Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elf Insect Shaman
{2}{g}{g}: Search your library for an Elf or Insect creature card and put it onto the battlefield. Then shuffle your library.
2/2
 U 
Artifact Creature – Golem
{2}: Add one mana of any colour to your mana pool.
3/3
 U 
Creature – Treefolk
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
3/4
 U 
Creature – Illusion
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library.
Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard.
3/1
 C 
Creature – Goblin Scout
When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk.
Equip {1}
 C 
Sorcery
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
 C 
Creature – Boar
Trample
3/2
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
{1}{u}{u}
 
 C 
Instant
Counter target spell or activated ability with only one target.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
 C 
Instant
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Danu
Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.

Taki, Hybreed Elder (rare)
Unity Golem (uncommon)
Ironbark Treefolk (uncommon)
Deadly Hallucination (uncommon)
Dwarfskull Runner (common)
Dwarven Battlepick (common)
Peaceful Disarmament (common)
Irontusk Boar (common)
Ancestor Golem (common)
Fizzle (common)
Rite of Rage (common)
Venombalm (common)
Dark Renewal (common)
Merfolk Shaman (common)
Mountain (basic)
Emblem (token)