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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Reap the Rewards Colourless Common 0 Ongoing Ongoing Ongoing Scheme Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme. 2 1327442766 on 24 Jan 2012 by theunansweredquestion
2 Recoil Colourless Uncommon 3{2}P Enchantment Discard a card: Deal damage to target creature or player equal to that card's converted mana cost. 4 1321442124 on 16 Nov 2011 by Alex
3 Sel'nath, the Hidden One Colourless Rare 5{4}P Planeswalker 1 +1 Discard a card, then draw a card.
0 You may return target card in your graveyard to your hand.
-X You may play a creature with converted mana cost X.
0
4 Surprise! You're Dead Colourless Rare 7{5}PP Instant Mastery (Surprise! You're Dead costs {1} less for each copy of it in your graveyard)
You may play target exiled card you own for the converted mana cost of target card in your hand.
2 1321392695 on 15 Nov 2011 by theunansweredquestion
5 Void Jar Colourless Uncommon 2{2} {t}, Exile an artifact from your graveyard: Exile target artifact from a graveyard. Proliferate. 0
6 Æther Revival Colourless Rare 5{5}{x} Legendary Enchantment When Æther Revival enters the battlefield, put X grave counters on Æther Revival.

Remove X grave counters from Æther Revival and sacrifice it: Add X mana in any combination of colours to your mana pool. You may play exiled cards you own until end of turn.
9 1321986981 on 22 Nov 2011 by Vitenka
7 Argent Priest White Common 3{2}{w} Creature – Priest 2 2 Target creature gains +1/+1 for as long as Argent Priest is on the battlefield. 2 1318335099 on 11 Oct 2011 by Link
8 Banishing Mage White Uncommon 5{3}{w}{w} Creature – Human Wizard 2 2 {t}, Sacrifice Banishing Mage: Exile target permanent. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. 2 1323885842 on 14 Dec 2011 by theunansweredquestion
9 Barrier Erecter White Uncommon 4{3}{w} Creature – Human Soldier 1 3 {x}, {t}: Target card with converted mana cost of {x} or less deals no damage this turn. 0
10 Blessing of Elesh Norn White Common 5{3}{pw} Instant You gain 7 life. 3 1321064851 on 12 Nov 2011 by jmgariepy
11 Captain of the Ranks White Uncommon 3{2}{w} Creature – Human Soldier 2 2 When Captain of the Ranks attacks, at the end of combat, untap all other white creatures that attacked. 4 1322520932 on 28 Nov 2011 by theunansweredquestion
12 Defender of the People White Uncommon 4{3}{w} Creature – Human Soldier 2 3 Sacrifice Defender of the People: Until next turn, creatures can't attack you.
Sacrifice a white creature: Return Defender of the People from the graveyard to the battlefield.
2 1338778988 on 04 Jun 2012 by Visitor
13 Dispel Magick 9 White Mythic 9{6}{w}{w}{w} Sorcery Destroy target tapped non-white creatures with a total converted mana cost of up to 9. 5 1317124209 on 27 Sep 2011 by Alex
14 Farrnhal's Light White Uncommon 4{3}{w} Sorcery Tap up to 3 target creatures an opponent controls. Target 3 creatures you control gain +1/+1. 3 1321553373 on 17 Nov 2011 by theunansweredquestion
15 Femeref Scout White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Vigilance, First Strike
{w}: Target creature gains Vigilance until end of turn.
{w}: Target creature gains First Strike until end of turn.
3 1316991090 on 25 Sep 2011 by Link
16 Forged from Light White Uncommon 4{3}{w} Creature – Elemental 3 3 Protection from Enchantments 1 1321646012 on 18 Nov 2011 by theunansweredquestion
17 Grand Recall White Uncommon 3{1}{w}{w} Sorcery You may return up to three enchantment cards from your graveyard to hand. 0
18 Guardian of Honor White Common 3{2}{w} Creature – Human Soldier 2 2 Vigilance
Whenever Guardian of Honor is untapped, it gains +1/+1.
