Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
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Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
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Flash
Flying Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase. 4/4
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If Corin's Cohort would die, Exile it instead.
At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn. 2/3
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Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn. 6/6
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Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
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Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life.
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2 1/1
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, Sacrifice Expendable Familiar: Add ![]() to your mana pool.2/2
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Goblin Barrage deals 3 damage to target creature or player and 2 damage to you.
"Friendly Fire, isn't all that friendly." – Gront, Goblin Fodder
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At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
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Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
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Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
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1/1
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Fateseal
(rare)
Bury Alive
(uncommon)
Blinking Gomazoa
(uncommon)
Corin's Cohort
(uncommon)
Endangered Behemoth
(common)
Ironguard Veteran
(common)
Flames of Justice
(common)
Merfolk Shaman
(common)
Sendarian Skyknight
(common)
Expendable Familiar
(common)
Goblin Barrage
(common)
Infernal Mastiff
(common)
Tribal Selachi
(common)
Evasive Aura
(common)
Mountain
(basic)
Fish
(token)







, Sacrifice Expendable Familiar: Add 