Deliverance: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Ambassdor of Unity White Rare 2{1}{w} Creature – Human Advisor 1 2 RW01 As Ambassdor of Unity enters the battlefield choose a colour. Ambassdor of Unity has Protection from the chosen colour. 0
2 Chancellor Alannon I White Rare 3{1}{w}{w} Legendary Creature – Human Advisor 2 2 RW02 Defender
If Chancellor Alannon I would leave the battlefield, instead return it to your hand.
0
3 Corin Temov White Mythic 4{2}{w}{w} Planeswalker – Corin 3 MW01 +2:Tap target permanent, it doesn't untap during its controller's next untap step.
-1: Exile target permanent, return it to the battlefield under its owner's control at the beginning of the next end step.
-7: Choose one – Exile all creatures OR Exile all lands.
4 1341159964 on 01 Jul 2012 by Alex
4 Corin's Cohort White Uncommon 2{w}{w} Creature – Human Soldier 2 3 UW01 If Corin's Cohort would die, Exile it instead.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn.
2 1341652692 on 07 Jul 2012 by Alex
5 Corin's Summons White Rare 2{w}{w} Instant RW05 You may choose a creature or planeswalker card you own from outside the game, reveal that card, and put it into your hand. Exile Corin's Summons. 0
6 Leonar Justicar White Uncommon 2{w}{w} Creature – Cat Knight 2 2 UW02 First Strike
Protection from Black
0
7 Mutual Defence White Uncommon 4{2}{w}{w} Enchantment UW05 Blocking creatures you control get +1/+1 for each other blocking creature you control. 0
8 Order of the Holy Light White Rare 3{1}{w}{w} Creature – Human Knight 2 2 First Strike, Lifelink
{1}{w}: Order of the Holy Light gets +1/+2 until end of turn.
0
9 Pacifism White Common 2{1}{w} Enchantment – Aura CW07 Enchant creature
Enchanted creature can't attack or block.
0
10 Peaceful Disarmament White Common 3{1}{w}{w} Sorcery CW09 Exile target artifact or enchantment, you gain life equal to its converted mana cost. 1 1341825545 on 09 Jul 2012 by Alex
11 Sendarian Nomad White Common 4{3}{w} Creature – Human Nomad 2 3 CW06 Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage) 1 1362888680 on 10 Mar 2013 by Shiny_Umbreon
12 Sendarian Reveller White Common 2{1}{w} Creature – Human Citizen 1 1 CW02 When Sendarian Reveller enters the battlefield, you gain 3 life. 3 1362888769 on 10 Mar 2013 by Shiny_Umbreon
13 Sendarian Skyknight White Common 2{1}{w} Creature – Human Knight 1 1 CW03 Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2
3 1362888889 on 10 Mar 2013 by Shiny_Umbreon
14 Sendarian Vigilant White Common 1{w} Creature – Human Soldier 1 1 CW01 Vigilance 5 1296708938 on 03 Feb 2011 by Camruth
15 Soul of the Prides White Common 3{2}{w} Creature – Cat Shaman 1 3 CW04 Whenever another Cat creature enters the battlefield, you gain 2 life. 1 1362889045 on 10 Mar 2013 by Shiny_Umbreon
16 Stormpeak Griffin White Common 3{2}{w} Creature – Griffin 2 2 CW05 Flying 0
17 Stormpeak Harrier White Uncommon 5{3}{w}{w} Creature – Griffin 2 3 UW03 Flying
Whenever Stormpeak Harrier attacks, you may tap target creature.
0
18 Temporary Truce White Uncommon 1{w} Sorcery UW04 Target player skips all combat phases of his or her next turn. 0
19 Victory Celebration White Common 3{2}{w} Instant CW08 You gain 2 life for each creature target opponent controls that has died this turn. 2 1362889245 on 10 Mar 2013 by Shiny_Umbreon
20 Voice of the Prides White Rare 4{2}{w}{w} Creature – Cat Shaman * * RW04 Voice of the Prides's power and toughness are each equal to the number of Cat creatures you control.