0
19 Honor White Common 4{3}{w} target creature gets +0/+3 and is white until end of turn. 0
20 Lumite White Common 3{1}{w}{w} Creature – Thrull 2 2 Whenever Lumite attacks and isn't blocked, you may sacrifice it. If you do, tap target creature. It doesn't untap as normal during its controller's untap phase. 1 1322506495 on 28 Nov 2011 by theunansweredquestion
21 Peaceful Sailing White Rare 3{1}{w}{w} Enchantment – Aura Enchant Creature
{w}: During the next upkeep phase, exile target creature. Return that creature to play the upkeep phase after that.
0
22 Purification White Common 2{1}{w} Enchantment All non-white creatures get -1/-1. 0
23 Quick Marauder White Common 3{2}{w} Creature – Human Soldier 2 2 First Strike
Cycling--{2}{w}
When Quick Marauder is cycled, target creature gains First Strike until end of turn.
4 1322854455 on 02 Dec 2011 by Vitenka
24 Sky Whisperer White Uncommon 4{3}{w} Creature – Spirit Walker 1 1 Sacrifice Sky Whisperer: You may play target Spirit in your hand for {0} 0
25 Turn Dead White Rare 6{4}{w}{w} Enchantment No spells can be put on the battlefield from the graveyard. 0
26 Aeon Warp Blue Rare 1{x}{x}{u} Enchantment Put X number of time counters on target permanent and exile it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to the battlefield. If Aeon Warp is destroyed, remove all time counters. 0
27 Alter Time Blue Mythic 8{6}{u}{u} Enchantment – Aura Enchant player

Target player may not play instants on their opponents' turns.
0
28 Animate Magic Blue Rare 3{2}{u} Enchantment – Aura Enchant enchantment
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
0
29 Aquite Blue Common 3{1}{u}{u} Creature – Thrull 2 2 Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand. 2 1322506482 on 28 Nov 2011 by theunansweredquestion
30 Blightmind Thief Blue Uncommon 3{2}{u} Creature – Human Rogue 1 1 Sacrifice Blightmind Thief: Draw a card.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{3}{u}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
8 1321191766 on 13 Nov 2011 by Alex
31 Chronomancer Blue Common 2{1}{u} Creature – Human Wizard 1 1 When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order. 0
32 Dazzlemind Blue Uncommon 4{3}{u} Sorcery You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost.
Target player exiles the top four cards of his or her library unless its controller pays {1} per card. If two or more of those cards have the same name, repeat this process.
3 1316991420 on 25 Sep 2011 by Link
33 Dimensional Merge Blue Rare 8{7}{u} Instant Draw 7 cards, then discard seven cards. 0
34 Ertek Deolater Blue Common 3{2}{u} Creature – Deolater 2 2 When Ertek Deolater enters the battlefield, discard a card 1 1321470199 on 16 Nov 2011 by theunansweredquestion
35 Freeze Frame Blue Uncommon 4{3}{u} Instant Target player taps a permanent for each basic land type among lands he or she controls. 0
36 Infinite Recursion Blue Rare 5{u}{u}{u}{u}{u} Enchantment If a card would go to the graveyard, it goes to the bottom of it's owner's library instead. 4 1334373409 on 14 Apr 2012 by ttt3142
37 Knowledge Miner Blue Common 2{1}{u} Creature – Human Wizard 1 1 Sacrifice Knowledge Miner: Draw a card. 0
38 Mental Horror Blue Mythic 9{7}{u}{u} Creature – Horror 6 7 Multikicker--{2}{u}
When Mental Horror enters the battlefield, draw a card for each time it was kicked.
{1}{u}{u}: Target sorcery or instant card in Mental Horror's controller's graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
1 1321543015 on 17 Nov 2011 by theunansweredquestion
39 Mind Wipe Blue Uncommon 5{3}{u}{u} Enchantment Whenever a permanent deals damage to you, you may gain control of that permanent. 0
40 Neural Illusionist Blue Common 2{1}{u} Creature – Human Wizard 1 1 {1}{u}, {t}: Tap target creature. 1 1323771672 on 13 Dec 2011 by Alex
41 Neural Illusionist Blue Uncommon 2{1}{u} Creature – Goblin 1 1 Multiply {x}{u}: When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it. 5 1317124490 on 27 Sep 2011 by Alex
42 Pull From the Æther Blue Rare 4{3}{u} Sorcery Draw 5 cards. Put two of them into your hand and the rest into the graveyard.
