Deliverance: Virtual Booster
| Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Whenever an opponent draws a card, choose one:
● Draw a card and then discard a card. ● Flames of Knowledge deals 2 damage to that player. |
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
|
Draw three cards, then put up to two cards from your hand on top of your library in any order.
For each card less than two that you put on top of your library in this way, Haze Visions deals 3 damage to you. |
|
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind" |
Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
|
Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
|
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
|
|
When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
|
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
|
: Leonar Legionnaire gains First Strike until end of turn.2/2
|
Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic 2/2
|
|
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
|
Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
|
|
Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control. 5/5
|
Rite of Blood
(common, foil)
Flames of Knowledge
(rare)
Deadly Hallucination
(uncommon)
Haze Visions
(uncommon)
Wind Shear
(uncommon)
Venombalm
(common)
Sendarian Vigilant
(common)
Tribal Selachi
(common)
Dwarfskull Runner
(common)
Ancestor Golem
(common)
Leonar Legionnaire
(common)
Faceless Minion
(common)
Goblin Tough
(common)
Nature's Balance
(common)
Forest
(basic)
Spirit of Unity
(token)



