Deliverance: Virtual Booster

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
 U 
Creature – Illusion
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library.
Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard.
3/1
 U 
Sorcery
Draw three cards, then put up to two cards from your hand on top of your library in any order.
For each card less than two that you put on top of your library in this way, Haze Visions deals 3 damage to you.
 U 
Creature – Human Minion
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach.
Equip {1}
 C 
Creature – Demon Hound
At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
 C 
Creature – Elf Insect Warrior
2/3
 C 
Sorcery
Target payer discards two cards at random unless they discard a creature card.
 C 
Creature – Elemental
When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
 C 
Creature – Goblin Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
 C 
Sorcery
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
 C 
Creature – Bird
Flying
Wavecrest Gull cannot block creatures with flying.
It spends its life skimming the waves, shunning the skies of its cousins.
1/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Dwarf Warrior
2/2

Fateseal (rare)
Deadly Hallucination (uncommon)
Haze Visions (uncommon)
Madir Cryptguard (uncommon)
Militia Crossbow (common)
Infernal Mastiff (common)
Hybreed Protector (common)
Cranial Feast (common)
Regrowth Elemental (common)
Goblin Tough (common)
Venombalm (common)
Peaceful Disarmament (common)
Ancestor Golem (common)
Wavecrest Gull (common)
Island (basic)
Dwarf Warrior (token)