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CardName: Reanimator Cost: X Type: Legendary Artifact Pow/Tgh: / Rules Text: When Reanimator enters the battlefield, put X grave counters on Reanimator. Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard. Flavour Text: Set/Rarity: From The Vaults Rare

Reanimator
{x}
 
 R 
Legendary Artifact
When Reanimator enters the battlefield, put X grave counters on Reanimator.

Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
Updated on 22 Nov 2011 by theunansweredquestion

History: [-]

2011-11-21 18:58:06: theunansweredquestion created the card Reanimator

This probably wants to last only until end of turn.

Interesting to change the costs; I'm not sure it has any fundamental effect that makes it worth the complexity.

2011-11-21 21:52:04: theunansweredquestion edited Reanimator

Reworded for modern templating:

> {x}: Put X grave counters on ~.
> Remove a grave counter from ~: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
> Remove X grave counters from ~ and sacrifice it: Add X mana in any combination of colours to your mana pool. You may play exiled cards you own UEOT.

Intriguing set of abilities. I'd say that either the second or the third ability are interesting enough to be on a card on their own, which is just as well because the card currently has way, way too many words on it.

It doesn't really feel like a land, though. It doesn't add mana, it just filters it for graveyards. The first and second ability feel like an artifact, and the third feels like a sorcery or enchantment.

Gah!!! Darn Challenge #022!!!!!!!

2011-11-22 18:23:39: theunansweredquestion edited Reanimator

"The first and second ability feel like an artifact, and the third feels like a sorcery or enchantment."

Now, it/they is/are! See also Æther Revival

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