From The Vaults
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Showing all 157 cards
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Discard a card: Deal damage to target creature or player equal to that card's converted mana cost.
+1 Discard a card, then draw a card.
0 You may return target card in your graveyard to your hand.
-X You may play a creature with converted mana cost X.
0 You may return target card in your graveyard to your hand.
-X You may play a creature with converted mana cost X.
1
Mastery (Surprise! You're Dead costs
less for each copy of it in your graveyard)
You may play target exiled card you own for the converted mana cost of target card in your hand.

You may play target exiled card you own for the converted mana cost of target card in your hand.

When Æther Revival enters the battlefield, put X grave counters on Æther Revival.
Remove X grave counters from Æther Revival and sacrifice it: Add X mana in any combination of colours to your mana pool. You may play exiled cards you own until end of turn.
Remove X grave counters from Æther Revival and sacrifice it: Add X mana in any combination of colours to your mana pool. You may play exiled cards you own until end of turn.
Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2

2/2



1/3
You gain 7 life.
When Captain of the Ranks attacks, at the end of combat, untap all other white creatures that attacked.
2/2
Sacrifice Defender of the People: Until next turn, creatures can't attack you.
Sacrifice a white creature: Return Defender of the People from the graveyard to the battlefield.
Sacrifice a white creature: Return Defender of the People from the graveyard to the battlefield.
2/3
Destroy target tapped non-white creatures with a total converted mana cost of up to 9.
Tap up to 3 target creatures an opponent controls. Target 3 creatures you control gain +1/+1.
Vigilance, First Strike
: Target creature gains Vigilance until end of turn.
: Target creature gains First Strike until end of turn.


2/2
Protection from Enchantments
Venerable as a thousand tales.
3/3
You may return up to three enchantment cards from your graveyard to hand.
Vigilance
Whenever Guardian of Honor is untapped, it gains +1/+1.
Whenever Guardian of Honor is untapped, it gains +1/+1.
2/2
target creature gets +0/+3 and is white until end of turn.
Whenever Lumite attacks and isn't blocked, you may sacrifice it. If you do, tap target creature. It doesn't untap as normal during its controller's untap phase.
2/2
Enchant Creature
: During the next upkeep phase, exile target creature. Return that creature to play the upkeep phase after that.

All non-white creatures get -1/-1.
First Strike
Cycling--
When Quick Marauder is cycled, target creature gains First Strike until end of turn.
Cycling--


When Quick Marauder is cycled, target creature gains First Strike until end of turn.
2/2
Sacrifice Sky Whisperer: You may play target Spirit in your hand for 

1/1
No spells can be put on the battlefield from the graveyard.
Put X number of time counters on target permanent and exile it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to the battlefield. If Aeon Warp is destroyed, remove all time counters.
Enchant player
Target player may not play instants on their opponents' turns.
Target player may not play instants on their opponents' turns.
Enchant enchantment
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand.
2/2
Sacrifice Blightmind Thief: Draw a card.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)


1/1
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost.
Target player exiles the top four cards of his or her library unless its controller pays
per card. If two or more of those cards have the same name, repeat this process.
Target player exiles the top four cards of his or her library unless its controller pays

Draw 7 cards, then discard seven cards.
"Oh, my head..."
When Ertek Deolater enters the battlefield, discard a card
The Deolaters of Ertek are so skilled in debate that they could make a man believe both sides of an argument at once.
2/2
Target player taps a permanent for each basic land type among lands he or she controls.
If a card would go to the graveyard, it goes to the bottom of it's owner's library instead.
Sacrifice Knowledge Miner: Draw a card.
1/1
Multikicker--
When Mental Horror enters the battlefield, draw a card for each time it was kicked.


: Target sorcery or instant card in Mental Horror's controller's graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.


When Mental Horror enters the battlefield, draw a card for each time it was kicked.



6/7
Whenever a permanent deals damage to you, you may gain control of that permanent.



His enemies were hypnotized, spellbound by the illusion.
1/1
Multiply 
: When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it.


1/1
Draw 5 cards. Put two of them into your hand and the rest into the graveyard.
Flashback--

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback--



"America is a country that doesn't know where it is going but is determined to set a speed record getting there."
--Laurence J. Peter
--Laurence J. Peter
Return two target permanents to their owners' hands.
Sentinel of Thoughts is unblockable.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1.
1/1
Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Exile an instant card from your hand. Copy the exiled card. You may cast the copy without paying its mana cost.
Choose a card in target opponents hand and have them reveal it. If it is a permanent, you may gain control of it.
Protection from Instants
Timeworn as a thousand words.
2/2
Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase.


: Add a time counter to target tapped permanent.



If you've played 6 or more spells this turn, you may take an extra turn after this one.
Whenever Brain Screecher deals combat damage to a player, that player puts the top card of his library into his or her graveyard.
2/1
Whenever a creature is destroyed or discarded, you may search your deck for a Horror and put it in your hand. Then shuffle your deck.
Discard a card: Corrupted Dwarf gains +1/+1 until end of turn.

: Return target card from your graveyard to the top of your deck.