Flashback--{3}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1321191647 on 13 Nov 2011 by Alex
43 Reversal Blue Common 4{2}{u}{u} Sorcery Return two target permanents to their owners' hands. 0
44 Sentinel of Thoughts Blue Common 3{2}{u} Creature – Human Soldier 1 1 Sentinel of Thoughts is unblockable.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1.
0
45 Solidify Blue Rare 7{5}{u}{u} Sorcery Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
0
46 Spellbind Blue Rare 3{u}{u}{u} Instant Exile an instant card from your hand. Copy the exiled card. You may cast the copy without paying its mana cost. 7 1323771707 on 13 Dec 2011 by Alex
47 Steal Thoughts Blue Rare 4{2}{u}{u} Sorcery Choose a card in target opponents hand and have them reveal it. If it is a permanent, you may gain control of it. 0
48 Summoned in An Instant Blue Uncommon 4{3}{u} Creature – Elemental 2 2 Protection from Instants 1 1321646006 on 18 Nov 2011 by theunansweredquestion
49 Time Freeze Blue Rare 5{3}{u}{u} Enchantment Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase.
{2}{u}{u}: Add a time counter to target tapped permanent.
6 1321554486 on 17 Nov 2011 by theunansweredquestion
50 Time Smash Blue Mythic 1{u} Sorcery If you've played 6 or more spells this turn, you may take an extra turn after this one. 0
51 Brain Screecher Black Uncommon 3{2}{b} Creature – Spirit 2 1 Whenever Brain Screecher deals combat damage to a player, that player puts the top card of his library into his or her graveyard. 0
52 Bring the Darkness Black Uncommon 4{3}{b} Tribal Enchantment – Horror Whenever a creature is destroyed or discarded, you may search your deck for a Horror and put it in your hand. Then shuffle your deck. 1 1321649063 on 18 Nov 2011 by theunansweredquestion
53 Corrupted Dwarf Black Uncommon 4{2}{b}{b} Creature – Dwarf 3 3 Discard a card: Corrupted Dwarf gains +1/+1 until end of turn.
{1}{b}: Return target card from your graveyard to the top of your deck.
1 1321543044 on 17 Nov 2011 by theunansweredquestion
54 Crumbling Aura Black Common 2{1}{b} Sorcery Sacrifice any number of lands. target opponent loses that much life. 0
55 Crush Soul Black Rare 4{2}{b}{b} Sorcery Each opponent loses 6 life and you gain that much life.
Transmute: Discard a card, Pay 2 life (Discard a card, Pay 2 life: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
2 1338784215 on 04 Jun 2012 by Visitor
56 Death Grip Black Uncommon 3{2}{b} Enchantment When Death Grip enters the battlefield, put 3 Death counters on it. When Death Grip has 0 Death counters on it, sacrifice it.
{t}, {2}{b}: Target creature that entered the graveyard this turn may deal damage to target player equal to its power. Remove 1 Death counter.
Flashback--{3}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
57 Defender of Power Black Common 3{2}{b} Creature – Human Soldier 1 1 Deathtouch
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1.
0
58 Delirious Fight Black Uncommon 3{1}{b}{b} Instant You may play this card only on target opponent's turn. Tap target creature you control and target creature opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Flashback—1{b}, Discard a card.
6 1316991363 on 25 Sep 2011 by Link
59 Deliriousness Black Rare 3{1}{b}{b} Enchantment Whenever a creature dies, that creature's controller must discard a card. 0
60 Dig Up Black Rare 4{2}{b}{b} Sorcery Discard a creature card. Return target creature card with converted mana cost equal to or less than the discarded card from your graveyard to your hand. 2 1323771520 on 13 Dec 2011 by Alex
61 Fashioned from Darkness Black Uncommon 4{3}{b} Creature – Elemental 3 3 Protection from Sorceries 3 1321646003 on 18 Nov 2011 by theunansweredquestion
62 Gibbering Monstrosity Black Rare 4{2}{b}{b} Creature – Horror 3 3 Intimidate
When this creature deals damage to an opponent, that player discards cards from their hand until they have discarded a combined converted mana cost worth of cards equal to or greater than Gibbering Monstrosity's power.