{2}{r}{w}: Put a 2/2 Red and White Cat Warrior creature token with Haste and "Sacrifice this as the start of the next end step." onto the battlefield.
0
21 Ancestor Golem Blue Common 4{3}{u} Artifact Creature – Dwarf Golem 1 4 Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand. 2 1362889298 on 10 Mar 2013 by Shiny_Umbreon
22 Blinking Gomazoa Blue Uncommon 3{1}{u}{u} Creature – Jellyfish 4 4 Flash
Flying
Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase.
2 1308039290 on 14 Jun 2011 by Camruth
23 Countersummons Blue Uncommon 0{0} Instant As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell.
10 1330327402 on 27 Feb 2012 by Camruth
24 Dedicated Study Blue Rare 2{u}{u} Instant Target player draws two cards then puts the top five cards of their library into their graveyard. 0
25 Evasive Aura Blue Common 2{1}{u} Enchantment – Aura Enchant Creature
Enchanted creature can't be blocked except by creatures with flying.
1 1362889387 on 10 Mar 2013 by Shiny_Umbreon
26 Exchange Gifts Blue Uncommon 4{3}{u} Sorcery Exchange control of two target artifacts. 0
27 Fateseal Blue Rare 2{x}{u}{u} Sorcery Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. 0
28 Fizzle Blue Common 3{1}{u}{u} Instant Counter target spell or activated ability with only one target. 2 1362889489 on 10 Mar 2013 by Shiny_Umbreon
29 Phantasmal Familiar Blue Rare 2{1}{u} Creature – Illusion 1 1 Flying
When Phantasmal Familiar enters the battlefield, draw a card.
When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard.
0
30 Psychic Haemorrhage Blue Mythic 8{5}{u}{u}{u} Sorcery Exile target player's Library. Then that player shuffles their hand and graveyard into their library. 2 1345885666 on 25 Aug 2012 by Camruth
31 Scintilating Spirit Blue Rare 4{3}{u} Creature – Spirit 3 4 Flying
{0}: Scintilating Spirit becomes the colour or colours of your choice until end of turn.
5 1346947380 on 06 Sep 2012 by Alex
32 Shrivelling Shrike Blue Uncommon 3{1}{u}{u} Creature – Bird 3 3 Flying
Shrivel ( Damage is dealt to this creature in the form of -1/-1 counters.)
0
33 Spell Scour Blue Common 2{1}{u} Sorcery Return target non-land permanent to its owner's hand. 4 1362889672 on 10 Mar 2013 by Shiny_Umbreon
34 Tribal Selachi Blue Common 3{2}{u} Creature – Merfolk Warrior 2 2 Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi. 4 1362889908 on 10 Mar 2013 by Shiny_Umbreon
35 Veil of Secrecy Blue Uncommon 1{u} Enchantment – Aura Enchant Creature with power 2 or less.
Enchanted creature is unblockable.
1 1300363388 on 17 Mar 2011 by Alex
36 Vision Seeker Blue Common 3{2}{u} Creature – Merfolk Shaman 1 1 When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2 1362889927 on 10 Mar 2013 by Shiny_Umbreon
37 Wavecrest Gull Blue Common 1{u} Creature – Bird 1 1 Flying
Wavecrest Gull cannot block creatures with flying.
6 1343479720 on 28 Jul 2012 by SadisticMystic
38 Wavecrest Serpent Blue Common 5{4}{u} Creaure – Serpent * * Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island.
1 1362890051 on 10 Mar 2013 by Shiny_Umbreon
39 Wavecrest Tidemage Blue Rare 3{1}{u}{u} Creature – Merfolk Wizard 1 2 Flash
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card.