3/3
Sacrifice any number of lands. target opponent loses that much life.
Each opponent loses 6 life and you gain that much life.
Transmute: Discard a card, Pay 2 life (Discard a card, Pay 2 life: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Transmute: Discard a card, Pay 2 life (Discard a card, Pay 2 life: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
When Death Grip enters the battlefield, put 3 Death counters on it. When Death Grip has 0 Death counters on it, sacrifice it.
, 
: Target creature that entered the graveyard this turn may deal damage to target player equal to its power. Remove 1 Death counter.
Flashback--

(You may cast this card from your graveyard for its flashback cost. Then exile it.)



Flashback--



Deathtouch
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1.
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1.
1/1
You may play this card only on target opponent's turn. Tap target creature you control and target creature opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Flashback—1
, Discard a card.
Flashback—1

Whenever a creature dies, that creature's controller must discard a card.
Discard a creature card. Return target creature card with converted mana cost equal to or less than the discarded card from your graveyard to your hand.
Protection from Sorceries
Forgotten like a thousand memories.
3/3
Intimidate
When this creature deals damage to an opponent, that player discards cards from their hand until they have discarded a combined converted mana cost worth of cards equal to or greater than Gibbering Monstrosity's power.
When this creature deals damage to an opponent, that player discards cards from their hand until they have discarded a combined converted mana cost worth of cards equal to or greater than Gibbering Monstrosity's power.
3/3
When a creature is put into an opponent's graveyard from the battlefield, if Gravebiter is in your graveyard, exile that creature instead.
2/2
You may use activated abilities of the creatures in your graveyard anytime you may cast a sorcery. (Cards that aren't on the battlefield can't be tapped or sacrificed.)
2/2
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
Sacrifice a non-enchantment permanent: Draw a card.
Banished from the Ertek Sciocracy for heretical ideas, he now works alone.
1/1
Destroy 2 target creatures you control. Gain control of 2 target creatures your opponent controls.
Upkeep Kicker--
(You may pay an additional 
during your upkeep if this is on the field.)
During your upkeep, you may pay
or discard a card.
If you paid the Upkeep Kicker, target player discards a card.




During your upkeep, you may pay


If you paid the Upkeep Kicker, target player discards a card.
4/4
Whenever an opponent takes damage, they put that many cards from the top of their library into the graveyard instead.
3/2
Enchant creature
Whenever enchanted creature attacks, the player it is attacking loses 1 life.
Whenever enchanted creature attacks, the player it is attacking loses 1 life.
Pay X life: Destroy target permanent with converted mana cost X.
Target creature gains -0/-X, where X is the number of tapped lands its controller owns.
All other Horrors on the field get +1/+1.
You may play Horrors from the graveyard.
Sacrifice target Horror: Target player discards X/2 cards, where X is the Horror's converted mana cost.
You may play Horrors from the graveyard.
Sacrifice target Horror: Target player discards X/2 cards, where X is the Horror's converted mana cost.
5/5


1/2
Slaughter the Defenses deals 1 damage to each blocking creature.
Discard a card: Thought Eater gets +1/+1.
0/1
Enchant land
At the beginning of the upkeep of enchanted land's controller, that player loses 1 life.
At the beginning of the upkeep of enchanted land's controller, that player loses 1 life.
Flash (You may cast this spell any time you could cast an instant.)
Anger Elemental's power and toughness are equal to the damage you took this turn.
Anger Elemental's power and toughness are equal to the damage you took this turn.
*/*


1/1
Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn.
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn.
2/1
Fertilizer 4
1/1
Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
Protection from creatures
Ancient as a thousand walls.
3/3
Sacrifice an artifact: Regenerate Cruncher.
: +1/+0

The lords and ladies of Uthden wondered why their vaults kept winding up half empty.
2/2
Dancing Sparks deals 1 damage to target creature or player.
Cycling
Cycling

As an additional cost to play Distortion Blast, discard a card at random.
Choose one--Target creature gains +X/+0, where X is the converted mana cost of the discarded card; or target creature or player takes X damage, where X is the converted mana cost of the discarded card.
Choose one--Target creature gains +X/+0, where X is the converted mana cost of the discarded card; or target creature or player takes X damage, where X is the converted mana cost of the discarded card.
Target creature in your hand gains flash, haste, and +2/+1.
Each land target player controls deals 1 damage to its controller.
Firebomb deals 3 damage to all Red creatures and 6 damage to all non-red creatures
Haste
Flickering Flames is unblockable.
Flickering Flames is unblockable.
Flames are as fast as lightning.
1/1
Sacrifice Goblin Caller: You may play target Goblin in your hand for
.

"Hey look! Blogg's back!"
1/1
Haste
When Goblin Sergeant enters the battlefield, untap all other creatures.
When Goblin Sergeant enters the battlefield, untap all other creatures.
2/2
Each player reveals the top five cards of his or her library, puts all creature cards revealed this way onto the battlefield tapped, and exiles the rest.





