From The Vaults: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Draw a card.
Suspendback 2--{g/u}{g/u}(When this card is in your graveyard, you may pay {g/u}{g/u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
 U 
Creature – Troll
When Nullus Troll enters the battlefield, destroy all other artifacts you control. They can't be regenerated.
6/6
 U 
Tribal Enchantment – Horror
Whenever a creature is destroyed or discarded, you may search your deck for a Horror and put it in your hand. Then shuffle your deck.
 U 
Instant
Target player taps a permanent for each basic land type among lands he or she controls.
 C 
Creature – Human Soldier
First Strike
Cycling--{2}{w}
When Quick Marauder is cycled, target creature gains First Strike until end of turn.
2/2
 C 
Artifact – Equipment
Equipped creature has hexproof and gains -1/+1.

Equip {1}
 C 
Creature – Cleric
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
 C 
Sorcery
Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it.
{w}{u}
 
 C 
Enchantment
Enchant creature

The next time enchanted creature would take damage, instead, destroy Mirage.
{1}{g}{g}
 
 C 
Creature – Treefolk
Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field.
2/2
 C 
Instant
Dancing Sparks deals 1 damage to target creature or player.

Cycling {1}
 C 
Sorcery
Return two target permanents to their owners' hands.
 C 
Creature – Elves
{g}: Angry Elves gains +1/+1. You may only use this ability once per turn.
{r}: Deal 1 damage to target creature.
1/1
 C 
Creature – Priest
Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
Mountain
 
 B 
Basic Land – Mountain

Alter Terrain (rare)
Nullus Troll (uncommon)
Bring the Darkness (uncommon)
Freeze Frame (uncommon)
Quick Marauder (common)
Heavy Armor (common)
Haddragh Cleric (common)
Sudden Bloom (common)
Mirage (common)
Arbite (common)
Dancing Sparks (common)
Reversal (common)
Angry Elves (common)
Argent Priest (common)
Mountain (basic)