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 C 
Ongoing Ongoing Ongoing Scheme
Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme.
"More pain, more gain."
2 comments
last 2012-01-25 08:23:47 by Alex
{2}P
 
 U 
Enchantment
Discard a card: Deal damage to target creature or player equal to that card's converted mana cost.
4 comments
last 2011-11-16 16:35:35 by Alex
 R 
Planeswalker
+1 Discard a card, then draw a card.
0 You may return target card in your graveyard to your hand.
-X You may play a creature with converted mana cost X.
1
 R 
Instant
Mastery (Surprise! You're Dead costs {1} less for each copy of it in your graveyard)
You may play target exiled card you own for the converted mana cost of target card in your hand.
2 comments
last 2011-11-16 11:16:09 by Alex
 U 
 
{t}, Exile an artifact from your graveyard: Exile target artifact from a graveyard. Proliferate.
 R 
Legendary Enchantment
When Æther Revival enters the battlefield, put X grave counters on Æther Revival.

Remove X grave counters from Æther Revival and sacrifice it: Add X mana in any combination of colours to your mana pool. You may play exiled cards you own until end of turn.
9 comments
last 2011-11-28 18:18:41 by theunansweredquestion
 C 
Creature – Priest
Target creature gains +1/+1 for as long as Argent Priest is on the battlefield.
The sermons of the Priests of Argentia could make stout the heart of any man.
2/2
2 comments
last 2011-11-16 19:03:15 by theunansweredquestion
 U 
Creature – Human Wizard
{t}, Sacrifice Banishing Mage: Exile target permanent. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
2/2
2 comments
last 2011-12-14 19:42:51 by Alex
 U 
Creature – Human Soldier
{x}, {t}: Target card with converted mana cost of {x} or less deals no damage this turn.
1/3
 C 
Instant
You gain 7 life.
3 comments
last 2011-11-15 20:47:25 by theunansweredquestion
 U 
Creature – Human Soldier
When Captain of the Ranks attacks, at the end of combat, untap all other white creatures that attacked.
2/2
4 comments
last 2011-11-29 16:58:48 by theunansweredquestion
 U 
Creature – Human Soldier
Sacrifice Defender of the People: Until next turn, creatures can't attack you.
Sacrifice a white creature: Return Defender of the People from the graveyard to the battlefield.
2/3
2 comments
last 2012-06-04 03:26:22 by Link
 M 
Sorcery
Destroy target tapped non-white creatures with a total converted mana cost of up to 9.
5 comments
last 2011-10-11 06:47:29 by theunansweredquestion
 U 
Sorcery
Tap up to 3 target creatures an opponent controls. Target 3 creatures you control gain +1/+1.
3 comments
last 2011-11-18 19:33:05 by theunansweredquestion
 U 
Creature – Human Soldier
Vigilance, First Strike
{w}: Target creature gains Vigilance until end of turn.
{w}: Target creature gains First Strike until end of turn.
2/2
3 comments
last 2011-11-16 18:33:54 by theunansweredquestion
 U 
Creature – Elemental
Protection from Enchantments
Venerable as a thousand tales.
3/3
1 comment
2011-11-18 19:53:32 by theunansweredquestion
 U 
Sorcery
You may return up to three enchantment cards from your graveyard to hand.
 C 
Creature – Human Soldier
Vigilance
Whenever Guardian of Honor is untapped, it gains +1/+1.
2/2
{3}{w}
 
