From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players must pay
to untap non-land permanents during their untap phase. |
, : Put a -1/-1 counter on target creature.1/2
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Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library. 5/5
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Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach ![]() |
Tap X number of artifacts.
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Enchant land
At the beginning of the upkeep of enchanted land's controller, that player loses 1 life. |
Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls. 2/2
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First Strike
Cycling-- ![]()
When Quick Marauder is cycled, target creature gains First Strike until end of turn. 2/2
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When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have " : Add to your mana pool."1/1
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Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair. Flashback-- ![]() ![]() ![]() ![]() |
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Sacrifice an artifact: Regenerate Cruncher.
: +1/+0The lords and ladies of Uthden wondered why their vaults kept winding up half empty.
2/2
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![]() , : Tap target creature.His enemies were hypnotized, spellbound by the illusion.
1/1
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Vigilance
Whenever Guardian of Honor is untapped, it gains +1/+1. 2/2
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Deathtouch
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1. 1/1
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Gravity Orb
(rare)
Silent Stalker
(uncommon)
Living Generator
(uncommon)
Magnetic Armor
(uncommon)
Deteriorate
(common)
Withering Expanse
(common)
Watchman of Wisdom
(common)
Quick Marauder
(common)
Energy Splicer
(common)
Shrine of Despair
(common)
Cruncher
(common)
Neural Illusionist
(common)
Guardian of Honor
(common)
Defender of Power
(common)
Swamp
(basic)
to untap non-land permanents during their untap phase.
: Put a -1/-1 counter on target creature.