1 1346947371 on 06 Sep 2012 by Alex
40 Wavecrest Watcher Blue Common 2{1}{u} Creature – Merfolk Scout 1 3 When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order. 2 1362890145 on 10 Mar 2013 by Shiny_Umbreon
41 Bone Legion Black Common 5{3}{b}{b} Creature – Skeleton Soldier 3 3 {3}{b}: Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1 1362890348 on 10 Mar 2013 by Shiny_Umbreon
42 Bury Alive Black Uncommon 3{1}{b}{b} Instant Destroy target non-vampire creature, it can't be regenerated. 0
43 Cranial Feast Black Common 3{2}{b} Sorcery Target payer discards two cards at random unless they discard a creature card. 2 1362890433 on 10 Mar 2013 by Shiny_Umbreon
44 Cursed Moon Black Rare 4{2}{b}{b} Enchant Non-Black creatures get -1/-1. 0
45 Dark Renewal Black Common 1{b} Instant Regenerate target creature and it is Indestructible until end of turn, you lose 2 life. 1 1362890615 on 10 Mar 2013 by Shiny_Umbreon
46 Expendable Familiar Black Common 2{b}{b} Creature – Thrull 2 2 {t}, Sacrifice Expendable Familiar: Add {b}{b} to your mana pool. 2 1362890671 on 10 Mar 2013 by Shiny_Umbreon
47 Faceless Minion Black Common 3{1}{b}{b} Creature – Zombie Minion 2 2 Intimidate 1 1362890715 on 10 Mar 2013 by Shiny_Umbreon
48 Haunted Survivor Black Common 1{b} Creature – Human Citizen 2 1 Haunted Survivor can't block. 6 1349007187 on 30 Sep 2012 by Vitenka
49 Infernal Mastiff Black Common 3{2}{b} Creature – Demon Hound 2 2 At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life. 1 1362891033 on 10 Mar 2013 by Shiny_Umbreon
50 Madir Cryptguard Black Uncommon 4{2}{b}{b} Creature – Human Minion 3 2 When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand. 0
51 Madir Deathknight Black Rare 5{3}{b}{b} Creature – Vampire Knight 3 3 Flying, First Strike
Sacrifice a creature: Madir Deathknight gets +2/+2 until end of turn.
5 1299429112 on 06 Mar 2011 by Alex
52 Madir Recruiter Black Mythic 4{2}{b}{b} Creature – Vampire Shaman 3 3 Flying
Whenever Madir Recruiter deals damage to a creature, put a -1/-1 counter on that creature and it becomes a Black Minion in addition to its other colours and types.
{2}{b}{b}: Gain control of target minion.
0
53 Mind Blast Black Uncommon 1{b} Sorcery Each player may discard up to three cards. Then each player loses 3 life minus the number of cards he or she discarded this way. 3 1336375799 on 07 May 2012 by Camruth
54 Order of the Unholy Light Black Rare 3{1}{b}{b} Creature – Human Knight 2 2 First Strike
{1}{b}: Order of the Unholy Light gets +2/+1 until end of turn.
3 1357418637 on 05 Jan 2013 by Alex
55 Rite of Blood Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
3 1362891160 on 10 Mar 2013 by Shiny_Umbreon
56 Salidar the Undying Black Rare 5{3}{b}{b} Legendary Creature – Vampire Knight 3 3 Flying, First Strike
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar.
1 1358857136 on 22 Jan 2013 by Jack V
57 Soul Bargaining Black Rare 1{x}{b} Sorcery Target player draws X cards and loses X life.
Spend only {b} on X.
1 1314676070 on 30 Aug 2011 by Camruth
58 Tainted Essence Black Uncommon 4{3}{b} Enchantment – Aura Enchant Non-Land Permanent
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
2 1339262271 on 09 Jun 2012 by Alex
59 Valurian Brigand Black Uncommon 4{3}{b} Creature – Human Warrior 4 3 Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) 0
60 Valurian Thrall Black Common 3{2}{b} Creature – Human Minion 2 2 Valurian Thrall gets +1/+1 as long as you control a Vampire. 2 1362891210 on 10 Mar 2013 by Shiny_Umbreon
61 Balli Ironspear Red Mythic 4{2}{r}{r} Planeswalker – Balli 4 +1: Put a 2/2 red Dwarf Warrior creature token onto the battlefield.
