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CardName: Kaladin, Resolute Bridgeleader Cost: 2RR Type: Legendary Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Haste Other attacking creatures you control get +1/+1. Whenever Kaladin, Resolute Bridgeleader is dealt damage, invest it, then if it has two or more charge counters on it, transform it. Flavour Text: Back side: CardName: Kaladin Stormblessed Cost: wu Type: Legendary Creature - Human Surgebinder Pow/Tgh: 4/4 Rules Text: Vigilance {1}{wu}: Invest Kaladin Stormblessed. {1}{W}, Remove a charge counter from Kaladin: Creatures you control get +0/+1 and gain vigilance until end of turn. {1}{U}, Remove a charge counter from Kaladin: Kaladin gains flying and prowess until end of turn. Flavour Text: Set/Rarity: The Way of Kings Mythic

Kaladin, Resolute Bridgeleader
{2}{r}{r}
 
 M 
Legendary Creature – Human Soldier
Haste
Other attacking creatures you control get +1/+1.
Whenever Kaladin, Resolute Bridgeleader is dealt damage, invest it, then if it has two or more charge counters on it, transform it.
3/3
Kaladin Stormblessed
{w}{u}
 
 M 
Legendary Creature – Human Surgebinder
Vigilance
{1}{w/u}: Invest Kaladin Stormblessed.
{1}{w}, Remove a charge counter from Kaladin: Creatures you control get +0/+1 and gain vigilance until end of turn.
{1}{u}, Remove a charge counter from Kaladin: Kaladin gains flying and prowess until end of turn.
4/4
Updated on 23 May 2016 by Glamdring804

Code: MR01

History: [-]

2016-04-12 03:16:29: Glamdring804 created the card Kaladin, Resolute Bridgeleader
2016-04-12 04:11:53: Glamdring804 edited Kaladin, Resolute Bridgeleader
2016-04-13 04:58:41: Glamdring804 edited Kaladin, Resolute Bridgeleader
2016-04-14 01:55:10: Glamdring804 edited Kaladin, Resolute Bridgeleader
2016-04-14 21:11:54: Samuel edited Kaladin, Resolute Bridgeleader

What do you think? Also, you had the front side as a 2/3, is it okay that I made it 3/3?

Tat looks good. I had wanted to do something with investiture counters, but doint that might have been too complicated. I really like this design, has good flavor. Note that the power and toughness weren't fixed or anything. Kaladin was the first card I made, and I was just experimenting with the system.

2016-04-14 21:24:26: Glamdring804 edited Kaladin, Resolute Bridgeleader

I desperately wanted to make a bridgeman creature type, and put "Bands with other bridgeman" on our Bridge Four cards. I behaved though.

Oh wait, forgot about investiture counters. We should use those on the back face, I'll work on it.

2016-04-14 21:41:19: Samuel edited Kaladin, Resolute Bridgeleader

Better?

That seems a little overly complicated. I have an idea, but I need to work on it some more.

Hows about this:

Kaladin, Resolute Bridgelader {2}{r}{r}

Legendary Creature - Human Soldier

Haste

Other creatures you control get +1/+0 and have haste.

Whenever Kaladin, Resolute Bridgeleader is dealt combat damage, invest Kaladin.

If Kaladin has three or more investiture counters on him, transform him.

//

Kaladin Stormblessed

Legendary Creature - Human Surgebinder

When this card transforms into Kaladin Stormblessed, creatures you control gain indestructible until end of turn.

­{1}{w/u}: Invest Kaladin Stormblessed.

­{1}, Remove an investiture counter from Kaladin: Kaladin gains flying and indestructible until end of turn.

­{1}, Remove an investiture counter from Kaladin: Creatures you control gain vigilance and prowess until end of turn.

Something along those lines should work. Can I edit for balance? Also, I purposefully didn't specify combat damage because the damage that made him "snap" was the highstorm.

Yes please. Balance it as needed, go ahead and make it all damage. The only thing I want you to keep is the hybrid mana for adding investiture. That way players can run him with Boros or Izzet, not just Jeskai.

I thought of having investiture as t trigger, so that the First Ideal could transform him into a radiant, seemed appropriate.

2016-04-15 01:48:28: Samuel edited Kaladin, Resolute Bridgeleader

Is this good? The First Ideal still helps flip him, and you can use him as a solid card in either Boros or Izzet but he's better in Jeskai

Yes, this is good.

I don't know if it is flavorful for Kaladin to give the other creatures haste, as, even with him leading, they were fairly apprehensive about getting to the chasmfiend. He could also give other creatures additional toughness, as they stopped dying when he became bridgeleader. Additionally, he was a healer, which would also be represented through the increased toughness.

Well, the haste part is supposed to represent Kaladin's charisma, his ability to move others to action. +0/+1 might be a little off color, but +1/+1 might work. We'll have to ask Samuel if that is too overpowered.

