Deliverance: Virtual Booster
| Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
: Scintilating Spirit becomes the colour or colours of your choice until end of turn.3/4
|
Madir Crypt enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Madir Crypt: Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library. |
Sacred Grotto enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Raphael Lacoste at deviantART
|
Pridelands Camp enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library. |
|
Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
|
When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
|
Equipped creature gets +1/+1.
If equipped creature is a Cat, it gets +2/+1 instead. Equip ![]() |
Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
|
|
Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island. */*
|
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
|
Haunted Survivor can't block.
2/1
|
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
|
|
You gain 2 life for each creature target opponent controls that has died this turn.
|
Lifelink
2/2
|
|
Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
|
Scintilating Spirit
(rare)
Madir Crypt
(uncommon)
Sacred Grotto
(uncommon)
Pridelands Camp
(uncommon)
Sendarian Vigilant
(common)
Dwarfskull Runner
(common)
Battle Claws
(common)
Hybreed Drone
(common)
Wavecrest Serpent
(common)
Merfolk Shaman
(common)
Haunted Survivor
(common)
Dark Renewal
(common)
Victory Celebration
(common)
Valurian Penitent
(common)
Swamp
(basic)
Emblem
(token)

: Scintilating Spirit becomes the colour or colours of your choice until end of turn.
: Add
to your mana pool.
to your mana pool.