+0: Target creature gets +2/-1 until end of turn.
-7: You gain an emblem with " During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
8 1339286234 on 09 Jun 2012 by Alex
62 Cliffdiver Fanatic Red Uncommon 2{1}{r} Creature – Goblin Berserker 2 1 Flash
Haste, First Strike
Sacrifice Cliffdiver Fanatic at the start of the next end phase.
0
63 Dwarfskull Brute Red Common 3{2}{r} Creature – Ogre Warrior 3 3 Dwarfskull Brute attacks each turn if able. 1 1362891297 on 10 Mar 2013 by Shiny_Umbreon
64 Dwarfskull Runner Red Common 1{r} Creature – Goblin Scout 1 1 When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn. 4 1362891386 on 10 Mar 2013 by Shiny_Umbreon
65 Dwarven Foehammer Red Common 3{2}{r} Creature – Dwarf Warrior 2 2 Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn. 1 1362891397 on 10 Mar 2013 by Shiny_Umbreon
66 Dwarven Grudgebearer Red Uncommon 3{2}{r} Creature – Dwarf Cleric 2 2 {t}: Dwarven Grudgebearer deals 1 damage to target player.
{t}: Dwarven Grudgebearer deals 2 damage to target creature that dealt you damage this turn.
0
67 Flingshot Giant Red Rare 5{3}{r}{r} Creature – Giant Warrior 4 4 {r}: Target creature you control gains Haste and Trample. Sacrifice it at the start of the next end step 0
68 Goblin Barrage Red Common 1{r} Instant Goblin Barrage deals 3 damage to target creature or player and 2 damage to you. 1 1362891437 on 10 Mar 2013 by Shiny_Umbreon
69 Goblin Tough Red Common 2{1}{r} Creature – Goblin Warrior 2 1 Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) 4 1313470206 on 16 Aug 2011 by dude1818
70 Goblin Warmonger Red Rare 3{1}{r}{r} Creature – Goblin Warrior 2 2 Goblins you control get +1/+1 and have "At the start of your combat phase, untap this creature, it attacks this turn if able". 3 1347281759 on 10 Sep 2012 by dude1818
71 Goblobbing Red Uncommon 2{r}{r} Sorcery As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player.
If the sacrificed creature was Goblin, Goblobbing deals double the damage.
3 1348823707 on 28 Sep 2012 by Alex
72 Heedless Minotaur Red Common 4{2}{r}{r} Creature – Minotaur Berserker 4 3 Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn. 5 1342600671 on 18 Jul 2012 by Vitenka
73 Incandescent Might Red Rare 2{r}{r} Instant Target creature you control gets +3/+0 and is unblockable until end of turn. Sacrifice that creature at the start of the next end step. 8 1348041311 on 19 Sep 2012 by Camruth
74 Incendiary Spirit Red Uncommon 4{2}{r}{r} Creature – Elemental 2 2 When Incendiary Spirit enters the battlefield, it deals 2 damage to target creature or player.
When Incendiary Spirit dies, it deals 2 damage to target creature or player.
1 1308550288 on 20 Jun 2011 by Camruth
75 Ironspear Elite Red Rare 3{1}{r}{r} Creature – Dwarf Warrior 2 2 First Strike
When Ironspear Elite enters the battlefield, you may search your library for a card named Ironspear Elite, reveal it and put it into your hand. If you do, shuffle your library.
If Ironspear Elite would die, return it to your hand instead.
