The Way of Kings: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alethela Magistrate White Uncommon 4{3}{w} Creature – Human Advisor 2 4 When Alethela Magistrate enters the battlefield, you gain 3 life. 1 1469100646 on 21 Jul 2016 by Samuel
2 Arbiter of Denial White Rare 4{3}{w} Creature – Human Cleric 2 4 {w}, {t}: Remove target creature you control and target creature you don't control from combat.
Devout – Whenever a creature you control is removed from combat, if you control an enchantment, you gain 3 life.
1 1469904768 on 30 Jul 2016 by Samuel
3 Ardent of Purity White Common 3{2}{w} Creature – Human Cleric 1 4 Devout — When Ardent of Purity enters the battlefield, if you control an enchantment, you gain 5 life. 2 1460497661 on 12 Apr 2016 by Samuel
4 Armory Master White Uncommon 4{2}{w}{w} Creature – Human Soldier 1 4 Defender
When Armory Master enters the battlefield, search your library for up to one Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
3 1463245822 on 14 May 2016 by Samuel
5 Azish Constable White Common 3{2}{w} Creature – Human Soldier 2 2 When Azish Constable enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 1460486422 on 12 Apr 2016 by Glamdring804
6 Brightlord Field-Marshal White Uncommon 4{3}{w} Creature – Human Soldier 3 3 Devout — As long as you control an enchantment, Soldier creatures you control get +1/+1 and have vigilance. 1 1467306911 on 30 Jun 2016 by Samuel
7 Captain of the Cobalt Guard White Rare 3{1}{w}{w} Creature – Human Soldier 2 3 Devout — As long as you control an enchantment, Captain of the Cobalt Guard has vigilance and protection from creatures.
{1}, {t}: Target creature gains first strike until end of turn. Activate this ability only if you control an enchantment.
1 1469994595 on 31 Jul 2016 by Samuel
8 Caravan Chull White Common 3{2}{w} Creature – Beast 2 3 Whenever you gain life, Caravan Chull gets +0/+2 until end of turn. 2 1460852926 on 17 Apr 2016 by jameschanlee
9 Cobalt Protector White Uncommon 2{1}{w} Creature – Human Soldier 1 1 Flash
First strike
When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control.
3 1467426193 on 02 Jul 2016 by Samuel
10 Darkeyed Spearman White Common 2{1}{w} Creature – Human Soldier 3 1 Devout — As long as you control an enchantment, Darkeyed Spearman has first strike. 3 1460482362 on 12 Apr 2016 by Samuel
11 Diligent Servant White Uncommon 3{2}{w} Creature – Human 1 2 Vigilance
Devout — As long as you control an enchantment, Human creatures you control have "{t}: Untap another target creature. Activate this ability only once each turn."
9 1463005332 on 11 May 2016 by Samuel
12 Elhokar, King of Alethkar White Mythic 3{1}{w}{w} Legendary Creature – Human 3 4 Vigilance
At the beginning of each upkeep, create a 1/1 white Soldier creature token.
Whenever a creature an opponent controls attacks, return Elhokar, King of Alethkar to its owner's hand unless you control a Soldier creature.
9 1460668433 on 14 Apr 2016 by Samuel
13 Embodiment of Honor White Rare 3{1}{w}{w} Enchantment Creature – Spren 2 2 Lifelink, vigilance
Enchanted creature gets +2/+2 and gains lifelink and vigilance.
{2}{w}: If Embodiment of Honor is a creature, it becomes an Aura with enchant creature. Attach it to target creature with a charge counter on it.
6 1463269332 on 14 May 2016 by Glamdring804
14 Flitting Luckspren White Common 2{1}{w} Enchantment Creature – Spren 1 1 Flash, flying
When Flitting Luckspren enters the battlefield, exile up to one target nonenchantment creature you control, then return that card to the battlefield under your control.
1 1467169675 on 29 Jun 2016 by Samuel
15 Glinting Starspren White Uncommon 1{w} Enchantment Creature – Spren 1 1 Flying
At the beginning of your upkeep, if you control another enchantment, invest Glinting Starspren.
{w}, Remove X charge counters from Glinting Starspren: You gain X life.
2 1469238715 on 23 Jul 2016 by Samuel
16 Glyph of Justice White Uncommon 3{2}{w} Instant Destroy target attacking creature. Invest target creature you control. (To invest a permanent, put a charge counter on that permanent) 1 1469239235 on 23 Jul 2016 by Samuel
17 Grim Resolve White Uncommon 5{3}{w}{w} Instant Blocking creatures you control get +1/+1 and gain double strike until end of turn. 3 1463093580 on 12 May 2016 by Samuel
18 Guardsman's Strike White Common 3{2}{w} Instant Destroy target blocked creature. You gain 2 life. 1 1467170179 on 29 Jun 2016 by Samuel
19 Honor's Presence (Stormfather's Presence) White Mythic 5 {3}{w}{w} Legendary Enchantment
‑‑‑‑
Legendary Enchantment
Honor's Presence enters the battlefield with ten charge counters on it.
If a source would deal damage to a creature you control, you may move a charge counter from Honor's Presence to that creature. If you do, prevent that damage. Then, if Honor's Presence has no charge counters on it, transform it.
‑‑‑‑
Whenever an enchantment enters the battlefield under your control, invest up to one target creature, then if that creature has two or more charge counters on it, create a 2/2 blue Spren enchantment creature token with flying and draw a card.
8 1462568924 on 06 May 2016 by Glamdring804
20 Inspiring Captain White Common 4{3}{w} Creature – Human Soldier 3 3 When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3 1460482171 on 12 Apr 2016 by Samuel
21 Loyal Axehound White Common 2{w}{w} Creature – Hound Beast 2 2 Whenever you gain life, Loyal Axehound gains first strike and vigilance until end of turn. 3 1460511887 on 13 Apr 2016 by Glamdring804
22 Mark of Faith White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike and lifelink.
1 1467256265 on 30 Jun 2016 by Samuel
23 Raise the Alarm White Common 2{1}{w} Instant Create two 1/1 white Soldier creature tokens. 3 1460499995 on 12 Apr 2016 by Samuel
24 Resplendent Gloryspren White Common 3{2}{w} Enchantment Creature – Spren 2 2 Lifelink
Bestow {4}{w} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has lifelink.
1 1467084994 on 28 Jun 2016 by Samuel
25 Retreat Carrier White Uncommon 2{1}{w} Creature – Human Soldier 1 1 Flash
When Retreat Carrier enters the battlefield, remove up to one target creature you control from combat.
Sacrifice Retreat Carrier: Remove up to one target creature you control from combat.
1 1469100452 on 21 Jul 2016 by Samuel
26 Stone of Warning White Common 2{1}{w} Enchantment Artifact – Fabrial Whenever a nontoken creature enters the battlefield under an opponent's control, invest Stone of Warning.
{w}, Remove a charge counter from Stone of Warning: Untap target creature.
2 1460555782 on 13 Apr 2016 by Glamdring804
27 Stonesinew Charger White Common 2{1}{w} Creature – Human Soldier 2 1 As long as you control another Soldier, Stonesinew Charger gets +1/+1. 1 1466997008 on 27 Jun 2016 by Samuel
28 Stonestance White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has first strike.
As long as it's not your turn, enchanted creature gets +1/+1 and has lifelink.
3 1460665879 on 14 Apr 2016 by Samuel
29 Stormborn Shield White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3.
When Stormborn Shield enters the battlefield, if enchanted creature has a charge counter on it, you gain 3 life.
5 1460547000 on 13 Apr 2016 by Samuel
30 Sunraiser Shardblade White Rare 4{2}{w}{w} Enchantment Artifact – Equipment Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, exile that creature.
Whenever equipped creature is dealt damage, you gain that much life.
