Deliverance: Virtual Booster
| Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() : Search your library for an Elf or Insect creature card and put it onto the battlefield. Then shuffle your library.2/2
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: Add one mana of any colour to your mana pool.3/3
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
3/4
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Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
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Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk. Equip ![]() |
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
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Trample
3/2
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Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Counter target spell or activated ability with only one target.
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Enchant Creature
Enchanted creature gets +2/-1. If enchanted creature is red, it gets +3/-1 instead. |
Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
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Taki, Hybreed Elder
(rare)
Unity Golem
(uncommon)
Ironbark Treefolk
(uncommon)
Deadly Hallucination
(uncommon)
Dwarfskull Runner
(common)
Dwarven Battlepick
(common)
Peaceful Disarmament
(common)
Irontusk Boar
(common)
Ancestor Golem
(common)
Fizzle
(common)
Rite of Rage
(common)
Venombalm
(common)
Dark Renewal
(common)
Merfolk Shaman
(common)
Mountain
(basic)
Emblem
(token)






