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CardName: Energy Drain Cost: {W/U}{U/B}{B/R}{R/G}{G/W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, destroy target land. Flavour Text: Set/Rarity: From The Vaults Common

Energy Drain
{w/u}{u/b}{b/r}{r/g}{g/w}
 
 C 
Enchantment
Whenever a creature enters the battlefield, destroy target land.
Updated on 16 Nov 2011 by theunansweredquestion

History: [-]

2011-09-25 07:02:11: theunansweredquestion created the card Energy Drain
2011-11-11 17:33:38: theunansweredquestion edited Energy Drain
2011-11-16 15:39:24: theunansweredquestion edited Energy Drain

Could probably just cost {3}{r}{g} or {3}{r}{r}, but it is pleasing to see that mana cost. There definitely should be something with that mana cost :)

on 05 Jun 2012 by Visitor:

Your opponent will never want to play a creature again, because you will always pick which land is destroyed. And then every creature you play, you get to choose again. What if it read,

"Whenever a creature enters the battlefield, that creature's controller destroys target land of their choice."

Well, to be fair, I think part of the point is to punish your opponent for playing creatures. This card isn't intended to be fun to play against, but I'm quite sure griefers will like it. It shouldn't be anywhere near common, but I assume theunansweredquestion knows that.

Still, I got to admit, if the ability is supposed to be such a griefer, then it probably shouldn't have such a 'fun' casting cost. I assume a number of people would trip on that fact. Also, what's the weirdest payment you can make for this spell? {u}{u}{b}{g}{w} I suppose. Green has LD, and so does black, but I doubt that green would tie land destruction to creatures. Black might.

This is pretty close to an "I win" button, but it's at least a 5 cost tri colour; and takes a few turns (or an enormous token drop) to get going. Scary though.

Hmm, I agree with JMG actually: this is an incredibly fun mana cost, and so it'd be much better for it to be on a great fun card rather than one that's so dedicated to a strategy most players consider "unfun".

It's interesting to contrast with Reaper King, another card with a unique five-colour hybrid cost: why does that feel fun where this feels unfun? Partly that makes you jump through rather more hoops. And partly because "destroy target permanent" feels far more epic than "destroy target land". The former can be used as mana denial, but the latter gives you no choice except to be used that way.

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