Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Code: History: [-] Add your comments: |
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Code: History: [-] Add your comments: |
Yipes. That's very strong. Nice set of interactions, but the power level's come out slightly high.
Just think of it as Fallen Angel plus first strike and an extra +0/+1 at every feeding. About time.
Mmm... true, Fallen Angel didn't break anything. The first strike scared me a bit as it's a terrifyingly effective deterrent blocker, but you're right, it's probably not actually a problem.
Compare to Baneslayer Angel and its not really all that scary, plus it can be chumped fairly easily. Also bumped it to Rare as it was prolly a BIT strong for Uncommon.
Comparison to Baneslayer Angel is not a valid reference point! Baneslayer was ludicrously pushed, mythic, hugely expensive in cash terms, and format-defining in multiple ways. You do not want to use Baneslayer as a baseline for your power levels!
This is certainly fine as a rare rather than an uncommon. I wasn't worried so much about its attacking strength as its power as a blocker. If this is untapped, it can easily deter an X/7 from attacking, and probably even an X/9. That's fine on a rare, but might have been a bit much on an uncommon.