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Mechanics | Skeleton |
CardName: Warcamp Barracks Cost: {3} Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land is tapped for mana, create a 1/1 white Soldier token. Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: The Way of Kings Rare |
Code: RA04 History: [-] Add your comments: |
I like this! No idea on power level, as the closest precedent is Spawning Grounds as far as I can tell, and that's not very close.
Well, considering the fact that we only have one fortification to compare to, it's hard to balance. This does have a lot weaker effect than Spawning Grounds, but it is also cheaper, and would be really useful to a weenie deck.
Come to think of it, Captain's Claws is pretty close to this, so should we go with for each cost? (1 extra mana on fortify vs. equip cost to account for the difference in risk between tapping a land and attacking, it might be more if not for the lack of Ally interaction on this card compared to claws.)
You mean for the fortify cost?
for both fortify and mana cost, although I could see keeping mana cost at 3.
Okay. I'll keep it's casting at 3 then, and put fortify at 2.
Sounds good.