Even p/t boosts are usually in white or green, but red gets them for specifically red things (dragons, goblins, etc.) so maybe we could change +1/+0 and haste to +1/+1 for attacking creatures you control, keeping it in red's color pie?

That would work.

2016-04-15 14:40:32: Glamdring804 edited Kaladin, Resolute Bridgeleader
2016-04-17 04:52:59: Glamdring804 edited Kaladin, Resolute Bridgeleader

Okay. This is what it looks like without the transforms effect. Much cleaner. Again, if we want, we can represent Kaladin's "ascension" as an instant or sorcery.

2016-04-17 04:54:54: Glamdring804 edited Kaladin, Resolute Bridgeleader
on 22 Apr 2016 by Dunkum:

regarding that Haste discussion: why make Kaladin red to begin with? he seems like a better fit for white. also, maybe doesn't matter for his bridgeman days, but he was a spearman: first strike would maybe be more appropriate than haste.

A number of reasons.

1) Kaladin is very charismatic. Red is the color of charisma.

2) This is also supposed to be, to some extent, Kaladin before he decided to try to help Bridge Four. He didn't really care about protecting people at that point. If we were to do a flashback Kaladin, it would probably be {r}{w}.

3) Finally, and most importantly, color balnce. We need an even distribution of legendary creatures across the pie. We tried it dozens of different ways, and a red kaladin that flipped to Azorious worked best.

on 22 Apr 2016 by Dunkum:

Is red really the color of charisma, though? I never really saw it that way. In fact Black or White seems more likely to me, being the colors best suited to politicians and religious leaders. even depressed slave kaladin doesn't fit my idea of red. I can't argue the balance things, since the only red I can think of offhand would be b/r stormform types (that seems the best combination for them) at least until we get some more radiant types.

Red is also the color of impulse, risky maneuvers, and the desire for freedom, all of which fit Kal as a bridgeman. Black and white have the political, calculating aspect of leadership, as well as white having some of the inspiration, but red has a lot of the emotion of the bridge crew with Kaladin (see Zealous Conscripts).

Plus, mechanically, red really does represent Kaladin during his time as a bridgeman. He has haste. He is supposed to get out and lay the bridges before everyone else. He makes the attack more effective by drawing attention to himself, and making his allies less likely to die, and giving them a greater opportunity to lay down counter measures. He only gets better at this last part as his time as a bridgeman continues.

2016-05-20 00:30:10: Glamdring804 edited Kaladin, Resolute Bridgeleader
2016-05-20 02:47:18: Samuel edited Kaladin, Resolute Bridgeleader

There's a reason I did that with the colors. I want it to be gold bordered, not multicolored.

2016-05-20 15:03:22: Glamdring804 edited Kaladin, Resolute Bridgeleader

Okay, it's just confusing because it implies a cost.

2016-05-20 19:40:29: Samuel edited Kaladin, Resolute Bridgeleader

Yeah, I know. It's a problem with the radiants that change color identity when they flip. For now, would you mind if we left the color indicators off? The type line is crowded as it is.

Alright, that's fine.

2016-05-21 17:36:26: Glamdring804 edited Kaladin, Resolute Bridgeleader

What's blue about Kaladin?

His powers, especially his adhesion abilities. Keep in mind that his full color identity is Jeskai, focused on Boros. He will likely have a three color identity in future versions.

Hmm. His abilities seem feasibly white to me, right down to your mechanical interpretation. Is there a blue aspect to his character that I'm forgetting?

Let's look at the three lashings, which make up the base of his powers.

Basic Lshing: This lashing is based on the surge of Gravity. It reorients the direction of an object in the chosen direction. This can be represented mechanically in several different ways. When Kaladin uses it on himself, it gives him flying, which is blue and white. They can also be used to exile creatures (white) and tap creatures or remove them from combat. (blue and white again)

Full Lashing: This is the surge of Adhesion, and can be used to bind objects together. This is mechanically represented as tapping creatures, which is a blue ability.

Reverse Lashing: This is another use of Gravity, bulling low mass objects towards another object you are touching. When this is used with projectiles, it constitutes damage prevention. This is a white ability.

He also has a fourth ability, a specific result of the combination of the two surges he controls. We don't know exactly what it is yet, but the ending to WoR strongly implies it involves controlling the winds and riding the storms. This is an unequivocally blue ability, as blue is the color of storms and wind. All in all, it comes out {w}{u}.

I can see now where you get the blue. I'd like to point out that tapping creatures is both blue and white, though — all of the abilities but storm manipulation are either {w} or {w/u}.

I'll have to do some wiki research, but Kaladin doesn't really have a blue personality, right?

Correct. Kaladin's personality has been alternating between white and red. He started as a white aligned surgeon's son in Hearthstone, then started bleeding red after he joined Amram's army. He continued to shift red after enslavement, and was almost completely during his first weeks as a bridgeman. He started swinging white again after he decided to try helping Bridge Four, and by the end of WoR, is almost entirely white again, personality-wise. I doubt he'll ever be full white again, with all the hate and angst he carries with him.

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