The Way of Kings
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Mechanics | Skeleton |
Showing 39 of 39 White cards
Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)
Show rarities: C U R M
, : Remove target creature you control and target creature you don't control from combat.
Devout – Whenever a creature you control is removed from combat, if you control an enchantment, you gain 3 life.
Devout – Whenever a creature you control is removed from combat, if you control an enchantment, you gain 3 life.
2/4
Devout — When Ardent of Purity enters the battlefield, if you control an enchantment, you gain 5 life.
They focus on teaching one to emulate the Almighty's honesty and wholesomeness.
1/4
Defender
When Armory Master enters the battlefield, search your library for up to one Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
When Armory Master enters the battlefield, search your library for up to one Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
1/4
When Azish Constable enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"Without the law, there is nothing."
— Nale, Herald of Justice
— Nale, Herald of Justice
2/2
Devout — As long as you control an enchantment, Soldier creatures you control get +1/+1 and have vigilance.
3/3
Devout — As long as you control an enchantment, Captain of the Cobalt Guard has vigilance and protection from creatures.
, : Target creature gains first strike until end of turn. Activate this ability only if you control an enchantment.
, : Target creature gains first strike until end of turn. Activate this ability only if you control an enchantment.
2/3
Whenever you gain life, Caravan Chull gets +0/+2 until end of turn.
Chulls are normally quite docile, but their claws can easily snap a man's arm.
2/3
Flash
First strike
When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control.
First strike
When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control.
1/1
Devout — As long as you control an enchantment, Darkeyed Spearman has first strike.
3/1
Vigilance
Devout — As long as you control an enchantment, Human creatures you control have ": Untap another target creature. Activate this ability only once each turn."
Devout — As long as you control an enchantment, Human creatures you control have ": Untap another target creature. Activate this ability only once each turn."
1/2
Vigilance
At the beginning of each upkeep, create a 1/1 white Soldier creature token.
Whenever a creature an opponent controls attacks, return Elhokar, King of Alethkar to its owner's hand unless you control a Soldier creature.
At the beginning of each upkeep, create a 1/1 white Soldier creature token.
Whenever a creature an opponent controls attacks, return Elhokar, King of Alethkar to its owner's hand unless you control a Soldier creature.
3/4
Lifelink, vigilance
Enchanted creature gets +2/+2 and gains lifelink and vigilance.
: If Embodiment of Honor is a creature, it becomes an Aura with enchant creature. Attach it to target creature with a charge counter on it.
Enchanted creature gets +2/+2 and gains lifelink and vigilance.
: If Embodiment of Honor is a creature, it becomes an Aura with enchant creature. Attach it to target creature with a charge counter on it.
2/2
Flash, flying
When Flitting Luckspren enters the battlefield, exile up to one target nonenchantment creature you control, then return that card to the battlefield under your control.
When Flitting Luckspren enters the battlefield, exile up to one target nonenchantment creature you control, then return that card to the battlefield under your control.
1/1
Flying
At the beginning of your upkeep, if you control another enchantment, invest Glinting Starspren.
, Remove X charge counters from Glinting Starspren: You gain X life.
At the beginning of your upkeep, if you control another enchantment, invest Glinting Starspren.
, Remove X charge counters from Glinting Starspren: You gain X life.
1/1
Destroy target attacking creature. Invest target creature you control. (To invest a permanent, put a charge counter on that permanent)
Blocking creatures you control get +1/+1 and gain double strike until end of turn.
Kaladin owed Dalinar nothing, yet for the second time that day, he ran toward an armed Parshendi line.
Destroy target blocked creature. You gain 2 life.
Honor's Presence enters the battlefield with ten charge counters on it.
If a source would deal damage to a creature you control, you may move a charge counter from Honor's Presence to that creature. If you do, prevent that damage. Then, if Honor's Presence has no charge counters on it, transform it.
If a source would deal damage to a creature you control, you may move a charge counter from Honor's Presence to that creature. If you do, prevent that damage. Then, if Honor's Presence has no charge counters on it, transform it.
Whenever an enchantment enters the battlefield under your control, invest up to one target creature, then if that creature has two or more charge counters on it, create a 2/2 blue Spren enchantment creature token with flying and draw a card.
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Fight, men, and win glory in the name of the Almighty!"