When Nullus Troll enters the battlefield, destroy all other artifacts you control. They can't be regenerated.
6/6
Whenever Pyrite attacks and isn't blocked, you may sacrifice it. If you do, target creature takes X amount of damage, where X is Pyrite's power.
2/2
When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4.
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/4
Raging Berserker may not attack if the opponent controls any creatures unless that opponent also controls a Mountain.
Raging Berserker doesn't untap during your untap step.
Raging Berserker doesn't untap during your untap step.
4/1
All players take damage equal to the number of artifacts they control.
The king of Ilmana died alone, surrounded by all of his gold.
When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage.
The Monks of Urk don't care what they hit, as long as they connect.
2/2
Haste
: +1/+0.

2/2
Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field.
2/2
Protection from Artifacts
Primal as a thousand homes.
3/3
Tap X number of artifacts.
Fertilizer 2
2/2
When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have "
: Add
to your mana pool."
Golem creatures you control have "


1/1
Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
Sacrifice Gigantic Apple of Strength: Put 10 +1/+1 counters on target creature.
Sacrifice Otherworldly Shaman: You may play target Beast in your hand for 

1/1
Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it.
When Targan Shaman enters the battlefield, add
to its controller's mana pool.

The Shamans of Targan can hear even the trees growing.
2/2
Defender
Whenever Wall of Mana blocks, you may put a mana counter on it.
: Add X amount of green mana to your mana pool, where X is the number of mana counters on Wall of Mana.
Whenever Wall of Mana blocks, you may put a mana counter on it.

0/3
Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls.
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls.
2/2
Enchant creature
The next time enchanted creature would take damage, instead, destroy Mirage.
The next time enchanted creature would take damage, instead, destroy Mirage.
All players draw from the graveyard and discard into the library. When there is an empty graveyard, destroy From the Grave.
Two target creatures get -4/-0 until end of turn and those creatures can't block until end of turn.
When Scarzam, Dragonlady comes into play, you may search your library for a copy of Scarzam's Dragon. Then shuffle your library.
Scarzam is unblockable.
: Target creature cannot block until end of turn.
Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying.
Scarzam is unblockable.

Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying.
2/2


1/2
When Scarzam's Dragon comes into play, you may search your library for a copy of Scarzam, Dragonlady. Then shuffle your library.
Flying
: Scarzam's Dragon gains +1/+0.
Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable.
Flying

Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable.
3/3
All creatures played from the graveyard have haste.
Deathtouch, haste, flash

: Sacrifice target creature you control that came into play this turn. You gain life equal to its converted mana cost.

: Creature cards you own that aren't on the battlefield gain haste and flash until end of turn.




4/4
+2 Target creature gains lifelink until end of turn.
-X Add
to your mana pool.
-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
-X Add

-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
3
Enchant Creature
Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase.
Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase.
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--



When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--





The people still speak of an old legend...
1/1
Whenever a land is tapped for mana, 1 mana of whichever color it is tapped for enters all players' mana pools.
+2: You gain control of target permanent. Target opponent gains control of target permanent.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down.
-10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down.
-10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10.
5
Target creature or player takes 2 damage for each artifact you control.
"If you think your reflexes are so good, can you catch this?"
Galvanize X/3 (X number of attacking creatures gain +3/+3 for each other creature attacking, where X is the number of attacking creatures.)
Whenever Wrathful Exiler is exiled, Wrathful Exiler deals 4 damage to target creature or player. Creatures damaged this way can't be regenerated this turn. This damage can't be prevented.
Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn.
Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature.
Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn.
Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature.
2/2
Whenever a creature enters the battlefield, destroy target land.
+1 Target creature gets +0/+1 until end of turn.
0 Draw a card.
-9 You may pay
and target spell gets Flashback--Its Mana Cost until end of turn. You may pay
and discard a card to gain life equal to its converted mana cost.
0 Draw a card.
-9 You may pay


1
Whenever a creature enters the battlefield, you may pay
. If the creature's converted mana cost is less than 5, draw a card. If the creature's converted mana cost is greater than 5, discard a card.

Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Draw a card.
Suspendback 2--
(When this card is in your graveyard, you may pay 
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Draw a card.
Suspendback 2--




T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
Protection from Land
Archaic as a thousand tinkerers.
3/3
Darksteel Automaton is indestructible.
0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
5/5
As an additional cost to play Event Horizon, sacrifice three lands.
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon


Players must pay
to untap non-land permanents during their untap phase.

Equipped creature has hexproof and gains -1/+1.
Equip
Equip

Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
5/5
Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach

Attach



When Reanimator enters the battlefield, put X grave counters on Reanimator.
Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.


Equip

If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn.
4/4
You may choose not to untap Time Prison during your untap phase.
,
: Each player taps target non-enchantment permanent with the highest converted mana cost that they control.

























































Vanishing Point enters the battlefield tapped.
: Both you and your opponent may tap non-land permanents to produce 1 mana that is the same color as the permanent. Multicolor permanents may produce 1 mana of either color. Colorless permanents produce colorless mana.
You may choose whether to untap Vanishing Point during your untap phase or not.

You may choose whether to untap Vanishing Point during your untap phase or not.












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From The Vaults: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2012-01-25 08:23:47 by Alex