From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead. |
When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4.
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
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Tap up to 3 target creatures an opponent controls. Target 3 creatures you control gain +1/+1.
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, : Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card.1/2
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When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
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Deathtouch
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1. 1/1
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Sacrifice Otherworldly Shaman: You may play target Beast in your hand for
![]() 1/1
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Dancing Sparks deals 1 damage to target creature or player.
Cycling ![]() |
When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage.
The Monks of Urk don't care what they hit, as long as they connect.
2/2
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Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand.
2/2
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Whenever a creature enters the battlefield, destroy target land.
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Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
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Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it.
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Sacrifice Knowledge Miner: Draw a card.
1/1
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Voodoo Shield
(rare)
Pyro Chewer
(uncommon)
Farrnhal's Light
(uncommon)
Sinister Spy
(uncommon)
Haddragh Cleric
(common)
Defender of Power
(common)
Otherworldly Shaman
(common)
Dancing Sparks
(common)
Urk Monk
(common)
Aquite
(common)
Energy Drain
(common)
Argent Priest
(common)
Sudden Bloom
(common)
Knowledge Miner
(common)
Island
(basic)
: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead.



: Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card.




