Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike, Lifelink
![]() : Order of the Holy Light gets +1/+2 until end of turn.2/2
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Enchant creature
Enchanted creature gets +2/+2 and has First Strike and Vigilance. If equipped creature is a Cat, it gets +2/+2 and has Double Strike and Vigilance instead. |
Forests you control have
" : Target creature gets +1/+1 until end of turn." |
: Dwarven Grudgebearer deals 1 damage to target player.
: Dwarven Grudgebearer deals 2 damage to target creature that dealt you damage this turn.2/2
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When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
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Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
Enchant creature
Enchanted creature can't attack or block. Without warriors there can be no war.
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Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
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Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn. 6/6
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Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
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Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
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![]() : Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)3/3
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Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
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Return target non-land permanent to its owner's hand.
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Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control. 5/5
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Order of the Holy Light
(rare)
Ritual of Becoming
(uncommon)
Might of the Woods
(uncommon)
Dwarven Grudgebearer
(uncommon)
Regrowth Elemental
(common)
Evasive Aura
(common)
Pacifism
(common)
Intaki Barbspitter
(common)
Endangered Behemoth
(common)
Flames of Justice
(common)
Heedless Minotaur
(common)
Bone Legion
(common)
Valurian Thrall
(common)
Spell Scour
(common)
Forest
(basic)
Spirit of Unity
(token)





: Target creature gets +1/+1 until end of turn."
