Deliverance: Virtual Booster

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Trample, Hexproof
Spellbreaker Baloth can't be countered.
4/4
 U 
Creature – Illusion
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library.
Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard.
3/1
 U 
Sorcery
As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player.
If the sacrificed creature was Goblin, Goblobbing deals double the damage.
 U 
Enchantment
Blocking creatures you control get +1/+1 for each other blocking creature you control.
 C 
Instant
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
 C 
Instant
Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
 C 
Creature – Merfolk Warrior
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
 C 
Creature – Cat Shaman
Whenever another Cat creature enters the battlefield, you gain 2 life.
1/3
 C 
Creature – Demon Hound
At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
 C 
Creature – Merfolk Scout
When Sargasso Scavengers enters the battlefield, you may draw a card and then discard a card.
4/4
 C 
Creature – Dwarf Warrior
Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
 C 
Sorcery
Scorchspark deals 1 damage to target player and each creature he or she controls.
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Balli
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Spellbreaker Baloth (rare)
Deadly Hallucination (uncommon)
Goblobbing (uncommon)
Mutual Defence (uncommon)
Dark Renewal (common)
Flames of Justice (common)
Tribal Selachi (common)
Pacifism (common)
Merfolk Shaman (common)
Soul of the Prides (common)
Infernal Mastiff (common)
Sargasso Scavengers (common)
Dwarven Foehammer (common)
Scorchspark (common)
Forest (basic)
EMBLEM (token)