Equip {4}
19 1462058731 on 30 Apr 2016 by Glamdring804
31 Surge of Radiance White Rare 3{2}{w} Instant Target creature you control gains indestructible and protection from creatures until end of turn. All damage that would be dealt to you and creatures you control this turn is dealt to that creature instead. 10 1462041488 on 30 Apr 2016 by Glamdring804
32 Survive the Highstorm White Common 1{w} Instant Target creature gets +1/+1 and gains indestructible until end of turn. Untap that creature. 1 1467170031 on 29 Jun 2016 by Samuel
33 Teft, Grizzled Veteran White Rare 5{3}{w}{w} Legendary Creature – Human Soldier 2 2 When Teft, Grizzled Veteran enters the battlefield, you may search your library for a Soldier creature card with converted mana cost 3 or less, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever a Soldier creature you control attacks or blocks, put a +1/+1 counter on that creature.
5 1460952080 on 18 Apr 2016 by Glamdring804
34 The First Ideal White Rare 3{2}{w} Sorcery Choose one—
• Put three charge counters on target permanent.
• You gain 2 life for each creature you control.
• Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of enchantments you control.
16 1460588167 on 13 Apr 2016 by Glamdring804
35 Timely Retreat White Uncommon 1{x}{w} Sorcery Up to X target creatures you control get +1/+1 and gain vigilance until end of turn. 2 1463093676 on 12 May 2016 by Samuel
36 Veden Bodyguard White Common 1{w} Creature – Human Soldier 1 2 {w}, Sacrifice Veden Bodyguard: Target creature gets +1/+2 until end of turn. 1 1466991055 on 27 Jun 2016 by Samuel
37 Village Surgeon White Common 2{1}{w} Creature – Human Cleric 1 3 Devout — As long as you control an enchantment, Village Surgeon has lifelink and vigilance. 1 1466990519 on 27 Jun 2016 by Samuel
38 Warcamp Healer White Rare 2{1}{w} Creature – Human Soldier 1 3 Lifelink
Whenever you gain life, target creature gains protection from the color of your choice until end of turn.
1 1469994406 on 31 Jul 2016 by Samuel
39 Warcamp Sentry White Common 4{2}{w}{w} Creature – Human Soldier 3 2 Whenever a creature enters the battlefield under an opponent's control, untap each Soldier creature you control. 1 1466996420 on 27 Jun 2016 by Samuel
40 Agent of Sadeas Blue Common 1{u} Creature – Human Rogue 1 1 Flash
When Agent of Sadeas enters the battlefield, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
1 1470683440 on 08 Aug 2016 by Samuel
41 Ancient Wisdomspren Blue Common 2{1}{u} Enchantment Creature – Spren 1 2 Bestow {1}{u}{u} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Whenever Ancient Wisdomspren or enchanted creature attacks, scry 1.
1 1471702321 on 20 Aug 2016 by Samuel
42 Ardent of Insight Blue Uncommon 3{2}{u} Creature – Human Cleric 1 2 Whenever a counter is placed on a permanent you control, you may draw a card. 3 1461723391 on 27 Apr 2016 by Samuel
43 Artifabrian's Tinkering Blue Common 1{u} Sorcery Untap target artifact. If that artifact has a charge counter on it, draw a card. 0
44 Axies, the Collector Blue Rare 3{1}{u}{u} Legendary Creature – Shapeshifter 2 3 Whenever an enchantment creature enters the battlefield under your control, draw a card.
{1}{u}: Axies, the Collector gains all activated and triggered abilities of target enchantment creature until end of turn.
4 1460477912 on 12 Apr 2016 by Samuel
45 Behemoth of the Southern Depths Blue Rare 9{7}{u}{u} Creature – Leviathan Beast 9 9 Trample
When Behemoth of the Southern Depths enters the battlefield, tap all other permanents.
2 1461191804 on 20 Apr 2016 by Samuel
46 Court Attendant Blue Common 2{1}{u} Creature – Human 1 3 1 1470683059 on 08 Aug 2016 by Samuel
47 Ethereal Appearance Blue Common 4{3}{u} Instant Create a 2/2 blue Spren enchantment creature token with flying. Scry 1. 1 1471702843 on 20 Aug 2016 by Samuel
48 Failed Plot Blue Uncommon 2{1}{u} Instant Counter target spell that targets you or a permanent you control. Scry 1. 2 1462498974 on 06 May 2016 by Samuel
49 Flawed Tactics Blue Common 3{1}{u}{u} Instant Counter target spell. Remove charge counter from up to one target permanent that spell's controller controls. 1 1471702552 on 20 Aug 2016 by Samuel
50 Flight of Dreams Blue Rare 4{1}{u}{u}{u} Instant Create a 2/2 blue Spren enchantment creature token with flying, then untap each enchantment creature you control. Those creatures gain flying, prowess, and hexproof until end of turn. 2 1463005470 on 11 May 2016 by Samuel
51 Giggling Windspren Blue Common 1{u} Enchantment Creature – Spren 1 1 Flying
When Giggling Windspren enters the battlefield, you may tap target creature.
2 1460687202 on 15 Apr 2016 by Samuel
52 Glimpse the Stormfather Blue Rare 5{3}{u}{u} Sorcery Invest each non-token permanent you control. Then draw a card for each enchantment invested in this way. (To invest a permanent, put a charge counter on that permanent.) 3 1460646310 on 14 Apr 2016 by Glamdring804
53 Grow Dull Blue Common 1{u} Instant Remove all charge counters from target permanent. 3 1460642844 on 14 Apr 2016 by Samuel
54 Hydrosurge Blue Common 1{u} Instant Target creature gets -5/-0 until end of turn. 3 1460681509 on 15 Apr 2016 by Glamdring804
55 Logical Conclusion Blue Uncommon 3{1}{u}{u} Instant Reveal the top card of your library. If it's an artifact or enchantment card, put it into your hand. If it's an instant or sorcery card, invest target permanent. If it's a land or creature card, scry 2. 0
56 Navani's Experiment Blue Uncommon 5{3}{u}{u} Sorcery Search your library for for an artifact with converted mana cost 5 or less and put it onto the battlefield. Invest it. Then shuffle your library. (To invest a permanent, put a charge counter on that permanent.) 0
57 Outwitting Manuver Blue Uncommon 2{1}{u} Instant Tap target creature. That creature doesn't untap during its controler's next untap step.
If you control a permanent with a counter on it, draw a card.
0
58 Palanaeum Scholar Blue Uncommon 3{1}{u}{u} Creature – Human 2 1 Hexproof
{t}: Draw a card, then discard a card.
5 1462197127 on 02 May 2016 by dude1818
59 Realm of Thoughts Blue Rare 3{1}{u}{u} Enchantment At the beginning of your upkeep, if you control a permanent with a counter on it, scry 3. Then invest up to three target permanents if you control a permanent with five or more counters on it. Then you win the game if you control a permanent with fifteen or more counters on it. 5 1463439332 on 16 May 2016 by Samuel
60 Skylashing Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature has flying.
0
61 Spren of Logic Blue Rare 4{3}{u} Enchantment Creature – Spren 2 2 Flying
When Spren of Logic enters the battlefield, scry X, where X is the number of enchantments you control.
As long as you control another enchantment, other creatures you control have hexproof.
8 1462482229 on 05 May 2016 by Samuel
62 Spren's Insight Blue Common 3{2}{u} Instant Draw two cards. If you control no enchantments, discard a card. 1 1471702663 on 20 Aug 2016 by Samuel
63 Stone of Hours Blue Common 2{1}{u} Enchantment Artifact – Fabrial Whenever you draw a card, invest Stone of Hours.
{u}, Remove a charge counter from Stone of Hours: Target permanent doesn't untap during its controller's next untap step.
0
64 Stormborn Intuition Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature has prowess.
When Stormborn Intuition enters the battlefield, if enchanted creature has a charge counter on it, scry 2.
0
65 Stormlight Binding Blue Rare 2{1}{u} Enchantment – Aura Enchant creature
Stormlight Binding enters the battlefield with three charge counters on it.
When Stormlight Binding enters the battlefield, tap enchanted creature. It doesn't untap during its controller's untap step.
At the beginning of your upkeep, remove a charge counter from Stormlight Binding. When Stormlight Binding has no charge counters on it, sacrifice it.
