Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, Hexproof
Spellbreaker Baloth can't be countered. 4/4
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Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player. If the sacrificed creature was Goblin, Goblobbing deals double the damage. |
Blocking creatures you control get +1/+1 for each other blocking creature you control.
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
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Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
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Enchant creature
Enchanted creature can't attack or block. Without warriors there can be no war.
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Whenever another Cat creature enters the battlefield, you gain 2 life.
1/3
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At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
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When Sargasso Scavengers enters the battlefield, you may draw a card and then discard a card.
4/4
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Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
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Scorchspark deals 1 damage to target player and each creature he or she controls.
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During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Spellbreaker Baloth
(rare)
Deadly Hallucination
(uncommon)
Goblobbing
(uncommon)
Mutual Defence
(uncommon)
Dark Renewal
(common)
Flames of Justice
(common)
Tribal Selachi
(common)
Pacifism
(common)
Merfolk Shaman
(common)
Soul of the Prides
(common)
Infernal Mastiff
(common)
Sargasso Scavengers
(common)
Dwarven Foehammer
(common)
Scorchspark
(common)
Forest
(basic)
EMBLEM
(token)





