From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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target creature gets +0/+3 and is white until end of turn.
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Each opponent loses 6 life and you gain that much life.
Transmute: Discard a card, Pay 2 life (Discard a card, Pay 2 life: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) |
, Sacrifice Banishing Mage: Exile target permanent. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.2/2
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, : Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.) |
, , Discard a card: Search your library for a card that has the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. You gain 1 life. |
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Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls. 2/2
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When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage.
The Monks of Urk don't care what they hit, as long as they connect.
2/2
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![]() , : Tap target creature.His enemies were hypnotized, spellbound by the illusion.
1/1
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Enchant land
At the beginning of the upkeep of enchanted land's controller, that player loses 1 life. |
When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have " : Add to your mana pool."1/1
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Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand.
2/2
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When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
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Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
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Whenever a creature enters the battlefield, destroy target land.
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Honor
(common, foil)
Crush Soul
(rare)
Banishing Mage
(uncommon)
Mana Magnet
(uncommon)
Transmutation Machine
(uncommon)
Watchman of Wisdom
(common)
Urk Monk
(common)
Neural Illusionist
(common)
Withering Expanse
(common)
Energy Splicer
(common)
Aquite
(common)
Haddragh Cleric
(common)
Argent Priest
(common)
Energy Drain
(common)
Island
(basic)



, Sacrifice Banishing Mage: Exile target permanent. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.




