace counter on it.
3/2
Whenever a land enters the battlefield under your control, if you control a permanent with three or more counters on it, create a 2/2 blue Spren enchantment creature token with flying.
: Invest target enchantment creature and that creature gains hexproof until end of turn. Until end of turn, that creature's power and toughness can't change.
: Invest target enchantment creature and that creature gains hexproof until end of turn. Until end of turn, that creature's power and toughness can't change.
2/4
Whenever an artifact enters the battlefield under your control, choose one:
• Tap target artifact you control and draw a card.
• Brilliant Engineering deals 2 damage to target creature or player.
• Invest target artifact. (To invest a permanent, put a charge counter on that permanent.)
• Tap target artifact you control and draw a card.
• Brilliant Engineering deals 2 damage to target creature or player.
• Invest target artifact. (To invest a permanent, put a charge counter on that permanent.)
Hexproof, haste
Whenever you draw a card, Hoid, the King's Wit deals 1 damage to target creature or player.
, Discard a card: Exile Hoid, then return him to the battlefield transformed under his owner's control. Draw a card.
Whenever you draw a card, Hoid, the King's Wit deals 1 damage to target creature or player.
, Discard a card: Exile Hoid, then return him to the battlefield transformed under his owner's control. Draw a card.
2/2
+1 Discard a card, then draw a card. You may exile Hoid, the Drifter. If you do, return him to the battlefield transformed under his owner's control.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with, "Whenever you cast a spell, exile the top two cards of your library. For each one that shares a color with that spell, create a tapped 2/2 blue Illusion creature token. Until end of turn, you may play those cards."
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with, "Whenever you cast a spell, exile the top two cards of your library. For each one that shares a color with that spell, create a tapped 2/2 blue Illusion creature token. Until end of turn, you may play those cards."
4
: Invest target artifact.
, , Remove a charge counter from an artifact you control: Draw a card.
, , Remove a charge counter from an artifact you control: Master Artifabrian deals 3 damage to target creature.
, , Remove a charge counter from an artifact you control: Draw a card.
, , Remove a charge counter from an artifact you control: Master Artifabrian deals 3 damage to target creature.
2/1
Prowess
At the beginning of each combat, Adolin, Duelist Adept gains your choice of first strike, haste, or vigilance until end of turn.
, : Adolin fights target creature. When that creature dies this turn, gain control of all Equipments attached to that creature. Attach those equipments to Adolin.
At the beginning of each combat, Adolin, Duelist Adept gains your choice of first strike, haste, or vigilance until end of turn.
, : Adolin fights target creature. When that creature dies this turn, gain control of all Equipments attached to that creature. Attach those equipments to Adolin.
4/4
Soldier creatures you control get +1/+1 and attack each turn if able.
Whenever a Soldier creature you control deals combat damage to a player, you gain 1 life.
Whenever a Soldier creature you control deals combat damage to a player, you gain 1 life.
Whenever Honored Battalionlord and two or more other creatures you control attack, creatures you control gain menace until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
3/2
: Invest Chalice of Spheres.
: Move a charge counter from Chalice of Spheres to another target permanent you control.
: Move a charge counter from Chalice of Spheres to another target permanent you control.
Whenever fortified land is tapped for mana, target creature gets +1/+0 and gains vigilance until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
When you cast Conjoined Spanreed, search your library for another card named Conjoined Spanreed and put it onto the battlefield. Then shuffle your library.
, : Draw a card. Each other artifact named Conjoined Spanreed you tap while activating this ability pays for .
, : Draw a card. Each other artifact named Conjoined Spanreed you tap while activating this ability pays for .
Equipped creature gets +1/+2, has indestructible, and can block an additional creature.
Equip – , Remove a charge counter from a permanent you control.
Equip – , Remove a charge counter from a permanent you control.
Whenever you cast an instant or sorcery spell, invest Hallowed Soulcaster.