3/3
Whenever you gain life, Loyal Axehound gains first strike and vigilance until end of turn.
2/2
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike and lifelink.
Enchanted creature gets +1/+1 for each enchantment you control and has first strike and lifelink.
Something from nothing. The soul of creation.
Create two 1/1 white Soldier creature tokens.
"Dalinar, sir! Chrysalis spotted on the north plateau! We march!"
Lifelink
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has lifelink.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+2 and has lifelink.
2/2
Flash
When Retreat Carrier enters the battlefield, remove up to one target creature you control from combat.
Sacrifice Retreat Carrier: Remove up to one target creature you control from combat.
When Retreat Carrier enters the battlefield, remove up to one target creature you control from combat.
Sacrifice Retreat Carrier: Remove up to one target creature you control from combat.
1/1
Whenever a nontoken creature enters the battlefield under an opponent's control, invest Stone of Warning.
, Remove a charge counter from Stone of Warning: Untap target creature.
, Remove a charge counter from Stone of Warning: Untap target creature.
As long as you control another Soldier, Stonesinew Charger gets +1/+1.
2/1
Enchant creature
As long as it's your turn, enchanted creature gets +1/+1 and has first strike.
As long as it's not your turn, enchanted creature gets +1/+1 and has lifelink.
As long as it's your turn, enchanted creature gets +1/+1 and has first strike.
As long as it's not your turn, enchanted creature gets +1/+1 and has lifelink.
Enchant creature
Enchanted creature gets +1/+3.
When Stormborn Shield enters the battlefield, if enchanted creature has a charge counter on it, you gain 3 life.
Enchanted creature gets +1/+3.
When Stormborn Shield enters the battlefield, if enchanted creature has a charge counter on it, you gain 3 life.
Equipped creature gets +1/+1 and has first strike.
Whenever a creature is dealt damage by equipped creature, exile that creature.
Whenever equipped creature is dealt damage, you gain that much life.
Equip
Whenever a creature is dealt damage by equipped creature, exile that creature.
Whenever equipped creature is dealt damage, you gain that much life.
Equip
Target creature you control gains indestructible and protection from creatures until end of turn. All damage that would be dealt to you and creatures you control this turn is dealt to that creature instead.
"It was like a fountain of light, like the sun itself burst from you, Kaladin."
—Moash
—Moash
Target creature gets +1/+1 and gains indestructible until end of turn. Untap that creature.
"Tell the men that it won't end here. I chose not to take my own life, so there's no way in Damnation I'm going to give it up to Sadeas."
—Kaladin of Bridge Four
—Kaladin of Bridge Four
When Teft, Grizzled Veteran enters the battlefield, you may search your library for a Soldier creature card with converted mana cost 3 or less, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever a Soldier creature you control attacks or blocks, put a +1/+1 counter on that creature.
Whenever a Soldier creature you control attacks or blocks, put a +1/+1 counter on that creature.
2/2
Choose one—
• Put three charge counters on target permanent.
• You gain 2 life for each creature you control.
• Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of enchantments you control.
• Put three charge counters on target permanent.
• You gain 2 life for each creature you control.
• Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of enchantments you control.
Life before death. Strength before weakness. Journey before destination.
Up to X target creatures you control get +1/+1 and gain vigilance until end of turn.
"Well, you've shown me something today, Sadeas, shown it to me by the very act of trying to remove me. You've shown me that I'm still a threat."
—Dalinar
—Dalinar
, Sacrifice Veden Bodyguard: Target creature gets +1/+2 until end of turn.
1/2
Devout — As long as you control an enchantment, Village Surgeon has lifelink and vigilance.
"There are two kinds of people in this world. Those who take lives, and those who save lives."
—Lirin
—Lirin
1/3
Lifelink
Whenever you gain life, target creature gains protection from the color of your choice until end of turn.
Whenever you gain life, target creature gains protection from the color of your choice until end of turn.
1/3
Whenever a creature enters the battlefield under an opponent's control, untap each Soldier creature you control.
3/2
Go to section: White (39) Blue (39) Black (39) Red (38) Green (38) Multicolour (32) Artifact (16) Land (8)
Show rarities: C U R M
The Way of Kings: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2016-07-21 11:30:46 by Samuel