From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gains -0/-X, where X is the number of tapped lands its controller owns.
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All other Horrors on the field get +1/+1.
You may play Horrors from the graveyard. Sacrifice target Horror: Target player discards X/2 cards, where X is the Horror's converted mana cost. 5/5
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Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach ![]() |
, : Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card.1/2
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Target creature gains -0/-X, where X is the number of tapped lands its controller owns.
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Return two target permanents to their owners' hands.
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Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair. Flashback-- ![]() ![]() ![]() ![]() |
Sentinel of Thoughts is unblockable.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1. 1/1
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Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
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When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have " : Add to your mana pool."1/1
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First Strike
Cycling-- ![]()
When Quick Marauder is cycled, target creature gains First Strike until end of turn. 2/2
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Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme.
"More pain, more gain."
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Haste
: +1/+0.2/2
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Enchant creature
The next time enchanted creature would take damage, instead, destroy Mirage. |
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Pathway to Doom
(uncommon, foil)
Ravager of Body and Soul
(rare)
Magnetic Armor
(uncommon)
Sinister Spy
(uncommon)
Pathway to Doom
(uncommon)
Reversal
(common)
Shrine of Despair
(common)
Sentinel of Thoughts
(common)
Bloodthirsty Scions
(common)
Energy Splicer
(common)
Quick Marauder
(common)
Reap the Rewards
(common)
Warden of the Flame
(common)
Mirage
(common)
Mountain
(basic)


: Unequip Magnetic Armor. Gain control of target Equipment.