, , Remove three investiture counters from Hallowed Soulcaster, sacrifice a permanent: Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and put it onto the battlefield. Then shuffle your library.
, , Remove three investiture counters from Hallowed Soulcaster, sacrifice a permanent: Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and put it onto the battlefield. Then shuffle your library.
, , Sacrifice Plateau Map: Search your library for a Soldier creature card, reveal it, and put it into your hand. Then shuffle your library.
, , Sacrifice Powdered Winterwort: Return target creature to its owner's hand.
: Add to your mana pool. If Prized Gemheart is invested, add one mana of any color to your mana pool instead.
Seige Bridge can be equipped to up to four creatures.
At the beginning of each combat, if Seige Bridge is equipped to exactly one creature, sacrifice it.
Equipped creatures have haste and get +1/+1 for each other creature attached to Seige Bridge.
Equip
At the beginning of each combat, if Seige Bridge is equipped to exactly one creature, sacrifice it.
Equipped creatures have haste and get +1/+1 for each other creature attached to Seige Bridge.
Equip
Equipped creature has reach.
: Invest Shellpiercer Grandbow.
, Remove a charge counter from Shellpiercer Grandbow: Equipped creature deals 2 damage to target creature or planeswalker.
Equip
: Invest Shellpiercer Grandbow.
, Remove a charge counter from Shellpiercer Grandbow: Equipped creature deals 2 damage to target creature or planeswalker.
Equip
Whenever fortified land is tapped for mana, target creature gets +0/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
, : Invest Surgeon's Painrial. (To invest a permanent, put a charge counter on that permanent)
, Remove a charge counter from Surgeon's Painrial: Prevent all damage that would be dealt to target creature this turn.
, Remove a charge counter from Surgeon's Painrial: Prevent all damage that would be dealt to target creature this turn.
Creatures you control have vigilance as long as you control a plains, have prowess as long as you control an island, have menace as long as you control a swamp, have haste as long as you control a mountain, and have trample as long as you control a forest.
Equipped creature gets +0/+3.
Equip
Equip
Whenever fortified land is tapped for mana, create a 1/1 white Soldier token.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature transforms, it gets +1/+0 until end of turn.
Equip
Whenever equipped creature transforms, it gets +1/+0 until end of turn.
Equip
Foreboding Valley enters the battlefield tapped unless you control a permanent with a counter on it.
: Add or to your mana pool.
: Add or to your mana pool.
Oceanside Crypt enters the battlefield tapped unless you control a permanent with a counter on it.
: Add or to your mana pool.
: Add or to your mana pool.
Plateau Warcamp enters the battlefield tapped.
: Add to your mana pool.
At the beginning of each opponent's untap step, if Plateau Warcamp is fortified, untap Plateau Warcamp.
: Add to your mana pool.
At the beginning of each opponent's untap step, if Plateau Warcamp is fortified, untap Plateau Warcamp.
Rocky Hills enters the battlefield tapped unless you control a permanent with a counter on it.
: Add or to your mana pool.
: Add or to your mana pool.
Shallow Sea enters the battlefield tapped unless you control a permanent with a counter on it.
: Add or to your mana pool.
: Add or to your mana pool.
: Add to your mana pool.
, : Put target nonland card with converted mana cost 3 or less from your graveyard on top of your library. Put a scroll counter on The Palanaeum.
, : Draw a card. This ability costs less to activate for each scroll counter on The Palanaeum.
, : Put target nonland card with converted mana cost 3 or less from your graveyard on top of your library. Put a scroll counter on The Palanaeum.
, : Draw a card. This ability costs less to activate for each scroll counter on The Palanaeum.
Verdant Lait enters the battlefield tapped unless you control a permanent with a counter on it.
: Add or to your mana pool.
: Add or to your mana pool.
: Add to your mana pool. If Weathered Stormlands is invested, add one mana of any color to your mana pool instead.
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Mechanics | Skeleton |
2016-07-21 11:30:46 by Samuel