Deliverance: Virtual Booster
| Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile target creature in any graveyard and put a 2/2 black Zombie creature token onto the battlefield.
: Exile target creature in any graveyard, you gain 3 life. |
Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
|
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
|
Play Ironspear Gambit only during the combat phase after blockers are declared. Target unblocked attacking creature deals damage to itself equal to its power.
|
|
Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Trample
3/2
|
When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
|
Target payer discards two cards at random unless they discard a creature card.
|
|
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
|
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
|
Return target non-land permanent to its owner's hand.
|
Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
|
|
Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
|
Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
|
|
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
|
Corpse Mulch
(rare)
Bury Alive
(uncommon)
Madir Cryptguard
(uncommon)
Ironspear's Gambit
(uncommon)
Rite of Blood
(common)
Irontusk Boar
(common)
Sendarian Reveller
(common)
Cranial Feast
(common)
Ironguard Veteran
(common)
Ancestor Golem
(common)
Spell Scour
(common)
Intaki Barbspitter
(common)
Nature's Balance
(common)
Hybreed Drone
(common)
Island
(basic)
Granite Guardian
(token)