 C 
 
target creature gets +0/+3 and is white until end of turn.
{1}{w}{w}
 
 C 
Creature – Thrull
Whenever Lumite attacks and isn't blocked, you may sacrifice it. If you do, tap target creature. It doesn't untap as normal during its controller's untap phase.
2/2
1 comment
2011-11-28 18:54:55 by theunansweredquestion
 R 
Enchantment – Aura
Enchant Creature
{w}: During the next upkeep phase, exile target creature. Return that creature to play the upkeep phase after that.
 C 
Enchantment
All non-white creatures get -1/-1.
 C 
Creature – Human Soldier
First Strike
Cycling--{2}{w}
When Quick Marauder is cycled, target creature gains First Strike until end of turn.
2/2
4 comments
last 2011-12-09 16:26:12 by Alex
 U 
Creature – Spirit Walker
Sacrifice Sky Whisperer: You may play target Spirit in your hand for {0}
1/1
 R 
Enchantment
No spells can be put on the battlefield from the graveyard.
 R 
Enchantment
Put X number of time counters on target permanent and exile it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to the battlefield. If Aeon Warp is destroyed, remove all time counters.
 M 
Enchantment – Aura
Enchant player

Target player may not play instants on their opponents' turns.
 R 
Enchantment – Aura
Enchant enchantment
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
{1}{u}{u}
 
 C 
Creature – Thrull
Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand.
2/2
2 comments
last 2011-11-28 19:02:08 by Alex
 U 
Creature – Human Rogue
Sacrifice Blightmind Thief: Draw a card.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{3}{u}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
1/1
8 comments
last 2011-11-16 16:35:02 by Alex
 C 
Creature – Human Wizard
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
 U 
Sorcery
You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost.
Target player exiles the top four cards of his or her library unless its controller pays {1} per card. If two or more of those cards have the same name, repeat this process.
3 comments
last 2011-11-16 18:34:17 by theunansweredquestion
 R 
Instant
Draw 7 cards, then discard seven cards.
"Oh, my head..."
 C 
Creature – Deolater
When Ertek Deolater enters the battlefield, discard a card
The Deolaters of Ertek are so skilled in debate that they could make a man believe both sides of an argument at once.
2/2
1 comment
2011-11-16 19:03:19 by theunansweredquestion
 U 
Instant
Target player taps a permanent for each basic land type among lands he or she controls.
 R 
Enchantment
If a card would go to the graveyard, it goes to the bottom of it's owner's library instead.
4 comments
last 2012-04-14 06:47:14 by SadisticMystic
 C 
Creature – Human Wizard
Sacrifice Knowledge Miner: Draw a card.
1/1
 M 
Creature – Horror
Multikicker--{2}{u}
When Mental Horror enters the battlefield, draw a card for each time it was kicked.
{1}{u}{u}: Target sorcery or instant card in Mental Horror's controller's graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
6/7
1 comment
2011-11-17 15:16:55 by theunansweredquestion
 U 
Enchantment
Whenever a permanent deals damage to you, you may gain control of that permanent.
 C 
Creature – Human Wizard
{1}{u}, {t}: Tap target creature.
His enemies were hypnotized, spellbound by the illusion.
1/1
1 comment
2011-12-13 10:21:12 by Alex
 U 
Creature – Goblin
Multiply {x}{u}: When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it.
1/1
5 comments
last 2011-10-11 06:51:00 by theunansweredquestion
 R 
Sorcery
Draw 5 cards. Put two of them into your hand and the rest into the graveyard.
Flashback--{3}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"America is a country that doesn't know where it is going but is determined to set a speed record getting there."
--Laurence J. Peter
1 comment
2011-11-13 13:40:47 by Alex
 C 
Sorcery
Return two target permanents to their owners' hands.
 C 
Creature – Human Soldier
Sentinel of Thoughts is unblockable.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1.
1/1
 R 
Sorcery
Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
 R 
Instant
Exile an instant card from your hand. Copy the exiled card. You may cast the copy without paying its mana cost.
7 comments
last 2011-12-14 04:24:44 by jmgariepy
 R 
Sorcery
Choose a card in target opponents hand and have them reveal it. If it is a permanent, you may gain control of it.
 U 
Creature – Elemental
Protection from Instants
Timeworn as a thousand words.
2/2
1 comment
2011-11-18 19:53:26 by theunansweredquestion
 R 
Enchantment
Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase.
{2}{u}{u}: Add a time counter to target tapped permanent.
6 comments
last 2011-11-18 19:41:50 by theunansweredquestion
 M 
Sorcery
If you've played 6 or more spells this turn, you may take an extra turn after this one.
 U 
Creature – Spirit
Whenever Brain Screecher deals combat damage to a player, that player puts the top card of his library into his or her graveyard.
2/1
 U 
Tribal Enchantment – Horror
Whenever a creature is destroyed or discarded, you may search your deck for a Horror and put it in your hand. Then shuffle your deck.
1 comment
2011-11-18 20:44:23 by theunansweredquestion
 U 
Creature – Dwarf
Discard a card: Corrupted Dwarf gains +1/+1 until end of turn.
{1}{b}: Return target card from your graveyard to the top of your deck.
3/3
1 comment
2011-11-17 15:17:24 by theunansweredquestion
 C 
Sorcery
Sacrifice any number of lands. target opponent loses that much life.
 R 
Sorcery
Each opponent loses 6 life and you gain that much life.
Transmute: Discard a card, Pay 2 life (Discard a card, Pay 2 life: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
2 comments
last 2012-06-04 14:28:26 by Alex
 U 
Enchantment
When Death Grip enters the battlefield, put 3 Death counters on it. When Death Grip has 0 Death counters on it, sacrifice it.
{t}, {2}{b}: Target creature that entered the graveyard this turn may deal damage to target player equal to its power. Remove 1 Death counter.
Flashback--{3}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Human Soldier
Deathtouch
Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1.
1/1
 U 
Instant
You may play this card only on target opponent's turn. Tap target creature you control and target creature opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Flashback—1{b}, Discard a card.
6 comments
last 2011-11-16 18:34:07 by theunansweredquestion
 R 
Enchantment
Whenever a creature dies, that creature's controller must discard a card.
{2}{b}{b}
 
