Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped creature gets +1/+1 for each basic land type amongst lands you control.
{w}{u}{b}{r}{g}, Exile Blade of Unity: Put a 5/5 Spirit creature token named Spirit of Unity onto the battlefield, it is all colours and has "This gets +1/+1 for each basic land type amongst lands you control."
Equip {3}
 U 
Sorcery
Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
 U 
Creature – Cat Knight
First Strike
Protection from Black
The Justicars defend the pridelands from the degenerate remnants of Old Valuria.
2/2
 U 
Instant
Play Ironspear Gambit only during the combat phase after blockers are declared. Target unblocked attacking creature deals damage to itself equal to its power.
 C 
Instant
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
 C 
Creature – Cat Soldier
{1}: Leonar Legionnaire gains First Strike until end of turn.
2/2
 C 
Sorcery
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
 C 
Creature – Minotaur Berserker
Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
 C 
Creature – Merfolk Shaman
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
 C 
Creature – Dryad
Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
 C 
Creature – Griffin
Flying
2/2
 C 
Creature – Goblin Scout
When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
Island
 
 B 
Basic Land – Island
 T 
Emblem – Danu
Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.

Blade of Unity (rare)
Bounty of the Woods (uncommon)
Leonar Justicar (uncommon)
Ironspear's Gambit (uncommon)
Dark Renewal (common)
Leonar Legionnaire (common)
Peaceful Disarmament (common)
Venombalm (common)
Heedless Minotaur (common)
Resilience (common)
Vision Seeker (common)
Ghost Oak Dryad (common)
Stormpeak Griffin (common)
Dwarfskull Runner (common)
Island (basic)
Emblem (token)