Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you control a basic land of each basic land type and a mono-coloured creature of each colour, you win the game.
The False Dreadlord is defeated and Aerikal has been renewed.
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As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player. If the sacrificed creature was Goblin, Goblobbing deals double the damage. |
Mine Lair enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Mine Lair: Search your library for a Goblin card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Fyreant at deviantART
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Flying
Lifelink, Vigilance 2/3
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2 1/1
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Dwarfskull Brute attacks each turn if able.
3/3
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Flying
Wavecrest Gull cannot block creatures with flying. It spends its life skimming the waves, shunning the skies of its cousins.
1/1
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
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Enchant Creature
Enchanted creature has Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) |
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Lifelink
2/2
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Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
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During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Deliverance
(rare)
Goblobbing
(uncommon)
Mine Lair
(uncommon)
Madir Vigilant
(uncommon)
Militia Crossbow
(common)
Sendarian Skyknight
(common)
Dwarfskull Brute
(common)
Wavecrest Gull
(common)
Goblin Tough
(common)
Resilience
(common)
Ancestor Golem
(common)
Dark Renewal
(common)
Valurian Penitent
(common)
Ghost Oak Dryad
(common)
Island
(basic)
EMBLEM
(token)




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