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Showing 27 of 27 White cards
Go to section: White (27) Blue (26) Black (30) Red (31) Green (15) Multicolour (7) Hybrid (2) Split (1) Artifact (7) Land (1)
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If you control fewer creatures than an opponent, creatures you control get +0/+2 and have first strike.
If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
If you control more creatures than an opponent, creatures you control get +2/+0 and have vigilance.
2/2
: Target attacking creature gets -1/-0 until end of turn.
1/2
If an opponent controls at least three more creatures than you, you may pay rather than pay Brightflash Trap's mana cost.
Tap up to three target creatures.
Tap up to three target creatures.
White creatures you control have ", : Target creature gains protection from the color of your choice until end of turn."
1/3
When ~ enters the battlefield, you may pay . If you do, search your library for a card named ~ and put it onto the battlefield.
1/1
Destroy target attacking creature. You gain life equal to its power.
"You see what happens, Larry?"
Whenever you cast a white spell, you may gain 2 life.
1/1
Double Strike, Vigilance, Counter Strike
"Try? Do or do not, there is no try."
2/2
2/2
Remove all creatures you control from combat.
"Retreat? Hell, we're just fighting in another direction!"
: Prevent the next 2 damage dealt to target creature or player. Each opponent gains 3 life.
1/3
Tap an untapped creature you control: Holy Chanter gains protection from black until end of turn.
1/1
First strike
If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
If a player controls a creature named Ebony Knight, Ivory Knight gets +1/+2 and gains protection from black.
2/2
Plainscycling
1/1
: Loxodon Peacemaker gains +0/+X where X is its toughness.
Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able.
Loxodon Peacemaker can block any number of attacking creatures and must block each turn if able.
0/4
: Novice Swordsman gains all activated abilities of target creature until end of turn.
1/1
Whenever you cast a spell, if its the second spell you cast this turn, your opponents can't attack you until your next turn.
Wait for it...
1/5
: Prevent the next 4 damage that would be dealt to target creature. Activate this ability only if Restoration Trainee's power is 4 or greater.
2/3
Flying, vigilance
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
Bloodied – At the beginning of your upkeep, if an opponent has 10 life or less, that opponent gains control of Serra Protector. If two or more opponents are tied for lowest life, choose one.
4/4
Defender
: Target blocking creature gets +0/+3 until end of turn.
: Target blocking creature gets +0/+3 until end of turn.
1/3
As long as an opponent controls more creatures than you, Stalwart Phalanx gets +3/+0 and has first strike.
2/3
Vigilance
1/4
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens into play.
Veteran Vanguard can't attack if you control more creatures than an opponent.
2/2
Flying
4/3
: Target creature is 1/1 until end of turn.
1/2
Go to section: White (27) Blue (26) Black (30) Red (31) Green (15) Multicolour (7) Hybrid (2) Split (1) Artifact (7) Land (1)
Show rarities: N C U R
Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
last 2012-12-31 17:54:55 by Alex