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CardName: Syl, Honorspren Cost: {2}{u} Type: Legendary Enchantment Creature - Spren Pow/Tgh: 1/2 Rules Text: Flash Flying, hexproof Bestow {4}{U} Enchanted creature gets +1/+2 and has flying and hexproof. {2}: Transform Syl, Honorspren. Flavour Text: "I bind things, Kaladin. I am honorspren. Spirit of oaths. Of promises. And of nobility." —Syl Back side: CardName: Syl, Windblade Cost: Type: Enchantment Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has first strike and deathtouch. {2}{u}{u}: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade. Flavour Text: "Oh. That's right. You probably want me to be a spear, don't you?" —Syl Set/Rarity: The Way of Kings Mythic

Syl, Honorspren
{2}{u}
 
 M 
Legendary Enchantment Creature – Spren
Flash
Flying, hexproof
Bestow {4}{u}
Enchanted creature gets +1/+2 and has flying and hexproof.
{2}: Transform Syl, Honorspren.
"I bind things, Kaladin. I am honorspren. Spirit of oaths. Of promises. And of nobility."
—Syl
1/2
Syl, Windblade
 
 M 
Enchantment Artifact – Equipment
Equipped creature gets +1/+1 and has first strike and deathtouch.
{2}{u}{u}: Scry X, where X is the number of enchantments you control, then transform Syl, Windblade.
"Oh. That's right. You probably want me to be a spear, don't you?"
—Syl
Updated on 23 May 2016 by Samuel

Code: MU01

History: [-]

2016-04-12 17:01:39: Glamdring804 created the card Syl, Honorspren
2016-04-12 17:04:26: Glamdring804 edited Syl, Honorspren

The remains attached clause isn't needed, that's implied in the rules per the Oracle rulings on Neglected Heirloom. Can the equipment side give +1/+1 instead of +1/+0? Power-focused boosts seem to show up most in {b} and {r}, so a symmetrical one seems like it might be better here. Other than that, I like the idea, but I feel like a legendary creature of Syl's importance should have a more unique ability.

2016-04-12 21:30:24: Glamdring804 edited Syl, Honorspren

Thanks. Removing that clears up a lot of design space. Are you sure the shardblade should give +1/+1? I mean, it's already giving deathtouch and first strike, which makes it pretty hard to kill via combat. Yeah, I also feel it needs something a little more unique. I made this mostly to illustrate the concept.

+1/+1 seems reasonable for a mythic that requires 9-10 mana of total investment to attach the equipment to a creature. How about making her transform abilities:

­{5}: Tap up to two target creatures, then transform ~.

and

­{2}{u}{u}: Scry X, where X is the number of enchantments you control, then transform ~.

Also, could we give her flash?

Flash would work well with the enters the battlefield mechanics. I would prefer to keep the Spren creature type. I want to keep a little bit of the Cosmere flavor, rather than squish it all into existing magic types.

Okay, that makes sense. Do you want me to make the edits I suggested above, or do you have a different idea?

Those edits are good. See if there's enough room then for flavor text on the front side. "I bind things." would be pretty cool, I think.

2016-04-13 01:11:02: Samuel edited Syl, Honorspren

How's this?

2016-04-13 01:24:28: Samuel edited Syl, Honorspren

Most excellently awesome. Hey, when you make a fully developed card, could you start marking it as active? Thanks.

2016-04-13 15:01:07: Glamdring804 edited Syl, Honorspren

Should the front side have an ETB effect? That way, people will be more incentivized to flip it back.

Does flipping count as entering the battlefield?

Anyway, I think players would flip back a reasonable number of times. Not only do they scry, but they also gain evasion and an extra point of toughness. That's more useful than first strike against a combat focused deck.

No, it doesn't, but you can word it like Huntmaster of the Fells to get that to work.

How then should we do it? There's not a lot of room left on the card.

We could remove the flavor text, I suppose.

