Deliverance: Virtual Booster
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Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
First Strike
![]() ![]() 2/2
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Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
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Flying
Lifelink, Vigilance 2/3
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If Corin's Cohort would die, Exile it instead.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn. 2/3
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At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
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Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
Target payer discards two cards at random unless they discard a creature card.
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
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Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Islandwalk
2/2
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Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
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Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
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When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
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During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Order of the Unholy Light
(rare)
Bury Alive
(uncommon)
Madir Vigilant
(uncommon)
Corin's Cohort
(uncommon)
Infernal Mastiff
(common)
Evasive Aura
(common)
Cranial Feast
(common)
Merfolk Shaman
(common)
Dwarfskull Runner
(common)
Sendarian Nomad
(common)
Wavecrest Rider
(common)
Flames of Justice
(common)
Hybreed Drone
(common)
Vision Seeker
(common)
Plains
(basic)
EMBLEM
(token)