3 1322864147 on 02 Dec 2011 by dude1818
63 Gravebiter Black Rare 3{2}{b} Creature – Zombie 2 2 When a creature is put into an opponent's graveyard from the battlefield, if Gravebiter is in your graveyard, exile that creature instead. 0
64 Gravecaller Black Rare 3{2}{b} Artifact Creature 2 2 You may use activated abilities of the creatures in your graveyard anytime you may cast a sorcery. (Cards that aren't on the battlefield can't be tapped or sacrificed.) 10 1322521176 on 28 Nov 2011 by theunansweredquestion
65 Haddragh Cleric Black Common 3{2}{b} Creature – Cleric 2 2 When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life. 5 1318335142 on 11 Oct 2011 by Link
66 Ignoble Theoretician Black Common 3{1}{b}{b} Creature – Human Wizard 1 1 Sacrifice a non-enchantment permanent: Draw a card. 5 1323455422 on 09 Dec 2011 by Link
67 Insanity Black Rare 3{1}{b}{b} Sorcery Destroy 2 target creatures you control. Gain control of 2 target creatures your opponent controls. 3 1317124173 on 27 Sep 2011 by Alex
68 Lord of Sazlac Envrie Black Rare 5{3}{b}{b} Creature – Human Demon 4 4 Upkeep Kicker--{1}{b} (You may pay an additional {1}{b} during your upkeep if this is on the field.)
During your upkeep, you may pay {1}{b} or discard a card.
If you paid the Upkeep Kicker, target player discards a card.
0
69 Mindbender Black Rare 5{2}{b}{b}{b} Creature – Wraith 3 2 Whenever an opponent takes damage, they put that many cards from the top of their library into the graveyard instead. 0
70 Odiferous Miasma Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks, the player it is attacking loses 1 life.
0
71 Ominous Offering Black Rare 5{3}{b}{b} Enchantment Pay X life: Destroy target permanent with converted mana cost X. 0
72 Pathway to Doom Black Uncommon 4{3}{b} Sorcery Target creature gains -0/-X, where X is the number of tapped lands its controller owns. 2 1324011569 on 16 Dec 2011 by jmgariepy
73 Ravager of Body and Soul Black Rare 6{4}{b}{b} Creature – Horror 5 5 All other Horrors on the field get +1/+1.
You may play Horrors from the graveyard.
Sacrifice target Horror: Target player discards X/2 cards, where X is the Horror's converted mana cost.
1 1321649054 on 18 Nov 2011 by theunansweredquestion
74 Silent Stalker Black Uncommon 3{2}{b} Creature – Human Assassin 1 2 {2}, {t}: Put a -1/-1 counter on target creature. 3 1324346476 on 20 Dec 2011 by dude1818
75 Slaughter the Defenses Black Uncommon 1{b} Instant Slaughter the Defenses deals 1 damage to each blocking creature. 0
76 Thought Eater Black Common 1{b} Creature – Horror 0 1 Discard a card: Thought Eater gets +1/+1. 0
77 Withering Expanse Black Common 2{b}{b} Enchantment – Aura Enchant land

At the beginning of the upkeep of enchanted land's controller, that player loses 1 life.
0
78 Anger Elemental Red Rare 6{4}{r}{r} Creature – Elemental * * Flash (You may cast this spell any time you could cast an instant.)
Anger Elemental's power and toughness are equal to the damage you took this turn.
5 1338786802 on 04 Jun 2012 by Visitor
79 Angry Elves Red Common 2{1}{r} Creature – Elves 1 1 {g}: Angry Elves gains +1/+1. You may only use this ability once per turn.
{r}: Deal 1 damage to target creature.
3 1321543070 on 17 Nov 2011 by theunansweredquestion
80 Armored Goblin Red Common 3{1}{r}{r} Creature – Goblin Soldier 2 1 Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn.
