Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, First Strike
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar. 3/3
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Whenever a source an opponent controls would deal noncombat damage to you, it deals that damage to its controller instead.
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or , : Target creature gains Lifelink until end of turn. |
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
4/3
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Enchant Creature with power 2 or less.
Enchanted creature is unblockable. |
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
Target player loses 3 life, another target player gains 3 life.
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![]() : Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)3/3
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Whenever another Cat creature enters the battlefield, you gain 2 life.
1/3
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Haunted Survivor can't block.
2/1
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Trample
3/2
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
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Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
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Salidar the Undying
(rare, foil)
Soulshield
(rare)
Lifestone
(uncommon)
Valurian Brigand
(uncommon)
Veil of Secrecy
(uncommon)
Sendarian Nomad
(common)
Militia Crossbow
(common)
Blood Gift
(common)
Bone Legion
(common)
Soul of the Prides
(common)
Haunted Survivor
(common)
Irontusk Boar
(common)
Merfolk Shaman
(common)
Goblin Tough
(common)
Island
(basic)
Emblem
(token)



or
: Target creature gains Lifelink until end of turn.