7 1463236724 on 14 May 2016 by Samuel
66 Stormlight Infusion Blue Common 4{2}{u}{u} Sorcery Invest up to three target permanents you control. (To invest a permanent, put a charge counter on that permanent.) 0
67 Sudden Stormfall Blue Uncommon 4{2}{u}{u} Sorcery Return target creature to its owner's hand. Create a tapped 2/2 blue Spren enchantment creature token with flying. 8 1462722664 on 08 May 2016 by Samuel
68 Surreptitious Plans Blue Common 1{u} Instant Fateseal 2. (To fateseal 2, its controller looks at the top two cards of an opponent's library, then he or she may put that card on the bottom of that library.) 2 1460853288 on 17 Apr 2016 by jameschanlee
69 Swift Escape Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Draw a card. 1 1471702921 on 20 Aug 2016 by Samuel
70 Syl, Honorspren (Syl, Windblade) Blue Mythic 3 {2}{u} Legendary Enchantment Creature – Spren
‑‑‑‑
Enchantment Artifact – Equipment
1 2 Flash
Flying, hexproof
Bestow {4}{u}
Enchanted creature gets +1/+2 and has flying and hexproof.
{2}: Transform Syl, Honorspren.
‑‑‑‑
Equipped creature gets +1/+1 and has first strike and deathtouch.
{2}{u}{u}: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade.
31 1460495681 on 12 Apr 2016 by Samuel
71 Traveling Stormwarden Blue Uncommon 2{1}{u} Creature – Human 1 2 Whenever an opponent fateseals, you may scry 1 at the beginning of the next end step. 9 1460667956 on 14 Apr 2016 by Samuel
72 Unravel the Mystery Blue Uncommon 3{1}{u}{u} Instant Reveal the top five cards of your library. Put up to two instant, sorcery, and/or enchantment cards from among them into your hand. Put the rest on the bottom of your library in any order. 3 1463605304 on 18 May 2016 by Samuel
73 Valath Artifabrian Blue Mythic 4{2}{u}{u} Creature – Human Artificer 2 4 Activated abilities of Valath Artifabrian can't be activated on extra turns.
{2}, {t}: Create a colorless Fabrial enchantment artifact token, then invest that token.
{3}{u}{u}, Remove five charge counters from an artifact you control: Take an extra turn after this one.
0
74 Village Merchant Blue Common 4{2}{u}{u} Creature – Human 3 3 When Village Merchant enters the battlefield, each player draws a card. 2 1461437548 on 23 Apr 2016 by Glamdring804
75 Visions of Beyond Blue Rare 1{u} Instant Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. 2 1461075498 on 19 Apr 2016 by Samuel
76 Wandering Skyeel Blue Uncommon 4{2}{u}{u} Creature – Fish 2 3 Flying 0
77 Warcamp Tactician Blue Common 3{2}{u} Creature – Human Advisor 1 2 {u}, {t}: Tap or untap target creature. 2 1463446586 on 17 May 2016 by Samuel
78 Windstance Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has prowess.
As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof.
13 1460653274 on 14 Apr 2016 by Glamdring804
79 Assassin's Strike Black Uncommon 6{4}{b}{b} Sorcery Destroy target creature. Its controller discards a card. 1 1460553282 on 13 Apr 2016 by Glamdring804
80 Azir Condemner Black Uncommon 4{3}{b} Creature – Human Advisor 4 2 When Azir Condemner enters the battlefield, target player loses 3 life. 0
81 Bitter Revelation Black Common 4{3}{b} Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. 0
82 Bladelash Pair Black Common 2{1}{b} Creature – Listener Warrior 2 1 Menace 0
83 Chasm Scavenger Black Common 2{1}{b} Creature – Human Soldier 1 1 When Chasm Scavenger enters the battlefield, return target creature card from your graveyard to your hand.
4 1460924848 on 17 Apr 2016 by Samuel
84 Corrupt Brightlord Black Common 3{2}{b} Creature – Human 2 1 When Corrupt Brightlord enters the battlefield, fateseal 2 and you gain 2 life. 2 1460906295 on 17 Apr 2016 by Samuel
85 Cunning Betrayal Black Rare 3{1}{b}{b} Sorcery Sacrifice any number of creatures you control. You lose life equal to the number of creatures sacrificed this way, and target opponent loses twice that amount of life. 5 1463529934 on 18 May 2016 by Glamdring804
86 Death Rattle Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, draw two cards and you lose 1 life.
1 1461521215 on 24 Apr 2016 by Glamdring804
87 Fatal Accident Black Common 1{b} Instant Target attacking or blocking creature gets -2/-2 until end of turn. 1 1495714422 on 25 May 2017 by Tahazzar
88 Foraging Kurl Black Uncommon 4{3}{b} Creature – Crab Beast 4 3 Exile Foraging Kurl from your graveyard: Add {b}{b} to your mana pool. 1 1463536800 on 18 May 2016 by Samuel
89 Frantic Paranoia Black Rare 3{2}{b} Sorcery Target opponent puts the top X cards of their library on their graveyard, where X is the number of enchantments you control. They lose life equal to the number of cards put in a graveyard this way. 2 1465049040 on 04 Jun 2016 by Glamdring804
90 Ghostblood Assassin Black Mythic 3{1}{b}{b} Creature – Human Assassin 2 3 Deathtouch
{4}{b}{b}, {t}: Destroy target creature. You may search your library for a card with converted mana cost less than or equal to that creature's converted mana cost, reveal it, and put it into your hand. If you do, shuffle your library.
0
91 Grate Flesh Black Common 5{3}{b}{b} Instant Destroy target creature. Its controller loses 2 life. 0
92 Harrowing Lesson Black Rare 7{4}{b}{b}{b} Instant Destroy target creature. You lose X life and draw X cards, where X is the destroyed creature's toughness. 3 1463271397 on 15 May 2016 by Glamdring804
93 Indulgent Brightlady Black Rare 2{1}{b} Creature – Human 2 1 Creature spells you cast cost {2} less to cast.
Other creatures you control get -1/-1.
7 1465569575 on 10 Jun 2016 by Glamdring804
94 Leave Stranded Black Uncommon 2{b}{b} Instant Target player sacrifices a creature. 0
95 Lighteyed Extortionist Black Uncommon 3{1}{b}{b} Creature – Human Advisor 3 2 {t}, Pay 1 life: Add {b} to your mana pool. 0
96 Lunatic's Ravings Black Uncommon 4{3}{b} Sorcery Target player discards a card at random, then discards a card. 4 1461126929 on 20 Apr 2016 by Glamdring804
97 Lurking Deathspren Black Rare 4{2}{b}{b} Enchantment Creature – Spren 3 3 Bestow {b}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch
Enchanted creature gets -3/-3 and has deathtouch.
5 1463373443 on 16 May 2016 by Glamdring804
98 Merciless Charge Black Common 2{1}{b} Sorcery Target creature gets +3/+1 and gains menace until end of turn. 0
99 Midnight Essence Black Common 2{1}{b} Creature – Nightmare Horror 1 2 Lifelink, skulk 9 1463520550 on 17 May 2016 by Samuel
100 Misted Mountains Scavenger Black Common 3{2}{b} Creature – Bird 1 1 Flying, menace
When Misted Mountains Scavenger enters the battlefield, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on Misted Mountains Scavenger.
4 1461021027 on 18 Apr 2016 by Glamdring804
101 Mourn the Slain Black Common 1{b} Sorcery Exile target creature card in a graveyard. Its owner loses 3 life. 0
102 Narak Hate-Blades Black Common 3{1}{b}{b} Creature – Listener Warrior 3 2 Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.) 1 1460924776 on 17 Apr 2016 by Samuel
103 Oathbound Servant Black Uncommon 2{b}{b} Creature – Human Soldier 4 2 {4}: Gain control of Oathbound Servant. Any player may activate this ability. 2 1462758716 on 09 May 2016 by Samuel
104 Parshendi Deathsinger Black Rare 3{2}{b} Creature – Listener Shaman 3 1 Spirit creatures you control have menace.
Whenever a creature card in your graveyard becomes the target of a spell or ability, create a 1/1 black Spirit creature token and you gain 1 life.