 R 
Sorcery
Discard a creature card. Return target creature card with converted mana cost equal to or less than the discarded card from your graveyard to your hand.
2 comments
last 2011-12-14 16:45:55 by theunansweredquestion
 U 
Creature – Elemental
Protection from Sorceries
Forgotten like a thousand memories.
3/3
3 comments
last 2011-11-18 20:58:41 by theunansweredquestion
 R 
Creature – Horror
Intimidate
When this creature deals damage to an opponent, that player discards cards from their hand until they have discarded a combined converted mana cost worth of cards equal to or greater than Gibbering Monstrosity's power.
3/3
3 comments
last 2011-12-05 16:57:25 by theunansweredquestion
 R 
Creature – Zombie
When a creature is put into an opponent's graveyard from the battlefield, if Gravebiter is in your graveyard, exile that creature instead.
2/2
 R 
Artifact Creature
You may use activated abilities of the creatures in your graveyard anytime you may cast a sorcery. (Cards that aren't on the battlefield can't be tapped or sacrificed.)
2/2
10 comments
last 2011-12-01 09:48:53 by Jack V
 C 
Creature – Cleric
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
5 comments
last 2011-11-16 19:03:22 by theunansweredquestion
 C 
Creature – Human Wizard
Sacrifice a non-enchantment permanent: Draw a card.
Banished from the Ertek Sciocracy for heretical ideas, he now works alone.
1/1
5 comments
last 2011-12-13 10:16:45 by Alex
 R 
Sorcery
Destroy 2 target creatures you control. Gain control of 2 target creatures your opponent controls.
3 comments
last 2012-06-04 04:51:11 by Visitor
 R 
Creature – Human Demon
Upkeep Kicker--{1}{b} (You may pay an additional {1}{b} during your upkeep if this is on the field.)
During your upkeep, you may pay {1}{b} or discard a card.
If you paid the Upkeep Kicker, target player discards a card.
4/4
 R 
Creature – Wraith
Whenever an opponent takes damage, they put that many cards from the top of their library into the graveyard instead.
3/2
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature attacks, the player it is attacking loses 1 life.
 R 
Enchantment
Pay X life: Destroy target permanent with converted mana cost X.
 U 
Sorcery
Target creature gains -0/-X, where X is the number of tapped lands its controller owns.
2 comments
last 2011-12-16 15:57:27 by theunansweredquestion
 R 
Creature – Horror
All other Horrors on the field get +1/+1.
You may play Horrors from the graveyard.
Sacrifice target Horror: Target player discards X/2 cards, where X is the Horror's converted mana cost.
5/5
1 comment
2011-11-18 20:44:14 by theunansweredquestion
 U 
Creature – Human Assassin
{2}, {t}: Put a -1/-1 counter on target creature.
1/2
3 comments
last 2011-12-20 15:29:07 by Alex
 U 
Instant
Slaughter the Defenses deals 1 damage to each blocking creature.
 C 
Creature – Horror
Discard a card: Thought Eater gets +1/+1.
0/1
 C 
Enchantment – Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, that player loses 1 life.
 R 
Creature – Elemental
Flash (You may cast this spell any time you could cast an instant.)
Anger Elemental's power and toughness are equal to the damage you took this turn.
*/*
5 comments
last 2012-06-04 17:08:24 by Alex
 C 
Creature – Elves
{g}: Angry Elves gains +1/+1. You may only use this ability once per turn.
{r}: Deal 1 damage to target creature.
1/1
3 comments
last 2011-11-17 17:08:54 by theunansweredquestion
 C 
Creature – Goblin Soldier
Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn.
2/1
 R 
 