0
81 Blast Bug Red Rare 1{r} 1 1 Fertilizer 4 0
82 Bloodthirsty Scions Red Common 2{1}{r} Creature – Vampire 2 1 Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage. 0
83 Carved from Stone Red Uncommon 4{3}{r} Creature – Elemental 3 3 Protection from creatures 1 1321646015 on 18 Nov 2011 by theunansweredquestion
84 Cruncher Red Common 3{2}{r} Creature – Worm 2 2 Sacrifice an artifact: Regenerate Cruncher.
{r}: +1/+0
0
85 Dancing Sparks Red Common 3{2}{r} Instant Dancing Sparks deals 1 damage to target creature or player.

Cycling {1}
0
86 Distortion Blast Red Rare 3{2}{r} Sorcery As an additional cost to play Distortion Blast, discard a card at random.
Choose one--Target creature gains +X/+0, where X is the converted mana cost of the discarded card; or target creature or player takes X damage, where X is the converted mana cost of the discarded card.
0
87 Energy Boost Red Rare 5{3}{r}{r} Instant Target creature in your hand gains flash, haste, and +2/+1. 0
88 Eruption Red Rare 5{3}{r}{r} Sorcery Each land target player controls deals 1 damage to its controller. 1 1322863785 on 02 Dec 2011 by dude1818
89 Firebomb Red Rare 5{3}{r}{r} Sorcery Firebomb deals 3 damage to all Red creatures and 6 damage to all non-red creatures 0
90 Flickering Flames Red Uncommon 2{1}{r} Creature – Elemental 1 1 Haste
Flickering Flames is unblockable.
1 1321554709 on 17 Nov 2011 by theunansweredquestion
91 Goblin Caller Red Uncommon 4{3}{r} Creature – Goblin Walker 1 1 Sacrifice Goblin Caller: You may play target Goblin in your hand for {0}. 3 1321421406 on 16 Nov 2011 by jmgariepy
92 Goblin Sergeant Red Uncommon 3{2}{r} Creature – Goblin 2 2 Haste

When Goblin Sergeant enters the battlefield, untap all other creatures.
2 1323887527 on 14 Dec 2011 by dude1818
93 Hasty Summoning Red Rare 4{3}{r} Sorcery Each player reveals the top five cards of his or her library, puts all creature cards revealed this way onto the battlefield tapped, and exiles the rest. 0
94 Lava Conversion Red Uncommon 3{r}{r}{r} Enchantment {1}, {t}, Sacrifice a creature: Add {r}{r}{r} to your mana pool. 0
95 Nullus Troll Red Uncommon 5{3}{r}{r} Creature – Troll 6 6 When Nullus Troll enters the battlefield, destroy all other artifacts you control. They can't be regenerated. 1 1321649828 on 18 Nov 2011 by theunansweredquestion
96 Pyrite Red Common 3{1}{r}{r} Creature – Thrull 2 2 Whenever Pyrite attacks and isn't blocked, you may sacrifice it. If you do, target creature takes X amount of damage, where X is Pyrite's power. 3 1322506475 on 28 Nov 2011 by theunansweredquestion
97 Pyro Chewer Red Uncommon 5{4}{r} Creature – Elemental 3 4 When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4.
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 1316991051 on 25 Sep 2011 by Link
98 Raging Berserker Red Rare 3{2}{r} Creature – Human Warrior 4 1 Raging Berserker may not attack if the opponent controls any creatures unless that opponent also controls a Mountain.
Raging Berserker doesn't untap during your untap step.
0
99 Treason Red Rare 3{2}{r} Instant All players take damage equal to the number of artifacts they control. 7 1321649763 on 18 Nov 2011 by theunansweredquestion
100 Urk Monk Red Common 3{2}{r} Creature – Monk 2 2 When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage. 1 1321470205 on 16 Nov 2011 by theunansweredquestion
101 Warden of the Flame Red Common 3{2}{r} Creature – Human Soldier 2 2 Haste
{r}: +1/+0.
4 1322522388 on 28 Nov 2011 by theunansweredquestion
102 Arbite Green Common 3{1}{g}{g} Creature – Treefolk 2 2 Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field. 1 1322506489 on 28 Nov 2011 by theunansweredquestion
103 Crafted by Nature Green Uncommon 4{3}{g} Creature – Elemental 3 3 Protection from Artifacts 1 1321646009 on 18 Nov 2011 by theunansweredquestion
104 Deteriorate Green Common 1{x}{g} Sorcery Tap X number of artifacts. 0
105 Energy Grizzly Green Common 2{1}{g} Creature 2 2 Fertilizer 2 4 1321442265 on 16 Nov 2011 by Alex
106 Energy Splicer Green Common 4{3}{g} Creature – Human Artificer 1 1 When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have "{t}: Add {g} to your mana pool."
