From The Vaults: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie
When a creature is put into an opponent's graveyard from the battlefield, if Gravebiter is in your graveyard, exile that creature instead.
2/2
 U 
Creature – Elemental
Protection from Artifacts
Primal as a thousand homes.
3/3
 U 
Creature – Elemental
Haste
Flickering Flames is unblockable.
Flames are as fast as lightning.
1/1
 U 
Artifact Creature
Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
5/5
 C 
Sorcery
Return two target permanents to their owners' hands.
{1}{w}{w}
 
 C 
Creature – Thrull
Whenever Lumite attacks and isn't blocked, you may sacrifice it. If you do, tap target creature. It doesn't untap as normal during its controller's untap phase.
2/2
 C 
Artifact Creature
If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn.
4/4
 C 
Enchantment – Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, that player loses 1 life.
 C 
Instant
Dancing Sparks deals 1 damage to target creature or player.

Cycling {1}
 C 
Creature – Human Artificer
When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have "{t}: Add {g} to your mana pool."
1/1
 C 
Creature – Human Soldier
Haste
{r}: +1/+0.
2/2
 C 
Creature – Human Wizard
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
 C 
Enchantment
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--{w}{w}{b}{b}
 C 
Ongoing Ongoing Ongoing Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme.
"More pain, more gain."
Island
 
 B 
Basic Land – Island

Gravebiter (rare)
Crafted by Nature (uncommon)
Flickering Flames (uncommon)
Living Generator (uncommon)
Reversal (common)
Lumite (common)
Rolling Beast (common)
Withering Expanse (common)
Dancing Sparks (common)
Energy Splicer (common)
Warden of the Flame (common)
Chronomancer (common)
Shrine of Despair (common)
Reap the Rewards (common)
Island (basic)