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CardName: High Alert in District Ten Cost: RW Type: Enchantment - Case Pow/Tgh: / Rules Text: At the beginning of combat during your turn, target creature gets +1/+0 until end of turn. To solve — You have attacked with three or more creatures this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, tap up to one target creature you don't control. Flavour Text: Set/Rarity: [Assorted] Card Repository Uncommon

High Alert in District Ten
{r}{w}
 
 U 
Enchantment – Case
At the beginning of combat during your turn, target creature gets +1/+0 until end of turn.
To solve — You have attacked with three or more creatures this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, tap up to one target creature you don't control.
Created on 26 Sep 2025 by SecretInfiltrator

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2025-09-26 16:38:39: SecretInfiltrator created and commented on the card High Alert in District Ten

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