Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player draws X cards and loses X life.
Spend only {b} on X.
The cost to one's soul is commensurate with the power one gains.
 U 
Creature – Merfolk Barbarian
Trample
Selachi Throwback can't attack unless defending player controls an Island.
5/3
 U 
Instant
Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
 U 
Sorcery
Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
 C 
Creature – Merfolk Scout
When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order.
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach.
Equip {1}
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
 C 
Creature – Goblin Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
 C 
Creature – Human Citizen
When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
 C 
Instant
You gain 2 life for each creature target opponent controls that has died this turn.
 C 
Creature – Human Minion
Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
 C 
Creature – Merfolk Shaman
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
 C 
Creature – Elf Insect Warrior
2/3
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Danu
Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.

Soul Bargaining (rare)
Selachi Throwback (uncommon)
Bury Alive (uncommon)
Bounty of the Woods (uncommon)
Venombalm (common)
Wavecrest Watcher (common)
Militia Crossbow (common)
Merfolk Shaman (common)
Goblin Tough (common)
Sendarian Reveller (common)
Victory Celebration (common)
Valurian Thrall (common)
Vision Seeker (common)
Hybreed Protector (common)
Plains (basic)
Emblem (token)