From The Vaults: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
 U 
Enchantment
When Death Grip enters the battlefield, put 3 Death counters on it. When Death Grip has 0 Death counters on it, sacrifice it.
{t}, {2}{b}: Target creature that entered the graveyard this turn may deal damage to target player equal to its power. Remove 1 Death counter.
Flashback--{3}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Artifact – Equipment
{t}: Equipped creature's activated abilities cost {1} less to use. Unequip Rod of Recharging at end of turn. (This applies only to colorless mana).

Equip {1}
 U 
Sorcery
You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost.
Target player exiles the top four cards of his or her library unless its controller pays {1} per card. If two or more of those cards have the same name, repeat this process.
 C 
Sorcery
Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it.
 C 
Sorcery
Target creature or player takes 2 damage for each artifact you control.
"If you think your reflexes are so good, can you catch this?"
 C 
Creature – Cleric
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
 C 
Creature
Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
 C 
Enchantment – Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, that player loses 1 life.
 C 
Enchantment
All non-white creatures get -1/-1.
 C 
Creature – Human Wizard
{1}{u}, {t}: Tap target creature.
His enemies were hypnotized, spellbound by the illusion.
1/1
 C 
Creature – Vampire
Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
 C 
Creature – Priest
Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
 C 
Creature – Human Soldier
Haste
{r}: +1/+0.
2/2
Island
 
 B 
Basic Land – Island

Cannon Launcher (rare)
Death Grip (uncommon)
Rod of Recharging (uncommon)
Dazzlemind (uncommon)
Sudden Bloom (common)
Junk Hurling (common)
Haddragh Cleric (common)
Farrnhal's Grower (common)
Withering Expanse (common)
Purification (common)
Neural Illusionist (common)
Bloodthirsty Scions (common)
Argent Priest (common)
Warden of the Flame (common)
Island (basic)