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Mechanics | Skeleton |
CardName: Tome of Nohadon Cost: 5 Type: Legendary Artifact Pow/Tgh: / Rules Text: Creatures you control have vigilance as long as you control a plains, have prowess as long as you control an island, have menace as long as you control a swamp, have haste as long as you control a mountain, and have trample as long as you control a forest. Flavour Text: Set/Rarity: The Way of Kings Mythic |
Code: MA01 History: [-] Add your comments: |
What do you think? The more Nohadon has "traveled," the more precepts he has to teach.
Nice idea. I'll sort out the skeleton when I sit down later.
So many words! May I suggest the template "As long as you control a Plains, creatures you control have vigilance. The same is true for Islands and prowess, etc"? Also, prowess is weird in that it stacks, so it might not be a good keyword for giving the team.
Edit: I guess doing it like Tek has more precedence.
Tek's templating is a good idea.
Do you have any suggestions for a different keyword? Certainly not hexproof. Flying perhaps?
v p m h t
I like prowess, but it doesn't solve the problem of blue not having a simple evergreen creature keyword other than flying. And in that case, three is too many evasion abilities, so menace would probably need to change to deathtouch (which would be fun with trample). It's a shame this set doesn't have an ability like that, like skulk worked for Odric, Lunarch Marshal.
We're using skulk, but as you said, that's too much evasion. I think prowess is fine (precedent Soulblade Djinn) unless you have a different idea.
Use faze. :-P