Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target non-land permanent to its owner's hand.
 
 R 
Creature – Human Knight
First Strike, Lifelink
{1}{w}: Order of the Holy Light gets +1/+2 until end of turn.
2/2
 U 
Creature – Human Soldier
If Corin's Cohort would die, Exile it instead.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn.
2/3
 U 
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"
 U 
Creature – Griffin
Flying
Whenever Stormpeak Harrier attacks, you may tap target creature.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
 C 
Creature – Merfolk Shaman
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
 C 
Sorcery
Scorchspark deals 1 damage to target player and each creature he or she controls.
 C 
Creature – Merfolk Warrior
Islandwalk
2/2
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
 C 
Creature – Cat Soldier
{1}: Leonar Legionnaire gains First Strike until end of turn.
2/2
 C 
Sorcery
Target payer discards two cards at random unless they discard a creature card.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control.
5/5

Spell Scour (common, foil)
Order of the Holy Light (rare)
Corin's Cohort (uncommon)
Wind Shear (uncommon)
Stormpeak Harrier (uncommon)
Pacifism (common)
Vision Seeker (common)
Scorchspark (common)
Wavecrest Rider (common)
Ancestor Golem (common)
Rite of Blood (common)
Leonar Legionnaire (common)
Cranial Feast (common)
Merfolk Shaman (common)
Swamp (basic)
Spirit of Unity (token)