0
76 Ironspear's Gambit Red Uncommon 3{1}{r}{r} Instant Play Ironspear Gambit only during the combat phase after blockers are declared. Target unblocked attacking creature deals damage to itself equal to its power. 0
77 Irontusk Boar Red Common 4{3}{r} Creature – Boar 3 2 Trample 1 1362891592 on 10 Mar 2013 by Shiny_Umbreon
78 Plague of Goblins Red Rare 4{2}{r}{r} Enchantment Whenever a nontoken Goblin you control would die, instead exile it and put two 1/1 red Goblin creature tokens onto the battlefield. 0
79 Rite of Rage Red Common 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
1 1362891714 on 10 Mar 2013 by Shiny_Umbreon
80 Scorchspark Red Common 3{2}{r} Sorcery Scorchspark deals 1 damage to target player and each creature he or she controls. 5 1362891748 on 10 Mar 2013 by Shiny_Umbreon
81 Bounty of the Woods Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library. 2 1360319973 on 08 Feb 2013 by Vitenka
82 Endangered Behemoth Green Common 5{3}{g}{g} Creature – Beast 6 6 Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn.
3 1299239729 on 04 Mar 2011 by Alex
83 Ghost Oak Dryad Green Common 3{2}{g} Creature – Dryad 2 2 Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.) 3 1299495517 on 07 Mar 2011 by Alex
84 Goldenbough, Forest Guardian Green Rare 5{3}{g}{g} Legendary Creature – Treefolk Druid * 2+* Goldenbough, Forest Guardian's Power is equal to the number of forests you control and its toughness is equal to 2 plus the number of forests you control.
Forests you control are Indestructible.
3 1299495234 on 07 Mar 2011 by Alex
85 Hybreed Drone Green Common 1{g} Creature – Elf Insect Drone 1 1 3 1362891839 on 10 Mar 2013 by Shiny_Umbreon
86 Hybreed Hunter Green Uncommon 3{2}{g} Creature – Elf Insect Warrior 2 2 {1}{g}{g}, {t}: Hybreed Hunter Fights target creature. 0
87 Hybreed Protector Green Common 2{g}{g} Creature – Elf Insect Warrior 2 3 0
88 Inexorable Nature Green Rare 1{g} Instant Whenever a creature spell you cast is countered this turn, return that card to your hand instead of putting it into your graveyard.
Draw a card.
5 1360389111 on 09 Feb 2013 by dude1818
89 Ironbark Treefolk Green Uncommon 5{3}{g}{g} Creature – Treefolk 3 4 Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) 0
90 Lady Danu, Earthmother Green Mythic 5{3}{g}{g} Planeswalker – Danu 4 +1Add two mana of any one colour to your mana pool.
-2Target land becomes a 3/3 Elemental creature until end of turn.
-8You gain an emblem with “Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
3 1296315189 on 29 Jan 2011 by Camruth
91 Merfolk Shaman Green Common 2{1}{g} Creature – Merfolk Shaman 1 1 When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2 1362892040 on 10 Mar 2013 by Shiny_Umbreon
92 Might of the Woods Green Uncommon 4{2}{g}{g} Enchantment Forests you control have
"{t}: Target creature gets +1/+1 until end of turn."
2 1360073829 on 05 Feb 2013 by Camruth
93 Nature's Balance Green Common 2{1}{g} Sorcery Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library. 3 1296642918 on 02 Feb 2011 by Alex
94 Rapid Regrowth Green Common 1{g} Instant Untap target land.
Draw a card.
4 1362892223 on 10 Mar 2013 by Shiny_Umbreon
95 Regrowth Elemental Green Common 4{3}{g} Creature – Elemental 3 3 When Regrowth Elemental dies, you may return target land card from your graveyard to your hand. 5 1299495213 on 07 Mar 2011 by Alex
96 Resilience Green Common 2{1}{g} Enchantment – Aura Enchant Creature
Enchanted creature has Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
1 1362892390 on 10 Mar 2013 by Shiny_Umbreon
97 Scarwood Restorer Green Rare 2{1}{g} Creature – Elf Insect Druid 1 1 {1}{g}{g}, {t}: Target land becomes a Forest for as long as you control Scarwood Restorer. 0
98 Spellbreaker Baloth Green Rare 5{3}{g}{g} Creature – Beast 4 4 Trample, Hexproof
Spellbreaker Baloth can't be countered.
