From The Vaults: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase.
{2}{u}{u}: Add a time counter to target tapped permanent.
 U 
Sorcery
You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost.
Target player exiles the top four cards of his or her library unless its controller pays {1} per card. If two or more of those cards have the same name, repeat this process.
 U 
Instant
You may play this card only on target opponent's turn. Tap target creature you control and target creature opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Flashback—1{b}, Discard a card.
 U 
Creature – Human Soldier
Sacrifice Defender of the People: Until next turn, creatures can't attack you.
Sacrifice a white creature: Return Defender of the People from the graveyard to the battlefield.
2/3
 C 
Creature – Cleric
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
 C 
Creature – Human Soldier
First Strike
Cycling--{2}{w}
When Quick Marauder is cycled, target creature gains First Strike until end of turn.
2/2
 C 
Creature – Beast Walker
Sacrifice Otherworldly Shaman: You may play target Beast in your hand for {0}
1/1
 C 
Creature – Monk
When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage.
The Monks of Urk don't care what they hit, as long as they connect.
2/2
 C 
Creature – Priest
Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
 C 
Creature – Human Soldier
Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls.
2/2
 C 
Creature – Deolater
When Ertek Deolater enters the battlefield, discard a card
The Deolaters of Ertek are so skilled in debate that they could make a man believe both sides of an argument at once.
2/2
 C 
Creature – Vampire
Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
 C 
Creature – Human Soldier
Deathtouch
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1.
1/1
 C 
Artifact – Equipment
Equipped creature has hexproof and gains -1/+1.

Equip {1}
Plains
 
 B 
Basic Land – Plains

Time Freeze (rare)
Dazzlemind (uncommon)
Delirious Fight (uncommon)
Defender of the People (uncommon)
Haddragh Cleric (common)
Quick Marauder (common)
Otherworldly Shaman (common)
Urk Monk (common)
Argent Priest (common)
Watchman of Wisdom (common)
Ertek Deolater (common)
Bloodthirsty Scions (common)
Defender of Power (common)
Heavy Armor (common)
Plains (basic)