Fertilizer 4
1/1
 C 
Creature – Vampire
Morbid--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage.
2/1
 U 
Creature – Elemental
Protection from creatures
Ancient as a thousand walls.
3/3
1 comment
2011-11-18 19:53:35 by theunansweredquestion
 C 
Creature – Worm
Sacrifice an artifact: Regenerate Cruncher.
{r}: +1/+0
The lords and ladies of Uthden wondered why their vaults kept winding up half empty.
2/2
 C 
Instant
Dancing Sparks deals 1 damage to target creature or player.

Cycling {1}
 R 
Sorcery
As an additional cost to play Distortion Blast, discard a card at random.
Choose one--Target creature gains +X/+0, where X is the converted mana cost of the discarded card; or target creature or player takes X damage, where X is the converted mana cost of the discarded card.
 R 
Instant
Target creature in your hand gains flash, haste, and +2/+1.
 R 
Sorcery
Each land target player controls deals 1 damage to its controller.
1 comment
2011-12-02 22:09:45 by dude1818
 R 
Sorcery
Firebomb deals 3 damage to all Red creatures and 6 damage to all non-red creatures
 U 
Creature – Elemental
Haste
Flickering Flames is unblockable.
Flames are as fast as lightning.
1/1
1 comment
2011-11-17 18:31:49 by theunansweredquestion
 U 
Creature – Goblin Walker
Sacrifice Goblin Caller: You may play target Goblin in your hand for {0}.
"Hey look! Blogg's back!"
1/1
3 comments
last 2011-11-16 15:02:51 by theunansweredquestion
 U 
Creature – Goblin
Haste

When Goblin Sergeant enters the battlefield, untap all other creatures.
2/2
2 comments
last 2011-12-14 19:44:11 by Alex
 R 
Sorcery
Each player reveals the top five cards of his or her library, puts all creature cards revealed this way onto the battlefield tapped, and exiles the rest.
 U 
Enchantment
{1}, {t}, Sacrifice a creature: Add {r}{r}{r} to your mana pool.
 U 
Creature – Troll
When Nullus Troll enters the battlefield, destroy all other artifacts you control. They can't be regenerated.
6/6
1 comment
2011-11-18 20:57:08 by theunansweredquestion
{1}{r}{r}
 
