Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
When Ironspear Elite enters the battlefield, you may search your library for a card named Ironspear Elite, reveal it and put it into your hand. If you do, shuffle your library. If Ironspear Elite would die, return it to your hand instead. 2/2
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Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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When Incendiary Spirit enters the battlefield, it deals 2 damage to target creature or player.
When Incendiary Spirit dies, it deals 2 damage to target creature or player. Burned once, flame on me.
Burned twice, flame on you. 2/2
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Destroy target creature, enchantment or artifact.
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When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
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Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic 2/2
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Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
Scorchspark deals 1 damage to target player and each creature he or she controls.
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Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk. Equip ![]() |
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Goblin Barrage deals 3 damage to target creature or player and 2 damage to you.
"Friendly Fire, isn't all that friendly." – Gront, Goblin Fodder
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When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
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Untap target land.
Draw a card. |
Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Ironspear Elite
(rare)
Deadly Hallucination
(uncommon)
Incendiary Spirit
(uncommon)
Rot Away
(uncommon)
Vision Seeker
(common)
Faceless Minion
(common)
Evasive Aura
(common)
Scorchspark
(common)
Dwarven Battlepick
(common)
Sendarian Nomad
(common)
Goblin Barrage
(common)
Dwarfskull Runner
(common)
Rapid Regrowth
(common)
Venombalm
(common)
Plains
(basic)
Granite Guardian
(token)





