From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
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Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Discard a card: Corrupted Dwarf gains +1/+1 until end of turn.
![]() : Return target card from your graveyard to the top of your deck.3/3
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Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach ![]() |
Enchant creature
Whenever enchanted creature attacks, the player it is attacking loses 1 life. |
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When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
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Fertilizer 2
2/2
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Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field.
2/2
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Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
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Enchant land
At the beginning of the upkeep of enchanted land's controller, that player loses 1 life. |
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Sacrifice Otherworldly Shaman: You may play target Beast in your hand for
![]() 1/1
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You gain 7 life.
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Equipped creature has hexproof and gains -1/+1.
Equip ![]() |
Sacrifice a non-enchantment permanent: Draw a card.
Banished from the Ertek Sciocracy for heretical ideas, he now works alone.
1/1
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Argent Priest
(common, foil)
Solidify
(rare)
Corrupted Dwarf
(uncommon)
Magnetic Armor
(uncommon)
Odiferous Miasma
(uncommon)
Chronomancer
(common)
Energy Grizzly
(common)
Arbite
(common)
Bloodthirsty Scions
(common)
Withering Expanse
(common)
Otherworldly Shaman
(common)
Blessing of Elesh Norn
(common)
Heavy Armor
(common)
Ignoble Theoretician
(common)
Forest
(basic)





: Unequip Magnetic Armor. Gain control of target Equipment.

