Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Phantasmal Familiar enters the battlefield, draw a card. When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard. 1/1
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Forests you control have
" : Target creature gets +1/+1 until end of turn." |
Pridelands Camp enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library. |
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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Enchant Creature
Enchanted creature gets +2/-1. If enchanted creature is red, it gets +3/-1 instead. |
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
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Flying
Wavecrest Gull cannot block creatures with flying. It spends its life skimming the waves, shunning the skies of its cousins.
1/1
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![]() : Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)3/3
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Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
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Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
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You gain 2 life for each creature target opponent controls that has died this turn.
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
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Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
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Phantasmal Familiar
(rare)
Might of the Woods
(uncommon)
Pridelands Camp
(uncommon)
Deadly Hallucination
(uncommon)
Rite of Rage
(common)
Goblin Tough
(common)
Wavecrest Gull
(common)
Bone Legion
(common)
Nature's Balance
(common)
Sendarian Nomad
(common)
Intaki Barbspitter
(common)
Victory Celebration
(common)
Rite of Blood
(common)
Flames of Justice
(common)
Swamp
(basic)
Emblem
(token)



: Target creature gets +1/+1 until end of turn."
to your mana pool.