1 1466646327 on 23 Jun 2016 by Samuel
105 Pattern, Crypticspren (Pattern, Crypticblade) Black Mythic 3 {2}{b} Legendary Enchantment Creature – Spren
‑‑‑‑
Enchantment Artifact – Equipment
2 2 Hexproof, skulk
Bestow {4}{b}
Enchanted creature gets +2/+2 and has hexproof and skulk.
{2}: Transform Pattern, Crypticspren.
‑‑‑‑
Equipped creature gets +1/+1 and has first strike and deathtouch.
{2}{b}{b}: Fateseal X, where X is the number of enchantments you control, then transform Pattern, Crypticblade.
Equip {3}
5 1460553714 on 13 Apr 2016 by Glamdring804
106 Ruthless Persecution Black Rare 4{2}{b}{b} Enchantment When Ruthless Persecution enters the battlefield, choose a creature type.
Each creature that isn't the chosen type gets -1/-1.
0
107 Sadeas' Backstabber Black Common 1{b} Creature – Human Rogue 0 2 Whenever Sadeas' Backstabber attacks, defending player loses 1 life and you gain 1 life. 0
108 Shadowed Rotspren Black Common 2{b}{b} Enchantment Creature – Spren 2 1 Bestow {1}{b}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Shadowed Rotspren or enchanted creature deals combat damage to a creature, that creature gets -1/-1 until end of turn.
Enchanted creature gets +2/+1.
0
109 Silent Watcher Black Uncommon 3{2}{b} Creature – Human Cleric 1 3 Skulk
When Silent Watcher enters the battlefield, you may sacrifice a creature. If you do, draw a card.
1 1463437096 on 16 May 2016 by Samuel
110 Smokestance Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has deathtouch.
As long as it's not your turn, enchanted creature has "Creatures blocked by this creature get -1/-1."
3 1460665597 on 14 Apr 2016 by Samuel
111 Sprig of Blackbane Black Uncommon 3{2}{b} Encnantment At the beginning of your upkeep, you may put an age counter on Sprig of Blackbane.
{1}{b}, Sacrifice Sprig of Blackbane: Target creature gets -X/-X until end of turn, where X is the number of age counters on Sprig of Blackbane.
0
112 Stone of Weakness Black Common 2{1}{b} Enchantment Artifact – Fabrial Pay 3 life: Invest Stone of Weakness.
{b}, Remove a charge counter from Stone of Weakness: Target creature gets -1/-1 until end of turn. Activate this ability only once each turn.
0
113 Stormborn Ruthlessness Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0.
When Stormborn Ruthlessness enters the battlefield, if enchanted creature has a charge counter on it, target creature gets -1/-1 until end of turn.
0
114 The Thrill of Battle Black Uncommon 2{1}{b} Instant Target creature gets +3/-1 and gains deathtouch and menace until end of turn. 0
115 Tvlakv, Slave Merchant Black Rare 3{1}{b}{b} Legendary Creature – Human Rogue 3 1 {3}{b}{b}, Pay 5 life: Gain control of target creature.
{8}{b}{b}, Sacrifice a creature: You control target player during his or her next turn.
2 1461076789 on 19 Apr 2016 by Samuel
116 Village Informant Black Common 1{b} Creature – Human Rogue 1 1 Sacrifice Village Informant: Fateseal 1. 0
117 Warform Ravagers Black Common 3{2}{b} Creature – Listener Warrior 1 3 Deathtouch
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
0
118 Battle Hymn Red Common 2{1}{r} Instant Add {r} to your mana pool for each creature you control. 1 1461514316 on 24 Apr 2016 by Glamdring804
119 Blackthorn's Wrath Red Common 1{r} Sorcery Blackthorn's Wrath deals 2 damage to target creature. That creature can't block this turn. 0
120 Bloodied Angerspren Red Common 2{r}{r} Enchantment Creature – Spren 2 1 Haste
Bestow {2}{r} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has haste.
0
121 Bloodsong Rager Red Rare 3{1}{r}{r} Creature – Listener Warrior 3 1 First strike
{0}: Exile target creature card from your graveyard. If you do, Bloodsong Rager gets +1/+0 until end of turn.
0
122 Branded Slave Red Common 1{r} Creature – Human Rogue 2 1 Whenever Branded Slave attacks, it deals 1 damage to you. 0
123 Chaos Tactics Red Rare 3{1}{r}{r} Instant Cast Chaos Tactics only if a player controls an attacking creature.
Each creature defending player controls blocks an attacking creature at random. If a creature cannot block the creature it is blocking, repeat this process.
5 1464111907 on 24 May 2016 by Link
124 Concentrated Fire Red Common 3{1}{r}{r} Instant Concentrated Fire deals damage to target creature equal to the number of attacking or blocking creatures you control. 0
125 Defiling Taunt Red Uncommon 3{2}{r} Sorcery Defiling Taunt deals 1 damage to target creature. That creature deals damage equal to its power to target creature or player of its owner's choosing. 5 1461443352 on 23 Apr 2016 by Glamdring804
126 Desecrate the Fallen Red Common 2{1}{r} Sorcery Desecrate the Fallen deals damage to target player equal to the power of target creature card in a graveyard. 3 1461422542 on 23 Apr 2016 by Glamdring804
127 Enraged Spearmen Red Common 1{r} Creature – Listener Warrior 1 1 Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.) 0
128 Firestorm Shardblade Red Rare 4{2}{r}{r} Enchantment Artifact – Equipment Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, that creature deals damage to itself equal to its power.
Whenever equipped creature is dealt damage, you may discard a card. If you do, draw a card.
Equip {4}
4 1464044278 on 23 May 2016 by Glamdring804
129 Flamestance Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
As long as it's your turn, enchanted creature gets +3/-1 and has menace.
As long as it's not your turn, enchanted creature gets +1/-1 and has double strike.
1 1460667596 on 14 Apr 2016 by Samuel
130 Flawed Engineering Red Rare 5{3}{r}{r} Instant Destroy target artifact. Flawed Engineering deals damage equal to that artifact's converted mana cost to each creature and player. 0
131 Frenzied Researcher Red Uncommon 3{1}{r}{r} Creature – Human Advisor 2 1 Haste
{t}: Discard a card, then draw a card.
1 1463005270 on 11 May 2016 by Samuel
132 Furious Retaliation Red Common 2{1}{r} Instant Target creature gains double strike until end of turn. If that creature transformed this turn, it gets +2/+1 until end of turn. 1 1461444373 on 23 Apr 2016 by Samuel
133 Grim Carnage Red Common 1{r} Instant All creatures get +1/+0 and gain haste until end of turn. 0
134 Kaladin, Resolute Bridgeleader (Kaladin Stormblessed) Red Mythic 4 {2}{r}{r}
‑‑‑‑
{w}{u}
Legendary Creature – Human Soldier
‑‑‑‑
Legendary Creature – Human Surgebinder
3
‑‑‑‑
4
3
‑‑‑‑
4
Haste
Other attacking creatures you control get +1/+1.
Whenever Kaladin, Resolute Bridgeleader is dealt damage, invest it, then if it has two or more charge counters on it, transform it.
‑‑‑‑
Vigilance
{1}{w/u}: Invest Kaladin Stormblessed.
{1}{w}, Remove a charge counter from Kaladin: Creatures you control get +0/+1 and gain vigilance until end of turn.
{1}{u}, Remove a charge counter from Kaladin: Kaladin gains flying and prowess until end of turn.
31 1460668355 on 14 Apr 2016 by Samuel
135 Loot the Dead Red Uncommon 5{4}{r} Instant Exile target creature card from your graveyard. Reveal the top X cards of your library, where X is the exiled card's power. You may put an artifact, instant, or sorcery card from among them into your hand, and the rest in your graveyard. 0
136 Moash, Defiant Bridgeman Red Rare 2{1}{r} Legendary Creature – Human Soldier 2 1 Haste, first strike
Moash, Defiant Bridgeman attacks each turn if able.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, Moash deals 1 damage to that player.