2 1321050294 on 11 Nov 2011 by cmeister2
107 Farrnhal's Grower Green Common 1{g} Creature 1 1 Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1. 1 1321553614 on 17 Nov 2011 by theunansweredquestion
108 Gigantic Apple of Strength Green Rare 7{5}{g}{g} Enchantment Sacrifice Gigantic Apple of Strength: Put 10 +1/+1 counters on target creature. 3 1317124797 on 27 Sep 2011 by Alex
109 Otherworldly Shaman Green Common 4{3}{g} Creature – Beast Walker 1 1 Sacrifice Otherworldly Shaman: You may play target Beast in your hand for {0} 0
110 Sudden Bloom Green Common 1{g} Sorcery Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it. 0
111 Targan Shaman Green Common 3{2}{g} Creature – Shaman 2 2 When Targan Shaman enters the battlefield, add {g} to its controller's mana pool. 1 1321470208 on 16 Nov 2011 by theunansweredquestion
112 Wall of Mana Green Rare 4{3}{g} Creature – Wall 0 3 Defender
Whenever Wall of Mana blocks, you may put a mana counter on it.
{t}: Add X amount of green mana to your mana pool, where X is the number of mana counters on Wall of Mana.
0
113 Watchman of Wisdom Green Common 3{2}{g} Creature – Human Soldier 2 2 Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls.
0
114 Mirage Multicolour Common 2{w}{u} Enchantment Enchant creature

The next time enchanted creature would take damage, instead, destroy Mirage.
0
115 From the Grave Multicolour Rare 8{4}{b}{b}{u}{u} Enchantment All players draw from the graveyard and discard into the library. When there is an empty graveyard, destroy From the Grave. 0
116 Paralyzing Force Multicolour Rare 6{2}{u}{u}{b}{b} Instant Two target creatures get -4/-0 until end of turn and those creatures can't block until end of turn. 2 1331581408 on 12 Mar 2012 by Link
117 Scarzam, Dragonlady Multicolour Rare 7{5}{b}{u} Legendary Creature – Human Warrior 2 2 When Scarzam, Dragonlady comes into play, you may search your library for a copy of Scarzam's Dragon. Then shuffle your library.
Scarzam is unblockable.
{u}: Target creature cannot block until end of turn.
Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying.
1 1321555882 on 17 Nov 2011 by theunansweredquestion
118 Sinister Spy Multicolour Uncommon 4{2}{u}{b} Creature – Human Rogue 1 2 {1}, {t}: Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card. 4 1324367299 on 20 Dec 2011 by Vitenka
119 Scarzam's Dragon Multicolour Rare 7{5}{b}{r} Legendary Creature – Dragon 3 3 When Scarzam's Dragon comes into play, you may search your library for a copy of Scarzam, Dragonlady. Then shuffle your library.
Flying
{r}: Scarzam's Dragon gains +1/+0.
Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable.
2 1321556566 on 17 Nov 2011 by theunansweredquestion
120 Swift Vengeance Multicolour Rare 2{b}{r} Enchantment All creatures played from the graveyard have haste. 0
121 The Red Death Multicolour Rare 6{2}{b}{b}{r}{r} Creature – Reaper 4 4 Deathtouch, haste, flash
{b}{b}: Sacrifice target creature you control that came into play this turn. You gain life equal to its converted mana cost.
{r}{r}: Creature cards you own that aren't on the battlefield gain haste and flash until end of turn.
2 1317124764 on 27 Sep 2011 by Alex
122 Farrnhal, Lifeshaper Multicolour Mythic 3{1}{g}{w} Planeswalker – Farrnhal 3 +2 Target creature gains lifelink until end of turn.
-X Add {x} to your mana pool.