 C 
Creature – Thrull
Whenever Pyrite attacks and isn't blocked, you may sacrifice it. If you do, target creature takes X amount of damage, where X is Pyrite's power.
2/2
3 comments
last 2011-11-28 20:09:45 by theunansweredquestion
 U 
Creature – Elemental
When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4.
Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/4
3 comments
last 2011-11-16 18:32:34 by theunansweredquestion
 R 
Creature – Human Warrior
Raging Berserker may not attack if the opponent controls any creatures unless that opponent also controls a Mountain.
Raging Berserker doesn't untap during your untap step.
4/1
{2}{r}
 
 R 
Instant
All players take damage equal to the number of artifacts they control.
The king of Ilmana died alone, surrounded by all of his gold.
7 comments
last 2011-11-21 17:39:25 by theunansweredquestion
 C 
Creature – Monk
When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage.
The Monks of Urk don't care what they hit, as long as they connect.
2/2
1 comment
2011-11-16 19:03:25 by theunansweredquestion
 C 
Creature – Human Soldier
Haste
{r}: +1/+0.
2/2
4 comments
last 2011-11-29 16:55:55 by theunansweredquestion
{1}{g}{g}
 
 C 
Creature – Treefolk
Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field.
2/2
1 comment
2011-11-28 18:54:49 by theunansweredquestion
 U 
Creature – Elemental
Protection from Artifacts
Primal as a thousand homes.
3/3
1 comment
2011-11-18 19:53:29 by theunansweredquestion
 C 
Sorcery
Tap X number of artifacts.
 C 
Creature
Fertilizer 2
2/2
4 comments
last 2011-11-16 16:36:35 by Alex
 C 
Creature – Human Artificer
When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have "{t}: Add {g} to your mana pool."
1/1
2 comments
last 2011-11-12 01:08:55 by SadisticMystic
 C 
Creature
Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
1 comment
2011-11-17 18:13:34 by theunansweredquestion
 R 
Enchantment
Sacrifice Gigantic Apple of Strength: Put 10 +1/+1 counters on target creature.
3 comments
last 2011-09-30 15:19:21 by Alex
 C 
Creature – Beast Walker
Sacrifice Otherworldly Shaman: You may play target Beast in your hand for {0}
1/1
 C 
Sorcery
Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it.
 C 
Creature – Shaman
When Targan Shaman enters the battlefield, add {g} to its controller's mana pool.
The Shamans of Targan can hear even the trees growing.
2/2
1 comment
2011-11-16 19:03:28 by theunansweredquestion
 R 
Creature – Wall
Defender
Whenever Wall of Mana blocks, you may put a mana counter on it.
{t}: Add X amount of green mana to your mana pool, where X is the number of mana counters on Wall of Mana.
0/3
 C 
Creature – Human Soldier
Reach
Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls.
2/2
{w}{u}
 
 C 
Enchantment
Enchant creature

The next time enchanted creature would take damage, instead, destroy Mirage.
 R 
Enchantment
All players draw from the graveyard and discard into the library. When there is an empty graveyard, destroy From the Grave.
 R 
Instant
Two target creatures get -4/-0 until end of turn and those creatures can't block until end of turn.
2 comments
last 2012-03-12 21:25:46 by SadisticMystic
 R 
Legendary Creature – Human Warrior
When Scarzam, Dragonlady comes into play, you may search your library for a copy of Scarzam's Dragon. Then shuffle your library.
Scarzam is unblockable.
{u}: Target creature cannot block until end of turn.
Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying.
2/2
1 comment
2011-11-17 18:51:22 by theunansweredquestion
 U 
Creature – Human Rogue
{1}, {t}: Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card.
1/2
4 comments
last 2011-12-21 05:43:22 by Camruth
 R 
Legendary Creature – Dragon
When Scarzam's Dragon comes into play, you may search your library for a copy of Scarzam, Dragonlady. Then shuffle your library.
Flying
{r}: Scarzam's Dragon gains +1/+0.
Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable.
3/3
2 comments
last 2011-11-18 14:32:33 by Alex
 R 
Enchantment
All creatures played from the graveyard have haste.
 R 
Creature – Reaper
Deathtouch, haste, flash
{b}{b}: Sacrifice target creature you control that came into play this turn. You gain life equal to its converted mana cost.
{r}{r}: Creature cards you own that aren't on the battlefield gain haste and flash until end of turn.
4/4
2 comments
last 2011-09-30 08:02:33 by theunansweredquestion
 M 
Planeswalker – Farrnhal
+2 Target creature gains lifelink until end of turn.
-X Add {x} to your mana pool.
-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
3
3 comments
last 2011-11-18 19:35:19 by theunansweredquestion
 R 
Enchantment – Aura
Enchant Creature

Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase.
 C 
Enchantment
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--{w}{w}{b}{b}
 R 
Legendary Creature – Human Storyteller
{t}: Search your library for target Legendary card, then put it into your hand and shuffle your library.
The people still speak of an old legend...
1/1
3 comments
last 2011-12-06 05:37:57 by dude1818
 R 
Enchantment
Whenever a land is tapped for mana, 1 mana of whichever color it is tapped for enters all players' mana pools.
 R 
Planeswalker
+2: You gain control of target permanent. Target opponent gains control of target permanent.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down.
-10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10.
5
 C 
Sorcery
Target creature or player takes 2 damage for each artifact you control.
"If you think your reflexes are so good, can you catch this?"
2 comments
last 2011-12-14 16:45:35 by theunansweredquestion
{4}{r}{r}{u}
 
 M 
Enchantment
Galvanize X/3 (X number of attacking creatures gain +3/+3 for each other creature attacking, where X is the number of attacking creatures.)
 R 
Creature – Human Wizard
Whenever Wrathful Exiler is exiled, Wrathful Exiler deals 4 damage to target creature or player. Creatures damaged this way can't be regenerated this turn. This damage can't be prevented.
Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn.
Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature.
2/2
 C 
Enchantment
Whenever a creature enters the battlefield, destroy target land.
5 comments
last 2012-06-05 10:15:14 by Alex
 M 
Planeswalker
+1 Target creature gets +0/+1 until end of turn.
0 Draw a card.
-9 You may pay {u} and target spell gets Flashback--Its Mana Cost until end of turn. You may pay {w} and discard a card to gain life equal to its converted mana cost.
1
5 comments
last 2011-11-15 20:38:52 by theunansweredquestion
 R 
Enchantment
Whenever a creature enters the battlefield, you may pay {1}. If the creature's converted mana cost is less than 5, draw a card. If the creature's converted mana cost is greater than 5, discard a card.
2 comments
last 2011-09-30 08:12:48 by theunansweredquestion
 R 
Sorcery
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Draw a card.
Suspendback 2--{g/u}{g/u}(When this card is in your graveyard, you may pay {g/u}{g/u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
 R 
Artifact
T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
 U 
Artifact Creature
Protection from Land
Archaic as a thousand tinkerers.
3/3
1 comment
2011-11-18 19:53:15 by theunansweredquestion
 U 
Artifact Creature
Darksteel Automaton is indestructible.

0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
5/5
3 comments
last 2011-12-13 10:06:34 by Vitenka
 M 
Legendary Artifact
As an additional cost to play Event Horizon, sacrifice three lands.
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon
5 comments
last 2011-12-14 20:01:43 by theunansweredquestion
 U 
Artifact
{1}: Put a charge counter on Generator Jar. Use this ability only once per turn.
{t}: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar.
 R 
Artifact
Players must pay {1} to untap non-land permanents during their untap phase.
 C 
Artifact – Equipment
Equipped creature has hexproof and gains -1/+1.

