From The Vaults

From The Vaults by theunansweredquestion

157 cards in Multiverse

44 commons, 49 uncommons, 55 rares, 9 mythics

6 colourless, 19 white, 25 blue, 27 black, 24 red,
12 green, 18 multicolour, 3 hybrid, 16 artifact, 7 land

255 comments total

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Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Ongoing Ongoing Ongoing Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme.
"More pain, more gain."
2 comments
last 2012-01-25 08:23:47 by Alex
 U 
Creature – Human Assassin
{2}, {t}: Put a -1/-1 counter on target creature.
1/2
3 comments
last 2011-12-20 15:29:07 by Alex
 U 
Creature – Human Rogue
{1}, {t}: Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card.
1/2
4 comments
last 2011-12-21 05:43:22 by Camruth
 R 
Artifact
Players must pay {1} to untap non-land permanents during their untap phase.
 C 
Creature – Horror
Discard a card: Thought Eater gets +1/+1.
0/1

Recent comments: (all recent activity)
On Energy Drain:

Hmm, I agree with JMG actually: this is an incredibly fun mana cost, and so it'd be much better for it to be on a great fun card rather than one that's so dedicated to a strategy most players consider "unfun".

It's interesting to contrast with Reaper King, another card with a unique five-colour hybrid cost: why does that feel fun where this feels unfun? Partly that makes you jump through rather more hoops. And partly because "destroy target permanent" feels far more epic than "destroy target land". The former can be used as mana denial, but the latter gives you no choice except to be used that way.

On Energy Drain:

This is pretty close to an "I win" button, but it's at least a 5 cost tri colour; and takes a few turns (or an enormous token drop) to get going. Scary though.

On Energy Drain:

Well, to be fair, I think part of the point is to punish your opponent for playing creatures. This card isn't intended to be fun to play against, but I'm quite sure griefers will like it. It shouldn't be anywhere near common, but I assume theunansweredquestion knows that.

Still, I got to admit, if the ability is supposed to be such a griefer, then it probably shouldn't have such a 'fun' casting cost. I assume a number of people would trip on that fact. Also, what's the weirdest payment you can make for this spell? {u}{u}{b}{g}{w} I suppose. Green has LD, and so does black, but I doubt that green would tie land destruction to creatures. Black might.

On Energy Drain:
on 2012-06-05 02:09:25 by Visitor:

Your opponent will never want to play a creature again, because you will always pick which land is destroyed. And then every creature you play, you get to choose again. What if it read,

"Whenever a creature enters the battlefield, that creature's controller destroys target land of their choice."

On Anger Elemental:

Yeah, it doesn't even have haste for if you cast it after an Earthquake for 10...

On Anger Elemental:

Potentially overcosted; potentially 19/19. I like it. Except, well, it's almost always only useful for blocking.

On Anger Elemental:

This is amusing as a one-turn "Graargh, you hit me!" But it's got to die at EOT, so it's pretty overcosted compared with Ball Lightning

On Crush Soul:

Yeah, that's crazy.

On Anger Elemental:

The last suggestion reminds me of Death's Shadow.

On Anger Elemental:
on 2012-06-04 05:13:22 by Visitor:

Make it a */*+1 otherwise, it would die in between players turns.

Or if it's power and toughness is supposed to grow with the more damage that has been dealt:

Change it so that it reads, "Flash. Anger Elemental enters the battlefield with X +1/+1 counters, where X is the total amount of combat damage dealt to a player this turn."

Or even, "Flash. Whenever a player takes combat damage, Anger Elemental gets X +1/+1 counters, where X is the total amount of combat damage dealt to a player this turn."

You could even make it like this: "Flash. Anger Elemental gets -1/-1 for each life you have. 20/20" So the more life you lose the bigger it will get. But if you gain life it will get smaller.

(All recent activity)
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