From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Scarzam's Dragon comes into play, you may search your library for a copy of Scarzam, Dragonlady. Then shuffle your library.
Flying : Scarzam's Dragon gains +1/+0.
Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable. 3/3
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When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4.
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
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Whenever a permanent deals damage to you, you may gain control of that permanent.
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Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach ![]() |
Enchant land
At the beginning of the upkeep of enchanted land's controller, that player loses 1 life. |
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Equipped creature has hexproof and gains -1/+1.
Equip ![]() |
Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn. 2/1
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Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field.
2/2
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When Ertek Deolater enters the battlefield, discard a card
The Deolaters of Ertek are so skilled in debate that they could make a man believe both sides of an argument at once.
2/2
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Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme.
"More pain, more gain."
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Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
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Sacrifice any number of lands. target opponent loses that much life.
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Enchant creature
The next time enchanted creature would take damage, instead, destroy Mirage. |
First Strike
Cycling-- ![]()
When Quick Marauder is cycled, target creature gains First Strike until end of turn. 2/2
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Scarzam's Dragon
(rare)
Pyro Chewer
(uncommon)
Mind Wipe
(uncommon)
Magnetic Armor
(uncommon)
Withering Expanse
(common)
Heavy Armor
(common)
Armored Goblin
(common)
Arbite
(common)
Ertek Deolater
(common)
Reap the Rewards
(common)
Farrnhal's Grower
(common)
Crumbling Aura
(common)
Mirage
(common)
Quick Marauder
(common)
Swamp
(basic)





: Unequip Magnetic Armor. Gain control of target Equipment.


