Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature can't attack or block. Without warriors there can be no war.
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Ironguard Sanctuary enters the battlefield tapped.
![]() ![]() , , Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn.
: Add to your mana pool |
Counter target spell that targets a land or creature you control. Search your library for an Island or a Forest and put it onto the battlefield tapped. Then shuffle your library.
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
4/3
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Enchant Creature with power 2 or less.
Enchanted creature is unblockable. |
Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
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Flying
Wavecrest Gull cannot block creatures with flying. It spends its life skimming the waves, shunning the skies of its cousins.
1/1
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Enchant Creature
Enchanted creature gets +2/-1. If enchanted creature is red, it gets +3/-1 instead. |
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Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
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: Leonar Legionnaire gains First Strike until end of turn.2/2
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Counter target spell or activated ability with only one target.
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Haunted Survivor can't block.
2/1
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When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
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During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Pacifism
(common, foil)
Ironguard Sanctuary
(rare)
Nature's Denial
(uncommon)
Valurian Brigand
(uncommon)
Veil of Secrecy
(uncommon)
Venombalm
(common)
Wavecrest Gull
(common)
Rite of Rage
(common)
Sendarian Nomad
(common)
Dwarven Foehammer
(common)
Leonar Legionnaire
(common)
Fizzle
(common)
Haunted Survivor
(common)
Regrowth Elemental
(common)
Plains
(basic)
EMBLEM
(token)



, Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn.

