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CardName: Windstance Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as it's your turn, enchanted creature gets +1/+1 and has prowess. As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof. Flavour Text: Set/Rarity: The Way of Kings Uncommon

Windstance
{1}{u}
 
 U 
Enchantment – Aura
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has prowess.
As long as it's not your turn, enchanted creature gets +1/+1 and has hexproof.
Updated on 17 Apr 2016 by Glamdring804

Code: UU11

History: [-]

2016-04-14 16:00:59: Glamdring804 created the card Windstance
2016-04-14 16:15:56: Glamdring804 edited Windstance

So, these are my ideas for the stances we discussed over in salvation. Thoughts?

2016-04-14 20:15:19: Samuel edited Windstance

This can probably cost like {1}{u}, but I like the design.

Okay. I just set them all to the same cost to start out with, just by default.

2016-04-14 21:10:37: Glamdring804 edited Windstance
2016-04-14 21:17:46: Samuel edited Windstance
2016-04-14 21:23:51: Glamdring804 edited Windstance

Some abilities work with situational timings, but some don't. the white stance is good, but this for example plays a bit poorly - the prowess can't trigger on sorceries or enchantments (removing most of its power) and the hexproof almost never matters (i can kill it with sorceries or with instants normally).

How about something for the stances like:

Windstance {1}{u}
Enchantment - Aura [u]
Enchanted creature gets +?/+?.
As long as it's not your turn, enchanted creature has hexproof.
As long as it's your turn, enchanted creature has prowess (skulk?)

That would work. I would go with prowess for controler's turn, as skulk doesn't really match the flavor of the combat stance. Perhaps we could switch all the stances to turn based, as opposed to combat based.

2016-04-17 01:45:09: Glamdring804 edited Windstance

Sure, glad to help. Just a couple of things,

  • Be careful with assigning the keywords for the other cards. For instance "as long as it's your turn, enchanted creature has vigilance" is not a good mechanic, because vigilance only does make sense during your turn anyway. :)

  • Please check in playtesting whether the mechanical complexity is worth it. Keywords take concentration to remember, and keywords which appear and disappear may be too complex for board states for not enough benefit.

How would you recommend playtesting? I haven't figured out a good method.

Cockatrice! Draft the set in Magic Set Editor, export it as an xml file, import it into cockatrice as a custom set and play.

Unless you guys are all in the same physical location in which sleeving up + post its are the way to go.

Yeah, that's not going to work. I'm in Montana, which means, on a statistical basis, you two are probably somewhere not Montana. I'll definitell keep cockatrice in mind. It will be fun once we finish the set.

This is a custom set, so I think we can go a little farther with the flavor than an official set ever wood. We well definitely keep things reasonable, though. Don't worry, none of the stances grant vigilance. ;)

I'm on a mac, so MSE isn't an option for me. Does it work if only one person has a PC? Also, I've had difficulty putting custom sets on cockatrice.

Um, yeah. I also use a mac.

"As long as it's not your turn, enchanted creature has vigilance and menace and can attack as though it didn't have defender."

And no, I'm not in montana. On a statistical basis, though, you're not either, so we're good.

You forgot trample and flash. :P

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