From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: You gain control of target permanent. Target opponent gains control of target permanent.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down. -10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10. 5
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Slaughter the Defenses deals 1 damage to each blocking creature.
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![]() : Add ![]() to your mana pool.
![]() : Add to your mana pool and all Elves cost less to cast until end of turn.
![]() : Add to your mana pool and all Goblins gain +1/+0 until end of turn. |
When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4.
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
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Whenever Lumite attacks and isn't blocked, you may sacrifice it. If you do, tap target creature. It doesn't untap as normal during its controller's untap phase.
2/2
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Tap X number of artifacts.
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Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair. Flashback-- ![]() ![]() ![]() ![]() |
Target creature or player takes 2 damage for each artifact you control.
"If you think your reflexes are so good, can you catch this?"
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Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
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: Angry Elves gains +1/+1. You may only use this ability once per turn.
: Deal 1 damage to target creature.1/1
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When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
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Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
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When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
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Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
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Gorodir, Ogre King
(rare)
Slaughter the Defenses
(uncommon)
Tree-Covered Hill
(uncommon)
Pyro Chewer
(uncommon)
Lumite
(common)
Deteriorate
(common)
Shrine of Despair
(common)
Junk Hurling
(common)
Argent Priest
(common)
Angry Elves
(common)
Haddragh Cleric
(common)
Bloodthirsty Scions
(common)
Chronomancer
(common)
Farrnhal's Grower
(common)
Island
(basic)



: Add 
less to cast until end of turn.


