I could always exile rather than discard, but I feel like I want another drawback. Life loss seems also too inconsequential since you can race well enough from dropping multiple of these.
Maybe change it entirely to exiling a card from the graveyard?
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Madness cost discarding a cost feels dangerous, since it enables more madness. Turn 1 skip your land drop and discard to hand size, casting 4 of these
I could always exile rather than discard, but I feel like I want another drawback. Life loss seems also too inconsequential since you can race well enough from dropping multiple of these.
Maybe change it entirely to exiling a card from the graveyard?