3 1461020710 on 18 Apr 2016 by Glamdring804
137 Narak Strikers Red Common 2{1}{r} Creature – Listener Warrior 2 1 Haste
Whenever another permanent you control transforms, Narak Strikers gains first strike until end of turn.
0
138 Nimbleform Recruits (Warform Crushers) Red Common 1 {r} Creature – Listener Warrior
‑‑‑‑
Creature – Listener Warrior
1
‑‑‑‑
1
1
‑‑‑‑
1
Haste
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
‑‑‑‑
Menace
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
3 1461117134 on 20 Apr 2016 by Samuel
139 Parshendi Line-Breakers Red Uncommon 3{1}{r}{r} Creature – Listener Warrior 3 1 First strike, Haste
Antagonize (Whenever a creature card in a graveyard becomes the target of a spell or ability, this creature gets +1/+1 until end of turn.)
8 1460477890 on 12 Apr 2016 by Samuel
140 Plateau Cremcutters (Chasm Ambushers) Red Common 4 {3}{r} Creature – Listener
‑‑‑‑
Creature – Listener Warrior
2
‑‑‑‑
5
5
‑‑‑‑
2
Defender
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
‑‑‑‑
When this permanent transforms into Chasm Ambushers, it deals 2 damage to target creature or player.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
3 1461284545 on 22 Apr 2016 by Glamdring804
141 Plateau Scout Red Common 2{r}{r} Creature – Human Scout 2 1 {r}, {t}: Target creature gains first strike and haste until end of turn. 0
142 Rage of Warform Red Rare 1{r} Enchantment Creatures you control get +1/+0.
Whenever you draw a card, Rage of Warform deals 1 damage to each creature you control.
1 1466955615 on 26 Jun 2016 by Samuel
143 Rampant Greatshell Red Rare 4{2}{r}{r} Creature – Beast 6 1 First strike, trample, haste
Rampant Greatshell attacks each turn if able.
When Rampant Greatshell dies, target opponent gains 4 life.
1 1466955305 on 26 Jun 2016 by Samuel
144 Reverence of the Fallen Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature has antagonize. (Whenever a creature card in a graveyard becomes the target of a spell or ability, enchanted creature gets +1/+1 until end of turn.)
0
145 Roion Archer Red Uncommon 4{3}{r} Creature – Human Archer Soldier 2 2 {t}: Roion Archer deals 1 damage to target creature or player 2 1461207795 on 21 Apr 2016 by Samuel
146 Stone of Warmth Red Common 2{1}{r} Enchantment Artifact – Fabrial Whenever you cast an instant or sorcery spell, invest Stone of Warmth.
{r}, Remove a charge counter from Stone of Warmth: Add {r}{r} to your mana pool. Activate this ability only once each turn.
1 1461020895 on 18 Apr 2016 by Glamdring804
147 Stormborn Speed Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature has first strike.
When Stormborn Speed enters the battlefield, if enchanted creature has a charge counter on it, it gets +1/+0 and gains haste until end of turn.
3 1461466008 on 24 Apr 2016 by Glamdring804
148 Stormfather's Wrath Red Common 3{1}{r}{r} Instant Stormfather's Wrath deals 3 damage to target creature or player. Invest target permanent. 3 1461284877 on 22 Apr 2016 by Glamdring804
149 Stormrage Red Uncommon 4{2}{r}{r} Instant Take control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If a permanent you control transformed this turn, that creature gains double strike until end of turn. 0
150 Swiftcarry Bridgeman Red Uncommon 2{1}{r} Creature – Human Soldier 2 1 Swiftcarry Bridgeman attacks each turn if able.
When Swiftcarry Bridgeman enters the battlefield, target creature gains haste until end of turn.
Sacrifice Swiftcarry Bridgeman: Target creature gains haste until end of turn.
0
151 Swordbreaker Warpair Red Uncommon 4{2}{r}{r} Creature – Listener Warrior 3 2 When Swordbreaker Warpair enters the battlefield, destroy target artifact. 0
152 The Thrill of Contest Red Uncommon 2{1}{r} Instant Target creature gets +2/+1 and gains haste and first strike until end of turn. 0
153 Tormenting Voice Red Common 2{1}{r} Sorcery As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
2 1461517775 on 24 Apr 2016 by Samuel
154 Tormentor of Visions Red Rare 5{3}{r}{r} Creature – Elemental Horror 7 4 Haste, trample
When Tormentor of Visions enters the battlefield, each player sacrifices a land.
At the beginning of your end step, sacrifice Tormentor of Visions.
10 1461595734 on 25 Apr 2016 by Samuel
155 Village Bully Red Common 2{1}{r} Creature – Human Rogue 2 2 Village Bully attacks each turn if able. 0
156 Ardent of Sincerity Green Common 3{2}{g} Creature – Human Cleric 1 3 Devout — When Ardent of Sincerity enters the battlefield, if you control an enchantment, search your library for up to one basic land card and put it onto the battlefield tapped, then shuffle your library. 0
157 Bygone Strength Green Common 2{1}{g} Instant Target creature gets +3/+3 until end of turn. Invest that creature. (To invest a permanent, put a charge counter on that permanent.) 0
158 Cultivated Shalebark Green Common 3{2}{g} Creature – Plant Wall 0 5 Defender, hexproof 1 1462502456 on 06 May 2016 by Glamdring804
159 Cultivation's Blessing Green Uncommon 5{3}{g}{g} Sorcery Distribute four +1/+1 counters among any number of target creatures.
When a creature with a counter put on it this way dies this turn, add {g} to your mana pool.
0
160 Docile Parshmen (Grim Protectors) Green Uncommon 2 {g}{g} Creature – Listener
‑‑‑‑
Creature – Listener Scout
1
‑‑‑‑
3
2
‑‑‑‑
2
Hexproof
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
‑‑‑‑
When this permanent transforms into Grim Protectors, you gain 2 life.
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
0
161 Earthen Groundspren Green Common 2{1}{g} Enchantment Creature – Spren 2 1 Trample
Bestow {2}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1 and has trample.
0
162 Fade into Obscurity Green Common 3{1}{g}{g} Instant Exile target artifact or enchantment. If a permanent you control transformed this turn, you gain 3 life. 5 1461960769 on 29 Apr 2016 by Glamdring804
163 Fleetfoot Lookout (Stormseat Cultivator) Green Common 2 {g}{g} Creature – Listener Scout
‑‑‑‑
Creature – Listener Nomad
2
‑‑‑‑
3
2
‑‑‑‑
2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
{t}: Add {g} to your mana pool.
‑‑‑‑
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
{t}: Untap target Forest.
1 1463609697 on 18 May 2016 by Samuel
164 Glistening Chrysalis (Rampaging Chasmfiend) Green Uncommon 3 {2}{g} Creature – Beast
‑‑‑‑
Creature – Beast
0
‑‑‑‑
6
3
‑‑‑‑
4
Defender
{t}: Put a hatching counter on Glistening Chrysalis. Then if Glistening Chrysalis has four or more hatching counters on it, transform it.
‑‑‑‑
Trample
3 1460588892 on 13 Apr 2016 by Glamdring804
165 Glorious Hunt Green Uncommon 3{2}{g} Sorcery Target creature you control gets +2/+2 until end of turn. That creature fights target creature you don't control. If you control a creature with a counter on it, draw a card. 0
166 Groundshaker Shardblade Green Rare 4{2}{g}{g} Enchantment Artifact – Equipment Equipped creature gets +1/+1 and has first strike.
Whenever equipped creature deals combat damage to a creature, you may have it deal damage equal to its power to that creature.
Whenever equipped creature is dealt damage, untap up to two target lands.
Equip {4}
7 1461080180 on 19 Apr 2016 by Samuel
167 Herb Collector Green Uncommon 3{2}{g} Creature – Human Mystic 1 2 Whenever you draw a card, invest Herb Collector. 0
168 Kholin Huntmaster Green Rare 3{1}{g}{g} Creature – Human Scout 3 2 Vigilance
Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, it deals damage equal to its power to target creature you don't control.
