From The Vaults: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Farrnhal
+2 Target creature gains lifelink until end of turn.
-X Add {x} to your mana pool.
-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
3
 U 
Instant
You may play this card only on target opponent's turn. Tap target creature you control and target creature opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Flashback—1{b}, Discard a card.
 U 
Artifact
{1}: Put a charge counter on Generator Jar. Use this ability only once per turn.
{t}: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar.
 U 
Artifact
{3}, {t}: Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.)
 C 
Sorcery
Tap X number of artifacts.
 C 
Creature – Human Artificer
When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have "{t}: Add {g} to your mana pool."
1/1
 C 
Creature – Human Wizard
Sacrifice a non-enchantment permanent: Draw a card.
Banished from the Ertek Sciocracy for heretical ideas, he now works alone.
1/1
 C 
Creature – Goblin Soldier
Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn.
2/1
{3}{w}
 
 C 
 
target creature gets +0/+3 and is white until end of turn.
 C 
Enchantment
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--{w}{w}{b}{b}
 C 
Sorcery
Sacrifice any number of lands. target opponent loses that much life.
 C 
Creature – Human Wizard
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
 C 
Creature – Human Soldier
Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls.
2/2
 C 
Ongoing Ongoing Ongoing Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme.
"More pain, more gain."
Mountain
 
 B 
Basic Land – Mountain

Farrnhal, Lifeshaper (mythic)
Delirious Fight (uncommon)
Generator Jar (uncommon)
Mana Magnet (uncommon)
Deteriorate (common)
Energy Splicer (common)
Ignoble Theoretician (common)
Armored Goblin (common)
Honor (common)
Shrine of Despair (common)
Crumbling Aura (common)
Chronomancer (common)
Watchman of Wisdom (common)
Reap the Rewards (common)
Mountain (basic)