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Mechanics | Skeleton |
CardName: Tormentor of Visions Cost: 3rr Type: Creature - Elemental Horror Pow/Tgh: 7/4 Rules Text: Haste, trample When Tormentor of Visions enters the battlefield, each player sacrifices a land. At the beginning of your end step, sacrifice Tormentor of Visions. Flavour Text: "I see them. They are the rocks. They are the vengeful spirits. Eyes of red.” Set/Rarity: The Way of Kings Rare |
Code: RR02 History: [-] Add your comments: |
Aren't thunderclasts extinct during the time of WoK and WoR?
My excuse is Dalinar saw one of them in his visions, like with the Midnight Essence. It's the only chance we'll have to make them until at least Book 3.
How about doing a blue illusion elemental for that? A thunderclast with the illusion sac ability.
Why, though? The creature is a voidbringer made of rock. Dalinar saw a vision of one of them, but the actual monsters are clearly red color.
You gave me an idea, however, what if instead, we did an aura with enchant land, and turned a mountain into a Tunderclast?
Bears are normally green and clearly not blue in coloration, but Phantasmal Bear works because it's an illusion of a bear. If blue is the color of Illusions and dreams on Roshar, as we established with the Surges, this could be a blue Illusion easily, or maybe Izzet. Something like:
Monstrous Vision
Creature - Elemental Horror Illusion
Haste, trample
When ~ ETBs, each player sacrifices a land.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
7/4
I do like the aura idea, maybe put it in WoR? Or Oathbringer?
Sounds good. We'll do the aura in WoR. Too bad Bestow doesn't work with lands...
Before you make the change, do you have any suggestions to fill the BR rare slot in this set? We could easily do a UR artificer, to help with the artifact archtype those colors are supposed to have.
You're right, but I would also say that a Antagonize enabler is more important. How about going with a mono-red version?
Monstrous Vision
Creature - Elemental Nightmare
Haste, trample
When ~ ETBs, each player sacrifices a land.
At the beginning of your end step, sacrifice ~.
7/5
And then fit a parshendi and a artifabrian in at rare?
That's perfect. Not sure the name matches anymore, but we can fix that later.
Better name?