Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Goblins you control get +1/+1 and have "At the start of your combat phase, untap this creature, it attacks this turn if able".
2/2
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Forests you control have
" : Target creature gets +1/+1 until end of turn." |
Treetop Watchpost enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Treetop Watchpost: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library. |
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
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Enchant creature
Enchanted creature can't attack or block. Without warriors there can be no war.
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
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When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
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Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Flying
Wavecrest Gull cannot block creatures with flying. It spends its life skimming the waves, shunning the skies of its cousins.
1/1
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
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Lifelink
2/2
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Goblin Barrage deals 3 damage to target creature or player and 2 damage to you.
"Friendly Fire, isn't all that friendly." – Gront, Goblin Fodder
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Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
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Goblin Warmonger
(rare)
Might of the Woods
(uncommon)
Treetop Watchpost
(uncommon)
Deadly Hallucination
(uncommon)
Dark Renewal
(common)
Hybreed Drone
(common)
Pacifism
(common)
Militia Crossbow
(common)
Regrowth Elemental
(common)
Ancestor Golem
(common)
Wavecrest Gull
(common)
Rite of Blood
(common)
Valurian Penitent
(common)
Goblin Barrage
(common)
Mountain
(basic)
Emblem
(token)




: Target creature gets +1/+1 until end of turn."