-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
3 1321552955 on 17 Nov 2011 by theunansweredquestion
123 The Waiting Tree Multicolour Rare 3{1}{g}{w} Enchantment – Aura Enchant Creature

Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase.
0
124 Shrine of Despair Multicolour Common 2{w}{b} Enchantment Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--{w}{w}{b}{b}
0
125 Folklorist Multicolour Rare 2{g}{u} Legendary Creature – Human Storyteller 1 1 {t}: Search your library for target Legendary card, then put it into your hand and shuffle your library. 3 1322863871 on 02 Dec 2011 by dude1818
126 Mana Bond Multicolour Rare 7{g}{g}{u}{u}{g/u} Enchantment Whenever a land is tapped for mana, 1 mana of whichever color it is tapped for enters all players' mana pools. 0
127 Gorodir, Ogre King Multicolour Rare 7{5}{u}{r} Planeswalker 5 +2: You gain control of target permanent. Target opponent gains control of target permanent.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down.
-10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10.
0
128 Junk Hurling Multicolour Common 3{u}{r}{r} Sorcery Target creature or player takes 2 damage for each artifact you control. 2 1323771468 on 13 Dec 2011 by Alex
129 War Cry Multicolour Mythic 7{4}{r}{r}{u} Enchantment Galvanize X/3 (X number of attacking creatures gain +3/+3 for each other creature attacking, where X is the number of attacking creatures.) 0
130 Wrathful Exiler Multicolour Rare 4{2}{r}{w} Creature – Human Wizard 2 2 Whenever Wrathful Exiler is exiled, Wrathful Exiler deals 4 damage to target creature or player. Creatures damaged this way can't be regenerated this turn. This damage can't be prevented.
Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn.
Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature.
0
131 Energy Drain Multicolour Common 5{w/u}{u/b}{b/r}{r/g}{g/w} Enchantment Whenever a creature enters the battlefield, destroy target land. 5 1321461531 on 16 Nov 2011 by Alex
132 Argesh of the Diamond Hybrid Mythic 1{w/u} Planeswalker 1 +1 Target creature gets +0/+1 until end of turn.
0 Draw a card.
-9 You may pay {u} and target spell gets Flashback--Its Mana Cost until end of turn. You may pay {w} and discard a card to gain life equal to its converted mana cost.
5 1321159051 on 13 Nov 2011 by Link
133 Soullucination Hybrid Rare 2{1}{u/b} Enchantment Whenever a creature enters the battlefield, you may pay {1}. If the creature's converted mana cost is less than 5, draw a card. If the creature's converted mana cost is greater than 5, discard a card. 2 1317124644 on 27 Sep 2011 by Alex
134 Alter Terrain Hybrid Rare 3{g/u} Sorcery Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Draw a card.
Suspendback 2--{g/u}{g/u}(When this card is in your graveyard, you may pay {g/u}{g/u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
0
135 Cannon Launcher Artifact Rare 7{7} Artifact T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control. 0
136 Created by Artifice Artifact Uncommon 3{3} Artifact Creature 3 3 Protection from Land 1 1321645995 on 18 Nov 2011 by theunansweredquestion
137 Darksteel Automaton Artifact Uncommon 5{5} Artifact Creature 5 5 Darksteel Automaton is indestructible.

0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
3 1323734162 on 12 Dec 2011 by Vitenka
138 Event Horizon Artifact Mythic 0{0} Legendary Artifact As an additional cost to play Event Horizon, sacrifice three lands.
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon
5 1323882167 on 14 Dec 2011 by Vitenka
139 Generator Jar Artifact Uncommon 1{1} Artifact {1}: Put a charge counter on Generator Jar. Use this ability only once per turn.
{t}: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar.
0
140 Gravity Orb Artifact Rare 2{2} Artifact Players must pay {1} to untap non-land permanents during their untap phase. 0
141 Heavy Armor Artifact Common 1{1} Artifact – Equipment Equipped creature has hexproof and gains -1/+1.

Equip {1}
1 1321900486 on 21 Nov 2011 by theunansweredquestion
142 Living Generator Artifact Uncommon 5{5} Artifact Creature 5 5 Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
0
143 Magnetic Armor Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gains +2/+2 and has defender.
{t}: Unequip Magnetic Armor. Gain control of target Equipment.
