From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase.
![]() ![]() : Add a time counter to target tapped permanent. |
Whenever a permanent deals damage to you, you may gain control of that permanent.
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Vigilance, First Strike
: Target creature gains Vigilance until end of turn.
: Target creature gains First Strike until end of turn.2/2
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Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach ![]() |
Whenever a creature enters the battlefield, destroy target land.
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All non-white creatures get -1/-1.
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When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
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Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it.
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Tap X number of artifacts.
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Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field.
2/2
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Sacrifice Knowledge Miner: Draw a card.
1/1
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You gain 7 life.
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Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
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Discard a card: Thought Eater gets +1/+1.
0/1
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Time Freeze
(rare)
Mind Wipe
(uncommon)
Femeref Scout
(uncommon)
Magnetic Armor
(uncommon)
Energy Drain
(common)
Purification
(common)
Haddragh Cleric
(common)
Sudden Bloom
(common)
Deteriorate
(common)
Arbite
(common)
Knowledge Miner
(common)
Blessing of Elesh Norn
(common)
Bloodthirsty Scions
(common)
Thought Eater
(common)
Island
(basic)



: Unequip Magnetic Armor. Gain control of target Equipment.