Equip {1}
1 comment
2011-11-21 18:34:46 by theunansweredquestion
 U 
Artifact Creature
Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
5/5
 U 
Artifact – Equipment
Equipped creature gains +2/+2 and has defender.
{t}: Unequip Magnetic Armor. Gain control of target Equipment.
Attach {1}
 U 
Artifact
{3}, {t}: Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.)
6 comments
last 2011-11-16 16:38:48 by Vitenka
 R 
Legendary Artifact
When Reanimator enters the battlefield, put X grave counters on Reanimator.

Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
7 comments
last 2011-11-22 18:24:12 by theunansweredquestion
 U 
Artifact – Equipment
{t}: Equipped creature's activated abilities cost {1} less to use. Unequip Rod of Recharging at end of turn. (This applies only to colorless mana).

Equip {1}
1 comment
2011-11-21 18:34:43 by theunansweredquestion
 C 
Artifact Creature
If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn.
4/4
2 comments
last 2011-11-16 18:34:00 by theunansweredquestion
 R 
Artifact
You may choose not to untap Time Prison during your untap phase.
{4},{t}: Each player taps target non-enchantment permanent with the highest converted mana cost that they control.
 U 
Artifact
{2}, {t}, Discard a card: Search your library for a card that has the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. You gain 1 life.
 R 
Artifact
{1}: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead.
 U 
Land – Swamp Mountain
{2}{t}: Add {b}{r} to your mana pool.
{r}{t}: Add {b} to your mana pool and all Goblins gain +1/+0 until end of turn.
{b}{t}: Add {r} to your mana pool and all Zombies gain deathtouch until end of turn.
1 comment
2011-11-21 18:26:44 by theunansweredquestion
 U 
Land – Island Swamp
{2}{t}: Add {u}{b} to your mana pool.
{b}{t}: Add {u} to your mana pool and you may play all merfolk face-down as 2/2 creatures for {1}{u} until end of turn.
{u}{t}: Add {b} to your mana pool and all Zombies gain deathtouch until end of turn.
1 comment
2011-11-21 18:26:39 by theunansweredquestion
 U 
Land – Plains Forest
{2}{t}: Add {g}{w} to your mana pool.
{w}{t}: Add {g} to your mana pool and all Cats gain lifelink until end of turn.
{g}{t}: Add {w} to your mana pool and all Elves cost {1} less to cast until end of turn.
1 comment
2011-11-21 18:26:18 by theunansweredquestion
 R 
Land
{t}: Add {g} to your mana pool.
{g}: Look at the top card of your library.
{1}{g}{g}: Reveal the top card of your library. If it is a land, Mossy Wood becomes a 2/2 green Elemental creature with reach and "{1}{g}: Regenerate Mossy Wood" until end of turn. It's still a land.
 U 
Land – Mountain Forest
{2}{t}: Add {g}{r} to your mana pool.
{g}{t}: Add {r} to your mana pool and all Elves cost {1} less to cast until end of turn.
{r}{t}: Add {g} to your mana pool and all Goblins gain +1/+0 until end of turn.
1 comment
2011-11-21 18:26:09 by theunansweredquestion
 M 
Legendary Land
Vanishing Point enters the battlefield tapped.
{t}: Both you and your opponent may tap non-land permanents to produce 1 mana that is the same color as the permanent. Multicolor permanents may produce 1 mana of either color. Colorless permanents produce colorless mana.
You may choose whether to untap Vanishing Point during your untap phase or not.
6 comments
last 2011-12-09 17:04:04 by Vitenka
 U 
Land – Plains Island
{2}{t}: Add {w}{u} to your mana pool.
{u}{t}: Add {w} to your mana pool and you may play all merfolk face-down as 2/2 creatures for {1}{u} until end of turn.
{w}{t}: Add {u} to your mana pool and all Cats gain lifelink until end of turn.
1 comment
2011-11-21 18:26:23 by theunansweredquestion

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