Attach {1}
0
144 Mana Magnet Artifact Uncommon 3{3} Artifact {3}, {t}: Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.) 6 1321030390 on 11 Nov 2011 by Vitenka
145 Reanimator Artifact Rare 0{x} Legendary Artifact When Reanimator enters the battlefield, put X grave counters on Reanimator.

Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
7 1321901934 on 21 Nov 2011 by theunansweredquestion
146 Rod of Recharging Artifact Uncommon 1{1} Artifact – Equipment {t}: Equipped creature's activated abilities cost {1} less to use. Unequip Rod of Recharging at end of turn. (This applies only to colorless mana).

Equip {1}
1 1321900483 on 21 Nov 2011 by theunansweredquestion
147 Rolling Beast Artifact Common 4{4} Artifact Creature 4 4 If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn. 2 1316991130 on 25 Sep 2011 by Link
148 Time Prison Artifact Rare 1{1} Artifact You may choose not to untap Time Prison during your untap phase.
{4},{t}: Each player taps target non-enchantment permanent with the highest converted mana cost that they control.
0
149 Transmutation Machine Artifact Uncommon 2{2} Artifact {2}, {t}, Discard a card: Search your library for a card that has the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. You gain 1 life. 0
150 Voodoo Shield Artifact Rare 4{4} Artifact {1}: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead. 0
151 Blazing Bog Land Uncommon 0 Land – Swamp Mountain {2}{t}: Add {b}{r} to your mana pool.
{r}{t}: Add {b} to your mana pool and all Goblins gain +1/+0 until end of turn.
{b}{t}: Add {r} to your mana pool and all Zombies gain deathtouch until end of turn.
1 1321900004 on 21 Nov 2011 by theunansweredquestion
152 Dark Lake Land Uncommon 0 Land – Island Swamp {2}{t}: Add {u}{b} to your mana pool.
{b}{t}: Add {u} to your mana pool and you may play all merfolk face-down as 2/2 creatures for {1}{u} until end of turn.
{u}{t}: Add {b} to your mana pool and all Zombies gain deathtouch until end of turn.
1 1321899999 on 21 Nov 2011 by theunansweredquestion
153 Flat Woods Land Uncommon 0 Land – Plains Forest {2}{t}: Add {g}{w} to your mana pool.
{w}{t}: Add {g} to your mana pool and all Cats gain lifelink until end of turn.
{g}{t}: Add {w} to your mana pool and all Elves cost {1} less to cast until end of turn.
1 1321899978 on 21 Nov 2011 by theunansweredquestion
154 Mossy Wood Land Rare 0 Land {t}: Add {g} to your mana pool.
{g}: Look at the top card of your library.
{1}{g}{g}: Reveal the top card of your library. If it is a land, Mossy Wood becomes a 2/2 green Elemental creature with reach and "{1}{g}: Regenerate Mossy Wood" until end of turn. It's still a land.
0
155 Tree-Covered Hill Land Uncommon 0 Land – Mountain Forest {2}{t}: Add {g}{r} to your mana pool.
{g}{t}: Add {r} to your mana pool and all Elves cost {1} less to cast until end of turn.
{r}{t}: Add {g} to your mana pool and all Goblins gain +1/+0 until end of turn.
1 1321899969 on 21 Nov 2011 by theunansweredquestion
156 Vanishing Point Land Mythic 0 Legendary Land Vanishing Point enters the battlefield tapped.
{t}: Both you and your opponent may tap non-land permanents to produce 1 mana that is the same color as the permanent. Multicolor permanents may produce 1 mana of either color. Colorless permanents produce colorless mana.
You may choose whether to untap Vanishing Point during your untap phase or not.
6 1321987276 on 22 Nov 2011 by Vitenka
157 Watery Fields Land Uncommon 0 Land – Plains Island {2}{t}: Add {w}{u} to your mana pool.
{u}{t}: Add {w} to your mana pool and you may play all merfolk face-down as 2/2 creatures for {1}{u} until end of turn.
{w}{t}: Add {u} to your mana pool and all Cats gain lifelink until end of turn.
1 1321899983 on 21 Nov 2011 by theunansweredquestion
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