0
99 Taki, Hybreed Elder Green Rare 4{2}{g}{g} Legendary Creature – Elf Insect Shaman 2 2 {2}{g}{g}: Search your library for an Elf or Insect creature card and put it onto the battlefield. Then shuffle your library. 0
100 Wind Shear Green Uncommon 3{2}{g} Instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. 0
101 Blood Gift Multicolour Common 2{w}{b} Sorcery Target player loses 3 life, another target player gains 3 life. 1 1363588031 on 18 Mar 2013 by Camruth
102 Dark Resurrection Multicolour Uncommon 5{3}{w}{b} Sorcery Return target creature card from your graveyard to the battlefield. You gain life equal to its power. 0
103 Madir Ambassador Multicolour Rare 3{1}{w}{b} Creature – Vampire Shaman 2 2 {w/b}: Target player dealt damage by Madir Ambassador this turn loses 1 life and you gain 1 life. 2 1372677493 on 01 Jul 2013 by Camruth
104 Madir Vigilant Multicolour Uncommon 3{1}{w}{b} Creature – Vampire 2 3 Flying
Lifelink, Vigilance
0
105 Soulshield Multicolour Rare 5{3}{w}{b} Enchantment Whenever a source an opponent controls would deal noncombat damage to you, it deals that damage to its controller instead. 6 1372579954 on 30 Jun 2013 by jmgariepy
106 Valurian Penitent Multicolour Common 2{w}{b} Creature – Vampire 2 2 Lifelink 1 1363605700 on 18 Mar 2013 by Alex
107 Cemetery Wurm Multicolour Uncommon 7{5}{b}{g} Creature – Zombie Wurm 6 4 Intimidate, Trample
Sacrifice a Swamp or a Forest: Return Cemetery Wurm from your graveyard to your hand.
3 1372952503 on 04 Jul 2013 by Alex
108 Corpse Mulch Multicolour Rare 5{3}{b}{g} Enchantment {b}: Exile target creature in any graveyard and put a 2/2 black Zombie creature token onto the battlefield.
{g}: Exile target creature in any graveyard, you gain 3 life.
0
109 Intaki Barbspitter Multicolour Common 2{b}{g} Creature – Insect Drone 2 2 Deathtouch 0
110 Rot Away Multicolour Uncommon 4{2}{b}{g} Sorcery Destroy target creature, enchantment or artifact. 2 1372952476 on 04 Jul 2013 by Alex
111 Venombalm Multicolour Common 2{b}{g} Instant Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
3 1363605746 on 18 Mar 2013 by Alex
112 Witherbark, Corrupted Guardian Multicolour Rare 5{3}{b}{g} Legendary Creature – Treefolk 2 2 Witherbark, Corrupted Guardian get +1/+0 for each Swamp you control and +0/+1 for each Forest you control.
{b/g}: Target land you control becomes a Swamp or a Forest until end of turn.
6 1372678379 on 01 Jul 2013 by Camruth
113 Icthyomancer Multicolour Rare 3{1}{g}{u} Creature – Merfolk Shaman 0 1 {1}{g}{u}, {t}: Target creature loses all abilities and becomes a 1/1 green and blue Fish creature until end of turn. 4 1300363018 on 17 Mar 2011 by Alex
114 Nature's Denial Multicolour Uncommon 3{1}{g}{u} Instant Counter target spell that targets a land or creature you control. Search your library for an Island or a Forest and put it onto the battlefield tapped. Then shuffle your library. 3 1359456169 on 29 Jan 2013 by Alex
115 Sargasso Kraken Multicolour Rare 2{x}{g}{u} Creature – Kraken 1 1 Sargasso Kraken enters the battlefield with X +1/+1 counters on it.
{g}{u}, Remove a +1/+1 counter: Put a tentacle counter on target creature.
Creatures with one or more tentacle counters don't untap during their controller's untap phase as long as Sargasso Kraken is on the battlefield.