1 1463848949 on 21 May 2016 by Samuel
169 Knobweed Hunt Green Common 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. You gain 2 life. 0
170 Lait Naturalist Green Uncommon 2{1}{g} Creature – Human Advisor 1 2 When Lait Naturalist enters the battlefield, if you control a permanent with a counter on it, untap up to two target Forests. 1 1463439566 on 16 May 2016 by Samuel
171 Lowland Greatshell Green Common 4{2}{g}{g} Creature – Beast 4 3 Trample 0
172 Master of Songs (Rhythmshaper) Green Rare 2 {1}{g} Creature – Listener Shaman 1
‑‑‑‑
2
2
‑‑‑‑
2
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever Master of Songs or another creature you control transforms, Master of Songs gets +2/+2 until end of turn.
‑‑‑‑
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Other Listener creatures you control get +1/+1 and have trample.
0
173 Night Ambush Green Uncommon 2{1}{g} Instant Target creature gets +2/+1 and gains trample until end of turn. Regenerate that creature if a creature you control transformed this turn. 8 1464231755 on 26 May 2016 by Link
174 Nourishing Rain Green Rare 2{1}{g} Enchantment When Nourishing Rain enters the battlefield, invest each Forest you control. (To invest a permanent, put a charge counter on that permanent.)
Forests you control have "{t}, Remove a charge counter from this permanent: Add one mana of any color to your mana pool."
3 1461765135 on 27 Apr 2016 by Glamdring804
175 Purelake Fisherman Green Common 3{2}{g} Creature – Human Nomad 3 3 3 1467079356 on 28 Jun 2016 by Glamdring804
176 Quiescent Painters (Enraged Arrowslingers) Green Common 4 {2}{g}{g} Creature – Listener
‑‑‑‑
Creature – Listener Archer
1
‑‑‑‑
4
6
‑‑‑‑
4
{g}{g}: Regenerate Quiescent Painters
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
‑‑‑‑
Reach
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
0
177 Rhythm of Awe (Rhythm of Remembrance) Green Common 3 {2}{g} Enchantment
‑‑‑‑
Enchantment
Whenever this card enters the battlefield or transforms into Rhythm of Awe, target creature gets +1/+1 until end of turn.
Whenever a creature you control attacks, you may transform Rhythm of Awe.
‑‑‑‑
Whenever this card transforms into Rhythm of Remembrance, if a creature card is in your graveyard, you gain 2 life.
Whenever a creature you control dies, transform Rhythm of Remembrance.
6 1464832405 on 02 Jun 2016 by Glamdring804
178 Rock, Hulking Unkalaki Green Mythic 3{1}{g}{g} Legendary Creature – Human Soldier 2 4 Defender
When Rock, Hulking Unkalaki enters the battlefield, put a +1/+1 counter on each other creature you control, then you gain 1 life for each counter placed this way.
{1}{g}{g}: Put two +1/+1 counters on target creature. That creature gains indestructible until end of turn.
1 1461081991 on 19 Apr 2016 by Glamdring804
179 Shen, Dullform Worker (Rlain, Parshendi Defector) Green Rare 3 {2}{g} Legendary Creature – Listener
‑‑‑‑
Legendary Creature – Listener
0
‑‑‑‑
3
2
‑‑‑‑
2
Hexproof
Formshift
{t}: Untap another target creature or land.
Whenever an opponent casts a spell during your turn, draw a card.
‑‑‑‑
Hexproof
Whenever an opponent invests a permanent, draw a card.
5 1461291488 on 22 Apr 2016 by Samuel
180 Shinovar Cultivator Green Uncommon 4{2}{g}{g} Creature – Human Nomad 2 4 {t}: Add {g} to your mana pool. You gain 1 life. 1 1495715236 on 25 May 2017 by Tahazzar
181 Song of Endurance Green Rare 2{1}{g} Sorcery Reveal the top card of your library. If it's a creature card, put a +1/+1 counter on up to X target creatures you control, where X is the revealed creature card's toughness. 1 1466795842 on 24 Jun 2016 by Samuel
182 Sprenwarden Green Common 1{g} Enchantment Creature – Spren 1 2 Whenever another enchantment creature enters the battlefield under your control, you gain 1 life. 2 1461723266 on 27 Apr 2016 by Samuel
183 Stone of Might Green Common 2{1}{g} Enchantment Artifact – Fabrial Whenever a nontoken creature enters the battlefield under your control, invest Stone of Might.
{g}, Remove a charge counter from Stone of Might: Put a +1/+1 counter on target creature.
0
184 Stormborn Growth Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1.
When Stormborn Growth enters the battlefield, if enchanted creature has a charge counter on it, add {g} to your mana pool.
0
185 Stormland Prowler Green Rare 6{4}{g}{g} Creature – Beast 6 4 Stormland Prowler can't be countered.
Trample
When Stormland Prowler enters the battlefield, draw a card for each creature you control with a counter on it.
1 1464986297 on 03 Jun 2016 by Samuel
186 Strength of the Ancestors Green Uncommon 3{2}{g} Instant Put a +1/+1 counter on target creature for each creature you control with a counter on it. 1 1464815731 on 01 Jun 2016 by Samuel
187 Towering Chasmfiend Green Common 6{4}{g}{g} Creature – Beast 5 5 Trample
When Towering Chasmfiend dies, you gain 3 life.
0
188 Village Farmers Green Common 1{g} Creature – Human 1 2 {t}: Add {g} to your mana pool. Village Farmers doesn't untap during your next untap step. 0
189 Vinestance Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
As long as it's your turn, enchanted creature gets +2/+1 and has trample.
As long as long as it's not your turn, enchanted creature gets +1/+2 and has "{1}{g}: Regenerate this creature."
1 1460667712 on 14 Apr 2016 by Samuel
190 Wandering Horneater Green Common 2{1}{g} Creature – Human Nomad 1 2 When Wandering Horneater enters the battlefield, you gain 2 life. 1 1495715306 on 25 May 2017 by Tahazzar
191 Warbling Songling Green Common 1{g} Creature – Elemental 0 1 When Warbling Songling enters the battlefield, put a +1/+1 counter on target creature. 6 1460495585 on 12 Apr 2016 by Glamdring804
192 Warcamp Apothecary Green Uncommon 3{1}{g}{g} Creature – Human 2 3 Warcamp Apothecary enters the battlefield with an ointment counter on it.
{t}, Remove an ointment counter from Warcamp Apothecary: Regenerate target creature.
2 1461011245 on 18 Apr 2016 by Samuel
193 Woodland Prowler Green Rare 3{1}{g}{g} Creature – Beast 0 1 Hexproof, trample
Woodland Prowler gets +1/+1 for each untapped land you control.
1 1466955718 on 26 Jun 2016 by Samuel
194 Chilling Coldspren Multicolour Common 3{1}{w}{u} Enchantment Creature – Spren 1 2 Flash
Flying
When Chilling Coldspren enters the battlefield, counter target nonenchantment spell unless that spell's controller pays {1} for each enchantment you control.
1 1462243429 on 03 May 2016 by Samuel
195 Gripping Bindspren Multicolour Uncommon 4{2}{w}{u} Enchantment Creature – Spren 2 2 At the beginning of your upkeep, invest target enchantment you control.
Enchantments you control have "Remove a charge counter from this permanent: Tap target creature."
0
196 Keeper of Essences Multicolour Rare 3{1}{w}{u} Creature – Human Cleric 2 3 Whenever a creature you control becomes the target of an Aura spell, you gain 2 life.
Whenever an enchantment creature enters the battlefield under your control, draw a card.
0
197 Court Manipulator Multicolour Rare 3{1}{u}{b} Creature – Human Advisor 1 4 Discard a card: Fateseal 2.
Exile two cards from your graveyard: Target player puts the top four cards of his or her library into his or her graveyard.
1 1466646766 on 23 Jun 2016 by Samuel
198 Desperate Theft Multicolour Uncommon 3{1}{u}{b} Enchantment – Aura Enchant creature or artifact.
You control enchanted permanent.
