Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws X cards and loses X life.
Spend only on X.The cost to one's soul is commensurate with the power one gains.
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Trample
Selachi Throwback can't attack unless defending player controls an Island. 5/3
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Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
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Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
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Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
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When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order.
1/3
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
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When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
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You gain 2 life for each creature target opponent controls that has died this turn.
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Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
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When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
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2/3
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Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
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Soul Bargaining
(rare)
Selachi Throwback
(uncommon)
Bury Alive
(uncommon)
Bounty of the Woods
(uncommon)
Venombalm
(common)
Wavecrest Watcher
(common)
Militia Crossbow
(common)
Merfolk Shaman
(common)
Goblin Tough
(common)
Sendarian Reveller
(common)
Victory Celebration
(common)
Valurian Thrall
(common)
Vision Seeker
(common)
Hybreed Protector
(common)
Plains
(basic)
Emblem
(token)