2 1309752871 on 04 Jul 2011 by Camruth
116 Sargasso Scavengers Multicolour Common 4{2}{g}{u} Creature – Merfolk Scout 4 4 When Sargasso Scavengers enters the battlefield, you may draw a card and then discard a card. 1 1362892538 on 10 Mar 2013 by Shiny_Umbreon
117 Selachi Throwback Multicolour Uncommon 4{1}{u}{g}{g} Creature – Merfolk Barbarian 5 3 Trample
Selachi Throwback can't attack unless defending player controls an Island.
0
118 Wavecrest Rider Multicolour Common 2{g}{u} Creature – Merfolk Warrior 2 2 Islandwalk 2 1362892420 on 10 Mar 2013 by Shiny_Umbreon
119 Deadly Hallucination Multicolour Uncommon 3{u}{u}{r} Creature – Illusion 3 1 Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library.
Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard.
0
120 Flames of Knowledge Multicolour Rare 5{3}{u}{r} Enchantment Whenever an opponent draws a card, choose one:
● Draw a card and then discard a card.
● Flames of Knowledge deals 2 damage to that player.
1 1374490431 on 22 Jul 2013 by Alex
121 Guardian Crafter Multicolour Rare 3{1}{u}{r} Creature – Dwarf Artificer 2 2 {t}, Exile a creature card in your graveyard: Put a 2/2 blue and red Dwarf Golem artifact creature token with Resilient 2 named Granite Guardian onto the battlefield. 0
122 Haze Visions Multicolour Uncommon 2{u}{r} Sorcery Draw three cards, then put up to two cards from your hand on top of your library in any order.
For each card less than two that you put on top of your library in this way, Haze Visions deals 3 damage to you.
2 1374301868 on 20 Jul 2013 by Camruth
123 Ironguard Veteran Multicolour Common 2{u}{r} Creature – Dwarf Warrior 2 2 Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn. 0
124 Mana Blast Multicolour Uncommon 4{1}{u}{u}{r} Instant Counter target spell and Mana Blast deals 2 damage to any target. 12 1373448226 on 10 Jul 2013 by Alex
125 Flames of Justice Multicolour Common 2{r}{w} Instant Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life. 4 1362892656 on 10 Mar 2013 by Shiny_Umbreon
126 Leonar Assault Multicolour Rare 2{x}{r}{w} Sorcery Put X 2/2 Red and White Cat Warrior creature tokens with Haste and "sacrifice this at the start of the next end step." onto the battlefield. 0
127 Leonar Legionnaire Multicolour Common 2{r}{w} Creature – Cat Soldier 2 2 {1}: Leonar Legionnaire gains First Strike until end of turn. 5 1362771260 on 08 Mar 2013 by Shiny_Umbreon
128 Might of the Prides Multicolour Uncommon 3{1}{r}{w} Creature – Cat Warrior 2 2 Whenever another Cat enters the battlefield, Might of the Prides gets +2/+2 until end of turn. 0
129 Rage of the Prides Multicolour Rare 5{3}{r}{w} Creature – Cat Shaman 2 2 Whenever another Cat enters the battlefield, Rage of the Prides deals 2 damage to target creature or player. 0
130 Ritual of Becoming Multicolour Uncommon 4{2}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has First Strike and Vigilance.
If equipped creature is a Cat, it gets +2/+2 and has Double Strike and Vigilance instead.
0
131 Deliverance Multicolour Rare 5{w}{u}{b}{r}{g} Sorcery If you control a basic land of each basic land type and a mono-coloured creature of each colour, you win the game. 5 1295939837 on 25 Jan 2011 by Camruth
132 Battle Claws Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1.
If equipped creature is a Cat, it gets +2/+1 instead.
Equip {1}
2 1362893053 on 10 Mar 2013 by Shiny_Umbreon
133 Blade of Unity Artifact Rare 5{5} Legendary Artifact – Equipment Equipped creature gets +1/+1 for each basic land type amongst lands you control.