When Desperate Theft enters the battlefield, target opponent fateseals three times.
1 1463605073 on 18 May 2016 by Samuel
199 Furtive Ghostbood Multicolour Common 2{u}{b} Creature – Human Rogue 1 2 Skulk
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard.
0
200 Iyatil, Ghostblood Hunter Multicolour Mythic 4{2}{u}{b} Planeswalker – Iyatil 4 +1Target creature gets -1/-1 until your next turn.
-2Draw a card. Target player discards a card.
-7You get an emblem with "Whenever you would draw a card, instead, look at the top ten cards of your library. You may put one of those cards into your hand. Then shuffle your library."
2 1461846557 on 28 Apr 2016 by Brendan
201 Sadeas, Treacherous Highprince Multicolour Mythic 3{1}{u}{b} Legendary Creature – Human Advisor 2 3 Hexproof
Whenever you cast a spell, fateseal 1.
{u}, {t}: Tap or untap target creature.
{3}{b}{b}, {t}: Search your library for a card with converted mana cost less than or equal to the number of tapped permanents your opponents control and put it into your hand. Then shuffle your library.
1 1461086281 on 19 Apr 2016 by Glamdring804
202 Frenzied Charge Multicolour Uncommon 3{1}{b}{r} Enchantment Warrior creatures you control get +1/+1 and attack each turn if able.
Whenever a Warrior creature you control deals combat damage to a player, that player loses 1 life.
0
203 Paragons of Narak Multicolour Rare 3{1}{b}{r} Creature – Listener Warrior 3 1 Haste, menace
Antagonize
{b}{r}: Exile target creature card from your graveyard. Put a +1/+1 counter on Paragons of Narak.
1 1462220414 on 02 May 2016 by Samuel
204 Reckless Slashers Multicolour Common 4{2}{b}{r} Creature – Listener Warrior 5 2 Haste
Reckless Slashers can't block.
When Reckless Slashers enters the battlefield, put target creature card from your graveyard on top of your library.
0
205 Keepers of Songs (Chanting Defenders) Multicolour Common 3 {1}{r}{g} Creature – Listener
‑‑‑‑
Creature – Listener Warrior
1
‑‑‑‑
3
4
‑‑‑‑
4
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
{1}, {t}: Add {r}{g} to your mana pool.
‑‑‑‑
Trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
0
206 Ravaging Whitespine Multicolour Uncommon 4{2}{r}{g} Creature – Beast 2 3 Haste, trample
Whenever Ravaging Whitespine becomes blocked, put a rage counter on it.
Ravaging Whitespine gets +1/+0 for each rage counter on it.
0
207 Scholar of Rythms (Breaker of Bones) Multicolour Rare 3 {1}{r}{g} Creature – Listener Advisor
‑‑‑‑
Creature – Listener Warrior
2
‑‑‑‑
4
4
‑‑‑‑
4
Hexproof
Formshift
{t}: Reveal the top card of your library. If it's a creature card or a land card, you may put it into your hand. Activate this ability only if another permanent you control transformed this turn.
‑‑‑‑
First strike, trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
Whenever another permanent you control transforms, you may have Breaker of Bones deal 2 damage to target creature.
5 1463691347 on 19 May 2016 by Samuel
208 Demoux, the Thinker Multicolour Mythic 3{1}{g}{w} Planeswalker – Demoux 3 +1Target creature gains lifelink and vigilance until end of turn.
-2Search your library for a creature card and reveal it, then shuffle your library and put that card on top.
-7You get an emblem with "Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield tapped."
2 1461518397 on 24 Apr 2016 by Samuel
209 Devotary Priest Multicolour Rare 3{1}{g}{w} Creature – Human Cleric 1 3 Hexproof, lifelink
Devout – Whenever another nontoken creature enters the battlefield under your control, if you control an enchantment, you may pay {g/w}. If you do, create a 1/1 green and white Human Cleric creature token with lifelink.
3 1462889258 on 10 May 2016 by Samuel
210 Mentor of Callings Multicolour Common 4{2}{g}{w} Creature – Human Cleric 2 3 Lifelink
Devout – When Mentor of Callings enters the battlefield, if you control an enchantment, creatures you control gain hexproof until end of turn.
0
211 Shallan, Royal Ward (Shallan, Wayfinder of Urithiru) Multicolour Mythic 3 {1}{g}{w} Legendary Creature – Human Advisor
‑‑‑‑
Legendary Creature – Human Surgebinder
2
‑‑‑‑
3
3
‑‑‑‑
4
Lifelink
Whenever another creature enters the battlefield under your control, you gain 1 life.
At the beginning of each upkeep, if you gained life last turn, invest Shallan, Royal Ward, then if Shallan has two or more charge counters on it, transform it.
‑‑‑‑
Hexproof
{1}{g/w}: Invest Shallan, Wayfinder of Urithiru.
{1}{g}, Remove a charge counter from Shallan: You may cast nonland cards this turn as though they had flash.
{1}{w}, Remove a charge counter from Shallan: Target creature gets +1/+1 and gains lifelink until end of turn.
14 1460605285 on 14 Apr 2016 by Glamdring804
212 Vorin Chaplain Multicolour Uncommon 3{1}{g}{w} Creature – Human Cleric 2 2 Devout — As long as you control an enchantment, Vorin Chaplain has protection from creatures. 0
213 Vorin Swindler Multicolour Rare 2{w}{b} Creature – Human Cleric 1 1 {b}, Sacrifice an enchantment: Target player loses 2 life and you gain 2 life.
{w}, Pay 2 life: Return target enchantment card from your graveyard to your hand.
3 1466795522 on 24 Jun 2016 by Samuel
214 Zealous Ardent Multicolour Uncommon 2{w}{b} Creature – Human Cleric 1 1 Whenever you cast an enchantment spell, target opponent loses 1 life and you gain 1 life. 0
215 Cliff Scavenger Multicolour Rare 5{3}{b}{g} Creature – Beast 5 4 Trample, menace
Whenever another creature dies, put a +1/+1 counter on Cliff Scavenger.
When Cliff Scavenger dies, target opponent gains life equal to its toughness.
3 1462592300 on 07 May 2016 by Glamdring804
216 Kabsal, Deceptive Ardent Multicolour Mythic 4{2}{b}{g} Legendary Creature – Human Cleric 2 3 Deathtouch, lifelink
{2}{b}, {t}: Destroy target creature, then sacrifice Kabsal, Deceptive Ardent unless you cast a green spell this turn.
{1}{g}, {t}: Regenerate target creature, then each opponent gains 2 life unless you cast a black spell this turn.
8 1460843804 on 16 Apr 2016 by Samuel
217 Life Bloom Multicolour Uncommon 3{1}{b}{g} Sorcery Exile target creature card from your graveyard.
Add {g} to your mana pool equal to that card's toughness.
6 1461942589 on 29 Apr 2016 by Glamdring804
218 Greatshell of the Shallows Multicolour Uncommon 4{2}{g}{u} Creature – Leviathan Beast 3 2 Trample, hexproof
Whenever Greatshell of the Shallows becomes blocked, put a carapace counter on Greatshell of the Shallows.
Greatshell of the Shallows gets +0/+1 for each carapace counter on it.
1 1464141631 on 25 May 2016 by Glamdring804
219 Secluded Researchers Multicolour Rare 4{2}{g}{u} Creature – Human Cleric 2 4 Whenever a land enters the battlefield under your control, if you control a permanent with three or more counters on it, create a 2/2 blue Spren enchantment creature token with flying.
{g}{u}: Invest target enchantment creature and that creature gains hexproof until end of turn. Until end of turn, that creature's power and toughness can't change.
7 1461183990 on 20 Apr 2016 by Glamdring804
220 Brilliant Engineering Multicolour Uncommon 4{2}{u}{r} Enchantment Whenever an artifact enters the battlefield under your control, choose one:
• Tap target artifact you control and draw a card.
• Brilliant Engineering deals 2 damage to target creature or player.