Honestly, I think the flavor text is more important, but maybe we could throw hexproof on the front as an addition that goes a long, long way to incentivize reflipping? (Possibly too long, we might even need to go +1/+1 and flying and hexproof.)

Honestly, I think the flavor text is more important, but maybe we could throw hexproof on the front as an addition that goes a long, long way to incentivize reflipping? (Possibly too long, we might even need to go +1/+1 and flying and hexproof.)

Sure. That might work. As for making her 1/1, I'm not sure how that would work out overall. Might have to play test it. Anywho, I'll make both changes for now.

2016-04-16 13:41:15: Glamdring804 edited Syl, Honorspren

Just some random thoughts: - The legendaries in general have good ideas, but are each a bit too crowded, suffering from too many keywords. - Does the flip side have an equip cost? Can you flavorfully allow shardblades to be attached to other creatures?

Yeah, the flip side has an equip cost. Can you not see it on your screen? Shardblades can easily be passed to another wielder. In regards to complexity, the two spren have bestow abilities, and then a transform mechanic. The flip sides have equip abilities, and a transform mechanic. All the rest is flavor text. If you are talking about the Surgebinders, then, yes, they are too complex.

Actually, come to think of it, Sanderson has explicitly stated that it takes a very experienced Shardbearer to keep his/her blade physically manifest when it has left the Bearer's hands. I think jameschanlee is right, we should cut the equip ability for room.

  • Yep, Samuel's right - my question was more from a flavor aspect rather than mechanically.
  • I still recommend cutting some of the text though. Even with the bets of intentions, the text is near impossible to read. (flash is on a separate line; bestow is complex enough that rares have to write it out, and you guys want the flavor text in. Haha)

We do need to cut some. I do think, though, that we can leave off reminder text on bestow for a mythic simply for the purposes of a custom set. Thoughts on what to cut from the front? Equip should be enough on the back.

The back is good, it's about what I would expect to see on a mythic, not even considering the fact that some of it is flavor. I'll cut the equip, and also remove the "tap two permanents" from the transform cost, and make it a little cheaper. Oh yes. Much better. I think we can represent Syl's pranks as an instant or something. "Windspren's prank," or something to that effect.

Yes, it takes a very experienced shardbearer, but Syl and Pattern aren't ordinary shardblades. Shallan gave hers to Kaladin after summoning it for the first time in years. It's still a better card without it.

2016-04-17 03:07:03: Glamdring804 edited Syl, Honorspren
2016-04-28 02:14:45: Samuel edited Syl, Honorspren

This doesn't really work with having the quote on a separate line from the attribution. We need to remove a line somewhere, the text is way too small.

It needs to be on a separate line, that's how flavor text works. I think we're alright on lines. If you really want to, we could cut the flavor text to "I bind things, Kaladin. I am honorspren."

Would you be okay with that? That text is way too small, and I at least want to keep these designs within reason.

Yeah, the flavor text shortening is fine. How's the text on MTG Cardsmith? I find that it tends to be smaller here than there.

Well, here is what it looks like without spacing. Not terrible, I guess.

http://mtgcardsmith.com/view/syl

Note that you can get a fairly accurate rendering in the mouse-over for the card, when you are viewing it in the skeleton or cardlist.

Syl doesn't turn into a Windblade until the very end of WoR. Is this a "wee need that number of this type of card in this set" decision ?

The legendary creatures have been the biggest PIA for these sets. We allocated a total of 30 cards to legendary creatures, and that still isn't enough. We didn't have enough room for multiples of any characters, so Syl had to be both Spren and Blade on this card. We could swap Syl with Jasnah, the blue mythic in WoR, but that is also a slight flavor bend. I'm fine with it either way. Note that with Pattern, it came down to either him or Nale in thie set. I went with including him in this set, because Shallan is in this set as well.

Fine by me. I do believe that it make more sense to get jasnah later. As for Pattern, he is capable of taking his "bladeform" already, even if we don't get to see it. So it make sense too.

Jasnah would make more sense, but we already have two {u}{b} mythics in this set, so I'll leave it as it is, unless we have to change it.

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