{w}{u}{b}{r}{g}, Exile Blade of Unity: Put a 5/5 Spirit creature token named Spirit of Unity onto the battlefield, it is all colours and has "This gets +1/+1 for each basic land type amongst lands you control."
Equip {3}
2 1306252394 on 24 May 2011 by Alex
134 Deathstone Artifact Uncommon 3{3} Artifact {b/g} or {3}, {t}: Target creature gains Deathtouch until end of turn. 0
135 Dwarven Battlepick Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk.
Equip {1}
0
136 Lifestone Artifact Uncommon 3{3} Artifact {w/b} or {3}, {t}: Target creature gains Lifelink until end of turn. 4 1300092833 on 14 Mar 2011 by cmeister2
137 Militia Crossbow Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach.
Equip {1}
0
138 Mindgrinder Artifact Rare 4{4} Artifact {3},{t}: Target player puts the top 3 cards of their library into their graveyard.
{3}, {t}: Target player discards a card at random from their hand. Play this ability as a Sorcery.
2 1350800135 on 21 Oct 2012 by Vitenka
139 Scales of Justice Artifact Rare 4{4} Artifact {3}, {t}: Each player sacrifices a permanent. 0
140 Unity Golem Artifact Uncommon 4{4} Artifact Creature – Golem 3 3 {2}: Add one mana of any colour to your mana pool. 0
141 Grove of Renewal Land Rare 0 Land Grove of Renewal enters the battlefield tapped.
{3}: Add {g}{g} to your mana pool.
{t}: Add {g} to your mana pool.
5 1345920843 on 25 Aug 2012 by dude1818
142 Ironguard Sanctuary Land Rare 0 Land Ironguard Sanctuary enters the battlefield tapped.
{2}{r}{r}, {t}, Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn.
{t}: Add {r} to your mana pool
0
143 Madir Crypt Land Uncommon 0 Land Madir Crypt enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}, Sacrifice Madir Crypt: Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library.
1 1349066073 on 01 Oct 2012 by Neuromancer
144 Mine Lair Land Uncommon 0 Land – Mine Mine Lair enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Sacrifice Mine Lair: Search your library for a Goblin card, reveal it, and put it into your hand. Then shuffle your library.
0
145 New Sendaria Land Rare 0 Land New Sendaria enters the battlefield tapped.
Whenever a Plains enters the battlefield under your control, if you control at least three other Plains, you may gain 2 life.
{t}: Add {w} to your mana pool.
2 1344425117 on 08 Aug 2012 by Alex
146 Pridelands Camp Land Uncommon 0 Land Pridelands Camp enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library.
0
147 Ruins of Valuria Land Rare 0 Land Ruins of Valuria enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}, {t}, Sacrifice a creature: Target black creature gets +2/+2 until end of turn.
0
148 Sacred Grotto Land Uncommon 0 Land Sacred Grotto enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library.
1 1646771213 on 08 Mar 2022 by Tahazzar
149 Treetop Watchpost Land Uncommon 0 Land Treetop Watchpost enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}, Sacrifice Treetop Watchpost: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library.
0
150 Wavecrest Citadel Land Rare 0 Land Wavecrest Citadel enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{3}{u}, {t}: Return Wavecrest Citadel and target creature you don't control to their owners hands.
14 1344425087 on 08 Aug 2012 by Alex
151 Granite Guardian token Hybrid bluered Token 0 Artifact Creature – Dwarf Golem 2 2 Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) 0
152 CAT WARRIOR token Hybrid whitered Token 0 Creature – Cat Warrior 2 2 Haste
Sacrifice this at the start of the next end step.
0
153 Dwarf Warrior token Red Token 0 Creature – Dwarf Warrior 2 2 0
154 Spirit of Unity token Multicolour Token 0 Creature – Spirit 5 5 Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control.
0
155 Fish token Hybrid bluegreen Token 0 Creature – Fish 1 1 0
156 EMBLEM token Colourless Token 0 Emblem – Balli During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. 0
157 Emblem token Colourless Token 0 Emblem – Danu Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands. 0
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