Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elf Insect Shaman
{2}{g}{g}: Search your library for an Elf or Insect creature card and put it onto the battlefield. Then shuffle your library.
2/2
 U 
Colour indicator U Instant
As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has First Strike and Vigilance.
If equipped creature is a Cat, it gets +2/+2 and has Double Strike and Vigilance instead.
 U 
Creature – Treefolk
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
3/4
 C 
Creature – Human Soldier
Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying.
 C 
Sorcery
Target payer discards two cards at random unless they discard a creature card.
 C 
Creature – Dwarf Warrior
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
 C 
Sorcery
Scorchspark deals 1 damage to target player and each creature he or she controls.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
 C 
Creature – Merfolk Warrior
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
 C 
Creature – Dwarf Warrior
Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Balli
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Taki, Hybreed Elder (rare)
Countersummons (uncommon)
Ritual of Becoming (uncommon)
Ironbark Treefolk (uncommon)
Sendarian Vigilant (common)
Evasive Aura (common)
Cranial Feast (common)
Ironguard Veteran (common)
Scorchspark (common)
Rite of Blood (common)
Tribal Selachi (common)
Dwarven Foehammer (common)
Venombalm (common)
Merfolk Shaman (common)
Plains (basic)
EMBLEM (token)