• Invest target artifact. (To invest a permanent, put a charge counter on that permanent.)
1 1464705373 on 31 May 2016 by Samuel
221 Hoid, the King's Wit (Hoid, the Drifter) Multicolour Mythic 3 {1}{u}{r} Legendary Creature – Advisor
‑‑‑‑
Planeswalker – Hoid
2 2
‑‑‑‑
4
Hexproof, haste
Whenever you draw a card, Hoid, the King's Wit deals 1 damage to target creature or player.
{u}{r}, Discard a card: Exile Hoid, then return him to the battlefield transformed under his owner's control. Draw a card.
‑‑‑‑
+1 Discard a card, then draw a card. You may exile Hoid, the Drifter. If you do, return him to the battlefield transformed under his owner's control.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with, "Whenever you cast a spell, exile the top two cards of your library. For each one that shares a color with that spell, create a tapped 2/2 blue Illusion creature token. Until end of turn, you may play those cards."
6 1460905805 on 17 Apr 2016 by Samuel
222 Master Artifabrian Multicolour Rare 3{1}{u}{r} Creature – Human Artificer 2 1 {2}: Invest target artifact.
{1}{u}, {t}, Remove a charge counter from an artifact you control: Draw a card.
{1}{r}, {t}, Remove a charge counter from an artifact you control: Master Artifabrian deals 3 damage to target creature.
0
223 Adolin, Duelist Adept Multicolour Mythic 5{3}{r}{w} Legendary Creature – Human Soldier 4 4 Prowess
At the beginning of each combat, Adolin, Duelist Adept gains your choice of first strike, haste, or vigilance until end of turn.
{1}{r}{w}, {t}: Adolin fights target creature. When that creature dies this turn, gain control of all Equipments attached to that creature. Attach those equipments to Adolin.
11 1460687640 on 15 Apr 2016 by Glamdring804
224 Disciplined Charge Multicolour Uncommon 3{1}{r}{w} Enchantment Soldier creatures you control get +1/+1 and attack each turn if able.
Whenever a Soldier creature you control deals combat damage to a player, you gain 1 life.
7 1464038390 on 23 May 2016 by Samuel
225 Honored Battalionlord Multicolour Rare 3{1}{r}{w} Creature – Human Soldier 3 2 Whenever Honored Battalionlord and two or more other creatures you control attack, creatures you control gain menace until end of turn.
Whenever Honored Battalionlord and two or more other creatures you control block, creatures you control gain first strike until end of turn.
0
226 Chalice of Spheres Artifact Uncommon 2{2} Artifact {t}: Invest Chalice of Spheres.
{1}: Move a charge counter from Chalice of Spheres to another target permanent you control.
0
227 Command Tent Artifact Uncommon 2{2} Artifact – Fortification Whenever fortified land is tapped for mana, target creature gets +1/+0 and gains vigilance until end of turn.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
228 Conjoined Spanreed Artifact Uncommon 3{3} Enchantment Artifact – Fabrial When you cast Conjoined Spanreed, search your library for another card named Conjoined Spanreed and put it onto the battlefield. Then shuffle your library.
{5}, {t}: Draw a card. Each other artifact named Conjoined Spanreed you tap while activating this ability pays for {1}.
0
229 Half-Shard Shield Artifact Rare 3{3} Enchantment Artifact – Equipment Equipped creature gets +1/+2, has indestructible, and can block an additional creature.
Equip – {2}, Remove a charge counter from a permanent you control.
0
230 Hallowed Soulcaster Artifact Rare 4{4} Enchantment Artifact – Fabrial Whenever you cast an instant or sorcery spell, invest Hallowed Soulcaster.
­{3}, {t}, Remove three investiture counters from Hallowed Soulcaster, sacrifice a permanent: Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and put it onto the battlefield. Then shuffle your library.
13 1460694689 on 15 Apr 2016 by Glamdring804
231 Plateau Map Artifact Common 3{3} Artifact {3}, {t}, Sacrifice Plateau Map: Search your library for a Soldier creature card, reveal it, and put it into your hand. Then shuffle your library. 0
232 Powdered Winterwort Artifact Common 2{2} Artifact {2}, {t}, Sacrifice Powdered Winterwort: Return target creature to its owner's hand. 0
233 Prized Gemheart Artifact Uncommon 3{3} Artifact {t}: Add {c} to your mana pool. If Prized Gemheart is invested, add one mana of any color to your mana pool instead. 4 1462273310 on 03 May 2016 by Link
234 Seige Bridge Artifact Rare 4{4} Artifact – Equipment Seige Bridge can be equipped to up to four creatures.
At the beginning of each combat, if Seige Bridge is equipped to exactly one creature, sacrifice it.
Equipped creatures have haste and get +1/+1 for each other creature attached to Seige Bridge.
Equip {2}
6 1463519641 on 17 May 2016 by Glamdring804
235 Shellpiercer Grandbow Artifact Uncommon 3{3} Enchantment Artifact – Fabrial Equipment Equipped creature has reach.
{2}: Invest Shellpiercer Grandbow.
{2}, Remove a charge counter from Shellpiercer Grandbow: Equipped creature deals 2 damage to target creature or planeswalker.
Equip {2}
2 1460865174 on 17 Apr 2016 by Samuel
236 Sheltering Wall Artifact Common 2{2} Artifact – Fortification Whenever fortified land is tapped for mana, target creature gets +0/+1 until end of turn.
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
237 Surgeon's Painrial Artifact Uncommon 3{3} Enchantment Artifact – Fabrial {1}, {t}: Invest Surgeon's Painrial. (To invest a permanent, put a charge counter on that permanent)
{t}, Remove a charge counter from Surgeon's Painrial: Prevent all damage that would be dealt to target creature this turn.
2 1462586695 on 07 May 2016 by Samuel
238 Tome of Nohadon Artifact Mythic 5{5} Legendary Artifact Creatures you control have vigilance as long as you control a plains, have prowess as long as you control an island, have menace as long as you control a swamp, have haste as long as you control a mountain, and have trample as long as you control a forest. 7 1464991831 on 03 Jun 2016 by Samuel
239 Veden Cuirass Artifact Common 1{1} Artifact – Equipment Equipped creature gets +0/+3.
Equip {1}
0
240 Warcamp Barracks Artifact Rare 3{3} Artifact – Fortification Whenever fortified land is tapped for mana, create a 1/1 white Soldier token.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
7 1460665493 on 14 Apr 2016 by Samuel
241 Warchanter's Spear Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature transforms, it gets +1/+0 until end of turn.
Equip {2}
0
242 Foreboding Valley Land Rare 0 Land Foreboding Valley enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {b} or {r} to your mana pool.
3 1460504442 on 12 Apr 2016 by Samuel
243 Oceanside Crypt Land Rare 0 Land Oceanside Crypt enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {u} or {b} to your mana pool.
0
244 Plateau Warcamp Land Common 0 Land Plateau Warcamp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
At the beginning of each opponent's untap step, if Plateau Warcamp is fortified, untap Plateau Warcamp.
1 1462058604 on 30 Apr 2016 by Glamdring804
245 Rocky Hills Land Rare 0 Land Rocky Hills enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {r} or {g} to your mana pool.
0
246 Shallow Sea Land Rare 0 Land Shallow Sea enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {w} or {u} to your mana pool.
9 1460483114 on 12 Apr 2016 by Glamdring804
247 The Palanaeum Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
{1}, {t}: Put target nonland card with converted mana cost 3 or less from your graveyard on top of your library. Put a scroll counter on The Palanaeum.
{5}, {t}: Draw a card. This ability costs {1} less to activate for each scroll counter on The Palanaeum.
0
248 Verdant Lait Land Rare 0 Land Verdant Lait enters the battlefield tapped unless you control a permanent with a counter on it.
{t}: Add {g} or {w} to your mana pool.
0
249 Weathered Stormlands Land Uncommon 0 Land {t}: Add {1} to your mana pool. If Weathered Stormlands is invested, add one mana of any color to your mana pool instead. 3 1462288389 on 03 May 2016 by Link
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