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CardName: Warcamp Barracks Cost: {3} Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land is tapped for mana, create a 1/1 white Soldier token. Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: The Way of Kings Rare

Warcamp Barracks
{3}
 
 R 
Artifact – Fortification
Whenever fortified land is tapped for mana, create a 1/1 white Soldier token.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Updated on 29 Jul 2016 by Samuel

Code: RA04

History: [-]

2016-04-14 15:19:09: Glamdring804 created the card Warcamp Barracks
2016-04-14 17:50:11: Glamdring804 edited Warcamp Barracks

I like this! No idea on power level, as the closest precedent is Spawning Grounds as far as I can tell, and that's not very close.

Well, considering the fact that we only have one fortification to compare to, it's hard to balance. This does have a lot weaker effect than Spawning Grounds, but it is also cheaper, and would be really useful to a weenie deck.

Come to think of it, Captain's Claws is pretty close to this, so should we go with {2} for each cost? (1 extra mana on fortify vs. equip cost to account for the difference in risk between tapping a land and attacking, it might be more if not for the lack of Ally interaction on this card compared to claws.)

You mean {2} for the fortify cost?

2016-04-14 21:26:25: Glamdring804 edited Warcamp Barracks

­{2} for both fortify and mana cost, although I could see keeping mana cost at 3.

Okay. I'll keep it's casting at 3 then, and put fortify at 2.

2016-04-14 21:42:51: Glamdring804 edited Warcamp Barracks

Sounds good.

2016-05-08 15:41:34: Samuel edited Warcamp Barracks
2016-07-29 01:58:06: Samuel edited Warcamp Barracks

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