Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card. 1/2
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Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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Forests you control have
" : Target creature gets +1/+1 until end of turn." |
As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player. If the sacrificed creature was Goblin, Goblobbing deals double the damage. |
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Islandwalk
2/2
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2/3
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Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island. */*
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Goblin Barrage deals 3 damage to target creature or player and 2 damage to you.
"Friendly Fire, isn't all that friendly." – Gront, Goblin Fodder
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Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
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Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control. 5/5
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Wavecrest Tidemage
(rare)
Deadly Hallucination
(uncommon)
Might of the Woods
(uncommon)
Goblobbing
(uncommon)
Wavecrest Rider
(common)
Hybreed Protector
(common)
Valurian Thrall
(common)
Dark Renewal
(common)
Merfolk Shaman
(common)
Wavecrest Serpent
(common)
Goblin Barrage
(common)
Sendarian Nomad
(common)
Ironguard Veteran
(common)
Ancestor Golem
(common)
Forest
(basic)
Spirit of Unity
(token)




: Target creature gets +1/+1 until end of turn."

